halx99
f27b1201c8
fix userdefault getBoolForKey incorrect
2020-10-27 17:27:52 +08:00
halx99
975ef2ff61
Lock name
2020-10-24 21:57:36 +08:00
halx99
b8834bc086
Finsih rename
2020-10-22 10:58:10 +08:00
HALX99
0a1af78a0e
Build pugixml from sources for all platforms ( #241 )
2020-10-21 12:28:34 +08:00
halx99
c8c7c1dd6b
mini changes
2020-10-18 21:43:51 +08:00
halx99
1735517112
Improve win dll support
2020-10-06 16:46:38 +08:00
halx99
d45591b49b
Change access qualifier
2020-10-05 00:09:12 +08:00
halx99
cd216f2f4b
Move isPOT to ccUtils.h for reuse
2020-10-04 23:43:57 +08:00
halx99
771d278b4e
UserDefault int64_t
2020-10-02 19:52:32 +08:00
HALX99
235f09f635
Refactor pixel format manipulate ( #217 )
...
* PixelFormat use table
* Correct PixelFormat name to match 'GL_LUMINANCE'
* Up
* fix cube update texture enum
* linux build
* Refine ci
* fix linux build
* Remove unused function, match mtl framebuffer pixel format
* readPixels always RGBA format
* fix ci for linux
* fix linux build
* Remove unused functions
* fix travis
* fix android ci
* Update config.json
* linux glad
* Update CCGLViewImpl-desktop.cpp
* fix linux build
* Fix linux build
* Link issue [skip appveyor][skip travis]
* Update CMakeLists.txt
* Refine GL enums use
* Update test case name [skip appveyor][skip travis]
* fix linux link issue
* for mtl
* fix ci
* Tidy pixelformat enums
* fix ci
* fix rgba8 to abgr4 error
* fix ci
* fix ci for GLES
* Fix linux build, require glibc-2.27+
* Use properly dist for travis [skip appveyor]
* fix linux build [skip appveyor]
* Update install-deps-linux.sh
* Remove unused members for pixel block info, update external to v73
* Sync from compile linux warnings
* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format
* metal doesn't support rgb8 (#3 )
* Update CCTexture2D.cpp
* Refine code
* Pixel Format Descriptor Table
* fix ci
* BGR5A1
* Simplfy texture format convert function name
* Update
* rgba4 match mtl render format
* Add note about RGBA4
* Remove unused function
* fix osx
* Already converted at texture2d
* Clearly comment
* fixup
2020-09-25 11:07:56 +08:00
halx99
1eec5cf7df
fix #213
2020-09-22 17:34:52 +08:00
halx99
f6a4dcdfe5
fix macro CC_LOG_TO_CONSOLE doesn't work for win32
2020-09-22 17:23:19 +08:00
HALX99
5a32bcfdaf
RenderTarget abstract, in-progress ( #210 )
...
RenderTarget abstract
2020-09-21 22:10:50 +08:00
halx99
24ddc710e8
captureScreen compatible, saveFile at offthread
2020-09-15 14:12:00 +08:00
HALX99
51980b6edf
Fixup
...
OpenGL: read screen pixels only works: AFTER_DRAW and BEFORE_END_FRAME
2020-09-14 17:43:44 +08:00
HALX99
9b2f934b47
Needs readPixels at CallbackCommand
...
Avoid read dirty pixels
2020-09-14 17:20:07 +08:00
halx99
c5d6f35d9d
Refine code
2020-09-13 19:16:59 +08:00
halx99
782e0c61bb
No need CaptureCommand for capture screen or node
2020-09-13 13:27:50 +08:00
HALX99
42be4daed4
Update comment [skip appveyor] [skip travis]
2020-09-12 20:44:08 +08:00
halx99
682b4f685e
Refine code
2020-09-12 15:34:09 +08:00
halx99
5d5c948218
fix ci
2020-09-11 14:45:45 +08:00
halx99
0e99525283
Remove unused comment
2020-09-11 12:14:40 +08:00
halx99
04358791ec
v4 captureScreen API compatiable, gl needs flip always for capture
2020-09-11 11:57:55 +08:00
halx99
6497a92ec7
finish gl backend
2020-09-11 01:19:10 +08:00
halx99
874946fccb
Tidy code
2020-09-11 00:10:44 +08:00
halx99
2a50ae6cf8
Refine code
2020-09-10 21:38:24 +08:00
halx99
f6a8d993fc
Refactor capture, fix data race for apple metal reanderer backend
2020-09-10 21:14:28 +08:00
halx99
e537683b3f
fix compile issue[skip appveyor]
2020-09-09 15:47:41 +08:00
halx99
f89763b416
Tidy, update programState texture at attachProgramState
2020-09-09 15:29:56 +08:00
halx99
556e0d05d3
Move getFileDataFromZip from FileUtils to ZipFile and mark it as deprecated
2020-09-06 17:00:20 +08:00
halx99
2d5fb7f77d
Add CC_REDUCE_PAUSED_CPU_USAGE ccConfig.h to control whether reduce cpu usage after paused
2020-09-05 17:12:30 +08:00
halx99
8bb706d70e
Add utils::makeInstance and utils::newInstance
2020-09-04 11:28:16 +08:00
HALX99
7a2f91e514
ASTC6x6 support and more comment about bpp usage in engine ( #191 )
...
* ASTC6x6 support and more comment abount bpp usage in engine
* fix log output
* Comment astc compression tool download url
* Add command line comment for astcenc tool [skip travis][skip appveyor]
* Add astc_6x6 test image[skip appveyor][skip travis]
* astc_6x6 mtl
* Refine log info[skip appveyor][skip travis]
* Empty line[skip appveyor][skip travis]
2020-09-03 18:01:40 +08:00
halx99
5bda5f97a3
Remove unused comment [skip appveyor][skip travis]
2020-09-01 13:29:41 +08:00
halx99
f3c17427aa
More clearly ETC1 format, sync enums for ETC1, correct somethings
2020-09-01 11:43:03 +08:00
halx99
aa9e5130e4
More clearly data owner when decode images.
2020-08-31 19:24:23 +08:00
halx99
c119bee507
Move copyright notice to header [skip appveyor][skip travis]
2020-08-31 17:35:01 +08:00
halx99
6e4e83581c
Add comment for etc1/etc2 compression tools [skip appveyor][skip travis]
2020-08-31 16:16:13 +08:00
halx99
fda95bd722
fix compile issue
2020-08-31 15:17:28 +08:00
halx99
4181485b4c
fix compile issue
2020-08-31 14:50:33 +08:00
halx99
4e621693c3
Remove unused file [skip appveyor][skip travis]
2020-08-31 14:48:10 +08:00
halx99
3426d03745
ETC2 software decode support
2020-08-31 14:11:48 +08:00
halx99
e7811e707a
1. Finish ETC2 support on GL renderer backend
...
2. Improve ASTC compressed format check
2020-08-30 17:58:39 +08:00
halx99
5ddf06f3ca
fix CCValue::visit
2020-08-30 17:45:21 +08:00
halx99
fa9b2c3fca
Code improvement
2020-08-28 15:01:25 +08:00
halx99
1975ad1f94
Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS
2020-08-28 12:57:00 +08:00
halx99
c1c3faf546
fix mssing sources
2020-08-27 12:44:30 +08:00
halx99
1c76fd48ce
Make UserDefault encrypt/decrypt algorithm can be customlized
2020-08-27 12:37:20 +08:00
halx99
d54f724f94
finish killCurrentProcess implementation on windows
2020-08-26 10:36:33 +08:00
halx99
3d1b042092
Add utils::killCurrentProcess API to kill game immidiately
2020-08-25 23:12:26 +08:00