Commit Graph

185 Commits

Author SHA1 Message Date
johnangel 674bb8e728 Setting PlatformToolSet to v110_xp instead of default v110 in Visual Studio 2012 for Windows XP support, leaving default v100 in Visual Studio 2010. 2013-01-07 11:51:05 +01:00
James Chen 9bd302e35b fixed #1627: VS version check in project file. 2012-12-29 13:54:46 +08:00
johnangel 08cd9e37fc Setting PlatformToolSet to v110_xp for Visual Studio 2012 only. 2012-12-24 10:27:56 +01:00
unknown adb68ddbb6 Enable Windows XP support in Visual Studio 2012 Update 1.
Not tested with Visual Studio 2010, not sure will it work with PlatformToolset v110_xp.
2012-12-19 19:28:25 +01:00
James Chen e8cf71407d issue #1564: Deleted physics_nodes in cocos2dx since it was moved to extension. 2012-11-20 16:27:47 +08:00
James Chen f2e0df4de3 issue #1565: Removed VS2008 support. 2012-11-19 14:42:27 +08:00
James Chen c5b5b978fa issue #1555: Made win32 works ok. 2012-11-16 17:08:34 +08:00
johnangel ad7dacc281 Merge remote branch 'upstream/gles20' into gles20 2012-10-08 16:35:43 +02:00
johnangel fdec1ba4b9 Fixing include paths to be able to compile cocos2d-x using
external Visual Studio solution, without copying all files
2012-09-15 16:34:31 +02:00
ebartley 5deeb3f8fa Update windows project files: Paths should be referenced from the $(ProjectDir) so that devs using a custom .sln that references the existing .vcxproj files in the cocos2d-x repo can use them without errors. 2012-09-07 15:00:21 -04:00
James Chen 9ba5a1bfef issue #1454: Removed COCOS2D_JAVASCRIPT macro. 2012-08-31 21:23:23 +08:00
James Chen a2b5916301 Using 'getHashCodeByString(typeid(*native_obj).name())' instead of 'reinterpret_cast<long>(typeid(*native_obj).name());'.
Since on win32 platform, 'reinterpret_cast<long>(typeid(*native_obj).name());' invoking in cocos2d.dll and outside cocos2d.dll(in TestJavascript.exe) will return different address.
But the return string from typeid(*native_obj).name() is the same string, so we must convert the string to hash id to make sure we can get unique id.
2012-08-29 14:49:03 -07:00
Walzer ba224cc283 add CCTouch.cpp into proj.win32, android.mk, xcode4 template. 2012-07-31 23:32:19 +08:00
James Chen 2ab5e4ab9c issue #1399: Added vs2010 support. 2012-07-23 11:57:34 +08:00
James Chen 7f6ffef8cf issue #1399: Set the flag 'LinkIncremental' value to false. 2012-07-23 11:47:27 +08:00
James Chen 557f654cf3 Built successfully on android. 2012-07-20 17:06:00 +08:00
James Chen 77f1fba566 issue #1399: Adjust folder structure, made it built successfully on win32. 2012-07-20 14:05:52 +08:00
Nat Weiss ee12785c6a Fixes Win32 error "The application failed to initalize properly 0xc000000d" 2012-07-08 23:54:29 -07:00
James Chen b818c0afa6 fixed #1336: Used CC_DEPRECATED_ATTRIBUTE macro to mark deprecated interfaces. 2012-06-20 11:48:31 +08:00
James Chen c4056b1bb0 fixed #1269: Updated include search paths for win32 and android. 2012-06-19 17:22:55 +08:00
James Chen 9fa74721a7 fixed #1334: Add ScrollViewTest to CocosBuilderTest. 2012-06-19 10:34:15 +08:00
James Chen f346d09449 issue #1333: Added CCScrollViewLoader. Not implement. 2012-06-18 19:00:26 +08:00
James Chen c17091ac70 fixed #1310: Updated vs2010 project configuration after synchronizing to rc2. 2012-06-15 15:24:22 +08:00
James Chen 052d8ea931 fixed #1324: Added some create methods. Compiling successfully on win32 by vs2008. 2012-06-14 18:32:44 +08:00
James Chen 23574172ff issue #1324: Added create() for static member functions that new an autorelease object, updated cocoa folder. 2012-06-14 16:05:58 +08:00
James Chen 12a9d13443 issue #1310: Synchronize to RC2, HelloWorld works ok on win32. 2012-06-08 16:54:38 +08:00
James Chen c5cf23c859 issue #1310: First commit since sync to rc2. 2012-06-08 14:11:48 +08:00
James Chen ebcc78497f fixed #1282: Can not run samples on windows if the display card is ATI. Use opengl directly. Reverted all project configurations to Unicode characterset to avoid textinput error. 2012-06-01 13:44:28 +08:00
James Chen 228bc1e044 fixed #1240: Updated vs2010 project setting. 2012-05-29 17:50:27 +08:00
James Chen 6e2c257e43 fixed #1177: Updated win32 project configuration. 2012-05-29 15:52:38 +08:00
James Chen c2591f1e9e issue #1240: Added tiff support, run ok on win32. There is a 'FIXME' needed to be fixed. 2012-05-23 17:26:06 +08:00
Walzer 9ac0b68981 modify CCBReader.cpp to CCBReader_v2.cpp in vcproj/vcxproj. 2012-05-21 17:56:09 +08:00
Walzer ae12434128 fixed #1205, rename CCCustomClass to CCCustomClassProtocol, add windows support. 2012-05-08 11:30:08 +08:00
James Chen bf0da624b4 issue #1191: Updated win32 templates, tested by vs2008 and vs2010. Updated win32 project configurations for VS2O10. 2012-05-04 11:16:57 +08:00
James Chen 47b8148064 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1191_gles20_template 2012-05-04 02:08:31 +08:00
James Chen 5fc72581cb issue #1204: Removed CCApplication::initInstance. 2012-05-02 17:50:26 +08:00
James Chen 9886f281ee issue #1191: Updated win32 project files. 2012-04-27 18:50:55 +08:00
James Chen c5f7f15090 issue #1194: Added extension namespace, all extension classes are in cocos2d::extension namespace, added CCTextureWatcher and CCListView. 2012-04-27 18:47:49 +08:00
James Chen fd08f9852b issue #1194: Added some files refer to TextureWatcher. 2012-04-27 12:00:54 +08:00
James Chen 0f36a89c7e issue #1188: Refactor directory. Compile successfully on android and win32(vs2008 debug). 2012-04-25 16:18:04 +08:00
James Chen f1c5cfef1e fixed #1177: Added CCApplicationProtocol.h. 2012-04-24 17:13:13 +08:00
James Chen d1d0fd619a issue #1177: Added CCEGLViewProtocol class as CCEGLView's super class. Updated win32, android project configuration. 2012-04-20 15:23:00 +08:00
James Chen 4068be84e9 Refactored project folders. 2012-04-19 11:46:08 +08:00
James Chen 413bc3c343 Finished CCControlSwitch.Added CCActionTween. 2012-04-17 16:00:18 +08:00
James Chen d4f1dcfc44 finished CControlColourPickerTest.
moved extension resources to 'extensions' folder.
2012-04-17 11:12:05 +08:00
James Chen 959acd556f first commit CCControlExtension. 2012-04-16 18:58:43 +08:00
James Chen be129913a8 issue #1166: Updated the project configuration for VS2010, android, ios port. 2012-04-16 13:02:44 +08:00
James Chen a71e5be0d8 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20_optimize_data
Conflicts:
	cocos2dx/shaders/CCGLProgram.cpp
2012-04-16 12:45:47 +08:00
Phenix Yu e623cd6357 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
Conflicts:
	cocos2dx/include/CCTexture2D.h
	cocos2dx/include/ccMacros.h
	cocos2dx/textures/CCTexture2D.cpp
	lua/cocos2dx_support/LuaCocos2d.cpp
2012-04-15 15:46:01 +08:00
James Chen d01f1277af optimize data struct. 2012-04-14 19:11:57 +08:00
Phenix Yu 61a7ca71c5 fixed getContentSize pass by reference issue
update project setting for release mode
2012-04-14 17:13:38 +08:00
James Chen 2b5af66974 updated win32 projects configuration release version. 2012-04-10 23:09:58 +08:00
Phenix Yu a05757f741 update for msvc2010 2012-04-09 00:10:12 +08:00
James Chen 85c13998ee issue #1056: Added CCTransitionProgress class, Updated Texture2dTest, TileMapTest, TransitionsTest. 2012-03-26 16:46:23 +08:00
James Chen 15e03f8b14 issue #1056: Remove old files(CCMutableArray, CCMutableDictionary) reference in vc2008 project.
Update CCDICT_FOREACH implementation.
2012-03-20 21:08:52 +08:00
minggo 7ccb38556e Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into android_gles20 2012-03-20 16:10:53 +08:00
minggo 74aaf4c6ca issue #1056:gles20 runs ok on android 2012-03-20 16:10:12 +08:00
James Chen 6ce06bd906 issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost. 2012-03-20 15:04:53 +08:00
James Chen 9203b60fb0 add CCDictionary based on UTHASH, improve the performance. 2012-03-19 14:53:44 +08:00
James Chen e021ae9821 #1056: issue #1056: synchronise cocos2d-iphone-2.0-rc0a, update some files. 2012-03-16 17:56:19 +08:00
James Chen 275891dfb0 issue #1056: synchronise cocos2d-iphone-2.0-rc0a 2012-03-16 13:42:53 +08:00
James Chen 9e89171557 issue #1056: Rename ccGLState to ccGLStateCache, add some ccShader_***_.h, update CCGLProgram class. 2012-03-15 10:42:22 +08:00
James Chen b8d760064d issue #1056: Add CCVertex.h CCVertex.cpp, implement CCMotionStreak. 2012-03-14 16:10:01 +08:00
James Chen aefdb852a2 issue #1056: synchronise cocos2d-iphone gles2.0 branch, HelloWorld on win32 works ok. 2012-03-14 14:55:17 +08:00
James Chen bd59979495 add gles2.0 libraries for win32.
add CCGLProgram, ccGLState, CCShaderCache.
add third library---kazmath
2012-03-12 15:22:03 +08:00
James Chen f8ff388e8d rename Resource(in HelloLua and HelloWorld project) and Res(in tests project) to Resources.
test ok on win32 and android
2012-02-14 18:04:56 +08:00
James Chen c3d23a7923 issue #972: Modify project setting for all platforms. Use new icons for ios template. 2012-02-14 15:13:54 +08:00
James Chen 81ec2c8586 issue #972: add support for CCNotificationCenter, and add the test demo for it.
modify the project setting for VS2008 and VS2010
2012-02-10 11:48:33 +08:00
Wartortle aa06de2fb3 Second half of commit for adding Accelerometer simulation to Win32. 2012-02-06 11:38:53 +00:00
dumganhar a909be3264 remove selector_protocol.h for vs2010 project 2012-01-30 18:27:03 +08:00
dumganhar a773e4fb96 move SelectorProtocol to CCObject 2012-01-08 21:03:16 +08:00
minggo cdc842051f issue #892: use RTTI to simplify codes, work ok on win32 2011-12-07 14:28:22 +08:00
minggo efa9275d7f save the codes for testing 2011-11-21 12:04:21 +08:00
minggo 522386a6b7 issue #854: pthread work ok on iOS 2011-11-18 09:55:47 +08:00
minggo cc79e533a3 issue #854: add pthread for win32 and implement CCTextureCache::addImageAsync() 2011-11-16 11:04:29 +08:00
minggo 3e080476f3 [win32] fixed #620: change the output of lua to a lib 2011-07-20 15:21:51 +08:00
Walzer d2b44a203f issue #536, build success on win32 2011-07-19 16:03:42 +08:00
minggo 760ec3201e [win32] modify for vs2010 2011-07-12 18:05:44 +08:00
natural-law 7d7f3a9241 fixed #562, Upgrade folder sprite_nodes to rc3. 2011-07-01 16:11:31 +08:00
yangws 3b6265aa58 Compile ok on vs2010 2011-06-27 17:02:58 +08:00
minggo 022e2b9998 issue #528: refactor ok on win32 2011-06-20 17:31:38 +08:00
minggo 9c49e27bf1 add extensions & tools directory 2011-06-14 14:31:25 +08:00
minggo 83e1e0ebd1 tests run ok when it don't enable lua 2011-06-01 20:29:05 +08:00
minggo 697368cf20 support lua 2011-05-31 14:04:14 +08:00
unknown 97142d4a59 Use GetCurrentDirectory instead GetModuleName in CCFileUitls_win32.cpp and compile OK on vs2010 2011-05-19 21:11:29 +08:00
yangws aba77f4cae issue #489 modified for vs2008. 2011-05-13 14:13:30 +08:00
yangws c73c1a9ab6 compile ok in vs2010 2011-05-12 16:15:10 +08:00
minggo 7e40957e04 Merge https://github.com/cocos2d/cocos2d-x into iss455 2011-05-06 16:29:44 +08:00
minggo 2c0bd49513 issue #455: CCUserDefault ok on win32 & Android 2011-05-06 15:31:51 +08:00
yangws a5da2bd226 Split TextInputTest to Default test and Action test. Compile ok on vs2010. 2011-05-04 14:13:15 +08:00
yangws e895d9d073 TextInputTest compile ok on android and merge last master code.
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into input

Conflicts:
	HelloWorld/android/src/org/cocos2dx/lib/Cocos2dxGLSurfaceView.java
	HelloWorld/android/src/org/cocos2dx/lib/Cocos2dxRenderer.java
	HelloWorld/ios/HelloWorld.xcodeproj/project.pbxproj
	cocos2dx/platform/android/Cocos2dJni.cpp
	tests/test.android/src/org/cocos2dx/lib/Cocos2dxGLSurfaceView.java
	tests/test.android/src/org/cocos2dx/lib/Cocos2dxRenderer.java
	tests/test.ios/test.xcodeproj/project.pbxproj
	tests/test.win32/test.win32.vcproj
2011-04-26 18:04:07 +08:00
natural-law 5d2ac1fc0c fixed #428, Use CCArray instead of CCMutableArray as the parameter type of CCNode::m_pChildren. 2011-04-21 14:46:15 +08:00
yangws d11bd85d00 CCTextFieldTTF works on win32. 2011-04-19 09:32:33 +08:00
minggo 3d6fd051ab issue #449: refactor CCTransition 2011-04-11 16:09:14 +08:00
minggo 37bb33d9e5 fixed #452: refactor CCDirector CCNode CCGrid 2011-04-11 15:10:09 +08:00
natural-law d4dbedca4d fixed #451,remove the code of support mac platform.
1. Remove the EventDispatcher.
2. Refactor CCLayer, CCMenu and CCParticleSystemPoint.
3. Modify the project file of win32, wophone and android.
2011-04-11 11:24:10 +08:00
yangws 455ec071b3 VC2010 compile ok. 2011-04-07 14:20:04 +08:00
natural-law 1991a65b0b Merge branch 'master' into iss391
Conflicts:
	HelloWorld/ios/HelloWorld.xcodeproj/project.pbxproj
	cocos2dx/proj.win32/cocos2d-win32.vcproj
	cocos2dx/proj.wophone/Makefile.ARM
	cocos2dx/proj.wophone/cocos2d-wophone.vcproj
	template/xcode3/cocos2d-x_app/___PROJECTNAME___.xcodeproj/project.pbxproj
	template/xcode3/cocos2d-x_box2d_app/___PROJECTNAME___.xcodeproj/project.pbxproj
	template/xcode3/cocos2d-x_chipmunk_app/___PROJECTNAME___.xcodeproj/project.pbxproj
	tests/test.ios/test.xcodeproj/project.pbxproj
2011-03-29 10:20:57 +08:00
natural-law e38d3a2277 Merge branch 'master' into iss434
Conflicts:
	cocos2dx/platform/airplay/CCFileUtils_airplay.h
	template/xcode3/cocos2d-x_app/___PROJECTNAME___.xcodeproj/project.pbxproj
	template/xcode3/cocos2d-x_box2d_app/___PROJECTNAME___.xcodeproj/project.pbxproj
	template/xcode3/cocos2d-x_chipmunk_app/___PROJECTNAME___.xcodeproj/project.pbxproj
2011-03-28 17:06:32 +08:00
natural-law 28a940ab57 issue #434,refactor class CCFileUtils on win32 and wophone. 2011-03-26 13:52:33 +08:00