Ricardo Quesada
b697e2bc99
uses std::sort() by default
2013-08-31 15:37:35 -07:00
Ricardo Quesada
d41fdea999
objectComparisonLess -> nodeComparisonLess
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and unified it.
No need to have 3 different copies.
The only copy is in CCNode.cpp
2013-08-31 15:18:28 -07:00
Ricardo Quesada
1393fb356a
SpriteBatchNode: follows C++ best practices
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removes hungarian notation
uses `int` instead of `unsigned int`
Add more asserts
2013-08-31 10:38:10 -07:00
Ricardo Quesada
a5e0febc3e
Adds better names to test
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And new values for get(),add(),remove(),sort(),reorder()
2013-08-31 07:27:56 -07:00
Ricardo Quesada
5abb57e5f2
AddChild test fix
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`sortAllChildren` should not be part of the test.
It is tested separatedly on another test
2013-08-31 06:59:44 -07:00
James Chen
57f012f331
Merge pull request #3512 from CocosRobot/updategeneratedsubmodule_1377946618
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[AUTO] : updating submodule reference to latest autogenerated bindings[ci skip]
2013-08-31 05:44:26 -07:00
CocosRobot
f678a4a9a3
[AUTO] : updating submodule reference to latest autogenerated bindings
2013-08-31 10:57:01 +00:00
James Chen
b7258abbe6
Merge pull request #3510 from samuele3hu/iss2433-lua-bindings-generator-new
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Iss2433:Add deprecated class and enums and modify some project config and test samples
2013-08-31 03:52:41 -07:00
James Chen
35f1a61a6d
Merge pull request #3511 from ricardoquesada/kazmath_bug_fix
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Ooops, reverting optimization for C
2013-08-31 03:39:39 -07:00
Ricardo Quesada
9ad1ab50fd
compiles on ARM
2013-08-30 21:08:28 -07:00
Ricardo Quesada
09c0234821
Ooops, reverting optimization for C
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still valid for Neon, but the current optimization is not valid for C.
Please, apply this patch otherwise cocos2d won't work correctly
on simulator, windows, linux, mac, etc...
2013-08-30 20:59:01 -07:00
samuele3hu
564a77edf6
issue #2433:Modify template/multi_platform_lua/Resources/hello.lua
2013-08-30 17:18:47 +08:00
samuele3hu
5ee2a7e58e
issue #2433:Rename pointSize function name as setPointSize and Modify bindings-nerator
2013-08-30 17:15:16 +08:00
samuele3hu
8f338cc209
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2433-lua-bindings-generator-new
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Conflicts:
tools/tolua/cocos2dx.ini
2013-08-30 15:21:59 +08:00
samuele3hu
f184d7cd8f
issue #2433:Replace ccDraw** in DrawPrimitives with draw**
2013-08-30 15:06:00 +08:00
samuele3hu
f56c6f7087
issue #2433:Modify platform config and some test samples
2013-08-30 11:56:35 +08:00
minggo
4a49834c93
Merge pull request #3507 from ricardoquesada/fps_to_0_1s
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revert back fps interval to 0.1s
2013-08-29 20:10:06 -07:00
Ricardo Quesada
c599ecb260
revert back fps interval to 0.1s
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Why was it set to 2 seconds?
2013-08-29 20:05:14 -07:00
Huabing.Xu
ef7f51d875
issue #2460 : script compile error
2013-08-30 10:29:59 +08:00
Huabing.Xu
0136a2cb0f
issue #2460 : script compile error
2013-08-30 09:37:48 +08:00
Huabing.Xu
850b5514cf
issue #2460 : travis scripts
2013-08-29 18:10:12 +08:00
James Chen
4804ea14b1
Merge pull request #3504 from CocosRobot/updategeneratedsubmodule_1377765969
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[AUTO] : updating submodule reference to latest autogenerated bindings[ci skip]
2013-08-29 01:52:27 -07:00
CocosRobot
d2f056e2aa
[AUTO] : updating submodule reference to latest autogenerated bindings
2013-08-29 08:46:14 +00:00
minggo
b96fa9a4bf
Merge pull request #3501 from ricardoquesada/perf_and_bug_fixes
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More performance improvements
2013-08-29 01:39:33 -07:00
Huabing.Xu
b7d788a2f9
issue #2460 : remove comment code
2013-08-29 13:48:58 +08:00
Huabing.Xu
99f88df8d2
issue #2460 : optimize EGLView interface
2013-08-29 11:36:16 +08:00
Ricardo Quesada
c04409b6d5
More accurate test
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Name is recalculated. No time is "wasted" in calculating it.
And `Visit` test uses `Node` objects instead of `Sprite`s. So `draw` is not taken into account, just the visit.
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-28 18:32:45 -07:00
Ricardo Quesada
530a0119ae
`getNodeToParent()` returns a `const &`
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This gives a little performance improvement.
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-28 18:31:32 -07:00
Ricardo Quesada
f4101d8b25
receives a `const &` instead of `const *`
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If is more accurate since a `NULL` AffineTransform is not allowed.
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-28 18:30:00 -07:00
Ricardo Quesada
57ce406bdb
More reliable profiling.
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clock is the first instruction to execute on `EndTimingBlock`
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-28 18:29:09 -07:00
Ricardo Quesada
c4eb6c99ab
kazmath: removes unneeded `memcpy`
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gains about 5% in improvement
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-28 18:28:30 -07:00
Ricardo Quesada
eff8f4307f
Project is Xcode 5 friendly
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Adds defaults for provisioning profile. Needed for iOS on Xcode 5
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-28 12:43:50 -07:00
Ricardo Quesada
85ed6d620b
fixes some macro names
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kActionInvalidTag -> Action::INVALID_TAG
kNodeTagInvalid -> Node::INVALID_TAG
and it is no longer a `#define` but an `int`
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-28 12:43:20 -07:00
Ricardo Quesada
29e732a218
Fixes .plist in SimpleGame
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Product name is not a "version"
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-28 12:40:35 -07:00
Ricardo Quesada
7fb56bd123
Adds "Visit Scene Graph" tests
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A new tests to measure the performance of visit
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-28 12:39:57 -07:00
James Chen
b057225fba
Merge pull request #3500 from CocosRobot/updategeneratedsubmodule_1377701397
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[AUTO] : updating submodule reference to latest autogenerated bindings[ci skip]
2013-08-28 08:07:06 -07:00
CocosRobot
6a298b24ea
[AUTO] : updating submodule reference to latest autogenerated bindings
2013-08-28 14:50:09 +00:00
James Chen
7b7c51eb90
Merge pull request #3499 from dumganhar/iss2747-sprite-getDisplayFrame
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issue #2747 : cc.Sprite.getDisplayFrame() was not exposed to JS and Lua.
2013-08-28 07:40:52 -07:00
Huabing.Xu
d73b8e8b23
issue #2460 : glfw windows keyboard input
2013-08-28 18:31:02 +08:00
James Chen
f9872e396c
closed #2747 : Don't skip cc.Sprite.getDisplayFrame.
2013-08-28 18:17:52 +08:00
James Chen
2578d15420
issue #2747 : [Best C++ practice] Deprecating Sprite::displayFrame, adding Sprite::getDisplayFrame.
2013-08-28 18:17:05 +08:00
James Chen
3942c12293
Update AUTHORS [ci skip]
2013-08-28 17:31:37 +08:00
James Chen
3959cb0d3c
Merge pull request #3474 from xbruce/develop
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closed #2746 : cc.registerTargettedDelegate doesn't support pure js object as its target.
2013-08-28 02:29:09 -07:00
James Chen
cdcf28ad67
Merge pull request #3498 from dumganhar/develop
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Minor fix of 'Color4F(const Color3B& color3B)'. r(color3B.r) --> r(color3B.r/255.0f)
2013-08-28 02:22:15 -07:00
Huabing.Xu
1e4defb14d
issue #2460 : glfw linux keyboard input
2013-08-28 17:17:46 +08:00
James Chen
3ad8de9f15
Minor fix of 'Color4F(const Color3B& color3B)'. r(color3B.r) --> r(color3B.r/255.0f)
2013-08-28 17:15:35 +08:00
Huabing.Xu
4af0a418fe
issue #2460 : glfw mac keyboard input
2013-08-28 16:25:03 +08:00
James Chen
bac48287f5
Merge pull request #3497 from dumganhar/develop
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Adding WebsocketTest and SocketIOTest for Mac and adding test for issue http://www.cocos2d-x.org/issues/2401
2013-08-28 00:54:12 -07:00
samuele3hu
1e54fdec00
issue #2433:update submodule
2013-08-28 15:53:15 +08:00
samuele3hu
1dabab2ca5
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2433-lua-bindings-generator
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Conflicts:
scripting/lua/cocos2dx_support/generated/lua_cocos2dx_auto.cpp
scripting/lua/cocos2dx_support/generated/lua_cocos2dx_auto.hpp
scripting/lua/cocos2dx_support/generated/lua_cocos2dx_auto_api.js
2013-08-28 15:35:33 +08:00