Commit Graph

188 Commits

Author SHA1 Message Date
leda 4f0ef25c6f sync cmake changes into metal-support ()
* sync 

* sync 
2019-01-23 09:55:55 +08:00
minggo 8d9bd925c9
metal support for cocos2d-x ()
* remove deprecated files

* remove some deprecated codes

* remove more deprecated codes

* remove ui deprecated codes

* remove more deprecated codes

* remove deprecated codes in ccmenuitem

* remove more deprecated codes in ui

* remove more deprecated codes in ui

* remove more deprecated codes in ui

* remove more deprecated codes

* remove more deprecated codes

* remove more deprecated codes

* remove vr related codes and ignore some modules

* remove allocator

* remove some config

* 【Feature】add back-end project file

* [Feature] add back-end file

* add pipeline descriptor and shader cache

* [Feature] support sprite for backend

* [Feature] remove unneeded code

* [Feature] according to es2.0 spec, you must use clamp-to-edge as  texture wrap mode, and no mipmapping for non-power-of-two texture

* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture

* [Feature] remove macro define to .cpp file

* [Feature] add log info

* [Feature] add PipelineDescriptor for TriangleCommand

* [Feature] add PipelineDescriptor object as member of TriangleCommand

* [Feature] add getPipelineDescriptor method

* add renderbackend

* complete pipeline descriptor

* [Feature] add viewport in RenderCommand

* set viewport when rendrering

* [Feature] occur error when using RendererBackend, to be fixed.

* a workaround to fix black screen on macOS 10.14 ()

* add rendererbackend init function

* fix typo

* [Feature] modify testFile

* [BugFix] modify shader path

* [Feature] set default viewport

* fix projection

* [Feature] modify log info

* [BugFix] change viewport data type to int

* [BugFix] add BindGroup to PipelienDescriptor

* [BugFix] change a_position to vec3 in sprite.vert

* [BugFix] set vertexLayout according to V3F_C4B_T2F structure

* [Feature] revert a_position to vec4

* [Feature] renderer should not use gl codes directly

* [Feature] it's better not use default value parameter

* fix depth test setting

* rendererbackend -> renderer

* clear color and depth at begin

* add metal backend

* metal support normalized attribute

* simplify codes

* update external

* add render pass desctriptor in pipeline descriptor

* fix warnings

* fix crash and memeory leak

* refactor Texture2D

* put pipeline descriptor into render command

* simplify codes

* [Feature] update Sprite

* fix crash when closing app

* [Feature] update SpriteBatchNode and TextureAtlas

* support render texture(not finish)

* [Feature] remove unused code

* make tests work on mac

* fix download-deps path error

* make tests work on iOS

* [Feature] support ttf under normal label effect

* refactor triangle command processing

* let renderer handle more common commands

* refactor backend

* make render texture work

* [Feature] refactor backend for GL

* [Feature]Renaming to make it easy to understand

* [Feature] change warp mode to CLAMP_TO_EDGE

* fix ghost

* simplify visit render queue logic

* support progress timer without rial mode

* support partcile system

* Feature/update label ()

* [BugFix] fix compile error

* [Feature] support outline effect in ios

* [Feature] add shader file

* [BugFix] fix begin and end RenderPass

* [Feature] update CustomCommand

* [Feature] revert project.pbxproj

* [Feature] simplify codes

* [BugFix] pack AI88 to RGBA8888 only when outline enable

* [Feature] support shadow effect in Label

* [Feature] support BMFont

* [Feature] support glow effect

* [Feature] simplify shader files

* LabelAtlas work

* handle blend function correctly

* support tile map

* don't share buffer in metal

* alloc buffer size as needed

* support more tilemap

* Merge branch 'minggo/metal-support' into feature/updateLabel

* minggo/metal-support:
  support tile map
  handle blend function correctly
  LabelAtlas work
  Feature/update label ()
  support partcile system

# Conflicts:
#	cocos/2d/CCLabel.cpp
#	cocos/2d/CCSprite.cpp
#	cocos/2d/CCSpriteBatchNode.cpp
#	cocos/renderer/CCQuadCommand.cpp
#	cocos/renderer/CCQuadCommand.h

* render texture work without saving file

* use global viewport

* grid3d works

* remove grabber

* tiled3d works

* [BugFix] fix label bug

* [Feature] add updateSubData for buffer

* [Feature] remove setVertexCount

* support depth test

* add callback command

* [Feature] add UITest

* [Feature] update UITest

* [Feature] remove unneeded codes

* fix custom command issue

* fix layer color blend issue

* [BugFix] fix iOS compile error

* [Feature] remove unneeded codes

* [Feature] fix updateVertexBuffer

* layerradial works

* add draw test back

* fix batch issue

* fix compiling error

* [BugFix] support ETC1

* [BugFix] get the correct pipelineDescriptor

* [BugFix]  skip draw when backendTexture nullptr

* clipping node support

* [Feature] add shader files

* fix stencil issue in metal

* [Feature] update UILayoutTest

* [BugFix] skip drawing when vertexCount is zero

* refactor renderer

* add set global z order for stencil manager commands

* fix warnings caused by type

* remove viewport in render command

* [Feature] fix warnings caused by type

* [BugFix] clear vertexCount and indexCount for CustomComand when needed

* [Feature] update clear for CustomCommand

* ios use metal

* fix viewport issue

* fix LayerColorGradient crash

* [cmake] transport to android and windows ()

* save point 1

* compile on windows

* run on android

* revert useless change

* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1

* add initGlew

* fix android crash

* add TODO new-renderer

* review update

* revert onGLFWWindowPosCallback

* fix android compiling error

* Impl progress radial ()

* progresstimer add radial impl

* default drawType to element

* dec invoke times of createVertexBuffer ()

* support depth/stencil format for gl backend

* simplify progress timer codes

* support motionstreak, effect is wrong

* fix motionstreak issue

* [Feature] update Scissor Test ()

* [Feature] update Scissor Test

* [Feature] update ScissorTest

* [Feature] rename function

* [Feature] get constant reference if needed

* [Feature] show render status ()

* improve performance

* fix depth state

* fill error that triangle vertex/index number bigger than buffer

* fix compiline error in release mode

* fix buffer conflict between CPU and GPU on iOS/macOS

* Renderer refactor ()

* use one vertes/index buffer with opengl

* fix error on windows

* custom command support index format config

* CCLayer: compact vertex data structure

* update comment

* fix doc

* support fast tilemap

* pass index format instead

* fix some wrong effect

* fix render texture error

* fix texture per-element size

* fix texture format error

* BlendFunc type refactor, GLenum -> backend::BlendFactor  ()

* BlendFunc use backend::BlendFactor as inner field

* update comments

* use int to replace GLenum

* update xcode project fiel

* rename to GLBlendConst

* add ccConstants.h

* update xcode project file

* update copyright

* remove primitive command

* remove CCPrimitive.cpp/.h

* remove deprecated files

* remove unneeded files

* remove multiple view support

* remove multiple view support

* remove the usage of frame buffer in camera

* director don't use frame buffer

* remove FrameBuffer

* remove BatchCommand

* add some api reference

* add physics2d back

* fix crash when close app on mac

* improve render texture

* fix rendertexture issue

* fix rendertexture issue

* simplify codes

* CMake support for mac & ios ()

* update cmake

* fix compile error

* update 3rd libs version

* remove CCThread.h/.cpp

* remove ccthread

* use audio engine to implement simple audio engine

* remove unneeded codes

* remove deprecated codes

* remove winrt macro

* remove CC_USE_WIC

* set partcile blend function in more elegant way

* remove unneeded codes

* remove unneeded codes

* cmake works on windows

* update project setting

* improve performance

* GLFloat -> float

* sync v3 cmake improvements into metal-support ()

* pick: modern cmake, compile definitions improvement ()

* modern cmake, use target_compile_definitions partly

* simplify macro define, remove USE_*

* modern cmake, macro define

* add physics 2d macro define into ccConfig.h

* remove USE_CHIPMUNK macro in build.gradle

* remove CocosSelectModule.cmake

* shrink useless define

* simplify compile options config, re-add if necessary

* update external for tmp CI test

* un-quote target_compile_options value

* add "-g" parameter only when debug mode

* keep single build type when generator Xcode & VS projecy

* update external for tmp CI tes

* add static_cast<char>(-1), fix -Wc++11-narrowing

* simplify win32 compile define

* not modify code, only improve compile options

# Conflicts:
#	.gitignore
#	cmake/Modules/CocosConfigDepend.cmake
#	cocos/CMakeLists.txt
#	external/config.json
#	tests/cpp-tests/CMakeLists.txt

* modern cmake, improve cmake_compiler_flags ()

* cmake_compiler_flags

* Fix typo

* Fix typo2

* Remove chanages from Android.mk

*  correct lua template cmake build ()

* don't add -Wno-deprecated into jsb target

* correct lua template cmake build

* fix win32 lua template compile error

* prevent cmake in-source-build friendly ()

* pick: Copy resources to "Resources/" on win32 like in linux configuration

* add "/Z7" for cpp-tests on windows

* [cmake] fix iOS xcode property setting failed ()

* fix iOS xcode property setting failed

* use search_depend_libs_recursive at dlls collect

* fix typo

* [cmake] add find_host_library into iOS toolchain file ()

* pick: [lua android] use luajit & template cmake update ()

* increase cmake stability ,  remove tests/CMakeLists.txt ()

* cmake win32 Precompiled header ()

* Precompiled header

* Fix

* Precompiled header for cocos

* Precompiled header jscocos2d

* Fix for COCOS2D_DEBUG is always 1 on Android ()

Related 

* little build fix, tests cpp-tests works on mac

* sync v3 build related codes into metal-support ()

* strict initialization for std::array

* remove proj.win32 project configs

* modern cmake, cmake_cleanup_remove_unused_variables ()

* Switch travis CI to xenial ()

* Switch travis CI to xenial

* Remove language: android

* Set language: cpp

* Fix java problem

* Update sdkmanager

* Fix sdkmanger

* next sdkmanager fix

* Remove xenial from android

* revert to sdk-tools-{system}-3859397

* Remove linux cmake install

* Update before-install.sh

* Update .travis.yml

* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 ()

* Simplify install-deps-linux.sh

* Cleanup

* pick: install ninja

* update cocos2d-console submodule

* for metal-support alpha release, we only test cpp

* add HelloCpp into project(Cocos2d-x) for tmp test

* update extenal metal-support-4

* update uniform setting

* [Feature] update BindGroup

* [Feature] empty-test

* [Feature] cpp-test

* [Feature] fix GL compiler error

* [Feature] fix GL crash

* [Feature] empty-test

* [Feature] cpp-tests

* [feature] improve frameRate

* [feature] fix opengl compile error

* [feature] fix opengl compile error

* [BugFix] fix compute maxLocation error

* [Feature] update setting unifrom

* [Feature] fix namespace

* [Feature] remove unneeded code

* [Bugfix] fix project file

* [Feature] update review

* [texture2d] impl texture format support  ()

* texture update

* update

* update texture

* commit

* compile on windows

* ddd

* rename

* rename methods

* no crash

* save gl

* save

* save

* rename

* move out pixel format convert functions

* metal crash

* update

* update android

* support gles compressed texture format

* support more compress format

* add more conversion methods

* ss

* save

* update conversion methods

* add PVRTC format support

* reformat

* add marco linux

* fix GL marcro

* pvrtc supported only by ios 8.0+

* remove unused cmake

* revert change

* refactor Texture2D::initWithData

* fix conversion log

* refactor Texture2D::initWithData

* remove some OpenGL constants for PVRTC

* add todo

* fix typo

* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix ()

* review cpp-tests, and fix part issues on start auto test

* sync png format fix: Node:Particle3D abnormal texture effects 

* fix cpp-tests SpritePolygon crash, wrong png format ()

* fix wrong png convert format from sRGB to Gray

* erase plist index if all frames was erased

* test_A8.png have I8 format, fix it

* [CCSpriteCache] allow re-add plist & add testcase ()

* allow re-add plist & add testcase

* remove comments/rename method/update testcase

* fix isSpriteFramesWithFileLoaded & add testcase

* remove used variable

* remove unused variable

* fix double free issues when js/lua-tests exit on iOS ()

* disable part cases, AutoTest works without crash on mac

* update cocos2dx files json, to test cocos new next

* fix spritecache plist parsing issue ()

* [linux] Fix FileUtils::getContents with folder ()

* fix FileUtils::getContents on linux/mac

* use stat.st_mode

* simplify

* [CCFileUtils] win32 getFileSize ()

* win32 getFileSize

* fix stat

* [cpp test-Android]20:FileUtils/2 change title ()

* sync 

* sync 

* [android lua] improve performance of lua loader ()

* [lua] improve performance of lua loader

* remove cache fix

* Revert "fix spritecache plist parsing issue ()"

This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.

* remove win32 project files ref in template.json

* add metal framework lnk ref into cpp template

* test on iOS, and disable part cases

* alBufferData instead of alBufferDataStatic for small audio file on Apple ()

* changes AudioCache to use alBufferData instead of alBufferDataStatic

(also makes test 19 faster to trigger openal bugs faster)

The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList

It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).

I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html

They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.

I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.

I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.

* remove hack method "setTimeout" on audio

* AutoTest works on iOS

* support set ios deployment target for root project

* enable all texture2d cases, since Jiang have fixed

* add CCTextureUtils to xcode project file ()

* add leak cases for SpriteFrameCache ()

* re-add SpriteFrameCache cases

* update template file json

* Update SpriteFrameCacheTest.cpp

* fix compiling error
2019-01-18 15:08:25 +08:00
leda 98120fb9d8
refactor cmake on use libs ()
* link external build by modern cmake

* use "--whole-archive" for part android spec

* update travis

* update CI, add cmake tests on win32
2018-09-24 20:16:04 -07:00
leda e0210bd870
shorten the android build path, reduce long path error ()
* remove import-add-path

* add module path into gradle

* modify PROP_BUILD_TYPE to ndk-build for tmp test

* import-module uv into ndk-build scripts

* part lib rename in Android.mk

* fix build path error on Lua&JS test project

* shorten all libs name, except external libs related

* "_static" suffix isn't necessary, since all internal build is static

* little catch

* re-change to cmake as default build type

* add both build type into Travis for android

* update external libs name

* fix gradlew cmd error

* update external config
2018-09-17 11:54:39 +08:00
Arnold 8d75c07dcb Upgrade dep libs ()
* add libuv
* recompile libwebsocket 2.4.2 with libuv enabled
2018-09-06 16:07:25 +08:00
leeda edee97278f V3 android cmake support, add mac/ios support ()
* CMake build improvements

* android cmake support

* Enable proguard for cocos2d

* examples & test cmake support

* add android build type param to gradle.properties file

* less warnings

* update all android configs to recomended settings

* fix network cmake error

* fix js-tests cmake error

* android build config, add cmake

* android build config, add cmake

* add lua share lib

* android lua cmake build fix

* fix

* luajit test

* run fail, still

* fix js-warning

* correct lua main include

* lua test project cmake support android

* try to add lua-template cmake support

* lua template fix

* js_tests support cmake on android

* js-tests improve

* cmake support js-template

* test to realise prebuild

* cmake improve, no feature

* improve templates cmake

* refactor cmake struct

* correct cpp-tests cmake

* cpp-templates cmake improve

* typo fix

* cmake struct refator

* change default option

* adapt new project struct

* uniform cmake test style

* add_dependencies to support make -j

* little struct improve

* little fix

* adapt cmake bin dir

* little improve about cmake version

* change build all tests condition

* add source_group for Xcode

* add mark source files

* add more mark source code

* add template project to test

* add macos info.plist template

* add pak macos for all project

* lua test icon fix

* not consider lua project for now

* modify pak method

* add another ios toolchain

* add ios system library

* update ios toolchain, and reduce ios compile errors

* reduce error

* make ios engine lib compile pass

* cpp-empty-test ios bundle

* cpp-tests ios support

* js-tests ios support

* templates project support ios

* fix the way of lua-tests package

* try to fix lua-template on macOS

* comment lua-template sim file

* improve display on xcode

* update cmake readme

* check android compile again

* fix android compile error

* fix linux cmake res error

* update deps version, for cmake

* fix lua_template linux compile error

* close android cmake support for now

* review template android share library name

* change PROP_BUILD_TOOLS_VERSION version to 27.0.1

* change android compile version

* make `PROP_APP_PLATFORM` back, add comments for android native build

* Revert "make `PROP_APP_PLATFORM` back, add comments for android native build"

This reverts commit 272ddc19886891b9502cde070753a870c0fdb588.
2018-02-08 09:24:33 +08:00
James Chen d21af3b981 Some fixes after using ndk r16 clang to build android projects ()
* [android] Fixes warning in UrlAudioPlayer.cpp and CCUserDefault-android.cpp

* Don't write 'using namespace std;' in header files.

* Uses std::unordered_map instead of std::map for Particle3D module.

* Updates external/config.json to v3-deps-141

* Continue to replace `gnustl_static` to `c++_static` for templates and test projects.

* Updates CCConsole.h/.cpp to resolve the following issue on Android:

jni/../../../../../cocos/base/CCConsole.cpp:321:28:   required from here
/Users/james/Software/android/android-sdk/ndk-bundle/sources/cxx-stl/llvm-libc++/include/utility:506:63: error: incomplete type 'std::__ndk1::is_move_assignable<cocos2d::Console::Command>' used in nested name specifier
                         is_move_assignable<first_type>::value &&
                                                               ^
make: *** [obj/local/arm64-v8a/objs-debug/cocos2dx_internal_static/base/CCConsole.o] Error 1

* Fixes a memory leak while addCommand and other minor changes.

* Updates tolua/cocos2dx.ini, don't bind Console::Command

* Adds CC_DLL for Console::Command

* Reverts tolua/cocos2dx.ini and ignore Console::[add Command addSubCommand getSubCommand delSubCommand].

* Ignores Console::getCommand.
2017-12-05 13:35:16 +08:00
minggo 1d356a160a
remove vs2013 libs () 2017-11-03 10:53:14 +08:00
minggo 56baabfe50
update glfw to 3.2.1 () 2017-11-02 15:25:12 +08:00
minggo b53eb25200
use prebuilt version of Box2D () 2017-10-31 14:31:23 +08:00
minggo 18709f38d1 Update config.json 2017-08-28 14:45:09 +08:00
minggo 4ce443bac2 use prebuilt version of bullet ()
* use prebuilt bullet

* prebuilt bullet work ok on linux

* update search path

* update search path

* fix compiling issue for lua/jsb projects

* prebuilt bullet work on windows

* update 3rd party lib version

* add bullet search path

* fix script bindings issue

* fix scripting binding
2017-06-21 13:39:38 +08:00
minggo f79a138c2b revert updating flatbuffers ()
* revert updating flatbuffers

* update external version
2017-06-15 13:42:50 +08:00
minggo f0080bfb37 update 3rd party version to update luajit () 2017-05-05 15:19:48 +08:00
pyrosphere 72c558e070 Change library/header search paths of external libraries for tvOS. ()
* Fixes cocos2d build for tvOS.

* Support for the tvOS micro gamepad as a CCController.

* Changes library/header search paths for external libraries from iOS to tvOS.

* Updated 3rd party libraries.
2017-04-14 09:35:09 +08:00
James Chen a924e29c2c Adds libmd5-rfc third-party library for calculating MD5 since the functions in <openssl/md5.h> aren’t exported in win10, plus <openssl/md5.h> seems to be private header. ()
* Adds libmd5-rfc library since the functions in <openssl/md5.h> aren’t exported in win10, plus <openssl/md5.h> seems to be private header.

* Adds libmd5-rfc library for win32 and win10.

* Removes json/msinttypes folder from xcode since it’s only needed for win32 | win10.
2017-04-01 11:43:17 +08:00
pandamicro 0eec73ba43 Bindings fix and assets manger ex fix ()
* Fix custom event being discard during event emission

* Fix tilemap black line issue

* Fix auto bindings config

* Adapt websocket to new memory model

* Improve cocos2d_specifics code stability

* Fix issue with get_or_create_js_object function

* Improve memory usage in function wrapper invocation

* Use JS Function bind to avoid memory tracking issues

* Support size parameter to collect total byte size before update process

* Fix download resuming issue on Android

* Remove temporary assets when temporary manifest is invalid or out of date

* Use version compare handle to compare manifests versions

* Support max concurrent tasks setting & download verify callback

* Add Manifest::Asset conversion

* Avoid crash caused by wrappers

* Sync implementation of tested and published AssetsManagerEx from Cocos Creator

* Fix linux compilation issues
2017-03-15 16:09:02 +08:00
minggo 2983207021 update external version () 2017-03-06 16:57:25 +08:00
James Chen 41f135ec27 [Android] Software decoding while preloading audio files to avoid some crashes on some specific android devices, and it’s 5x - 15x faster than the old implementation. ()
* [Android] Software decoding while preloading audio files to avoid some crashes on some specific android devices, and it’s 2x faster than the old implementation.

* Updates external/config.json to 126

* Updates library path, adds ‘android-specific’ prefix.

* Updates config.json to 127
2017-02-16 16:23:10 +08:00
子龙山人 a8f7668b8c Fix glfw mac os 10.12.2 ()
* remove hack code for glfw on 10.12.2

* bump external version to 125
2017-02-14 16:03:44 +08:00
minggo f54c41c074 Update flatbuffers to 1.5 ()
* update flatbuffers to 1.5

* update windows projects setting

* fix compiling error on linux

* fix compiling error

* fix compiling error

* fix compiling error
2017-02-14 14:32:09 +08:00
子龙山人 1baad6b962 Fix tizen compilation issue ()
* fix tizen compile issue

* enable websocket test on tizen

* change application id of tizen projects

* improve cpp-tests websockets

* update template app id of tizen

* fix tizen cpp-tests in release mode

* update 3rd deps version

* bump external version to 123
2017-02-13 17:59:48 +08:00
James Chen 4237639dd6 Some fixes for websocket ()
* libwebsockets & curl are dynamic libraries now, modify project configuration for win32.
Updates WebSocketTest.cpp to test wss connection.

* Corrects some logic in WebSocket.cpp. Adds wss test case. WebSocketTest suggests developers to use `WebSocket::closeAsync` method which will not block current thread.

* mutex unlock fix in WebSocket.cpp. Reverts TEST URL.

* Allows self-assign cert.

* Each ws connection will create a virutal host now. Supports self-signed cert and update test case to suggest developer use ‘closeAsync’.

* Updates deps to 123.
2017-02-13 15:15:23 +08:00
Dale Stammen 5c1fbdae7d update version to v3-deps-121 () 2017-02-08 11:11:18 +08:00
James Chen b1f2a056b2 Refactor WebSocket to support SSL (wss) ()
* Refactors WebSocket:
1. Supports wss protocol
2. Uses only one libwebsockets context, multiple wsi instances to avoid multi-thread issues
3. Uses lws_create_vhost to create multiple virtual host, different protocols works

* Adds openssl include path to xcode project configuration.

* mac doesn’t depend on curl

* ca file path should be full path.

* More bug fixes like which in https://github.com/cocos2d/cocos2d-x/pull/6986

* Remove curl dependence for mac

* Updates Andorid.mk

* [win32] Adds wss support for win32, and updates openssl, libcurl, libwebsockets libraries.

* Updates external/config.json to 118.

* [win32] Updates cocos/2d/libcocos2d.vcxproj to fix compilation error while building in release mode.

* Linux support websocket ssl connection.

* Updates external/config.json

* Updates install-deps-linux.sh

* Adds dependence of binutils, print ld version

* Updates travis scripts.

* Updates travis scripts.

* Updates travis script, don’t output log while extracting.

* update before-install.sh

* updates before-install.sh

* updates before-install.sh

* don’t output log for installing software.

* Updates config.json to 120.
2017-01-19 13:55:14 +08:00
minggo 93d193dfcc Openssl adjust ()
* change openssl search path

* copy libopenssl from openssl folder

* update external version
2017-01-05 09:22:38 +08:00
minggo 0a48eec043 update external version () 2016-12-16 10:23:41 +08:00
minggo 1476f3cfe5 update external version () 2016-11-22 09:50:48 +08:00
子龙山人 ee8305ed52 fix editbox can't input on macos 10.12 ()
* fix editbox can't input on macos 10.12

fix editbox can't input characters on mac os 10.12

* update external to 114
2016-11-16 09:38:42 +08:00
James Chen 7e14812240 fixed : RapidJSON Crashes in Release mode on Android. ()
* fixed : RapidJSON Crashes in Release mode on Android.

* Updates external/config.json

* json/filestream.h -> json/filereadstream.h
2016-11-04 09:36:59 +08:00
halx99 5bc3659a33 #Improve XML parse performance with rapidxml pure SAX parser ()
* Update CCSAXParser.cpp

* #Improve XML parse performance with rapidxml pure SAX parser without compatible break.

* put rapidxml to external

* Update deps
2016-08-24 16:37:03 -07:00
minggo 04868dc489 update deps ()
* update deps

* update to deps-107
2016-07-29 17:36:44 +08:00
minggo 7131451f1b change to use api 19 ()
* change to use api 19

* update deps version
2016-07-29 13:57:01 +08:00
minggo 9dd03c94f3 update 3rd party library version 2016-07-21 14:38:32 +08:00
Ricardo Quesada 05a772115e fixes issue
lua and javascript for arm64 is not compiled

version 103

uses JPEG 9b for android

using armeabi

uses Lua, and not LuaJIT for Android ARM64
2016-07-12 19:03:53 -07:00
minggo 4e125d84a4 fix compiling and linking error with ndk r12b 2016-07-08 15:29:35 +08:00
Ricardo Quesada afe36e4a00 feat: upgrades to GLFW v3.2
Inclues Mac and Win32 binaries
Includes udpated downlaod+compile Linux script

fixes github issue 

uses WINAPI instead of APIENTRY

it seems that it is being redefined somewhere... but I couldn't find
exactly where
2016-06-29 16:11:30 -07:00
zilongshanren 40e72ffc53 bump config.json version to 99 2016-06-16 15:04:29 +08:00
minggo 773fd16fc1 fix deps version 2016-06-02 16:50:32 +08:00
minggo 565225c302 update deps 2016-05-20 11:25:17 +08:00
minggo 25fea656c7 update deps to support IPv6 only network 2016-05-18 15:45:46 +08:00
minggo 1ab81a5e40 update deps version 2016-05-10 14:47:09 +08:00
zilongshanren 482788c933 Add tizen support ()
* add Tizen Support

* fix linter error

* fix tizen audio engine lua bindings config
2016-04-28 09:49:55 +08:00
Dale Stammen f578042d26 update version to v3-deps-91 2016-04-18 21:20:25 -07:00
zilongshanren 2b4f3cf898 upgrade deps to 90 2016-04-14 09:16:51 +08:00
Dale Stammen acf6dbc77c updated version and filesize 2016-04-08 08:26:18 -07:00
肖峰 5b10ab3c2d rollback chipmunk export change 2016-03-31 11:01:58 +08:00
minggo 247a92ffd3 update third party lib version 2016-03-23 09:52:56 +08:00
Xpol Wan e7864cdb89 Removed unnecessary search paths. 2016-03-22 16:04:12 +08:00
XiaoFeng 06ac05259b More fix to compile libjscocos2dx as dll under win32 2016-03-14 12:06:14 +08:00
XiaoFeng 3acea03924 Update deps lib and chipmunk manual binding to support both libcocos2dx and libjscocos2dx compiled as dll file under win32 system 2016-03-11 15:44:28 +08:00
Ricardo Quesada bc11e24019 Squashed commit of the following:
commit 36c2807d07848448c1fed86f4b119205048691bf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Feb 29 13:11:40 2016 -0800

    binary file 82

commit 9b7cd003b12faefd0522d12f765c027efb001ab2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Feb 29 12:56:39 2016 -0800

    fore multiple in windows phone 8.1 too

commit daea8a3ef8d69915e7a9d962fd745a1103011bab
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Feb 29 12:50:45 2016 -0800

    force multiple

commit 0fbabdbf99974e95de083d79c7d6ae7cf735e4b6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Feb 29 10:44:40 2016 -0800

    compiles

commit f817766afcd0ffc4ca93f628d55fabc4b5a96ba5
Merge: 7b2cea3 8bf3d33
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Feb 29 09:37:24 2016 -0800

    Merge branch 'v3' into chipmunk_v7_2

commit 7b2cea329a56ae2786428d39a499bc12ba3860e6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat Feb 27 01:11:13 2016 -0800

    correct paths for win8.1

commit dcf1f046eb1e18474d6f94b2d7dc31fbf1b06cea
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Feb 26 22:46:58 2016 -0800

    projects works on win32

commit ab5b14c25ef0fdf224480302f9cb3cc01d5c360c
Merge: 04377cc 9af2f4e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Feb 26 21:57:10 2016 -0800

    Merge branch 'v3' into chipmunk_v7_2

commit 04377cce7f46b2c2016ccc3855fc479c4f6aa516
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Feb 26 21:26:55 2016 -0800

    trying to make it compile on win32

commit 7703946d99e1cdc6a57f2ccb2a868818c1367291
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Feb 24 10:28:12 2016 -0800

    quick hack to make it compile...

    ...autogenerated files will fix it.

commit ea35bf3a5894cb80b09ecd0a4a5408dcc19785f5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Feb 24 09:20:59 2016 -0800

    Squashed commit of the following:

    commit 487e52a7af7cdb40135fd3bd83b2efba0dfe6265
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 20:10:13 2016 -0800

        compiles.. sort of

    commit a7990e2888d5ef1e43b811148b23c0b899105ab3
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 19:55:24 2016 -0800

        more chipmunk fixes

    commit 1174f6ec8201324161d7946af0f493b136a56690
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 19:36:15 2016 -0800

        more chipmunk fixes

    commit 00ac2449ca0c35bd9184310d58e74aaa05bd1323
    Merge: f942c5a 0594d3c
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 19:29:27 2016 -0800

        Merge branch 'chipmunk_v7_squashed' of github.com:ricardoquesada/cocos2d-x into chipmunk_v7_squashed

    commit f942c5a3cc7b24f3ac211d781be1b9c9d4ec0fd7
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 19:28:51 2016 -0800

        correct path for chipmunk

    commit 0594d3c4141d390b2566ea76101e383f15ebcaaf
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 18:44:05 2016 -0800

        compiles on ios

    commit 379503399c384ad77d25d68a2f83b71a829b1c04
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 17:51:36 2016 -0800

        chipmunk include fixes

    commit 95839fb7b406a32255853294b016d8c15aec1ed6
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 17:09:04 2016 -0800

        fixes for cmake + mac

    commit 39449ea3b7efccae2946785c1c11433d964ee480
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 16:51:25 2016 -0800

        correct includes

    commit 98e97d7d2f00e6a78d040dcaf17e5a077e9a88c3
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 16:35:40 2016 -0800

        fixes chipmunk with cmake

    commit 337f21f9466703722847635301d841ace9b757cb
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 14:42:01 2016 -0800

        updates android and linux projects

    commit 7111a9993b97f78cf73206804b25665c21a59ca8
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 14:18:26 2016 -0800

        cosmetic changes

    commit ce15038b8d2c0c7ebe31b4e1efe92646b7c70d1b
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 06:53:41 2016 -0800

        chipmunk autogenerated files

    commit 66c71bfa3aaab04abf25f284e2e76ce2a74a98de
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 06:47:41 2016 -0800

        compatibility both in JS (to reduce space)

        and in C for (C++ users)

    commit 0f9ffa0a8ab23a19e1f10b04e6987c2288764b1f
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 06:10:02 2016 -0800

        mooooore fixes

    commit 9ab23014093677e8eda69b105f50410b8c792aa3
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 05:30:58 2016 -0800

        doesn't crash with collision handler

    commit 69275a16817a038244bbaaff9e82a011b6729cb2
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 05:16:29 2016 -0800

        adds missing space functions

    commit a6b97bbc76cb9ab293356bb7451cfa858353f589
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Mon Feb 22 22:22:27 2016 -0800

        queries... better

    commit 3442bceca64f5a0ddbbbb1a288146a2a61d87632
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Mon Feb 22 19:48:41 2016 -0800

        adds more missing functions

        fixes other chipmunk JS issues

    commit 3797a033896d059da58a05ce0de832ed9c150eff
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Mon Feb 22 18:30:21 2016 -0800

        yep... poly works ok

    commit d1bb57776891605b9d3e4fb90736c6869d96b944
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Mon Feb 22 17:28:29 2016 -0800

        neede compat files

    commit 39ec518d4e089124d9a53fe3a8dce3aa0474c233
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Mon Feb 22 17:28:04 2016 -0800

        query working!

    commit 71a8001fd6bc03ac674621f5da38a3f8778430b4
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Feb 19 21:57:03 2016 -0800

        almost there

    commit 9272fdcd06ba188db2fe5701fb2ac21476d54883
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Feb 19 21:18:46 2016 -0800

        fixes return values

    commit 7218778da846e1e36a510c0a19a5ee76f91db032
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Feb 19 20:36:14 2016 -0800

        cpMomentForSegment is manual since parameter 4 is optional

        in chipmunk 6, but not in 7

    commit 98d5d3e23c2cdb941cc0b1f3ce8275990356e88d
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Feb 19 17:29:28 2016 -0800

        yeah... process the arguments correctly

        works both for functions and auto_classes

    commit ce6a4fe3593b4f3b0fcdf11d12e297d789e0d96b
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Feb 19 16:49:00 2016 -0800

        compiles and links

        fixes some issues with the queries.
        returns shapes instad of the queryInfo

    commit 3f879482dc6db86e45e4319bc802ccf19b52a46c
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Feb 19 15:03:18 2016 -0800

        adds removeCollisionHandler and other fixes

    commit 32d825fc7bd323e144db6a1badc4a62420b6ea44
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Feb 18 20:59:24 2016 -0800

        compiles... doesn't work yet

    commit bd64de81713fb2d7652a538d667d73f05f5d9320
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Feb 17 18:17:39 2016 -0800

        WIP: chipmunk bindings
2016-02-29 13:53:00 -08:00
XiaoFeng 9cec9c61d1 update dept lib 2016-02-25 17:49:44 +08:00
James Chen 5b55a453d9 Updates config.json 2016-02-17 14:44:07 +08:00
pandamicro 445442c964 Upgrade spider monkey to solve win32 js project crash issue 2015-12-14 10:27:11 +08:00
cesarpachon 40f6f76030 AudioEngine:Linux: implementation using FMOD, refactor to SimpleAudioEngine now as wrapper of AUdioEngine, upgrade FMOD binaries 2015-11-26 22:22:05 -05:00
Dale Stammen feb2fb7a82 updated version to v3-deps-75 2015-10-16 15:47:24 -07:00
Dale Stammen 0e28ec68b8 updated version to v3-deps-74 2015-10-14 18:03:57 -07:00
andyque fefbbb6ffa bump external version to 73 2015-09-16 23:07:28 +08:00
Dale Stammen d297c0f381 update version to v3-deps-72 2015-08-17 18:36:47 -07:00
zhangbin 91b2191988 Move the framework-compile tools into cocos2d-console. 2015-08-05 17:54:32 +08:00
WenhaiLin d0d481fd67 updated version to v3-deps-70 2015-07-21 16:43:47 +08:00
andyque e92896cf4c add config.json to 69 2015-07-02 22:09:33 +08:00
andyque df421f7734 fix tiff 32bit include error in mac 2015-07-01 17:18:19 +08:00
andyque a44eb39bb5 fix tiff 32bit header file include erro 2015-06-26 11:27:02 +08:00
Dale Stammen f1c9a592c5 updated version to v3-deps-66 2015-06-15 19:32:00 -07:00
Bin Zhang fb920acccf Add scripts for framework compiling. 2015-06-15 16:33:24 +08:00
Dale Stammen 4e5f746b4b updated version to v3-deps-62 2015-06-07 20:20:57 -07:00
andyque 2a9984da86 upgrade external version to 61
Conflicts:
	external/config.json
2015-06-04 19:57:01 +08:00
pandamicro cf431121c9 Revert "update 3rd party libs to 60" 2015-06-04 19:38:52 +08:00
andyque 77826b453d update 3rd party libs to 60 2015-06-04 18:27:03 +08:00
Dale Stammen c4e1805ecb updated to version 57 2015-06-01 19:43:26 -07:00
hugo 1f96ac9921 [M] update external version 2015-05-27 11:24:46 +08:00
hugo a65d7ea49a update 3rd part config 2015-05-25 22:48:19 +08:00
andyque 81d562803b upgrade rapidjson to 1.0.2 2015-05-25 11:43:03 +08:00
andyque 81fcbb45dc update 3rd party 2015-05-21 14:01:05 +08:00
Dale Stammen 5b36a76e6b update version to 53 2015-05-20 07:51:01 -07:00
WenhaiLin c70bac7bb4 Add support for visual studio 2015. 2015-05-12 16:26:28 +08:00
yangxiao c6d3991a03 wrong character 2015-05-08 15:56:48 +08:00
yangxiao 2391558c96 add physics3d support 2015-05-08 15:49:33 +08:00
samuele3hu adea931542 Update 3rd library to 50 2015-05-08 11:12:42 +08:00
andyque 92b5620619 upgrade 3rd party libraries to 49 2015-05-05 17:26:27 +08:00
andyque 3cdae9c547 update deps 48 2015-04-30 16:18:34 +08:00
samuele3hu 6f17dcecf2 Update config.json for 3rd-party-libs and SpritePolygonCache 2015-04-27 11:01:47 +08:00
andyque abaf63aa35 update config.json to v3.6 2015-04-24 15:00:28 +08:00
Dale Stammen 431937edb4 updated version to v3-deps-44 2015-04-22 19:49:37 -07:00
andyque 6e34408cea update external deps to 43 2015-04-21 18:33:57 +08:00
andyque 5f030c4c4c update deps to 42 2015-04-20 09:55:38 +08:00
Dale Stammen 04c3cfdc01 update version to v3-deps-41 2015-04-15 08:35:38 -07:00
andyque 01090a950b update external to v39 2015-04-14 16:54:16 +08:00
andyque f52899c257 update freetype2 and chipmunk on wp8 and wp8.1 2015-04-08 16:21:19 +08:00
andyque 1e7ec88c50 update config.json 2015-04-07 23:25:06 +08:00
samuele3hu af46ec5b57 Update config.son for the version of external dependence 2015-04-07 10:00:37 +08:00
Dale Stammen ec50e653c4 updated version to 35 2015-03-16 21:21:42 -07:00
andyque d942cc5a70 upgrade v3-deps to 34 2015-03-04 10:30:18 +08:00
andyque d3241cae9c update 3rd party libraries to v3-deps-33 2015-01-21 15:00:27 +08:00
andyque 64098a1f84 update external library version number 2015-01-14 13:54:57 +08:00
Huabing.Xu 06d583c5ea update deps to 31 2015-01-07 18:36:59 +08:00
andyque ddb6e678a6 update config.json 2014-12-31 11:58:54 +08:00
andyque e05d6d872b update v3-deps to 29 2014-12-11 10:04:16 +08:00