halx99
b897e61c94
Improve memory use
2020-10-29 19:13:36 +08:00
halx99
e25931f686
fix compile
2020-10-27 17:01:03 +08:00
halx99
a3a92b5d81
Use DeviceGL to store defaultFBO
2020-10-27 16:58:37 +08:00
halx99
21d9cbdc11
DNT printmat by default
2020-10-27 11:21:03 +08:00
halx99
975ef2ff61
Lock name
2020-10-24 21:57:36 +08:00
halx99
5a6efdf800
Optimize includes
2020-10-23 16:40:51 +08:00
halx99
ebc89adcfc
Support specific manually and more clearly comment
2020-10-23 15:27:03 +08:00
halx99
a14b7cc91e
Only needs updateUniformID when set a unstable uniform variable
2020-10-23 15:07:18 +08:00
halx99
8f463be6f9
Add setUniformID manually for user to avoid calculate uniformID with uniform buffer automatically
2020-10-23 12:39:30 +08:00
halx99
a8561bba30
Remove default constructor of ProgramState
2020-10-23 12:17:36 +08:00
halx99
1fb454a7ee
Since we have uniformID, CUSTOM_PROGRAM also can batch
2020-10-23 12:07:37 +08:00
halx99
62108b40b1
Since v4, no needs callback uniform, so mark setCallbackUniform deprecated
2020-10-23 11:57:17 +08:00
halx99
2b125c75bd
Refine ProgramState mat id
2020-10-23 11:37:52 +08:00
halx99
f50edaa18c
Simply skip batch for custom program, see #245
2020-10-23 10:26:45 +08:00
halx99
b8834bc086
Finsih rename
2020-10-22 10:58:10 +08:00
HALX99
d28891fb62
Remove unused converter functions
2020-10-21 00:35:39 +08:00
halx99
dd98b13a9d
Refine pixel format
...
a. make RGB565, RGB5A1 identical between GL and MTL backend
b. make texture internal format compatible on GLES-2.0 ONLY GPU devices
2020-10-20 23:27:20 +08:00
halx99
59b1bd30e8
fix rgba4444 enum for gles-2.0 only GPU
2020-10-20 20:01:18 +08:00
halx99
190d4cb3e3
GLES compatible
2020-10-20 19:50:34 +08:00
halx99
8dafaf3b67
Remove unused varaibles
2020-10-20 19:38:33 +08:00
halx99
2f934aeedc
Simplfy hsv color
2020-10-16 17:23:29 +08:00
HALX99
b342ebd7ae
Refactor programState management ( #236 )
...
1. Add custom program registery
2. Re-enable batch draw for custom program
2020-10-16 16:23:14 +08:00
HALX99
a397287e3f
fix #233 ( #235 )
2020-10-16 01:41:36 +08:00
halx99
e28a292ec3
API qualifiers improments
2020-10-07 00:07:53 +08:00
halx99
1735517112
Improve win dll support
2020-10-06 16:46:38 +08:00
HALX99
bfa8cbcc6d
Delete duplicated _mv ( #220 )
2020-09-26 12:33:14 +08:00
halx99
543ead7111
Fix depth stencil state and pipeline state mismatch
2020-09-25 23:16:48 +08:00
HALX99
1090f732c9
Clearly texture usage and TextureGL initWithZeros usage ( #219 )
...
* Clearly texture usage and TextureGL initWithZeros usage
* More properly function name
2020-09-25 15:04:55 +08:00
HALX99
235f09f635
Refactor pixel format manipulate ( #217 )
...
* PixelFormat use table
* Correct PixelFormat name to match 'GL_LUMINANCE'
* Up
* fix cube update texture enum
* linux build
* Refine ci
* fix linux build
* Remove unused function, match mtl framebuffer pixel format
* readPixels always RGBA format
* fix ci for linux
* fix linux build
* Remove unused functions
* fix travis
* fix android ci
* Update config.json
* linux glad
* Update CCGLViewImpl-desktop.cpp
* fix linux build
* Fix linux build
* Link issue [skip appveyor][skip travis]
* Update CMakeLists.txt
* Refine GL enums use
* Update test case name [skip appveyor][skip travis]
* fix linux link issue
* for mtl
* fix ci
* Tidy pixelformat enums
* fix ci
* fix rgba8 to abgr4 error
* fix ci
* fix ci for GLES
* Fix linux build, require glibc-2.27+
* Use properly dist for travis [skip appveyor]
* fix linux build [skip appveyor]
* Update install-deps-linux.sh
* Remove unused members for pixel block info, update external to v73
* Sync from compile linux warnings
* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format
* metal doesn't support rgb8 (#3 )
* Update CCTexture2D.cpp
* Refine code
* Pixel Format Descriptor Table
* fix ci
* BGR5A1
* Simplfy texture format convert function name
* Update
* rgba4 match mtl render format
* Add note about RGBA4
* Remove unused function
* fix osx
* Already converted at texture2d
* Clearly comment
* fixup
2020-09-25 11:07:56 +08:00
HALX99
09937c97a7
Refactor render pipeline state ( #211 )
...
* Refactor pipeline state
* Cache DepthStencil state for MTL renderer backend
2020-09-22 16:32:17 +08:00
halx99
d4347dc27d
Reduce depthStencil state create, don't create it at per draw call
2020-09-21 22:58:45 +08:00
halx99
c5c7de9e1d
Remove unused param for setRenderPipeline
2020-09-21 22:35:18 +08:00
HALX99
5a32bcfdaf
RenderTarget abstract, in-progress ( #210 )
...
RenderTarget abstract
2020-09-21 22:10:50 +08:00
halx99
03e5a1bd9a
fix ci warnings
2020-09-17 12:13:59 +08:00
halx99
dbf23f4826
Explicit delete copy stubs for CustomCommand
2020-09-17 11:41:14 +08:00
halx99
5554143993
suppressing invalid offset warning [skip appveyor][skip travis]
2020-09-16 22:57:55 +08:00
HALX99
80e5152596
Decrease pod offset
2020-09-16 21:26:14 +08:00
HALX99
3464e4e1a4
fix #206
2020-09-16 21:22:37 +08:00
halx99
fd69e066ae
check null also
2020-09-15 16:03:00 +08:00
halx99
2d2d0e7ee6
Take care PBO use on android
2020-09-15 16:01:44 +08:00
halx99
a9f1c43127
fix fbo attachment texture bind error
2020-09-13 19:17:49 +08:00
HALX99
961b023bfa
Remove unused CaptureCallbackCommand ( #2 )
2020-09-13 14:53:17 +08:00
halx99
2c496b7393
Refine comment
2020-09-13 13:30:41 +08:00
halx99
782e0c61bb
No need CaptureCommand for capture screen or node
2020-09-13 13:27:50 +08:00
halx99
9c6a3d2837
Metal screen framebuffer only set/restore
2020-09-13 12:55:35 +08:00
halx99
f9c2e3b856
Make capture API public to Renderer
2020-09-13 11:11:48 +08:00
halx99
4e3acb6f2b
UtilsGL::readPixels also use PBO if available
2020-09-12 23:26:40 +08:00
halx99
c4c64ffd3f
No need enqueue, commit will do it automatically
2020-09-12 16:44:16 +08:00
halx99
682b4f685e
Refine code
2020-09-12 15:34:09 +08:00
halx99
3d2ab83cab
Remove test stubs
2020-09-12 14:52:39 +08:00