halx99
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3eb2d51df9
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Refactor render pipeline state (#211)
* Refactor pipeline state
* Cache DepthStencil state for MTL renderer backend
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2020-09-22 16:32:17 +08:00 |
halx99
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c97956d28f
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Remove unused param for setRenderPipeline
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2020-09-21 22:35:18 +08:00 |
halx99
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6e7e117a0d
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RenderTarget abstract, in-progress (#210)
RenderTarget abstract
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2020-09-21 22:10:50 +08:00 |
halx99
|
20d91f6566
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check null also
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2020-09-15 16:03:00 +08:00 |
halx99
|
05d31aa618
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Take care PBO use on android
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2020-09-15 16:01:44 +08:00 |
halx99
|
759acc98a7
|
fix fbo attachment texture bind error
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2020-09-13 19:17:49 +08:00 |
halx99
|
474531fda7
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UtilsGL::readPixels also use PBO if available
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2020-09-12 23:26:40 +08:00 |
halx99
|
3b71ea621a
|
Refine code
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2020-09-12 15:34:09 +08:00 |
halx99
|
caf9d4b761
|
Remove test stubs
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2020-09-12 14:52:39 +08:00 |
halx99
|
4f51702b66
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a. Refine captureScreen, glReadPixels shoud from glviewport's origin.
b. Sets desktop GL min version from 2.0 to 2.1
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2020-09-12 14:50:48 +08:00 |
halx99
|
4fc03985d3
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Use glMapBuffer if available
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2020-09-11 17:32:08 +08:00 |
halx99
|
c79da1ca05
|
fix ci
|
2020-09-11 14:45:45 +08:00 |
halx99
|
a6b3fa91fd
|
fix ci
|
2020-09-11 13:38:05 +08:00 |
halx99
|
66161f982a
|
Remove unused comment
|
2020-09-11 12:14:40 +08:00 |
halx99
|
0365122f4a
|
v4 captureScreen API compatiable, gl needs flip always for capture
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2020-09-11 11:57:55 +08:00 |
halx99
|
d2acbe176e
|
finish gl backend
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2020-09-11 01:19:10 +08:00 |
halx99
|
e53fa3560b
|
Prepare
|
2020-09-11 00:14:03 +08:00 |
halx99
|
671b6b4ca9
|
Tidy code
|
2020-09-11 00:10:44 +08:00 |
halx99
|
4bb44288a5
|
Fix GL renderer backend API updateCompressedSubData will cause OpenGL 502 error
|
2020-09-03 18:03:43 +08:00 |
halx99
|
d66e62e436
|
ASTC6x6 support and more comment about bpp usage in engine (#191)
* ASTC6x6 support and more comment abount bpp usage in engine
* fix log output
* Comment astc compression tool download url
* Add command line comment for astcenc tool [skip travis][skip appveyor]
* Add astc_6x6 test image[skip appveyor][skip travis]
* astc_6x6 mtl
* Refine log info[skip appveyor][skip travis]
* Empty line[skip appveyor][skip travis]
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2020-09-03 18:01:40 +08:00 |
halx99
|
93a461f779
|
Add getGPUHandler for backend::Texture for some purpose use
|
2020-09-02 13:00:32 +08:00 |
halx99
|
3e443d286e
|
Remove unnecessary macro GL_ETC1_RGB8_OES check
|
2020-09-01 13:39:15 +08:00 |
halx99
|
f9ae5401ec
|
Add copyright notice [skip appveyor][skip travis]
|
2020-09-01 13:24:45 +08:00 |
halx99
|
cc53868d27
|
More clearly ETC1 format, sync enums for ETC1, correct somethings
|
2020-09-01 11:43:03 +08:00 |
halx99
|
09cedf60b2
|
Improve images decoder
|
2020-08-31 21:04:47 +08:00 |
halx99
|
e96ae229dd
|
Merge: 5ddc84bbee 539e5ca42c
Merge pull request #189 from aismann/patch-8
Update README.md
|
2020-08-31 04:27:33 -07:00 |
halx99
|
a87c0bba78
|
More clearly data owner when decode images.
|
2020-08-31 19:24:23 +08:00 |
halx99
|
fa5d2d198b
|
fix resources relative path to avoid test case crash on mobile
|
2020-08-31 17:39:29 +08:00 |
halx99
|
c338472df8
|
Move copyright notice to header [skip appveyor][skip travis]
|
2020-08-31 17:35:01 +08:00 |
halx99
|
477aa0c185
|
Clearly CCLOG content
|
2020-08-31 17:13:04 +08:00 |
halx99
|
43f464163c
|
1. Finish ETC2 support on GL renderer backend
2. Improve ASTC compressed format check
|
2020-08-30 17:58:39 +08:00 |
halx99
|
b32b9b75e9
|
More clearly comment
|
2020-08-29 19:51:42 +08:00 |
halx99
|
998335b8af
|
More clearly comment for multi-textures support
|
2020-08-29 17:39:17 +08:00 |
halx99
|
32549195cf
|
fix multi-texture2d support
|
2020-08-29 16:56:48 +08:00 |
halx99
|
238cd782e3
|
Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS
|
2020-08-28 12:57:00 +08:00 |
halx99
|
7ce3f4ab34
|
Make logical more clearly
|
2020-08-27 17:35:30 +08:00 |
halx99
|
e58b7c292a
|
Support use google angle support on windows.
|
2020-06-12 12:42:58 +08:00 |
halx99
|
cccb66f1ae
|
fix memory leak & correct indent
|
2020-03-30 14:54:13 +08:00 |
halx99
|
8822faae98
|
Remove unnecessary std::move semantics
|
2020-02-28 12:10:27 +08:00 |
halx99
|
48007c67c9
|
Merge: b350a7abf8 d9e6cb8e33
Merge pull request #72 from c4games/sync-v3-pr20107
Sync v3 pr20107 & fix builtin shaders
|
2020-02-24 20:59:11 +08:00 |
halx99
|
810397ebfe
|
Merge: f0d60d4a85 a7e118ec0b
Merge pull request #70 from c4games/remove-unused-shader
Remove unused shader
|
2020-02-24 17:51:58 +08:00 |
halx99
|
825ec25a6b
|
Sync v3 pr20107 & fix builtin shaders, see: https://github.com/cocos2d/cocos2d-x/pull/20107
|
2020-02-24 17:09:25 +08:00 |
halx99
|
57dd626e39
|
Fixup, optimize shader compile log.
|
2020-02-24 16:27:10 +08:00 |
halx99
|
734b5bd44f
|
fix #41
|
2020-02-23 21:27:14 +08:00 |
halx99
|
82808a321d
|
Remove duplicated code
|
2020-02-17 20:21:43 +08:00 |
halx99
|
584ee96a89
|
Fix adjust issue at Texture2DGL::initWithZeros
|
2020-02-17 00:13:56 +08:00 |
halx99
|
78cd37f01a
|
Sync https://github.com/cocos2d/cocos2d-x/pull/20457
|
2020-02-15 21:38:37 +08:00 |
halx99
|
bc343072ce
|
Call initWithZeros at constructor once is works
|
2020-02-15 17:35:44 +08:00 |
halx99
|
f45bcbc723
|
Refine sources
|
2020-02-15 10:48:44 +08:00 |
halx99
|
8d0d83b2ee
|
fix ci error
|
2020-02-15 03:10:01 +08:00 |