Commit Graph

18 Commits

Author SHA1 Message Date
halx99 3eb2d51df9 Refactor render pipeline state (#211)
* Refactor pipeline state
* Cache DepthStencil state for MTL renderer backend
2020-09-22 16:32:17 +08:00
halx99 6e7e117a0d RenderTarget abstract, in-progress (#210)
RenderTarget abstract
2020-09-21 22:10:50 +08:00
halx99 89c4ab3046 Metal screen framebuffer only set/restore 2020-09-13 12:55:35 +08:00
halx99 7282a3ea3f No need enqueue, commit will do it automatically 2020-09-12 16:44:16 +08:00
halx99 2f96108c75 Add more clearly comment [skip appveyor] 2020-09-11 20:17:31 +08:00
halx99 671b6b4ca9 Tidy code 2020-09-11 00:10:44 +08:00
halx99 dc3796d746 Refine code 2020-09-10 21:38:24 +08:00
halx99 e283a4fca0 Refactor capture, fix data race for apple metal reanderer backend 2020-09-10 21:14:28 +08:00
halx99 df43be0a7e fix 193 2020-09-10 18:12:46 +08:00
halx99 e5d18c5118 Should set _mtlCommandBuffer to nil after release 2020-09-03 22:26:21 +08:00
halx99 b32b9b75e9 More clearly comment 2020-08-29 19:51:42 +08:00
halx99 998335b8af More clearly comment for multi-textures support 2020-08-29 17:39:17 +08:00
halx99 32549195cf fix multi-texture2d support 2020-08-29 16:56:48 +08:00
halx99 f45bcbc723 Refine sources 2020-02-15 10:48:44 +08:00
halx99 be59a192c1 Move maxTextureIdx to base texture class 2020-02-14 23:42:05 +08:00
halx99 46c8fff152 Merge: 5a83d24b2f a460438c3b
Merge pull request #56 from c4games/astc-ios

Make astc works on ios platform.
2020-02-14 23:23:07 +08:00
halx99 67c153f589 Make multi-meta-textures support works on Metal. 2020-02-14 21:40:33 +08:00
halx99 8df3d5e274 Init Commit 2019-11-23 20:27:39 +08:00