Adrien de Sentenac
b84f935886
Fixed simulator project files to add tinyxml2 to the include paths
2016-06-21 22:30:58 -04:00
Adrien de Sentenac
dac9be5016
Various CMake improvements
...
- Added c++_shared (LLVM) to Android toolchain options. Fixed AndroidNdkGdb.cmake.
- Fixed includes when not using prebuilt libs. Added option to use sources in external when not using prebuilt libs.
- Added option in CMake to be able build Box2D without using it as physics library in cocos2d-x (similar to what is done in the Visual Studio solution).
2016-06-14 10:20:57 -04:00
BQ
93ed59bfb3
English grammar corrections.
2016-05-25 15:25:38 +01:00
BQ
6097c3abd1
English grammar corrections.
...
Make brackets consistent.
2016-05-25 15:18:57 +01:00
minggo
997011601e
revert correct search path
2016-05-06 15:58:43 +08:00
minggo
3d09e529ee
use Ref::release() to release Ref instance
2016-04-29 17:11:36 +08:00
pandamicro
e6d4beef8a
Merge pull request #15388 from pandamicro/v3
...
Issue fixes and update engine version
2016-04-07 23:15:39 +08:00
pandamicro
817f4f4871
Update engine version
2016-04-07 22:36:29 +08:00
Xpol Wan
5c632adf5e
Use pre-processor condition rather than runtime check.
...
This avoids compiler warning.
2016-03-29 21:54:23 +08:00
beichen.liu
c599f071a4
Add missing include file in ProjectConfig.cpp.
2016-03-08 14:36:01 +08:00
beichen.liu
c50d54339f
Add localization arguments in simulator start args.
2016-03-07 09:52:53 +08:00
zhangcheng
709d79ad14
Add first search path to command param.
2016-03-04 13:16:37 +08:00
beichen.liu
b207d559ae
Change the interface of LocalizationHelper::setCurrentManager.
2016-03-04 10:34:04 +08:00
beichen.liu
0489fd76e8
1.Change the interface in LocalizationManager.
...
2.Add new args of localization in simulator.
2016-03-03 15:49:50 +08:00
zhangcheng
c449f61124
Add "-use-local-script" command to control whether to load js script files from simulator local directory.
2016-02-29 13:53:49 +08:00
zilongshanren
161be986af
Merge pull request #14340 from fnz/easyjni
...
easy jni
2016-01-12 11:50:16 +08:00
XiaoFeng
1554b6e676
Fix pre-compiled framework js project will crash if use "Force Quit" to terminate program.
2016-01-07 10:42:47 +08:00
肖峰
7bd9ceda10
Use method same as MacOS solution fix js pre-compiled framework project crash when exit on windows.
2015-12-31 09:54:32 +08:00
肖峰
0c0f241c5e
Fix pre-compiled frame work js project will crash when exit on MacOS
2015-12-30 19:42:19 +08:00
XiaoFeng
52fb3fd098
Fix js project with pre-build frameworks crash when exit program
2015-12-29 19:38:37 +08:00
pandamicro
280a8e9d9c
Merge pull request #14663 from xiaofeng11/v3.10
...
Update all version number to v3.10
2015-12-15 10:48:51 +08:00
XiaoFeng
4815ec8b9a
Update version number to v3.10
2015-12-14 10:32:29 +08:00
GuoLunHao
5872745593
fix compile error and link error on ios/Mac platform
2015-12-10 16:43:01 +08:00
XiaoFeng
b435f1df86
Fix wrong #endif statement
2015-12-07 10:44:52 +08:00
XiaoFeng
76bd37e109
Add missing export declaration.
2015-12-04 19:40:09 +08:00
XiaoFeng
e5d57b4fa2
update binding-generator sub module & code
2015-12-01 22:30:36 +08:00
fnz
8c691430c1
conflicts resolved
2015-11-27 13:19:10 +03:00
fnz
c4b995fe59
updates to JniHelper, refactoring of existing JNI calls
2015-11-27 12:00:33 +03:00
XiaoFeng
5a2a343152
update code as comment
2015-11-26 17:38:32 +08:00
XiaoFeng
9811d6efcf
Combine studio change for LuaBinding, jsb and simulator
2015-11-25 21:52:44 +08:00
肖峰
3aeb5e0389
Fix when start simulator in CocoStudio to run a scene, can not read the correct config.json on MacOSX
2015-11-09 23:30:03 +08:00
XiaoFeng
c0c35c603e
Update version number & RELEASE_NOTES.md, prepare 3.9 release
2015-11-06 18:38:09 +08:00
XiaoFeng
218b5625bf
Fix can not start js project with simulator in CodeIDE
2015-11-02 17:36:47 +08:00
XiaoFeng
83a48ee501
Fix simulator run time only check screen direction flag, but won't check if size setting need swap
2015-10-19 19:43:10 +08:00
pandamicro
be45e0bc50
Merge pull request #14174 from noshbar/v3
...
CPPCheck fixes, correct deallocation, array size.
2015-10-19 10:05:01 +08:00
pandamicro
784dbc4c88
Merge pull request #14158 from cocos2d/revert-14144-v3
...
Revert "Remove screen direction check in simulator"
2015-10-18 22:49:09 +08:00
Dirk de la Hunt
88bcaad518
General fixes:
...
- changed some delete operations to be deletions of arrays where applicable
- changed some "free" operations to "delete" where memory was allocated with "new"
CCPUScriptCompiler.cpp:
- added checks to see if temp1 and temp2 are non-null before dereferencing them
FileServer.cpp:
- changed the size of startFlag to be 13, seeing as the strcpy into it copies a string, "RuntimeSend:",
is already 12 characters long, but strcpy() attempts to copy the NULL terminator too.
2015-10-16 21:43:09 +02:00
pandamicro
8915fc6cb9
Revert "Remove screen direction check in simulator to avoid render error"
2015-10-16 11:36:20 +08:00
zhangcheng
3edbf0f4a3
Fix#22934
...
Node, Skeleton needs to show at the middle of the simulator.
2015-10-15 19:35:06 +08:00
XiaoFeng
ca8977b6f8
Remove screen direction check in simulator to avoid render error
2015-10-15 10:11:26 +08:00
XiaoFeng
90b96be690
Fix when scene been set a very large size(eg. 2048x1536), the simulator windows will been move out of window
2015-10-13 13:01:37 +08:00
pandamicro
d3504a9216
Update versions and html5 engine
2015-09-22 02:31:21 +08:00
zhangbin
2c6c35cb76
Update the version displayed in about dialog of windows simulator.
2015-09-01 18:00:50 +08:00
XiaoFeng
4cd3683e5b
Use solution path as root path
2015-08-31 18:14:38 +08:00
XiaoFeng
be2be30162
Fix missing config.json notice when simulator start to run a cocostudio project
2015-08-31 16:16:10 +08:00
pandamicro
6ee33499b4
Update changelog and versions for v3.8 rc0
2015-08-22 11:56:25 +08:00
Liam
7aa36d14be
fix the skybox display error from editor files
2015-08-17 13:04:25 +08:00
andyque
9a83ed9b28
remove unneeded protocol in AppController.h.
2015-08-12 13:55:36 +08:00
zhangcheng
613a6f48a9
Node, Skeleton needs to show at the middle of the simulator.
2015-08-04 15:41:12 +08:00
pandamicro
3c2e66e425
Merge branch 'v3.7.1' of https://github.com/cocos2d/cocos2d-x into v3
...
# Conflicts:
# .travis.yml
# build/cocos2d_js_tests.xcodeproj/project.pbxproj
# build/cocos2d_tests.xcodeproj/project.pbxproj
# cocos/2d/CCFont.h
# cocos/2d/CCFontAtlas.cpp
# cocos/2d/CCFontAtlas.h
# cocos/2d/CCFontFreeType.cpp
# cocos/2d/CCFontFreeType.h
# cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Windows/libcocos2d_8_1.Windows.vcxproj
# cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.WindowsPhone/libcocos2d_8_1.WindowsPhone.vcxproj
# cocos/2d/libcocos2d_win10/libcocos2d.vcxproj
# cocos/cocos2d.cpp
# cocos/platform/android/jni/Java_org_cocos2dx_lib_Cocos2dxHelper.cpp
# cocos/scripting/js-bindings/auto/jsb_cocos2dx_studio_auto.cpp
# templates/cpp-template-default/proj.ios_mac/HelloCpp.xcodeproj/project.pbxproj
# templates/js-template-default/frameworks/runtime-src/proj.ios_mac/HelloJavascript.xcodeproj/project.pbxproj
# templates/js-template-runtime/frameworks/runtime-src/proj.ios_mac/HelloJavascript.xcodeproj/project.pbxproj
# templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/HelloLua.xcodeproj/project.pbxproj
# tests/cpp-tests/Classes/LabelTest/LabelTestNew.cpp
# tests/cpp-tests/Classes/LabelTest/LabelTestNew.h
# tools/bindings-generator
# tools/simulator/frameworks/runtime-src/proj.ios_mac/simulator.xcodeproj/project.pbxproj
# tools/travis-scripts/generate-bindings.sh
# tools/travis-scripts/generate-cocosfiles.sh
# tools/travis-scripts/travis_mac.yml
2015-08-02 22:28:27 +08:00