Commit Graph

164 Commits

Author SHA1 Message Date
halx99 61af6d75f9 Update readme guide and fixup [ci build] 2021-06-08 21:53:18 +08:00
halx99 5effccdb3c Update name 2021-06-01 20:31:48 +08:00
RH df126856ba
Fix for incorrect COCOS_COMMAND path (#357) 2021-05-24 23:15:06 +08:00
halx99 adce3298de Fix lua build [ci build] 2021-05-24 19:18:15 +08:00
HALX99 a42f9ac25c
Renaming refactor (#353) [ci build] 2021-05-18 16:40:30 +08:00
HALX99 529895baff
Update ios.mini.cmake 2021-05-14 08:22:46 +08:00
halx99 36965d2e49 Fix #352 [ci build] 2021-05-12 11:18:31 +08:00
halx99 6aea443282 Fix cmake issue [ci build]
Avoid cause check_include_file return unexpected result.
2021-05-11 23:48:15 +08:00
HALX99 2c7830246a
Merge pull request #350 from rh101/fix-cmake-set-property
Fix for CMake error when set_property is called with aliased target
2021-05-05 19:49:30 +08:00
rh101 3a7bb58045 Extract real target from ALIAS if it exists in order to set property successfully
Remove duplicate entries in dependencies lists
2021-05-05 16:04:06 +10:00
halx99 617f7a5f15 Building glfw,freetype,openal,curl from sources [ci build] 2021-04-28 12:43:51 +08:00
halx99 3f1f872ba0 Disable luajit compile for release build 2021-02-05 21:59:50 +08:00
HALX99 abc87f8cd5
Update README.md 2020-12-29 21:48:02 +08:00
HALX99 959c3fb19f
Update README.md 2020-12-29 20:55:12 +08:00
halx99 5056eb9ef2 fix link error on macOS Big Sur 11.01
Follow lib removed by Apple
1. /usr/lib/libz.dylib
2. /usr/lib/libiconv.dylib
2020-12-02 21:59:57 -08:00
halx99 108399ede3 Unify CC_COMPAT_GL to control renderer backend
win32: google angle
mac: NSGL
ios: GLES
2020-12-02 03:03:05 -08:00
halx99 35ac7f43ce Since we don't support ios x86 simulator yet, set ios default min deployment target to 9.0 is ok 2020-11-15 21:46:24 -08:00
HALX99 025a91996a
Update ios.mini.cmake 2020-11-13 11:01:48 +08:00
HALX99 381e385f36
Update ios.mini.cmake 2020-11-13 01:08:26 +08:00
HALX99 6409f3550f
Unify ios min deployment target to 10.0 2020-11-13 01:07:41 +08:00
halx99 f7006b2034 Remove print 2020-11-11 22:33:48 -08:00
halx99 58ff3a5f4b fix ci for ios [ci build] 2020-11-11 15:07:21 +08:00
halx99 b68c8601d8 fix nasm detect variable CMAKE_ASM_NASM_COMPILER_LOADED not correct [ci build] 2020-11-11 13:51:34 +08:00
halx99 465831759e Make nasm compiler optional [ci build] 2020-11-11 13:27:52 +08:00
halx99 649f1c7a62 Try enable nasm compiler for libjpeg-turbo boost 2020-11-11 10:31:41 +08:00
halx99 8bf0039751 Add compiler flags -mfloat-abi=softfp for android armv7? 2020-11-10 14:36:55 +08:00
halx99 975ef2ff61 Lock name 2020-10-24 21:57:36 +08:00
halx99 cdd0c527d9 Update cmake build guide [skip appveyor][skip travis] 2020-10-22 17:58:21 +08:00
halx99 8a69a3a5cc Set CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET at toolchain file ios.mini.cmake 2020-10-22 17:50:25 +08:00
halx99 b8834bc086 Finsih rename 2020-10-22 10:58:10 +08:00
HALX99 90ecc475f0
Refactor modules (#238) 2020-10-17 16:32:16 +08:00
HALX99 d907a1a7a5
Build mac with alsoft support (#226)
* Build mac with alsoft support

* Add missing dep for mac

* Update CocosConfigDepend.cmake
2020-10-06 20:55:38 +08:00
halx99 1735517112 Improve win dll support 2020-10-06 16:46:38 +08:00
HALX99 235f09f635
Refactor pixel format manipulate (#217)
* PixelFormat use table

* Correct PixelFormat name to match 'GL_LUMINANCE'

* Up

* fix cube update texture enum

* linux build

* Refine ci

* fix linux build

* Remove unused function, match mtl framebuffer pixel format

* readPixels always RGBA format

* fix ci for linux

* fix linux build

* Remove unused functions

* fix travis

* fix android ci

* Update config.json

* linux glad

* Update CCGLViewImpl-desktop.cpp

* fix linux build

* Fix linux build

* Link issue [skip appveyor][skip travis]

* Update CMakeLists.txt

* Refine GL enums use

* Update test case name [skip appveyor][skip travis]

* fix linux link issue

* for mtl

* fix ci

* Tidy pixelformat enums

* fix ci

* fix rgba8 to abgr4 error

* fix ci

* fix ci for GLES

* Fix linux build, require glibc-2.27+

* Use properly dist for travis [skip appveyor]

* fix linux build [skip appveyor]

* Update install-deps-linux.sh

* Remove unused members for pixel block info, update external to v73

* Sync from compile linux warnings

* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format

* metal doesn't support rgb8 (#3)

* Update CCTexture2D.cpp

* Refine code

* Pixel Format Descriptor Table

* fix ci

* BGR5A1

* Simplfy texture format convert function name

* Update

* rgba4 match mtl render format

* Add note about RGBA4

* Remove unused function

* fix osx

* Already converted at texture2d

* Clearly comment

* fixup
2020-09-25 11:07:56 +08:00
halx99 2d2d0e7ee6 Take care PBO use on android 2020-09-15 16:01:44 +08:00
halx99 e9de615d36 Don't config c standard on windows 2020-08-30 13:48:12 +08:00
halx99 06cf13d962 Remove cmake message print 2020-08-29 01:40:55 +08:00
halx99 2bc966efb6 fix #183 2020-08-29 01:39:27 +08:00
halx99 1975ad1f94 Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS 2020-08-28 12:57:00 +08:00
HALX99 75a210d696
Delete ios.toolchain.cmake
Unused
2020-08-27 14:12:11 +08:00
halx99 7cd25f5a66 Improve ios CMake scripts 2020-08-24 01:26:12 -07:00
halx99 395fb890ce Enable strict try compile by default
Since we solve try_compile failed with code sign for ios device
2020-08-22 14:15:22 +08:00
halx99 4ff14cbf3a Add CXX_STD for cmake to specific c++ standard, c++14,17 should be compile 2020-08-18 11:41:42 +08:00
halx99 77fb065481 Update CMake scripts 2020-08-17 19:18:18 +08:00
halx99 acca2eff1b Add ios framework required by SDL2, check whether SDL2 support strip it later 2020-08-15 17:47:40 +08:00
halx99 b179975add Adapte zlib licensed AL library: mojoal 2020-08-14 18:58:44 +08:00
halx99 0f1dcc86dc Disable double use in chipmunk_types.h instead CMakeLists.txt more stable for ENGX 2020-08-09 22:41:06 +08:00
halx99 528187a0fc python3 also works for CMake build system 2020-08-05 18:31:24 +08:00
halx99 6eb58f58bd Optimize CMake scripts 2020-08-04 14:05:00 +08:00
halx99 b142167560 Huge changes, move spine,dragonbones,cocostudio to extensions folder, future make all extensions pluginable 2020-08-03 17:51:40 +08:00