halx99
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6e7e117a0d
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RenderTarget abstract, in-progress (#210)
RenderTarget abstract
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2020-09-21 22:10:50 +08:00 |
halx99
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e91b7240e6
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captureScreen compatible, saveFile at offthread
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2020-09-15 14:12:00 +08:00 |
halx99
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b956637c74
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Fixup
OpenGL: read screen pixels only works: AFTER_DRAW and BEFORE_END_FRAME
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2020-09-14 17:43:44 +08:00 |
halx99
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c542037e7c
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Needs readPixels at CallbackCommand
Avoid read dirty pixels
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2020-09-14 17:20:07 +08:00 |
halx99
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81e78573e6
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Refine code
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2020-09-13 19:16:59 +08:00 |
halx99
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d4887b8584
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No need CaptureCommand for capture screen or node
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2020-09-13 13:27:50 +08:00 |
halx99
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0365122f4a
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v4 captureScreen API compatiable, gl needs flip always for capture
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2020-09-11 11:57:55 +08:00 |
halx99
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d2acbe176e
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finish gl backend
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2020-09-11 01:19:10 +08:00 |
halx99
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671b6b4ca9
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Tidy code
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2020-09-11 00:10:44 +08:00 |
halx99
|
dc3796d746
|
Refine code
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2020-09-10 21:38:24 +08:00 |
halx99
|
e283a4fca0
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Refactor capture, fix data race for apple metal reanderer backend
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2020-09-10 21:14:28 +08:00 |
halx99
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09cedf60b2
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Improve images decoder
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2020-08-31 21:04:47 +08:00 |
halx99
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e96ae229dd
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Merge: 5ddc84bbee 539e5ca42c
Merge pull request #189 from aismann/patch-8
Update README.md
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2020-08-31 04:27:33 -07:00 |
halx99
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a87c0bba78
|
More clearly data owner when decode images.
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2020-08-31 19:24:23 +08:00 |
halx99
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d0c01ea688
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Merge: 6be52c29e7 9d7d1e40fb
Merge branch 'master' of https://github.com/c4games/engine-x into master
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2020-08-26 12:46:51 +08:00 |
halx99
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6df5f91142
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Sync LayoutHelper APIs
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2020-08-26 12:46:41 +08:00 |
halx99
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8d7a5ab3c6
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finish killCurrentProcess implementation on windows
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2020-08-26 10:36:33 +08:00 |
halx99
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6fe10e8809
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Add utils::killCurrentProcess API to kill game immidiately
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2020-08-25 23:12:26 +08:00 |
halx99
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d4f6ac6482
|
Optimize downloader
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2020-01-04 22:25:01 +08:00 |
halx99
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8df3d5e274
|
Init Commit
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2019-11-23 20:27:39 +08:00 |