James Chen
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8ad598241f
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issue #1056: Update Tests project for ios platform.
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2012-03-21 16:05:24 +08:00 |
James Chen
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8ef5e4ae3b
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issue #1056: Update the configuration of ios project.Sort the the project folder.
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2012-03-21 11:07:31 +08:00 |
James Chen
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321771a7ea
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issue #1056: Added gles2.0 support for ios platform.
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2012-03-21 10:05:23 +08:00 |
Wartortle
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7321d33aaf
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Added support files for Accelerometer Simulation for iPhone Simulator and
Unimotion
Ref: http://code.google.com/p/accelerometer-simulator/wiki/Home
Ref: https://github.com/gmarik/unimotion
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2012-03-08 11:23:47 +00:00 |
James Chen
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6d97e3e381
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fixed #972: update ios project configures.
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2012-02-16 11:48:09 +08:00 |
James Chen
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ac98d22367
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update ios project configures for ios, and modify xcode4's template
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2012-02-15 16:59:47 +08:00 |
James Chen
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c3d23a7923
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issue #972: Modify project setting for all platforms. Use new icons for ios template.
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2012-02-14 15:13:54 +08:00 |
minggo
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6c2277757a
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fixed #958: delete SelectorProtocol and implement it in CCObject
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2012-01-30 17:47:47 +08:00 |
Walzer
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7d01aa0c74
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HelloWorld, Test and HelloLua can succefully compiled by xcodebuild commenline with -sdk iphonesimulator4.3 now. The key is GCC_VERSION="", you can not skip this null value, otherwise the commendline will use GCC4.2 as default, can generate tons of errors.
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2011-12-13 22:25:51 +08:00 |
minggo
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d92bdcc40d
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change file structure in xcode view
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2011-12-01 16:27:11 +08:00 |
minggo
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c99d254c01
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issue #850: update box2d for iOS and android
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2011-11-29 15:16:16 +08:00 |
minggo
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522386a6b7
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issue #854: pthread work ok on iOS
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2011-11-18 09:55:47 +08:00 |
Walzer
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707e22a2c8
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fixed bug #754, particle test crashes on ios 4.3.3 & 5.0. Adding "fonts' into Resoures as "group" instead of "folder" cause this bug, but it can work on 4.3 and lower version.
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2011-10-19 22:20:13 +08:00 |
Walzer
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e3c39fe835
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fixed #753, visual orientation is wrong on ios5 simulator
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2011-10-19 21:43:25 +08:00 |
minggo
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733e582d12
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fixed #684: add test for displaying current language
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2011-08-19 11:26:14 +08:00 |
Walzer
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0881668cc2
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fixed #661. Thanks to GMTDev's previous resolvtion. And I fix the compilation error in the his patch: add float m_fContentScaleFactor declaration into CCTMXLayer.h, fix tile->setPositionIn to tile->setPosition. I just run TiledMapTest in retina mode, it works well
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2011-08-15 12:10:11 +08:00 |
Walzer
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945e5fde00
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issue #633, add test case for play effect repeatly, force the volume of effect&bgm between 0.0~1.0 in SimpleAudioEngine.mm.
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2011-08-08 21:40:33 +08:00 |
minggo
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41ea2e98a1
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fixed #642: CCRenderTexture::saveBuffer() works ok on iOS
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2011-08-08 11:01:47 +08:00 |
minggo
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a3b4043755
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issue #347: add tests for FontTest & it works ok on android
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2011-07-29 15:57:27 +08:00 |
natural-law
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6a8b563feb
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fixed #621, Add Texture2dTest in tests project.
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2011-07-20 15:35:20 +08:00 |
Walzer
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bc44855091
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issue #536, integrate the CCTexturePVR to project, update from 0.99.5 to 1.0.0, compile successfully on ios & android. Haven't test on other platforms yet.
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2011-07-19 15:14:59 +08:00 |
Walzer
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679f4afe06
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fixed #604. When I modify the sdk from "iphonesimulator4.1" to "Lastest iOS", the summary & info come out. How magic... It case waste me 4 hours!!!
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2011-07-13 18:04:53 +08:00 |
natural-law
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9755ff59aa
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When click the "BACK" button in test case Bug-899. The button "MainMenu" is not visible if the device support retina.
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2011-07-13 14:37:06 +08:00 |
natural-law
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e8ac968b3b
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Add the resource files to the ios project which used by BugsTest. And clean a warning in TileMapTest.cpp.
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2011-07-12 15:56:42 +08:00 |
Walzer
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aa12ea838e
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Merge remote branch 'origin/master'
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2011-07-11 10:34:47 +08:00 |
Walzer
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63ffc574d7
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fixed #601, update Chipmunk from 5.3.4 to 5.3.5. Only tested on iOS now.
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2011-07-11 10:34:03 +08:00 |
minggo
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87adeb6f92
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upgrade xcode3 template
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2011-07-08 18:24:58 +08:00 |
Walzer
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5c8b04bc25
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fixed #585
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2011-07-08 14:48:25 +08:00 |
Walzer
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08b26402d5
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fixed #594, but find a new bug #597
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2011-07-08 14:27:37 +08:00 |
Walzer
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80c819d8b6
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Merge remote branch 'origin/master'
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2011-07-04 16:25:29 +08:00 |
Walzer
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d325f1991e
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[ios] 1. debug builds can run on device (add “Valid Architectures") 2. add correct header search paths for HelloLua release build
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2011-07-04 16:25:11 +08:00 |
natural-law
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7d7f3a9241
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fixed #562, Upgrade folder sprite_nodes to rc3.
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2011-07-01 16:11:31 +08:00 |
Walzer
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1485a35338
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update tests.xcodeproject to add lua support in cocos2dx lib. I finished it in xcode4 but don't know if this xcodeproject file will work on xcode4
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2011-06-22 15:36:53 +08:00 |
Walzer
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6b24b6fb8d
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issue #503, i forget to add chipmunk_private.h into xcodeproj
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2011-05-21 21:35:05 +08:00 |
Walzer
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a9027574eb
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issue #503, ChipmunkTest & ios xcodeproject upgraded, run on ios simulator ok
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2011-05-21 16:19:01 +08:00 |
minggo
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6c69107f33
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fixed #455: CCUserDefault works ok on iOS
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2011-05-06 17:01:41 +08:00 |
minggo
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7e40957e04
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Merge https://github.com/cocos2d/cocos2d-x into iss455
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2011-05-06 16:29:44 +08:00 |
minggo
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80f739942d
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issue #455 : compile CCUserDefault on iOS
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2011-05-06 16:29:35 +08:00 |
yangws
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b95ef2f242
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chipmunk test ok.
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2011-05-06 12:30:52 +08:00 |
Walzer
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5dc7ef2ffc
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sort the TestCases alphabetically in project.pbxproj
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2011-05-03 14:48:25 +08:00 |
Walzer
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031a750f95
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[ios] issue #456, add curl into header search path for Release build.
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2011-04-29 09:39:35 +08:00 |
yangws
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d73699aabb
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[ios] tests add RootViewController for rotate with ui object.
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2011-04-28 14:19:12 +08:00 |
yangws
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e895d9d073
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TextInputTest compile ok on android and merge last master code.
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into input
Conflicts:
HelloWorld/android/src/org/cocos2dx/lib/Cocos2dxGLSurfaceView.java
HelloWorld/android/src/org/cocos2dx/lib/Cocos2dxRenderer.java
HelloWorld/ios/HelloWorld.xcodeproj/project.pbxproj
cocos2dx/platform/android/Cocos2dJni.cpp
tests/test.android/src/org/cocos2dx/lib/Cocos2dxGLSurfaceView.java
tests/test.android/src/org/cocos2dx/lib/Cocos2dxRenderer.java
tests/test.ios/test.xcodeproj/project.pbxproj
tests/test.win32/test.win32.vcproj
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2011-04-26 18:04:07 +08:00 |
yangws
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9b08f4add6
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keyboard notification message on ios and TextFieldTTF test code OK.
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2011-04-26 16:33:20 +08:00 |
natural-law
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acb4bb5a16
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Merge branch 'master' into iss428
Conflicts:
template/xcode3/cocos2d-x_chipmunk_app/___PROJECTNAME___.xcodeproj/project.pbxproj
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2011-04-21 14:58:58 +08:00 |
natural-law
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5d2ac1fc0c
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fixed #428, Use CCArray instead of CCMutableArray as the parameter type of CCNode::m_pChildren.
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2011-04-21 14:46:15 +08:00 |
minggo
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a4e9f1c18d
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libcurl works ok on ios
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2011-04-18 14:12:41 +08:00 |
minggo
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0b7ca9c865
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fixed #449: remove the code that suppots mac platform
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2011-04-11 17:04:45 +08:00 |
walzer
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3a16b76d00
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remove duplicate frameworks in test.xcodeproj
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2011-04-03 10:13:06 +08:00 |
natural-law
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72f11cb421
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[ios]fixed #349,Modify the method of parse *.plist files in order to deal with *.plist files in binary format.
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2011-04-02 11:32:15 +08:00 |