aismann
264465b0a4
Update NewEventDispatcherTest.cpp
2022-07-03 07:52:11 +02:00
aismann
6209d8db4c
use engine global namespace
2022-07-03 07:26:37 +02:00
halx99
addfea9ec1
Move enum FPSPosition to engine global namespace
2022-07-03 11:24:00 +08:00
halx99
508836ed44
Enable switch fps position on mobile device
2022-07-03 11:17:22 +08:00
DelinWorks
686b74df86
Improve type naming.
2022-07-02 19:46:41 +03:00
DelinWorks
b0e8017972
Update CCDirector.cpp [skip ci]
2022-07-02 18:26:17 +03:00
DelinWorks
2043e4734f
Remove buffers stat and add quad mesh shaders.
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Remove drawn buffers label and Add a simple position_texture_color shader for simple primitives like quads to implement static sprite batching in the future.
2022-07-02 18:22:31 +03:00
aismann
384f22e29e
Update SimpleSnakeScene.cpp
2022-07-02 11:55:10 +02:00
aismann
08a40bd804
Update AppDelegate.cpp
2022-07-02 11:42:13 +02:00
aismann
2c96541bef
Remove unused variable and cleanup on windowtest.cpp
2022-07-02 11:29:26 +02:00
aismann
5b43f6883e
Cleanup, last fixes, rename enum FPSPosition
2022-07-02 08:17:24 +02:00
aismann
375449cd72
fix typo
2022-07-02 06:19:47 +02:00
aismann
cd7743f627
add 'no change' check.
2022-07-02 06:02:22 +02:00
aismann
684fb3dcee
FPS display set position should be set by API #695
2022-07-01 17:15:20 +02:00
DelinWorks
d65f9cc931
Fix mesh index formatting.
2022-07-01 14:40:09 +03:00
DelinWorks
3c548943d3
Change shorts to ints
2022-07-01 14:11:00 +03:00
Turky Mohammed
8b22650ac9
Merge: 24c2550a09
8806d7bdf7
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Merge branch 'adxeproject:dev' into improve-3d-renderer
2022-07-01 13:46:04 +03:00
涓€绾跨伒
9f0ad3bff1
Merge: 1a0848c95f
d4780b87e3
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Merge pull request #692 from aismann/patch-3
Some improvements on the ['Upstream-Version-License'] chapter
2022-07-01 18:01:25 +08:00
halx99
2ed8c71eb5
Setup vsync for all PC platforms
2022-07-01 17:55:54 +08:00
aismann
981dbcdf37
Some improvements on the ['Upstream-Version-License'] chapter
2022-07-01 11:52:46 +02:00
halx99
7f9511358f
Fix warnings
2022-07-01 13:47:47 +08:00
涓€绾跨伒
5f2225662d
Merge: 9b1edadb2f
6d8aa5e6c1
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Merge pull request #690 from DelinWorks/engine-bug-fixes
[BUG] Fix `getDefaultCamera()` returning nullptr on scene initialization.
2022-07-01 12:17:08 +08:00
halx99
5d86a92813
Fix #689
2022-07-01 12:14:44 +08:00
halx99
f0758b7993
Improve mac fps limit
2022-07-01 11:02:31 +08:00
DelinWorks
89e4fb4b59
Update CCCamera.cpp [skip ci]
2022-07-01 05:59:45 +03:00
DelinWorks
ec3fa15af7
Fix overriding position when applying custom properties. [skip ci]
2022-07-01 05:58:42 +03:00
DelinWorks
7b829e6cff
Use CCASSERT instead.
2022-07-01 05:54:20 +03:00
DelinWorks
8cfbbd75f1
Update CCRenderer.cpp
2022-07-01 04:06:26 +03:00
DelinWorks
5d4b78f9b4
[skip ci]
2022-07-01 03:39:27 +03:00
DelinWorks
b6a80ab5b6
Fix get default camera nullptr on scene initialization.
2022-07-01 03:34:37 +03:00
DelinWorks
28125465d0
Fix typos. [skip ci]
2022-06-30 23:21:21 +03:00
DelinWorks
8485ece883
Update BufferGL.h
2022-06-30 22:43:56 +03:00
DelinWorks
f506e43c67
Update BufferGL.h
2022-06-30 22:26:02 +03:00
DelinWorks
35bd10e707
Add UINT mesh index format support.
2022-06-30 21:44:37 +03:00
halx99
0707b47256
Try fix fps
2022-07-01 01:00:18 +08:00
halx99
7ef1ab7eb0
Committing genbindings changes
2022-06-30 13:51:59 +00:00
涓€绾跨伒
b0504b4dd3
Update CCDirector.cpp
2022-06-30 21:06:39 +08:00
涓€绾跨伒
6d2bc9bbf2
Revert "Unify frame rate control logical to director mainLoop"
2022-06-30 21:04:00 +08:00
halx99
18f7def462
Committing genbindings changes
2022-06-30 12:22:46 +00:00
涓€绾跨伒
5ef42d4e39
Merge: 42fc96bdac
3d1690cc25
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Merge pull request #681 from adxeproject/refactor-layer-new
Use sprite to implement layer color for auto batch draw
2022-06-30 20:13:30 +08:00
涓€绾跨伒
d0ac92acbf
Merge: b3a55bc05f
438dfbe2c6
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Merge pull request #683 from aismann/dev
Update README.md (change the license part)
2022-06-30 20:03:30 +08:00
aismann
f3a1ab1942
Update README.md
2022-06-30 13:46:29 +02:00
aismann
f90a56df97
Update README.md
2022-06-30 13:24:54 +02:00
aismann
9420129082
Update README.md
2022-06-30 13:19:37 +02:00
涓€绾跨伒
118c1af907
Merge: 752d3150eb
f52bc9472d
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Merge pull request #682 from aismann/poly2tri
poly2tri: Version: git 81612cb (until May 20, 2022)
2022-06-30 19:07:49 +08:00
halx99
adb0a67ba8
Add missing autorelease call
2022-06-30 18:18:24 +08:00
halx99
32f3777128
Fix ci
2022-06-30 18:15:43 +08:00
aismann
9f060fbd99
Version: git 81612cb (until May 20, 2022)
2022-06-30 12:13:55 +02:00
halx99
502d80ede1
Use sprite to implement layer color for auto batch draw
2022-06-30 18:01:29 +08:00
halx99
8314777449
Improve code style
2022-06-30 12:05:28 +08:00