Commit Graph

604 Commits

Author SHA1 Message Date
子龙山人 51f4deee01 Add system label overflow (#15827)
* Add system font overflow

1. currently only iOS, Mac and Android platform are supported

add mac label overflow shrink

modify system font overflow test

fix warning and possible memory leaks

add ios system label overflow support

add iOS system font overflow support

fix iOS system font overflow

fix Mac System font overflow

add android system font clamp

add Android system font shrink

cleanup iOS shrink related code

fix Android system font clamp

add core text to project template

fix iOS tests project

fix mac and iOS shrink

improve iOS and Mac clamp feature

fix header file include path

* modify the comments, make it more clearer
2016-06-15 10:43:15 +08:00
MagicXrEv 29cca63822 Texture2D::addImageAsync : Set pixel format correctly. (#15774) 2016-06-03 09:38:01 +08:00
James Chen 3d116c3333 SetBlending fix 2016-06-01 17:46:27 +08:00
mogemimi fc6c612c4c Remove duplicate header includes 2016-05-26 23:25:44 +09:00
mogemimi f6bee1abc2 Fix minor typo: Texure -> Texture 2016-05-26 02:36:15 +09:00
mogemimi 1e04cb5950 Use nullptr instead of 0 or NULL 2016-05-25 03:09:11 +09:00
Ricardo Quesada 23c5c18c91 Merge pull request #15646 from Rypac/fix_quadcommand_crash
Fix crash due to reallocation of shared indices memory
2016-05-24 11:29:28 -03:00
mogemimi a1a8feed71 Add missing references to avoid unnecessary copies 2016-05-17 01:15:07 +09:00
Ryan Davis 8ca09f7c2a Fix crash due to reallocation of shared indices memory 2016-05-15 12:30:30 +10:00
treert 2c4b634a50 reset UIGrayScale Shader when reload shaders
reset GLProgram for UIGrayScale Shader when reload shaders
2016-04-23 13:33:22 +08:00
minggo 5f6f35fb91 Merge pull request #15451 from xpol/fixes-format-warnings
Fixes format warnings.
2016-04-19 10:21:10 +08:00
minggo 93d331f1e8 Merge pull request #14965 from elloop/fix_opengl_log_function
fix opengl log function.
2016-04-18 18:32:00 +08:00
Xpol Wan dc0f7bf903 Fixes format warnings. 2016-04-18 17:52:58 +08:00
mogemimi 4f32df255d Fix return value of VertexAttribBinding::init() 2016-04-10 08:05:19 +09:00
minggo 4bee2c4e79 Merge pull request #15361 from stevetranby/iterator-erase
Iterator erase pattern
2016-04-07 10:34:55 +08:00
Ricardo Quesada ed42305c26 fix: works if no ';' is the the end of defines
Github issue #15376
2016-04-06 13:27:59 -07:00
Ricardo Quesada 9fae3a5ed3 Merge pull request #15204 from perminovVS/v3-dev-gl-program-feature
GLProgram replaceDefines correct and other feature
2016-04-06 10:34:44 -07:00
Steve Tranby 24fd25e143 Iterator erase pattern 2016-04-01 18:29:21 -06:00
mogemimi 44080a04d8 Fix typos in comments and strings 2016-03-29 10:52:17 +09:00
minggo 3c676d9712 Merge pull request #15037 from Shulepov/spriteframecache_pixel_format
SpriteFrameCache: take pixelFormat into account if specified
2016-03-23 09:48:35 +08:00
Xpol Wan 90456d29ba Fixes 1605 include path in 541 files
using the tools/coding-style/include-linter.py with -f options.
2016-03-20 21:53:44 +08:00
Vladimir Perminov 7011c3a7e4 GLProgram replaceDefines correct and other feature 2016-03-07 17:05:20 +03:00
mogemimi 2a8d84e7f9 Remove unnecessary const from return types 2016-02-29 16:48:07 +09:00
mogemimi 1d9e688707 Fix typos in documentation 2016-02-18 16:16:36 +09:00
Mikhail Shulepov 15f0aaa598 Texture2D::getStringForFormat - added missed formats 2016-02-12 19:04:30 +03:00
Mikhail Shulepov 112fceae81 Texture2D: RGB888 -> A8 conversion (white - full opacity, black - full transparency) 2016-02-12 17:23:56 +03:00
Ricardo Quesada 4a318c0048 Renderer improvments: TriangleCommand and QuadCommand merged
- more options for batching (faster)
- less flushing in between commands (faster)
- less renderer code (easier to maintain)
- less VBO/VAO (less memory)
- uses temporary buffer for faster rendering (more memory)
  - QuadCommand is just a subclass of TriangleCommand (simpler)
  - but statically it allocates indices internally (like any TriangleCommand) (more
    memory, but not that much)
- adds more tests for SpritePolygon
- adds test for batching Tri + Quad command
- and fixes some other bugs

Squashed commit of the following:

commit cce893a9114da5dda91a895e4e661894f365e2c7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Feb 8 06:56:57 2016 -0800

    QuadCommand: indices are static

    thanks @Darinex

commit e5fd1c14e93d2f07b8266bfec03cf7206d348f59
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sun Feb 7 19:18:42 2016 -0800

    little improvements in xcode proj management

commit 6cd29764e01ad300f4e89e62aa6b399f73e94f01
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sun Feb 7 19:05:52 2016 -0800

    Renderer improvments: TriangleCommand and QuadCommand merged

    - more options for batching (faster)
    - less flushing in between commands (faster)
    - less renderer code (easier to maintain)
    - less VBO/VAO (less memory)
    - uses temporary buffer for faster rendering (more memory)

    and fixes some other bugs

    Squashed commit of the following:

    commit af7a209435c5f2430c31ab3ebcc7f45051eacb1a
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Sun Feb 7 18:55:27 2016 -0800

        adds test for batching quads and tris

    commit 25816e3eaeffd4b0cfe5fa15e97ff84e9013b8be
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Sun Feb 7 18:40:15 2016 -0800

        cleanup renderer

    commit 7f9785056681756c865d603516c7e14c46040e82
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Sun Feb 7 15:34:48 2016 -0800

        clean up docs

    commit 92a8b679dd404e4ca2839d85e2bd925195b12996
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Sun Feb 7 15:18:52 2016 -0800

        QuadCommand converted to Triangles command

    commit 7e21ec12d3781f6964b4d639cfa4bdc79eb8ae80
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Feb 5 16:17:29 2016 -0800

        adds missing files... new test as well

    commit d1bd4391785515bdc2e1bebbeb3f321f983b51f2
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Feb 5 14:35:41 2016 -0800

        more tests for poly sprites

    commit 5775a25b1046671bd0f5af4c5ab52b308b34bb39
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Feb 5 00:30:13 2016 -0800

        malloc instead of std::vector

    commit 14a5d45cc978c55a182c03f181ca2bc603776561
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Feb 4 21:40:46 2016 -0800

        little optimization

    commit 5667cb2b62416f8a439a54c3973d5841fbe1b68b
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Feb 4 19:13:13 2016 -0800

        quad works as expected

    commit 462aef05baa6586591882faa366839bead4be068
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Feb 4 15:22:59 2016 -0800

        works

    commit c789e6c42811278563c7682b5620296ae8d84aeb
    Merge: d6c3729 de62924
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Feb 4 14:08:49 2016 -0800

        Merge branch 'v3' into uniform_matrix_auto

    commit d6c37297954af752ebf42ec5f71e5e2fe28c9cc2
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Feb 4 13:54:07 2016 -0800

        works ok...

    commit 45c288631989ea735cc31ec5aa683d9d41aacab3
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Feb 4 12:58:34 2016 -0800

        quad works!

    commit 7137cff51df09adee7129738cea2b69da090756e
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Feb 3 16:19:34 2016 -0800

        more optimizations... WIP... doesn't work yet

    commit a8324c1a9acb6b82102e05eee6e5e5f341306c7b
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 2 21:59:42 2016 -0800

        compiles in release mode

        more tests... better threshold

    commit 884ffc756e7520fcbb9252260181538ec81b8368
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 2 17:21:32 2016 -0800

        initial uniform_auto_matrix commit

        Changes the CC_matrix uniform in runtime depending on whether the command can be batched or not.

        Lot of things missing, though... like performance tests.
2016-02-08 11:25:37 -08:00
elloop 341575aa4c 1. We should define `std::string ret` in where we really need it. According to my test on android platform the function returns at `return "";`, which makes the `ret` unnecessary.
2. `charsWritten` is not used, we should either delete it or use it. Because we don't check the bytes written, I think we can just delete it.
3.  We don't need (logLength+1) space for `logBytes`, because `logBytes`  returned by calling glGetShaderInfoLog(shader, logLength, nullptr, logBytes) takes `logLength` bytes at most, including the ending null character,  i.e. `(strlen(logBytes) + 1 ==  logLength)` always yield true. According to the offical opengles sdk docs: https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGetShaderInfoLog.xml.
and
https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGetShaderiv.xml

4. We don't need `logBytes[logLength] = '\0';`, because `logBytes` returned is already null-terminated.
2016-01-25 12:22:30 +08:00
James Chen 057db2444c Removes unused code in Material::initWithFile. 2016-01-15 00:55:10 +08:00
zilongshanren 7d943f200f fix scale9sprite gray state opacity issue.
Ticket: https://github.com/cocos2d/cocos2d-x/issues/14378
2016-01-07 17:17:55 +08:00
pandamicro 022bcc24f1 Merge branch 'v3.10' of github.com:cocos2d/cocos2d-x into v3
Conflicts:
	cocos/scripting/js-bindings/manual/chipmunk/js_bindings_chipmunk_manual.cpp
	cocos/scripting/js-bindings/manual/component/CCComponentJS.cpp
	cocos/scripting/js-bindings/manual/js_bindings_opengl.cpp
2015-12-20 22:56:33 +08:00
Liam fb312a761c update for 3D object render, revert old changes 2015-12-18 11:23:33 +08:00
Wenhai Lin 4fa58602a8 Adds `std::nothrow` to the `new` statements 2015-12-16 14:02:55 +08:00
mogemimi f280a31323 Fix typo in documentation and comments 2015-12-09 01:48:24 +09:00
Ricardo Quesada aebfefd7a8 Merge branch 'v3' into js_more_conversions 2015-12-04 19:01:20 -08:00
Ricardo Quesada cd8631ef09 sfunction "create" uses new optimized code
...although this code should never be called
2015-12-04 18:42:31 -08:00
Ricardo Quesada f6c2758801 Merge pull request #14409 from xiaofeng11/v3_combine_opengl
Combine Studio change for openGL related operation
2015-12-03 23:03:40 -08:00
Liam 07bc48c1b8 revert glprogram 2015-12-03 16:29:02 +08:00
XiaoYang 867664197e Merge pull request #14526 from super626/v3
3D Normal Map Support
2015-12-02 14:22:20 +08:00
yangxiao ebd5c1cca7 resolve conflict and fix checktexture bug 2015-12-02 11:26:05 +08:00
pandamicro 70dd2af5d5 Merge pull request #14518 from mogemimi/fix-memory-leak-texture-cache
Fix memory leak when initWithImage() failed
2015-12-02 10:20:04 +08:00
xiaofeng11 18666a9b41 Merge pull request #14393 from xiaofeng11/v3_combine_3d
Combine Studio change for 3d components
2015-12-02 09:47:12 +08:00
mogemimi d539e6c797 Fix memory leak when initWithImage() failed 2015-12-01 12:48:54 +09:00
yangxiao 11f1bd6e28 builtin material normal map support 2015-12-01 10:37:53 +08:00
XiaoFeng 150d907636 Add missing changes to Particle 3d 2015-11-27 19:01:30 +08:00
XiaoFeng 2d28b78e41 Add 3 missing class export
Change clearShader logic.
2015-11-27 14:58:18 +08:00
songchengjiang b55f040ec6 fix macro definition error 2015-11-27 14:23:17 +08:00
XiaoFeng 8e4276469c Add comment to new function 2015-11-27 14:08:27 +08:00
songchengjiang 642e19baef unify (No)Normal Mapping shaders 2015-11-27 13:15:33 +08:00
XiaoYang 92d7ccfbca Merge pull request #14471 from super626/v3
release default fbo
2015-11-27 11:33:07 +08:00