sunzhuoshi
2b3d126b48
Updated README
2013-05-08 17:59:18 +08:00
sunzhuoshi
8850262640
Merge branch 'master' of https://github.com/sunzhuoshi/cocos2d-x
2013-05-08 17:46:19 +08:00
sunzhuoshi
7c4d72239b
Added win32 support
2013-05-08 17:22:58 +08:00
James Chen
800952a17a
fixed #2106 : Fixing wrong display of non-ascii characters. The compiler needs to setUTF8 for compile option.
2013-05-07 13:07:40 +08:00
sunzhuoshi
a1011cecbc
Fixed issue when non-ascii string used in script
2013-05-07 12:15:22 +08:00
sunzhuoshi
cbb7824941
Modified jsbcc to use "-p" option to turn on pipe mode
2013-05-06 16:20:13 +08:00
sunzhuoshi
de27f1137a
Changed byte code file ext to ".jsc"
...
Modified loading logic to load js file first
2013-05-06 11:32:23 +08:00
sunzhuoshi
29d37ad4ec
Fixed issue when used via pipe
2013-04-30 17:18:23 +08:00
sunzhuoshi
17f16e16fc
Added README
2013-04-30 14:03:54 +08:00
sunzhuoshi
d4832e3f46
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into cocos2d-master
...
Conflicts:
scripting/javascript/bindings/ScriptingCore.cpp
2013-04-30 03:51:07 +08:00
sunzhuoshi
163c19fac2
Added support for javascript byte code
2013-04-30 03:29:56 +08:00
James Chen
5337234e22
Android also uses executeScript to load lua source file or byte code file. So unused codes need to be deleted.
2013-04-25 21:31:52 +08:00
James Chen
acaff0a208
Updating bindings-generator.
2013-04-25 21:10:10 +08:00
James Chen
a9f3ae0e33
Updating tools/tojs/cocos2dx.ini, adding CCReuseGrid and CCStopGrid bindings.
2013-04-25 14:32:52 +08:00
James Chen
dee0f37983
issue #2071 : Updating cocos2dx.ini, skipping auto-generating cc.TMXLayer.getTiles(), it needs be bound manually .
2013-04-19 17:23:39 +08:00
James Chen
4d9d9a6cdd
fixed #2064 : Updating the submodule reference of bindings-generator.
2013-04-18 13:55:11 +08:00
James Chen
5f478e1e0a
issue #2064 : Updating tools/tojs/cocos2dx.ini.
2013-04-18 13:53:43 +08:00
James Chen
d4c40c7f37
fixed #1847 : Updating template for iOS.
2013-04-17 12:44:55 +08:00
James Chen
0ecf9da3a6
Adding Box2D and chipmunk dependence for TestLua. Removing the definition of GL_RGB565 in CCTexture2D.pkg.
2013-04-12 14:27:29 +08:00
James Chen
a2c71f8e89
Exposing CCApplication to js.
2013-04-09 14:42:12 +08:00
James Chen
6d57d691f5
Updating bindings-generator.
2013-04-09 13:56:45 +08:00
James Chen
0d5d2e54fd
cxx-generator ~> bindings-generator.
2013-04-09 13:47:12 +08:00
James Chen
d29ff33df1
Updating genbindings.sh, cxx-generator ~> bindings-generator.
2013-04-09 11:03:39 +08:00
James Chen
cb4eb733c6
Renaming tools/cxx-generator to tools/bindings-generator.
2013-04-09 10:32:18 +08:00
James Chen
0bab4609ab
fixed #1592 : Removing some marco definitions in CCTexture2D.pkg.
2013-04-08 14:14:35 +08:00
James Chen
1a44f776f8
fixed #2005 : Adding CurrentLanguageTest for Testlua.
2013-04-07 16:34:07 +08:00
James Chen
bf84fb565d
Updating cxx-generator reference.
2013-04-07 11:07:16 +08:00
James Chen
684c659ba7
Merge pull request #2311 from dumganhar/iss2002-more-luatest
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fixed #2002 : Adding Texture2dTest, RenderTexture, ZwoptexTest, FontTest, CocosDenshionTest and EffectsAdvancedTest for TestLua
2013-04-06 19:45:28 -07:00
walzer
799e36d3a9
improve obfuscate.py to be more reliable.
2013-04-06 22:00:52 +08:00
James Chen
85b0fd306a
Adding CocosDenshionTest.
2013-04-06 14:32:46 +08:00
James Chen
e754909c5f
Adding RenderTexture test for TestLua.
2013-04-05 17:13:46 +08:00
James Chen
2bff6d6480
Adding Texture2dTest. And format some lua codes.
2013-04-05 16:13:04 +08:00
James Chen
818a570b7f
fixed #1998 : Adding SceneTest.lua for TestLua.
2013-04-03 18:14:03 +08:00
James Chen
2d9f8ca8de
fixed #1814 : MenuTest for Testlua is ok.
2013-04-03 16:29:16 +08:00
James Chen
a73395507c
fixed #1942 : LayerTest for TestLua is ok.
2013-04-02 17:52:08 +08:00
James Chen
5fd2acca47
Updating CCLabelBMFont.pkg, CCLabelTTF.pkg, and updating luabinding.
2013-04-01 17:39:26 +08:00
Rohan Kuruvilla
f945f4efd6
Adding the generator config file. Includes CCGLProgram, CCShaderCache classes
2013-03-27 23:59:30 -07:00
walzer
6f41b7c4ea
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into jsb_obfuscate
2013-03-21 17:37:28 +08:00
James Chen
4a9e426d2d
Renaming function: initWithFile ~> init for CCSprite, CCSpriteBatchNode.
2013-03-20 18:34:28 +08:00
James Chen
196ff7228d
Updating CCLabelBMFont.pkg.
2013-03-20 16:05:45 +08:00
folecr
e3adab15dd
Clearer description of command line options
2013-03-19 16:08:38 -07:00
folecr
3c317dce53
update doc
2013-03-19 16:04:47 -07:00
folecr
d0f6a618a4
Readme with instructions on running the emulator correctly for developing cocos2d-x
2013-03-19 16:00:07 -07:00
walzer
582e35014f
issue #1841 , improve tools/closure-compiler/obfuscate.py to general usage, with input params
2013-03-19 23:53:01 +08:00
walzer
0d73934f5c
issue #1841 , TestJavascript-ios is obfuscated successfully
2013-03-19 17:21:01 +08:00
Rohan Kuruvilla
f53b3633be
Updating generator for CCBAnimationManager bindings
2013-03-18 16:06:48 -07:00
James Chen
f52e56be20
Merge pull request #2184 from dumganhar/iss1837-jsb-schedule
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fixed #1837 : Refactoring schedule binding codes.
1) We need bind cc.Node.scheduleUpdate and cc.Scheduler.scheduleUpdate manually since schedules need to be associated with _schedFunc_target_ht and _schedObj_target_ht.
2) Bind cc.Scheduler.unscheduleCallbackForTarget.
2013-03-18 00:35:33 -07:00
James Chen
f57a751a48
fixed #1837 : Refactoring schedule binding codes.
...
* 1) We need bind cc.Node.scheduleUpdate and cc.Scheduler.scheduleUpdate manually since `schedules` need to be associated with _schedFunc_target_ht and _schedObj_target_ht
* 2) Bind cc.Scheduler.unscheduleCallbackForTarget.
2013-03-18 15:29:53 +08:00
minggo
19cf6665c4
Merge pull request #2176 from folecr/easierandroidbuild
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Improvements to android build setup and samples' build scripts
2013-03-17 18:58:11 -07:00
James Chen
3ffd531648
Fixing bugs of genbindings-win32.bat on windows xp.
2013-03-17 14:48:00 +08:00
James Chen
77469346cf
fixed #1642 : Renaming `extra_flag` to `extra_flags`.
2013-03-17 14:11:15 +08:00
James Chen
5c30675455
fixed #1642 : Updating genbindings.sh, adding empty variable `extra_flags`.
2013-03-17 14:10:20 +08:00
James Chen
6bc5c3b0a8
fixed #1642 : Cxx-generator now works ok on windows, it uses the same config file as unix. For details, please refer to README file.
2013-03-17 14:07:41 +08:00
folecr
ef9de9286c
Setup user environment for building Android port.
2013-03-15 16:44:09 -07:00
James Chen
92d0e1c983
Uncommenting jsb_CCEditBox_prototype, updating the submodule of cxx-generator to the latest one.
2013-03-15 11:53:56 +08:00
James Chen
d783715c18
Merge pull request #2164 from dumganhar/iss1824-editbox-js
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fixed #1824 : Exposed cc.EditBox to js and refactored ScriptingCore::executeFunctionWithOwner
2013-03-14 03:19:45 -07:00
minggo
ee846c3248
Merge https://github.com/cocos2d/cocos2d-x into iss1803-spritetest-lua
2013-03-14 18:14:57 +08:00
James Chen
3e33868a63
fixed #1824 : Exposed cc.EditBox to js.
2013-03-14 18:14:16 +08:00
minggo
815733e0b7
issue #1803:add SpriteOffsetAnchorRotationalSkewScale
2013-03-14 15:11:55 +08:00
James Chen
29aa62d923
fixed #1830 : Using JS::CompileOptions::setUTF8(true) to compile script.
2013-03-13 18:10:54 +08:00
James Chen
3aaf5cabdb
Updating cocos2dx.ini(adding CCScheduler to 'abstract_class' section) and adding ScriptingCore::getGlobalObject method.
2013-03-12 22:03:37 +08:00
James Chen
69b2b13325
fixed #1748 : Generating jsb_cocos2dx_extension_auto.hpp/.cpp. It was separated from original `cocos2dx.hpp/cpp`.
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Developer could remove redundant jsbinding codes now.
2013-03-11 16:39:28 +08:00
James Chen
db943ddb90
Deleting all files in 'scripting/javascript/bindings/generated' except '.git' and 'README'.
2013-03-10 16:10:16 +08:00
James Chen
fc5f7547a3
fixed #1808 : Adding config section 'script_control_cpp' and set it to 'no'.
2013-03-10 14:00:30 +08:00
James Chen
1a42e85219
fixed #1808 : Updated the submodule of cxx-generator and fixed some compilation errors after that.
2013-03-10 13:55:29 +08:00
Sam Clegg
c0b150c859
Cleanup the tolua++ bindings build system.
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Update basic.lua to do all the required patching of
the output file without helper scripts such as
build.xml or build.php.
Update README file with current instructions.
Re-generate output file using new build system.
Add build.sh and build.bat for building on POSIX and
win32 respectively.
2013-03-08 11:09:10 -08:00
minggo
dd8681b18b
Merge pull request #2113 from minggo/refactor-ccuserdefault
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Refactor ccuserdefault
2013-03-06 23:05:50 -08:00
wangshuai
d5cdba484e
Merge branch 'master' into feature_1802
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Conflicts:
scripting/lua/cocos2dx_support/LuaCocos2d.cpp
2013-03-07 14:32:31 +08:00
wangshuai
6914c9d902
feature #1802:add touches lua test
2013-03-07 11:55:57 +08:00
minggo
3cb4ab8f31
issue #1529:update xcode template
2013-03-07 10:41:45 +08:00
wangshuai
3aaa18f7f4
Merge branch 'master' into iss1425-lua
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Conflicts:
scripting/lua/cocos2dx_support/LuaCocos2d.cpp
2013-03-06 20:39:01 +08:00
wangshuai
bdbdbc27f5
issue #1425:exist lua test case is ok!
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1.add some lua test case
2.add ccset.pkg
3.fixed ParticleSystem error in lua test case
2013-03-05 14:46:18 +08:00
Sam Clegg
dcb591eadb
Add missing ccGLServerState to CCNode.pkg.
...
Without this missing enum the resuling cpp file would generate
an unused function warning.
Also, remove the duplication between build_macosx.xml and build.xml.
They only differed in single property. Instead use build.sh, which
should work on all UNIXs, no just maxosx.
2013-03-02 11:28:04 -08:00
minggo
f7802a0794
Merge pull request #2072 from yuezang/iss1425-luatest
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issue #1425 : exist lua test case is ok.
2013-03-01 01:17:15 -08:00
wangshuai
8867766241
issue #1425 : exist lua test case is ok.
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1.fixed some bugs in some lua test case;
2.modify touch event and node event type;
3.fixed some bugs in CCParticleSystem.pkg
2013-03-01 17:09:42 +08:00
James Chen
e4b5ee97b0
Updated cocos2dx.ini.
2013-03-01 10:58:16 +08:00
James Chen
501a2612cb
tab ~> 4 spaces .
2013-03-01 10:45:07 +08:00
James Chen
7093807f3f
CCNodeRGA isn't a pure abstract class anymore. Updated tools/tojs/cocos2d.ini.
2013-03-01 10:41:06 +08:00
wangshuai
b4e13af460
issue #1425 :
1.fixed some bugs in .lua file. like this:local b = a:copy():autorelease()
...
2.fixed bug of CCShakyTiles3D's create() in CCActionTilesGrid.pkg
3.delete method copyWithZone in .pkg files
2013-02-28 10:23:30 +08:00
James Chen
8f58f082f3
Updated the submodule reference of cxx-generator.
2013-02-27 15:17:19 +08:00
minggo
32c9e0379a
fixed #1731:change struct to class
2013-02-25 10:22:03 +08:00
James Chen
634a98d19a
Merge pull request #2030 from giginet/cocos2dx-pull-request
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fixed #1745 : Fix CCRepeat#create is recieved bad argument on Lua binding.
2013-02-22 18:33:14 -08:00
giginet
750918d058
Fix CCRepeat#create argument
2013-02-23 09:03:28 +09:00
walzer
79be62a932
issue #1733 , fix a typo in dumping usage.
2013-02-22 22:24:05 +08:00
walzer
b534ff16e7
issue #1733 , don't remove projects if it exists.
2013-02-22 16:33:24 +08:00
walzer
3dcee98cb8
issue #1733 , use json config files instead of python modules for multi-platforms.
2013-02-22 16:32:12 +08:00
walzer
3eab5d509b
issue #1733 , project-creator for lua works.
2013-02-21 17:11:11 +08:00
walzer
d736f38fac
issue #1733 , project-creator for cpp project seems ok
2013-02-21 16:51:22 +08:00
James Chen
c70412d890
Merge pull request #2015 from dumganhar/iss1730-bind-scrollview
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fixed #1730 : Exposed CCScrollView and CCTableView to js.
2013-02-20 18:23:13 -08:00
James Chen
cf33a4538d
fixed #1730 : Binds CCScrollView and CCTableView to js.
2013-02-21 10:06:22 +08:00
walzer
e81c841ad6
issue #1733 , improve the help description of create_project.py
2013-02-20 23:42:48 +08:00
walzer
ef697781a7
issue #1733 , unify package name to org.cocos2dx.hello* lower case on both android & ios.
2013-02-20 23:15:48 +08:00
walzer
4f81e704ae
Merge branch 'refs/heads/master' into project-creator
2013-02-20 13:41:53 +08:00
walzer
8915b4787d
fixed #1733 , the python script perfectly works, tested on both osx and windows
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This pull request fixed:
- Handling the difference of line ending between osx and windows
- remove os.popen("rm -rf" + …) usage which can not cross desktop platforms, uses shutil.rmtree instead
2013-02-20 13:26:41 +08:00
James Chen
24767349b4
Merge pull request #2008 from dumganhar/master
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fixed a bug of respond touch events in hello.lua. The event type is string now.
2013-02-19 20:07:02 -08:00
James Chen
ab00de629a
Removed the definition of the touch event type .
2013-02-20 12:06:12 +08:00
James Chen
72b830ef49
fixed the failure of auto generating js binding.
2013-02-20 11:07:42 +08:00
James Chen
13ab9c0196
Merge pull request #1999 from walzer/project-creator
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issue #1733 : python scripts for generating JSB projects.
2013-02-18 22:11:37 -08:00
minggo
599f22f1e2
Merge pull request #1997 from minggo/iss1731-lua-declaration
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issue #1731:change CCSize, CCPoint and CCRect to struct in pkg files
2013-02-18 18:19:00 -08:00
minggo
1b743b37c9
issue #1731:change CCSize, CCPoint and CCRect to struct in pkg files
2013-02-19 10:08:25 +08:00
James Chen
ed49029744
Updated the submodule of cxx-generator.
2013-02-19 09:48:16 +08:00
walzer
6ebc9b7410
issue #1725 , project-creator, HelloJavascript on win32 works ok
2013-02-19 00:02:42 +08:00
walzer
dc7fe1af25
issue #1725 , improve the project creator on android
2013-02-18 23:34:31 +08:00
walzer
0a4700e59b
issue #1725 project creator script works ok for iOS and Android on Mac OSX env
2013-02-18 22:09:42 +08:00
minggo
0c5bcb3f7b
issue #1702:fix a typo error
2013-02-06 18:04:40 +08:00
dualface
5904512ac6
add CCFileUtils Lua support
2013-02-04 12:41:24 +08:00
James Chen
23acb3eacd
issue #1687 : Updating iOS template after refactoring CCFileUtils.
2013-02-03 13:56:44 +08:00
James Chen
3a9346e6ff
issue #1687 : Refactoring CCFileUtils, abstracting the same implementations for all platforms.
2013-02-01 11:20:46 +08:00
minggo
c071620951
set build option to -O1 for js xcode project when building with debug option
2013-01-29 20:58:34 +08:00
James Chen
31681e005e
CCFileUtils::fullPathFromRelativePath -> fullPathForFilename.
2013-01-29 10:40:44 +08:00
James Chen
2694cb150b
CCFileUtils::s|gSearchPath -> CCFileUtils::s\gSearchPaths.
2013-01-29 09:56:38 +08:00
James Chen
c80d438110
issue #1683 : Exporting `fullPathForFilename` to Lua.
2013-01-27 20:26:04 +08:00
James Chen
119115502d
issue #1683 : Making some api of CCFileUtils more c++ friendly by using std::vector rather than CCArray.
2013-01-26 22:31:57 +08:00
James Chen
294509c4c0
Merge branch 'master' of https://github.com/dumganhar/cocos2d-x into myccfileutils
2013-01-23 19:52:17 +08:00
James Chen
f2303b854a
Fixed a typo, and regenerated luabinding codes.
2013-01-23 15:59:13 +08:00
James Chen
219657ee1a
Merge pull request #1872 from moadib/android_manifest_gles20
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fixed #1673 : Added <uses-feature android:glEsVersion="0x00020000"/> to AndroidManifest.
2013-01-21 23:52:32 -08:00
James Chen
5a41e1fc86
fixed compilation errors for lua project. Rebuild LuaCocos2d.cpp.
2013-01-22 14:40:54 +08:00
moadib
e39829269d
Added <uses-feature android:glEsVersion="0x00020000" /> to AndroidManifest.xml
2013-01-21 13:03:55 +04:00
James Chen
0a42829428
issue #1667 : Adding file name lookup support for iOS and Android, TBD: Other platform supports.
2013-01-18 18:05:32 +08:00
James Chen
8a4d7cfe12
fixed #1653 : Updated the configuration files of jsbinding.
2013-01-15 10:17:01 +08:00
James Chen
121519b7cd
Merge pull request #1831 from dumganhar/iss1653-jsb-int
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fixed #1653 : Handling correctly when parsing int value in JSB.
2013-01-14 17:49:57 -08:00
johnangel
a1155f52e6
Merge remote branch 'upstream/gles20' into gles20
2013-01-11 21:48:47 +01:00
James Chen
1a659bdacb
issue #1653 : Updated the submodule of cxx-generator.
2013-01-11 21:46:45 +08:00
James Chen
273ffcc571
issue #1653 : Updated the submodule of cxx-generator.
2013-01-11 13:55:36 +08:00
johnangel
16269d952d
Detect VS2012 Update 1
2013-01-10 11:55:30 +01:00
James Chen
a4ea453ade
fixed #1645 : Excluded proj.win32.
2013-01-08 15:15:44 +08:00
johnangel
674bb8e728
Setting PlatformToolSet to v110_xp instead of default v110 in Visual Studio 2012 for Windows XP support, leaving default v100 in Visual Studio 2010.
2013-01-07 11:51:05 +01:00
James Chen
bf0cc23336
Update tools/tojs/README.mdown
2013-01-06 18:31:35 +08:00
James Chen
b712a9349a
fixed #1642 : Updated tools/tojs/README.mdown.
2013-01-06 18:24:02 +08:00
James Chen
b5b1df6a07
Added tools/tojs/README.mdown.
2013-01-06 18:10:43 +08:00
James Chen
be1be2771b
fixed #1642 : Adding tools for generating jsbinding codes on windows.
2013-01-06 18:01:44 +08:00
James Chen
0ee9cf027b
Merge pull request #1803 from dumganhar/iss1627-vs2012
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fixed #1627 : VS version check in project file.
2012-12-28 22:54:04 -08:00
James Chen
9bd302e35b
fixed #1627 : VS version check in project file.
2012-12-29 13:54:46 +08:00
dualface
d1e39a9c00
[luabinding] add CCDirector::setDisplayStats()
2012-12-29 11:16:07 +08:00
James Chen
f2f3aa55bf
Merge branch 'gles20' of https://github.com/johnangel/cocos2d-x into iss-vs2012
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Conflicts:
samples/Cpp/HelloCpp/proj.win32/HelloCpp.vcxproj
samples/Cpp/TestCpp/proj.win32/TestCpp.vcxproj
samples/Javascript/CocosDragonJS/proj.win32/CocosDragonJS.vcxproj
samples/Javascript/MoonWarriors/proj.win32/MoonWarriors.vcxproj
samples/Javascript/TestJavascript/proj.win32/TestJavascript.vcxproj
samples/Javascript/WatermelonWithMe/proj.win32/WatermelonWithMe.vcxproj
samples/Lua/HelloLua/proj.win32/HelloLua.vcxproj
samples/Lua/TestLua/proj.win32/TestLua.win32.vcxproj
scripting/javascript/bindings/generated
scripting/lua/proj.win32/liblua.vcxproj
2012-12-29 09:48:22 +08:00
James Chen
df5c6aae04
Binded more actions to js.
2012-12-27 13:38:48 +08:00
James Chen
f07987418c
Merge pull request #1794 from dumganhar/sync
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fixed #1625 : Added stackable action support. Exchanged the order of parameter for 3d actions.
2012-12-26 20:50:32 -08:00
James Chen
d1c33960b2
issue #1625 : Updated lua pkg files.
2012-12-27 11:47:49 +08:00
minggo
c5e62206e0
Merge pull request #1791 from minggo/gles20
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issue #1603:delete space when setting language
2012-12-25 18:44:08 -08:00
minggo
d94e4c30b8
issue #1603:delete space when setting language
2012-12-26 10:42:35 +08:00
minggo
8b522c326c
Merge pull request #1790 from minggo/gles20
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issue #1603:modify android resource path
2012-12-24 22:21:31 -08:00
minggo
e7ca426b3d
issue #1603:modify android resource path
2012-12-25 14:20:35 +08:00
minggo
c47553ece9
Merge pull request #1789 from minggo/gles20
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issue #1603:modify windows auto-build script
2012-12-24 21:02:35 -08:00
minggo
79530616ea
issue #1603:modify windows auto-build script
2012-12-25 12:57:24 +08:00
minggo
fb0a9d9058
Merge pull request #1787 from minggo/gles20
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issue #1603:modify auto-building script
2012-12-24 19:12:40 -08:00
minggo
c3e44f0e26
issue #1603:modify auto-building script
2012-12-25 11:11:44 +08:00
James Chen
e301b9af1e
Updated cocos2dx.ini. Only skip CCNode::setPosition and CCSprite::setPosition.
2012-12-25 09:52:30 +08:00
johnangel
08cd9e37fc
Setting PlatformToolSet to v110_xp for Visual Studio 2012 only.
2012-12-24 10:27:56 +01:00
minggo
fab196dcbe
issue #1603:modify some auto-building script
2012-12-24 14:26:57 +08:00
minggo
380cadebce
issue #1603:modify some path for auto building
2012-12-21 18:06:36 +08:00
minggo
b0e752eac3
issue #1603:modify path of cocos2d-x
2012-12-21 17:40:54 +08:00
minggo
9beac15305
issue #1603 : modify some pathes
2012-12-21 15:05:22 +08:00
minggo
7b81217c3c
issue #1603:modify pathes for auto test
2012-12-21 14:06:20 +08:00
unknown
adb68ddbb6
Enable Windows XP support in Visual Studio 2012 Update 1.
...
Not tested with Visual Studio 2010, not sure will it work with PlatformToolset v110_xp.
2012-12-19 19:28:25 +01:00
James Chen
190e6c1de5
Merge branch 'linux-lua' of https://github.com/dumganhar/cocos2d-x into lua-linux
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Conflicts:
scripting/lua/cocos2dx_support/LuaCocos2d.cpp
2012-12-10 17:25:23 +08:00
dualface
f815cdc423
merge gles20
2012-12-10 17:00:16 +08:00
James Chen
65d81b0de7
fixed #1608 : Updated tools/tolua++/CCAction.pkg.
2012-12-10 16:50:02 +08:00
dualface
268aa45d2c
rename CCNode:scheduleUpdateScriptHandlerWithPriority() to CCNode::scheduleUpdateWhitPriorityLua()
...
remove unused functions
2012-12-10 16:09:23 +08:00
dualface
77d4da6e22
[lua] remove va_list
2012-12-10 14:28:26 +08:00
dualface
b6e605b9ae
[lua] fix CCSequence export
2012-12-10 14:19:18 +08:00
dualface
0662ceac9d
[lua] update export
2012-12-10 14:07:24 +08:00
dualface
86f6473270
[lua] fix invalid export
2012-12-10 14:04:56 +08:00
dualface
c8753f72ef
[scripting] add CCNode::scheduleUpdateScriptHandlerWithPriority()
2012-12-10 13:48:27 +08:00
minggo
d5533fcf15
fix a type information in CCBAnimationManager
2012-12-10 11:30:07 +08:00
minggo
48783d2224
Merge pull request #1662 from guanqun/fix-group-type
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when user specified 'group' parameter, it should be parsed as an 'int'
2012-12-06 18:02:09 -08:00
James Chen
cf25a8033a
Updated the submodule reference of cxx-generator.
2012-12-06 17:20:08 +08:00
James Chen
b044a89d6f
Merge branch 'gles20' of https://github.com/ivzave/cocos2d-x into linux-lua
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Conflicts:
scripting/lua/cocos2dx_support/LuaCocos2d.cpp
2012-12-06 14:55:18 +08:00
fape
320d532e15
add Hungarian language support
2012-12-05 11:31:05 +01:00
minggo
a256d35a5b
fix some confilcs
2012-12-05 14:01:05 +08:00
dualface
0e65257bc2
[luabinding] remove duplicate ccLanguageType
2012-12-02 16:17:17 +08:00
dualface
5bc95780c0
update luabinding
2012-12-02 15:48:15 +08:00
James Chen
15d02e4db8
Merge branch 'iss1581-fix-jsbinding-bugs' of https://github.com/dumganhar/cocos2d-x into iss1583-js-tests
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Conflicts:
scripting/javascript/bindings/cocos2d_specifics.cpp
2012-11-30 21:43:44 +08:00
James Chen
344fc5ca6f
issue #1583 : Updated tools/tojs/cocos2dx.ini.
2012-11-30 21:16:34 +08:00
James Chen
a814066601
issue #1581 : JSBinding bug fixes.
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Some fixes of JSBinding codes:
[1] Check whether the proxy was already added in JS_NEW_PROXY
[2] In struct schedFunc_proxy_t, JSScheduleWrapper* --> CCArray*
Reason: One js function may correspond to many targets. To debug this, you could refer to JSScheduleWrapper::dump function. It will prove that i'm right. :)
[3] In ScriptingCore::cleanupSchedulesAndActions function, we must invoke unschedule for all targets and remove the proxy both in _schedFunc_target_ht and _schedTarget_native_ht, otherwise the hash tables will grow bigger and bigger, so I added a new function JSScheduleWrapper::removeAllTargetsForNatiaveNode to make this things easier.
[4] To easily find out the bugs of binding codes, I add JS_SetGCZeal in ScriptingCore::createGlobalContext, it only works in DEBUG mode.
[5] In js_cocos2dx_CCNode_getChildren, we should add the generated array to root to avoid gc happen when invoking JS_SetElement.
[6] The JSCallFuncWrapper isn't needed since an action will be run by a cc.Node and it will be released at the CCNode::cleanup.
[7] Some improvements of JSScheduleWrapper class.
[8] Added a new function JSScheduleWrapper::setTarget, it's for js_CCNode_unschedule to find out which target need to be unscheduled.
[9] Commented JS_SetReservedSlot in js_CCNode_scheduleOnce and js_CCNode_schedule.
Reason:
For js_CCNode_scheduleOnce: Don't add the callback function to the reserved slot of this js object.Since the class of js object may be inherited from cocos class(e.g. cc.Sprite). The subclass will not contain reserved slots. It will crash if invoking this.
For js_CCNode_schedule: Don't add js callback function to the reserved slot of scheduler js object. Since the scheduler is an object always rooted.
So the callback function might not be released when gc comes.I looked inside the implementation of cc.Node.schedule, and it doesn't use JS_SetReservedSlot there.
2012-11-28 22:04:55 +08:00
Taro Kobayashi
a37e034e61
added support for Japanese language
2012-11-28 17:53:10 +09:00
James Chen
95ccf17739
Bind some functions for js:
...
void runAnimationsForSequenceNamedTweenDuration(const char *pName, float fTweenDuration);
void runAnimationsForSequenceNamed(const char *pName);
void runAnimationsForSequenceIdTweenDuration(int nSeqId, float fTweenDuraiton);
2012-11-28 11:49:20 +08:00
Lu Guanqun
f64774ec6c
when user specified 'group' parameter, it should be parsed as an 'int'
...
Otherwise, when we do slicing, it would report type error.
2012-11-27 15:11:43 +08:00
minggo
bd025c94c3
use macro CC_TARGET_OS_IPHONE instead of TARGET_OS_IPHONE and make xcode template work ok
2012-11-26 15:08:40 +08:00
James Chen
a1ebfd9ed8
Don't add CCNode::removeChild to skip field.
2012-11-23 15:12:42 +08:00
Rohan Kuruvilla
36bbd80b68
Adding changes to CCBreader
2012-11-23 15:08:55 +08:00
minggo
91b370e0f0
Merge pull request #1639 from minggo/gles20
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make lua work
2012-11-22 18:38:44 -08:00
minggo
542c407346
make lua work
2012-11-23 10:36:26 +08:00
James Chen
f701248e58
issue #1564 : Updated tools/tojs/cocos2dx.ini.
2012-11-22 17:19:15 +08:00
James Chen
1a3891970f
Updated tools/tojs/cocos2dx.ini.
2012-11-22 15:35:42 +08:00
James Chen
b4c1d60e5c
Updated the submodule reference of cocos2d-js-tests and cxx-generator.
2012-11-21 21:26:18 +08:00
minggo
635fda446f
Merge pull request #1600 from folecr/jsbindingsfix
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Don't generate JS bindings for CCTimer::getSelector
2012-11-20 22:25:44 -08:00
minggo
33529afc07
Merge pull request #1592 from fape/luaCocos2d
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fix compile: rename kOrientation to kCCTransitionOrientation
2012-11-19 17:36:25 -08:00
folecr
f111602adf
Don't generate JS bindings for CCTimer::getSelector
2012-11-19 15:56:11 -08:00
ivzave
28ca22bfde
added lua support for linux platform
2012-11-19 14:56:02 +04:00
James Chen
776567726f
Merge pull request #1578 from thbourlove/patch-1
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fixed #1566 :Tolua++ will regard the 'cocos2d-2' as package name, but which you want is 'Cocos2d'(input file root name).
2012-11-18 23:00:51 -08:00
James Chen
f2e0df4de3
issue #1565 : Removed VS2008 support.
2012-11-19 14:42:27 +08:00
fape
355d8df79e
fix compile: rename kOrientation to kCCTransitionOrientation
2012-11-17 19:02:04 +01:00
James Chen
b95ff53747
Updated cocos2dx.ini.
2012-11-16 16:00:25 +08:00
James Chen
682faa5870
issue #1530 : Don't export CCUserDefault to js since it has a private constructor. Do it in the future.
2012-11-16 15:58:21 +08:00
James Chen
bb6df91749
issue #1530 : Exported CCUserDefault to js.
2012-11-16 15:58:18 +08:00
Rohan Kuruvilla
39a4e6a19e
Fixing bindings bug for CCScheduler. Also adding custom bindings for TMXLayer. Also updating ini
2012-11-16 15:56:27 +08:00
thbourlove
5f1476df36
Update tools/tolua++/build.php
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If you run this:
tolua++ -o LuaCocos2d.cpp /path_to_cocos2d/cocos2d-2.0.3/tools/tolua++/Cocos2d.pkg
tolua++ will regard the 'cocos2d-2' as package name, but which you want is 'Cocos2d'(input file root name).
2012-11-15 19:25:08 +08:00
James Chen
26af535521
issue #1549 : Updated cocos2dx.ini. Renamed some functions.
2012-11-06 14:19:27 +08:00
James Chen
0f3e0daeab
Updated the submodule reference of "tools/cxx-generator".
2012-11-06 10:08:48 +08:00
James Chen
4a6d922ea4
issue #1549 : Updated tools/tojs/cocos2dx.ini.
2012-11-05 18:45:39 +08:00
James Chen
f88aa5058d
Merge branch 'gles20' of https://github.com/rohankuruvilla/cocos2d-x into rohan-ccb
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Conflicts:
scripting/javascript/bindings/cocos2d_specifics.cpp
scripting/javascript/bindings/cocos2d_specifics.hpp
tools/tojs/cocos2dx.ini
2012-11-02 18:15:25 +08:00
James Chen
05b1b7c2c3
Updated cocos2dx.ini. Renamed some methods exported to js.
2012-11-02 15:13:12 +08:00
Rohan Kuruvilla
ea92936c1f
Adding bindings for CCBReader and other improvements.
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1. Added additional CCBReader bindings, including callback support for animationCompleted
2. Improved design for JS CallbackWrappers
3. Added bindings for pDistance
4. Updating cocos2dx.ini
2012-11-01 00:08:01 -07:00
Rohan Kuruvilla
2fbb748b7c
Adding sections for CCBReader bindings generation as well as renaming other bindings
2012-11-01 00:06:24 -07:00
James Chen
1538ad4e78
Updated jenkins_scripts/mac/android/generate-js-cxx-bindings.sh.
...
The local repo needs to be updated in Jenkins command before executing this script.
So commented some codes.
2012-10-30 17:54:48 +08:00
James Chen
8ed7d63309
Updated LuaBindings codes since CCEGLViewProtocol::getSize has been renamed to CCEGLViewProtocol::getDesignResolutionSize.
2012-10-30 10:35:19 +08:00
CocosRobot
bf255f6162
Updated jenkins script for auto-gen jsbinding codes.
2012-10-29 18:47:03 +08:00
James Chen
132d927f18
Updated the submodule of tools/cxx-generator.
2012-10-26 09:57:01 +08:00
Rolando Abarca
ee6e139316
updates cxx-generator
2012-10-18 17:46:10 -07:00
folecr
a22c84d3d1
Update examples and documentation
2012-10-15 16:30:03 -07:00
folecr
b109c75cef
cd to submodule directory for git operations on submodule
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* instead of using the --git-dir and --git-worktree options
* cd-ing to the submodule directory seems to behave differently
* ... and more reliably
2012-10-15 16:26:01 -07:00
folecr
ae90c09666
Fix order of git operations
2012-10-15 15:58:44 -07:00
folecr
689ceec780
Generate pull requests
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* Commit changes to generated branch of cocos2d-x repo instead of gles20
* Generate pull request from the generated branch to the specified base
2012-10-15 15:58:31 -07:00
folecr
93b5667ffe
Exit on error except in the one case where a non-zero return value is expected
2012-10-15 14:27:54 -07:00
folecr
5780f0aabd
Diff with origin/master
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* rather than the default - HEAD
2012-10-15 13:23:44 -07:00
minggo
2ded8ea034
Merge pull request #1442 from dumganhar/iss1486-multi-res
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Multiresolution support
2012-10-15 02:15:21 -07:00
folecr
d2ed5567b7
Test for diffs in existing files
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* before proceeding with committing and pushing changes
* remove "set -e" so that above test makes sense
* verbose git operations where possible
2012-10-14 22:23:31 -07:00
folecr
4955c14928
Fix --git-dir parameter for git submodule operations
2012-10-14 22:12:24 -07:00
James Chen
99a7dcefa4
issue #1486 : Updated lua bindings.
2012-10-12 16:04:26 +08:00
Rohan Kuruvilla
e7ac758b9f
Updating bindings to match cocos2d-html5
2012-10-11 18:45:22 -07:00
folecr
57e8c4b304
Updated script behaviour
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* Auto generated bindings are always pushed to remote repo.
* If a remote repository is not given, exit with failure.
* Updating the submodule reference is not done unless
* ... remote cocos2dx repo is set.
2012-10-10 08:37:54 -07:00
James Chen
26a5f31f0e
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1469-moonwarriors
2012-10-10 15:25:49 +08:00
James Chen
bb135e49d1
issue #1469 : Ignored 'getBlendFunc' and 'setBlendFunc' for CCSpriteBatchNode,CCMotionStreak,CCAtlasNode,CCParticleBatchNode,CCLayerColor,CCParticleSystem.
2012-10-10 15:23:13 +08:00
folecr
e6622eebd0
Allow partial run of script when cocos2dx remote repository is not set.
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* Also fix some comments.
2012-10-09 21:36:32 -07:00
minggo
e7fea0449f
Merge pull request #1433 from rohankuruvilla/gles20
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Adding CCSchedule bindings. Also adding CCOrbitCamera bindings and modif...
2012-10-09 18:34:36 -07:00
folecr
66d843ce38
Jenkins script for auto-generating and committing JS bindings.
2012-10-09 15:12:15 -07:00
Rohan Kuruvilla
12292afee6
Adding CCSchedule bindings. Also adding CCOrbitCamera bindings and modifying cocos2dx.ini
2012-10-09 15:03:14 -07:00
walzer
418fa5301a
add iOS 5.0, 6.0 build targets to jenkins_scripts
2012-09-28 12:00:03 +08:00
folecr
d57842bec5
Generate bindings for CocosDenshion's SimpleAudioEngine
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* Bindings configured to rename SimpleAudioEngine to AudioEngine
2012-09-27 13:39:49 -07:00
minggo
c3c1022fb4
Merge pull request #1380 from dualface/gles20
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[Lua] fix CCActionInterval, CCFiniteTimeAction, CCAction declare
2012-09-25 19:30:04 -07:00
folecr
53889c5b3c
Fix comment. No functional changes.
2012-09-25 13:55:06 -07:00
dualface
8d104b8244
[Lua] add CCApplication:getTargetPaltform()
2012-09-25 16:43:36 +08:00
dualface
a2b468f2b3
[Lua] fix CCActionInterval, CCFiniteTimeAction, CCAction declare
2012-09-25 16:27:54 +08:00
folecr
b5cfc3034b
Jenkins script to generate JS bindings
2012-09-24 21:48:12 -07:00
folecr
d01b6093d8
gendbings.sh generates userconf.ini
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* ... and reads userconf.ini from current working directory
* ... also specify that this script is run by /bin/bash
2012-09-24 21:48:12 -07:00
folecr
1a6581383c
Spidermonkey headers are not used for generation
2012-09-24 21:48:11 -07:00
minggo
74b9e2539b
fix auto building error
2012-09-25 12:13:06 +08:00
Walzer
5c5544f823
Merge pull request #1363 from walzer/gles20
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fix ios6 orientation error, which is caused by ios6 api change.
2012-09-23 21:00:30 -07:00
walzer
5dfeb46235
move cxx-generator submodule pointer from db61f83 to 40ad793 as Rolando committed.
2012-09-24 11:58:29 +08:00
minggo
2ed7b9febe
Merge pull request #1365 from dualface/luafix
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luabinding bugfix
2012-09-23 20:17:23 -07:00
walzer
5b3bb2a087
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
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Conflicts fixed:
cocos2dx/platform/ios/FontLabel/FontLabel.m
cocos2dx/platform/ios/FontLabel/FontLabelStringDrawing.m
template/xcode4/lib_js.xctemplate/TemplateInfo.plist
2012-09-24 11:03:26 +08:00
Walzer
8d51c0ed19
fixed #1482 , deal with ios6 orientation in templates/xcode4, with a little refactoring.
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1. I think you guys haven't tested Xcode templates before 2.0.2 release. The templates are ALL BROKEN because CCHttpClient requires libcurl, which is excluded by xcode4_template_generator/run_generator.sh. It means developers on 2.0.2 would create a new project with compilation error, damn!
2. ios/AppController.*, ios/RootViewController.*, ios/main.m are moved from cocos2dx_*.xctemplate folder to base_ios.xctemplate folder. I don't want to modify tons of RootViewController clones any more.
2012-09-23 22:11:29 +08:00
folecr
cbade952f6
Update to latest cxx-generator
2012-09-21 12:07:30 -07:00
folecr
5ff4d73688
Use new directives for renaming functions and classes
2012-09-21 11:41:08 -07:00
folecr
901146e2ee
Synchronize cocos2dx.ini
2012-09-21 11:41:08 -07:00
Rohan Kuruvilla
bc35e73179
Updating cocos2dx.ini including,
...
1. Adding key "rename_classes"
2. Renaming key "rename" to "rename_functions"
3. Adding CCParticleSystemQuad specific stuff
2012-09-20 18:02:17 -07:00
Rohan Kuruvilla
9e1e64509b
Copying changes previously made into cxx-generator/targets/spidermonkey/common
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1. Fixed memory leak while removing proxy objects
2. Fixed JS Context restart
3. Added JS conversion for CCArray
4. Updated generated bindings with some more classes
2012-09-20 18:02:17 -07:00
dualface
46a8eb5491
[Lua] add ccTexParams, add new luabinding build script, update luabinding
2012-09-20 23:37:23 +08:00
minggo
31c6f46b6a
Merge pull request #1329 from dualface/gles20
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update luabinding for overloaded functions, fix mac CCLuaLog crash ...
2012-09-20 01:11:36 -07:00
dualface
93b669b936
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-20 09:27:45 +08:00
folecr
a9305fd4df
Update tools/cxx-generator
2012-09-19 14:00:38 -07:00
folecr
92ce4d4783
Update cocos2dx.ini so that the generated bindings and the TestJavascript app compile.
2012-09-19 13:21:26 -07:00
folecr
2c1c58eeb9
Update path calculation.
2012-09-18 17:02:21 -07:00
folecr
4c1fad1c6c
chmod u+x genbindings.sh
2012-09-18 17:02:21 -07:00
folecr
8a688ef424
Script and config file for generating bindings
2012-09-18 17:02:21 -07:00
dualface
ded6e3edcf
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-17 17:55:41 +08:00
dualface
eba97a9b1e
[Lua] fix luabinding overloaded functions
2012-09-17 14:40:42 +08:00
Walzer
c1ab4eab48
fixed #1404 , modify "ant release" to "ant debug" in mac-android-4.x-debug.sh
2012-09-16 16:13:54 +08:00
dualface
515ec3c482
ccDrawCircle() add scaleX and scaleY
2012-09-14 18:00:11 +08:00
Walzer
7c744e785a
fixed #1404 , tweak back to lower case :)
2012-09-14 16:42:44 +08:00
Walzer
bbb37a4d7c
issue #1404 , case insensitive, oops
2012-09-14 16:41:41 +08:00
Walzer
6fbeacf750
issue #1404 , add scripts for ci
2012-09-14 16:33:54 +08:00
Walzer
47f51bf7af
Update tools/jenkins_scripts/mac/ios/build-ios-all.sh
2012-09-13 14:11:09 +08:00
Walzer
de7969afdf
update jenkins_scripts for build android-ant on windows cygwin
2012-09-13 11:28:12 +08:00
Walzer
63e279e484
Merge pull request #1308 from walzer/gles20
...
updage tools/jenkins_scripts
2012-09-12 03:29:12 -07:00
Walzer
ba5f0996ad
update tools/jenkins_scripts/
2012-09-12 18:27:57 +08:00
Walzer
7d13516056
rename JenkinsScript to more comfortable
2012-09-12 16:00:36 +08:00
YuLei
a22122d0ed
[Lua] fix: CCCallFunc : public CCActionInstant declare typo error
2012-09-07 19:19:50 +08:00
YuLei
9d2b0b04f2
[Lua] update luabinding for CCPoint, CCSize, CCRect
2012-09-05 14:49:26 +08:00
YuLei
dcc8733a53
update tolua++ for mac
2012-09-04 09:56:55 +08:00
YuLei
c86595ddde
[Lua] remove glLineWidth()
2012-09-02 01:18:28 +08:00
YuLei
135f2fdabd
remove unused files
2012-09-02 01:13:52 +08:00
YuLei
6f3833af73
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-02 00:56:27 +08:00
YuLei
da79992275
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-02 00:38:57 +08:00
James Chen
35f6f937c9
Merge pull request #1271 from mustime/testlua
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issue #1425 : add NodeTest to TestLua.
2012-09-01 01:52:42 -07:00
James Chen
382b08a947
fixed #1455 : Adding xcode template for cocos2dx-js. Thank rohankuruvilla .
2012-09-01 10:49:15 +08:00
Rohan Kuruvilla
374232ac88
Adding xcode template for cocos2dx-js
2012-08-31 12:07:58 -07:00
mustime
f5506d58e1
issue #1425 : update pkg files and recreate binding
2012-08-31 18:29:44 +08:00
James Chen
4c3c032ec5
issue #1404 : Updated authority for .sh files. Made them can be executable.
2012-08-31 14:54:10 +08:00
Caidongyang
59934dbb6a
issue #1404 : Add ios and mac os test scripts,update python and shell scripts.
2012-08-31 13:37:54 +08:00
YuLei
748d64ecc0
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-08-31 09:47:03 +08:00
James Chen
e584b94728
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into js
...
Conflicts:
scripting/javascript/bindings/cocos2d_generated.cpp
2012-08-30 20:16:54 +08:00
mustime
55a9444186
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into testlua
2012-08-30 16:45:40 +08:00
mustime
5ed3ec14e9
issue #1425 : update pkg and recreate LuaCococs2d.cpp
2012-08-30 15:33:54 +08:00
folecr
5b89e8d410
Update cxx-generator to latest version
2012-08-29 14:44:07 -07:00
minggo
af79357549
Merge pull request #1258 from John-cdy/gles20
...
issue #1404:Update android script files,and make more notes
2012-08-29 07:49:22 -07:00
Caidongyang
56e784701c
issue #1404:Update android script files,and make more notes
2012-08-29 18:23:46 +08:00
YuLei
64c8ed3398
[Lua] update CCNode:isVisible() and CCNode:setVisible()
2012-08-29 17:51:42 +08:00
YuLei
66b221dc79
[Lua] update luabinding
2012-08-29 17:32:47 +08:00
mustime
c15c96ac28
Merge https://github.com/cocos2d/cocos2d-x into testlua
2012-08-29 17:29:33 +08:00
mustime
df25d56cc3
issue #1425 : update pkg for tolua++ binding
2012-08-29 17:10:06 +08:00
YuLei
8a680c4c06
[Lua] add CCFileUtils:setResourceDirectory()
2012-08-28 18:14:00 +08:00
YuLei
d7881b7c3a
[Lua] update luabinding
2012-08-28 15:54:19 +08:00
YuLei
f6a17f69f7
update tolua++ pkg files
...
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-08-28 14:53:52 +08:00
minggo
f7993b9954
Merge pull request #1250 from mustime/testlua
...
issue #1425 : remove endToLua interface in CCDirector.h, use renaming feature in tolua++ instead.
2012-08-27 23:35:55 -07:00
mustime
69679ff545
issue #1425 : remove endToLua interface in CCDirector.h, use renaming
...
feature in tolua++ instead.
2012-08-28 14:28:33 +08:00
minggo
76410f4b5b
Merge pull request #1248 from mustime/testlua
...
Testlua
2012-08-27 23:18:22 -07:00
mustime
60a64d0eca
issue #1425 : remove the scheduleScriptHandler interface from CCNode
2012-08-28 12:49:43 +08:00
mustime
91b9949e4b
issue #1425 : update pkg file
2012-08-28 11:52:22 +08:00
mustime
fbf90e2c2c
issue #1425 : fix a error when using ccp in lua
2012-08-28 11:51:45 +08:00
Rolando Abarca
a4f35d4b5c
updates cxx-generator
2012-08-27 08:43:40 -07:00
Rolando Abarca
e98049fd76
adds cxx-generator as a submodule
2012-08-27 08:43:39 -07:00
minggo
d1f92b8da4
Merge pull request #1239 from mustime/testlua
...
Testlua
2012-08-27 02:45:29 -07:00
Caidongyang
3196b2aa11
issue #1404:Modify monkeyrunner python script.
2012-08-27 15:12:55 +08:00
mustime
be116f5352
issue #1425 : update TestLua project
2012-08-27 11:43:47 +08:00
minggo
b3b00a5ccd
Merge pull request #1230 from John-cdy/gles20
...
issue #1404:Modify some parameters in script files for windows.
2012-08-26 20:04:51 -07:00
Caidongyang
3c9b8cacd4
issue #1404:Modify some parameters in script files for windows.
2012-08-24 10:23:00 +08:00
minggo
83606d7691
Merge pull request #1212 from mustime/testlua
...
Testlua
2012-08-23 03:08:25 -07:00
Caidongyang
b5483bf6f7
issue #1404 : Add android automated testing scripts for Mac OS and fixed some errors in previous scripts.
2012-08-23 17:21:11 +08:00
mustime
ceb5e41ab0
issue #1425 : fixed the problem when using ccBezierConfig to create
...
CCBezierAction
2012-08-23 13:52:12 +08:00
Caidongyang
6ed075f09a
issue #1404 : Add android test python script files and modify android compile script files.
2012-08-22 11:08:18 +08:00
mustime
d01842a37b
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into testlua
...
Conflicts:
scripting/lua/cocos2dx_support/LuaCocos2d.cpp
2012-08-22 09:39:21 +08:00
mustime
57659d1584
issue #1425 : modifing pkg files for Lua
2012-08-21 18:42:35 +08:00
minggo
07ddd43695
issue #1437:make CCApplication::sharedApplication() return pointer
2012-08-21 15:28:43 +08:00
mustime
108c7608ec
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into testlua
2012-08-20 09:33:30 +08:00
Caidongyang
920430edf5
issue #1404:Adjust the time of some testcases.
2012-08-17 14:01:13 +08:00
mustime
12fb19c2d9
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into testlua
2012-08-17 10:42:52 +08:00
Caidongyang
117facdede
issue 1404: Fixed some errors in qtp script.
2012-08-16 18:27:25 +08:00
Caidongyang
7bde427b56
issue #1404 Add new object to qtp_ObjectRepository.
2012-08-16 15:23:25 +08:00
mustime
a5a4ca9868
issue #1425 : add matrix.pkg
2012-08-16 11:39:47 +08:00
Caidongyang
035480c8e0
issue #1404 Now i change the mail recipient to me,and when the test is stable,i will change it back.
2012-08-15 16:25:00 +08:00
Caidongyang
6e19e1b592
issue #1404 Modify scripts.mts and build script files.
2012-08-15 15:59:46 +08:00
Caidongyang
2dca0d9945
issue #1404 Modify qtp_win32 script.mts.
2012-08-15 15:17:34 +08:00
Caidongyang
8ce66142a0
issue #1404 Delete snapshots's files
2012-08-14 16:30:45 +08:00
Caidongyang
361b8516c7
issue #1404:Add win32Test project and rename some script files
2012-08-14 15:48:38 +08:00
mustime
42208f93aa
issue #1425 : change the interfaces in .pkg files to satisfy the current
...
version
2012-08-10 18:14:04 +08:00
mustime
67add089d8
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into testlua
2012-08-10 14:20:21 +08:00
mustime
3a758794d7
issue #1425 : reconstruct some interfaces in .pkg files
2012-08-09 12:51:59 +08:00
mustime
0f29640310
issue #1425 : reconstruct some interfaces in .pkg files
2012-08-09 12:46:45 +08:00
mustime
e6e43029e5
testlua: modified some pkg files
2012-08-06 16:02:49 +08:00
Caidongyang
37d84ba6bb
issue #1404:Add new files
2012-08-06 11:59:37 +08:00
Caidongyang
3fce97e62e
issue #1404:Modify directory structure
2012-08-06 11:55:05 +08:00
Caidongyang
71ada5b0a5
issue 1404:Fixed the problem of rootconfig.sh to modify build_native.sh
2012-08-03 10:42:39 +08:00
Caidongyang
f578fc8a90
Issue1404 Modify *.sh files and add xcode4 (debug and release) build scripts,include ios and mac
2012-08-02 14:31:07 +08:00
Caidongyang
e8d82c3e77
Modify *.bat files error for android(win32)
2012-07-31 18:01:57 +08:00
Caidongyang
935b0bc944
Issue 1404 Modify *.bat files for android(win32)
2012-07-31 17:16:58 +08:00
Caidongyang
d831e6feaa
#Issus1404 Modify *.bat scripts for android
2012-07-31 17:13:14 +08:00
Caidongyang
24efe50c6e
Issue #1404 Add shell scripts
2012-07-31 13:39:36 +08:00
Caidongyang
5dc604ebfc
Issue #1404 Add automatic testing tools
2012-07-26 16:25:54 +08:00
minggo
59db9f0c6f
issue #1399:lua building works ok after adjusting directory structure
2012-07-23 17:14:18 +08:00
minggo
4eb59cd3d0
issue #1399:xcode template works ok after adjusting directory structure
2012-07-23 17:10:56 +08:00
James Chen
aba33b5bda
Reverted build_native.sh.
2012-06-28 16:58:32 +08:00
James Chen
edca0871a6
fixed #1369 : Invoking CCLabelTTF:setPosition(x,y) in lua script causes crash.
2012-06-28 00:05:45 +08:00
James Chen
a901b0bb12
fixed #1367 : Refactor "createWith***" to "create".
2012-06-27 14:21:29 +08:00
James Chen
95a2696b6b
fixed #1365 : Some files of Resources folder which is copied by build_native.sh will lost authority in cygwin.
2012-06-26 12:09:23 +08:00
minggo
55eca9f516
fixed #1343 : make xcode template work ok
2012-06-22 12:00:27 +08:00
James Chen
411ae21cee
fixed #1336 : Updated lua bindings.
2012-06-20 11:59:35 +08:00
minggo
6d0608d0f1
fixed #1333 : add CCScrollView for iOS
2012-06-18 19:24:47 +08:00
James Chen
1d0fa4a9aa
fixed #1292 : Updated lua bindings.
2012-06-15 17:26:11 +08:00
James Chen
bc150ea5a9
fixed #1327 : Exported 'create' method for lua bindings.
2012-06-15 11:46:51 +08:00
James Chen
4c1ca36aa8
fixed #1326 : The compilation of Hellolua and testjs project was broken after synchronizing to rc2.
2012-06-15 10:51:53 +08:00
James Chen
37aa196c73
Removed some unused codes.
2012-06-06 14:31:49 +08:00
James Chen
c596257a6d
Merge pull request #948 from dumganhar/gles20
...
Updated main.cpp for each project of android.
2012-05-30 19:14:41 -07:00
James Chen
9be586e4ec
Updated main.cpp for each project of android.
2012-05-31 10:13:05 +08:00
minggo
a283bfed4f
fixed #1191 : update xcode template
2012-05-31 09:52:39 +08:00
James Chen
4864640816
fixed #1270 : Re-generated LuaCocos2d.cpp.
2012-05-29 17:25:18 +08:00
James Chen
19c96632b5
fixed #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces.
2012-05-29 16:21:23 +08:00
James Chen
22b2f722b5
fixed #1220 : Using CCString::stringWithContentsOfFile to get string from lua script files.
2012-05-04 14:31:56 +08:00
James Chen
5fc72581cb
issue #1204 : Removed CCApplication::initInstance.
2012-05-02 17:50:26 +08:00
James Chen
5c7e7f6563
issue #1194 : Updated ios template.
2012-05-02 12:01:53 +08:00
James Chen
6f62251bb6
fixed #1190 : Updated some .pkg files.
2012-04-26 14:32:17 +08:00
James Chen
edfb8c1f9c
issue #1190 : used std::string as key of CCDictionary. Updated CCString.pkg, CCArray.pkg, CCDictionary.pkg.
2012-04-26 11:39:49 +08:00
James Chen
96a177bd37
issue #1190 : updated some pkg files for lua binding.
2012-04-26 09:34:42 +08:00
James Chen
230b8a386b
issue #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
...
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen
783b2fe79b
Removed some unused codes regard to WOPHONE.
2012-04-19 10:46:37 +08:00
Phenix Yu
e623cd6357
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
...
Conflicts:
cocos2dx/include/CCTexture2D.h
cocos2dx/include/ccMacros.h
cocos2dx/textures/CCTexture2D.cpp
lua/cocos2dx_support/LuaCocos2d.cpp
2012-04-15 15:46:01 +08:00
Phenix Yu
a05757f741
update for msvc2010
2012-04-09 00:10:12 +08:00
minggo
c98dd0cf2d
fixed #948 : remove getIndexOfObject()
2012-02-14 10:49:53 +08:00
minggo
bee77a7d9f
issue #973 : add tool for mack
2012-02-10 10:43:36 +08:00
YuLei Liao
7a96d13fb6
rename all FuncID to Handler
2012-02-07 11:43:29 +08:00
YuLei Liao
69a7e2a2e3
* change unsigned int CCObject::m_uLuaID -> int CCObject::m_nLuaID, because LUA_INTEGER is int.
2012-02-04 11:34:17 +08:00
dumganhar
6fbf2f1d09
move SelectorProtocol to CCObject
2012-02-03 15:05:29 +08:00
YuLei Liao
279e915b55
* update tolua++ packages
2012-01-21 01:29:30 +08:00
YuLei Liao
26ab000906
* tmp
2012-01-21 01:15:05 +08:00
YuLei Liao
9660bcd165
* merge upstream/master to master
2012-01-20 19:08:21 +08:00
Krystian Szczesny
fecd429044
Fixed missing "using namespace cocos2d;" in LuaCocos2d.cpp when using tolua++
...
Added tolua++ for Mac, which was posted on Cocos2d-x forums by Haseeb Yousaf
2012-01-14 11:31:49 +01:00
minggo
75216ac9ca
make CCTouchDelegate::touchDelegateRetain() and touchDelegateRelease as pure virtual function
2012-01-11 16:54:14 +08:00
minggo
8a05363b05
generate new LuaCocos2d.cpp for new codes
2012-01-04 13:52:58 +08:00
YuLei Liao
bc52b0dd73
* fix CCAction class
2011-12-25 11:48:37 +08:00
YuLei Liao
bbad5a4392
* merge upstream/master to master
2011-12-25 11:48:03 +08:00
minggo
333342afe2
fixed #892 : update pkg and LuaCocos2d.cpp
2011-12-23 11:10:36 +08:00
YuLei Liao
318a4c5ba8
merge upstream/master to master
2011-12-17 12:02:24 +08:00
minggo
3bf11dba7e
issue #892 : modify pkg for lua
2011-12-07 15:24:03 +08:00
YuLei Liao
010a386338
* add CCApplication, CCFileUtils to Lua support
2011-12-05 13:57:43 +08:00
YuLei Liao
442e06e62e
* add CCNode:getPositionLua(), return CCPoint
2011-12-04 11:35:55 +08:00
YuLei Liao
ffe54c4ce5
* add more Lua property for CCNode, CCSprite
2011-12-04 10:57:20 +08:00
YuLei Liao
f0e5cd9896
* add Lua property support for CCNode
2011-12-04 10:28:20 +08:00
YuLei Liao
cf12806558
merge luafix-0.9.2
2011-12-01 22:02:16 +08:00
YuLei Liao
f860edc744
Merge remote-tracking branch 'refs/remotes/upstream/master'
2011-12-01 22:00:21 +08:00
Walzer
21af60ee9c
update xcode4 templates
2011-12-01 17:00:30 +08:00
YuLei Liao
fe7f810096
* make CCEase* working for CCNode:runAction()
2011-12-01 16:55:21 +08:00
YuLei Liao
2d9e8f065b
* add CCNode:getPositionX(), CCNode:getPositionY(), CCNode:setPositionX(), CCNode:setPositionY()
2011-12-01 14:58:39 +08:00
YuLei Liao
45fe3b3090
* merge luafix-0.9.2
2011-11-30 21:42:18 +08:00
YuLei Liao
216ad9b9cb
* merge upstream/master to master
2011-11-30 21:38:20 +08:00
YuLei Liao
31285fea17
* add Touch & MultiTouches lua support
2011-11-30 21:27:50 +08:00
minggo
f693a5a10e
fix type error according the change of CCSprite
2011-11-30 17:49:52 +08:00
YuLei Liao
ebd381af26
* merge luafix-0.9.2 to master
2011-11-29 19:20:49 +08:00
YuLei Liao
07a468cec9
* merge LuaSimpleAudioEngine to LuaCocos2d
2011-11-29 17:39:47 +08:00
YuLei Liao
757f840b47
* update tolua++ .pkg files, add CCScene::registerScriptEventsHandler(), CCScene::unregisterScriptEventsHandler()
2011-11-29 17:12:08 +08:00
YuLei Liao
c7ee84ccd4
* update tolua++ .pkg files
2011-11-29 15:45:20 +08:00
YuLei Liao
153774b46d
* merge CCTransitionPageTurn.pkg, CCTransitionRadial.pkg to CCTransition.pkg
2011-11-28 11:27:24 +08:00
YuLei Liao
7a6253d9aa
* merge cocos2d-1.0.1-x-0.9.2-luafix to master
2011-11-21 16:38:00 +08:00
YuLei Liao
396568a22e
* merge upstream master -> master
2011-11-21 12:12:13 +08:00
YuLei Liao
5b696828dc
* update tolua++ .pkg files
2011-11-21 00:30:55 +08:00
YuLei Liao
ca111e2937
* update tolua++ .pkg files
2011-11-18 20:34:39 +08:00
minggo
d48da20b0f
synchrolize to master
2011-11-18 18:53:53 +08:00
Phenix Yu
255293119d
add tolua_usertype(tolua_S,"void*") to fix CCCallFuncND
2011-11-15 17:01:07 +08:00
Phenix Yu
786feb6a8d
Merge remote-tracking branch 'remotes/upstream/master'
...
Conflicts:
HelloLua/Classes/AppDelegate.cpp
HelloLua/Resource/hello.lua
HelloLua/ios/HelloLua.xcodeproj/project.pbxproj
HelloLua/win32/HelloLua.win32.vcproj
HelloLua/win32/HelloLua.win32.vcxproj.filters
cocos2dx/include/ccMacros.h
cocos2dx/platform/ios/AccelerometerDelegateWrapper.mm
lua/cocos2dx_support/LuaCocos2d.cpp
lua/cocos2dx_support/LuaEngineImpl.cpp
template/xcode3/cocos2d-x_lua_app/___PROJECTNAME___.xcodeproj/project.pbxproj
template/xcode4/cocos2dx_lua.xctemplate/Resources/hello.lua
template/xcode4/cocos2dx_lua.xctemplate/TemplateInfo.plist
tests/test.win32/test.win32.vcxproj.filters
2011-11-15 14:43:55 +08:00
Phenix Yu
441f8e6da9
Merge branch 'master' of https://github.com/jbyu/cocos2d-x
...
Conflicts:
cocos2dx/CCScheduler.cpp
lua/cocos2dx_support/LuaEngine.cpp
lua/cocos2dx_support/LuaEngine.h
2011-11-15 14:00:52 +08:00
YuLei Liao
0f93cbf219
* update tolua++ .pkg files
...
+ add bulid_macosx.xml
+ add basic.lua
2011-11-09 23:23:47 +08:00
YuLei Liao
4b8e39e77b
- delete unused tolua++ .pkg files
2011-11-09 23:18:32 +08:00
YuLei Liao
ce0b17adec
Merge remote-tracking branch 'upstream/master'
2011-10-31 23:16:28 +08:00
dumganhar
da794c1613
Merge branch 'master' into bada
2011-10-21 09:28:29 +08:00
Walzer
00669cc5ad
update xcode4 templates generator & xcode4 template for lua.
2011-10-19 23:11:17 +08:00
YuLei Liao
40da58c153
* add lua function object interface
2011-10-02 07:43:14 +08:00
YuLei Liao
1c18a114b1
+ add tolua build config for macosx
2011-10-01 22:42:25 +08:00
dumganhar
db4d51496e
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into bada
...
Conflicts:
cocos2dx/platform/CCAccelerometer_platform.h
cocos2dx/platform/CCApplication_platform.h
cocos2dx/platform/CCArchOptimalParticleSystem.h
cocos2dx/platform/CCEGLView_platform.h
cocos2dx/platform/CCPlatformConfig.h
cocos2dx/platform/CCSAXParser.h
cocos2dx/platform/CCStdC.h
tests/AppDelegate.cpp
tests/tests/Box2DTestBed/Tests/EdgeShapes.h
2011-09-29 16:03:37 +08:00
ciaranj
d1f031d2de
Add support for particleWithFile for both Quad & Point Particle Systems
2011-09-27 23:15:54 +01:00
minggo
8f1208368b
Merge pull request #515 from ciaranj/lua_project_generator
...
Initial example working version of a lua project generator
2011-09-20 01:50:12 -07:00
ciaranj
0296027335
Supplying README file
2011-09-20 08:03:52 +01:00
ciaranj
209214008e
Adding in Particle Systems to Lua Bindings (inc. the example systems.)
2011-09-20 07:58:04 +01:00
ciaranj
2662af753a
Initial example working version of a lua project generator
2011-09-19 23:42:22 +01:00
ciaranj
d91c728a52
Updating README file as requested
2011-09-19 07:47:17 +01:00
ciaranj
11f03e9c8c
Adding a build file that correctly generates LuaCocos2d.cpp
2011-09-18 18:29:17 +01:00
ciaranj
75edaccac9
Updating AccelerometerDelegate related classes
...
The checked in .pkg files seemed to be generating lua-bindings for
cocos2d methods that don't exist. This seems strange, so have fixed it
for now.
2011-09-18 18:18:02 +01:00
minggo
d42336df56
remove functions of AccelerometerKeep & AccelerometerDestroy declation
2011-08-31 11:34:45 +08:00
sunzhuoshi
9a9cb02405
Added CocsDenshion lua support and tested with HelloLua on iOS
...
The test music and sound effect come from "tests" project
2011-08-16 23:56:41 +08:00
minggo
c6cb8f4980
make HelloLua work ok on win32
2011-08-15 16:23:23 +08:00
minggo
6892787afa
fixed #653 : add CCScheduler::unscheduleScriptFunc()
2011-08-03 14:15:35 +08:00
minggo
792204e908
fixed #645 : update pkg file to v1.0.1
2011-08-02 16:21:23 +08:00
minggo
914706735f
update LuaCocos2d.cpp and pkg files
2011-07-18 17:04:15 +08:00
minggo
d97fcbf752
fixed #612 : export some CCNode methods to lua
2011-07-18 10:28:25 +08:00
minggo
a3e9679578
fixed #611 : add some functions for lua
2011-07-18 10:18:36 +08:00
RongHong
9328991cbd
to update lua support
2011-07-12 15:18:14 +08:00
RongHong
41049ec0be
Merge https://github.com/flyingpacer/cocos2d-x
2011-07-11 14:02:34 +08:00
RongHong
30166ad023
to commit the rest pkg files
2011-07-11 14:00:55 +08:00
unknown
54242d709e
commit some pkg files
2011-07-08 22:32:54 +08:00
RongHong
1a869e7c3a
to commit some pkg files
2011-07-08 18:31:02 +08:00
minggo
39a3b715cd
fixed #589
2011-07-08 15:28:13 +08:00
Walzer
bf99245dbb
hide the xcode4 template generator script into tools folder
2011-06-25 14:20:10 +08:00
Walzer
e606027b59
fixed #528 , Lua can get the CCTouch array in callback function; Add CCNode parent for CCLayer in LuaCocos2d.cpp, HelloLua can move the farm layer now.
2011-06-24 21:03:33 +08:00
Walzer
3498a91710
[ios] issue #528 , add script_support into xcode4 template
2011-06-23 10:01:57 +08:00
minggo
022e2b9998
issue #528 : refactor ok on win32
2011-06-20 17:31:38 +08:00
minggo
9c49e27bf1
add extensions & tools directory
2011-06-14 14:31:25 +08:00