Commit Graph

2508 Commits

Author SHA1 Message Date
boyu0 5244cb93ed closed #4150: Delete PhysicsBodyInfo::set/getPosition/Rotation method. 2014-02-28 15:50:38 +08:00
boyu0 015180bf62 issue #4150: Add physics position/rotation test 2014-02-28 15:47:49 +08:00
James Chen d33017f27a issue #4129: Adds default argument(nullptr) for dispatchCustomEvent. 2014-02-28 15:40:45 +08:00
boyu0 a934d29c57 issue #4150: Correct body position with the node has a parent. Add set/getPosition/Rotation method. 2014-02-28 15:31:25 +08:00
James Chen 7774bb4c6c closed #4129: Event listeners in engine shouldn't be removed by method removeAllEventListeners(). 2014-02-28 15:09:53 +08:00
James Chen bbc1c385c2 issue #4129: EventTouch::getTouches return const reference. 2014-02-28 15:08:18 +08:00
James Chen 7fcc9f02d7 Merge pull request #5490 from natural-law/issue3684
closed #3684: Set shader program before TextureAtlas is rendered.
2014-02-28 13:55:07 +08:00
Ricardo Quesada eb66ddd931 visit and draw improved.
`visit()` and `draw()` are improved.
they both receive:
 - `Renderer`
 - `kmMat4` for transformation
 - `bool` whether or not the transform changed from the previous frame

Although `draw` and `visit` are not using the 3 new parameters,
they will start using it in the coming days (or weeks, or months).

Those parameters are needed for:
 - `Renderer` shouldn't be a singleton. There should be one renderer per Director. There could be more than one renderer
 - we should get rid of `kmGLXXX` functions since nodoby knows what is happening. the `kmMat4` is for that.
 - whenever possible, we should try to optimize the multiplications. the `dirty` flag is for that.

We need those changes, so, it is better to change the API now, and not right after v3.0-final is released.
2014-02-27 21:43:54 -08:00
James Chen 658cf72d31 issue #4129: Uses 'const reference' when getting touches by EventTouch::getTouches. 2014-02-28 13:43:28 +08:00
James Chen 8a04fbabf1 issue #4129: EventDispatcher::_listeners -> _listenerMap. 2014-02-28 12:01:47 +08:00
zhangbin ddf5957a9c closed #3684, Set shader program before TextureAtlas is rendered. 2014-02-28 11:43:41 +08:00
Ricardo Quesada 8ebf00fec1 SpineDrawing fixes 2014-02-27 19:40:21 -08:00
James Chen b363751b1a Merge pull request #5477 from heliclei/console-upload-file
CCConsole:support file upload via telnet console
2014-02-27 21:53:57 +08:00
James Chen 4277509966 Merge pull request #5463 from andyque/refactor3877
closed #3877. make fadeIn and fadeOut behaviours correct
2014-02-27 21:49:38 +08:00
heliclei 5531cae2ec Merge remote-tracking branch 'upstream/develop' into console-upload-file 2014-02-27 21:35:53 +08:00
James Chen a96f44f31d Adds override for override functions (onEnter, onExit) in cpp-tests. 2014-02-27 21:10:03 +08:00
andyque 32d3bf03bd fixed #3877. make fadeIn and fadeOut behaviours correct 2014-02-27 21:00:25 +08:00
boyu0 5ff60485a4 issue #4118: set body update after physics step. 2014-02-27 20:23:23 +08:00
boyu0 8c536589df Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss4118_physical_performance_improve 2014-02-27 20:04:04 +08:00
minggo 8d47d5f16a return immediately when no changing 2014-02-27 15:12:57 +08:00
boyu0 b63641c7a5 issue #4118: delete physicsSetPosition/Rotation method and add physics position/rotation tag. 2014-02-27 14:36:09 +08:00
boyu0 f400c1ac68 issue #4118: edit contact test and fix node setPhysicsBody bug 2014-02-27 13:35:37 +08:00
andyque d4b9544365 fixed #3868. when the singleton destoryed, the cocos thread may later than that which will cause the s_responseQueue to be nil. 2014-02-27 11:25:44 +08:00
James Chen dc6eca19c0 Merge pull request #5476 from dumganhar/iss4116-split
closed #4116: Remove script-bindings codes, move it to 'cocos2d/cocos2d-js' and 'cocos2d/cocos2d-lua' repo.
2014-02-27 10:27:48 +08:00
boyu0 75ec508f0a issue #4118: improve performance. add Node and Sprite physicsSetPosition and physicsSetRotation method. 2014-02-27 09:45:35 +08:00
Huabing.Xu cd7b075900 closed #3874: fix bug, blendID should be shifted by 50 bits 2014-02-27 09:27:33 +08:00
heliclei fe574616f3 fix console loop 2014-02-26 23:51:45 +08:00
heliclei 31a13a6262 remove unused function 2014-02-26 23:46:07 +08:00
heliclei 9d6be63171 CCConsole:support file upload via telnet console 2014-02-26 23:41:47 +08:00
James Chen c2acfea633 issue #4116: Delete non-scripting files. 2014-02-26 21:17:17 +08:00
boyu0 4df1e104f3 issue #4118: improve performance. 2014-02-26 19:56:52 +08:00
Huabing.Xu c7315a2e3e closed #3874: expand textureID bit to 32bits 2014-02-26 15:01:45 +08:00
James Chen ffb815d5e6 Merge pull request #5466 from andyque/bug3868
closed #3868. when singleton deleted, it should not dispatch callbacks. This PR resolves: Possible crash on repeat running between HttpClientTest, WebSocketTest, SocketIOTest.
2014-02-26 11:56:33 +08:00
CocosRobot 01e37a0000 [AUTO] : updating submodule reference to latest autogenerated bindings 2014-02-26 03:53:49 +00:00
James Chen 5e315273f9 Merge pull request #5467 from boyu0/bug4144_node_setphysicsbody
closed #4144: fix bug: Can not use Node::setPhysicsBody to reset a physics body.
2014-02-26 11:43:19 +08:00
CocosRobot e6104f9649 [AUTO] : updating submodule reference to latest autogenerated bindings 2014-02-26 03:41:20 +00:00
James Chen 2b2979551e Merge pull request #5460 from boyu0/iss4118_physical_performance_improve
issue #4118: Physical performance improve.
2014-02-26 11:37:13 +08:00
andyque e7de92a54f fixed #3868. when singleton delted, it should dispatch callbacks. 2014-02-26 10:59:56 +08:00
boyu0 912dad7a71 closed #4144: fix bug: Node::setPhysicsBody doesn't work at the second time. 2014-02-26 10:53:41 +08:00
James Chen a0192591fd Merge pull request #5462 from heliclei/console-simulate-touch
closed #4146: Simulate touch events(tap,swipe) via CCConsole
2014-02-25 18:30:40 +08:00
heliclei 1dc6d1ad21 merge begin & end with one 'tap' command 2014-02-25 18:17:43 +08:00
heliclei 6848e6dde0 use atof instead of stof to fix compile error on android 2014-02-25 16:31:21 +08:00
boyu0 338aa73840 issue #4118: change PhysicsBody::updateDamping() to protected. 2014-02-25 16:08:16 +08:00
heliclei 7f3aab2bfd fix touchEnd lambda 2014-02-25 15:59:43 +08:00
boyu0 55c679a893 issue #4118: rename set/getElasticity to set/getRestitution 2014-02-25 15:58:19 +08:00
heliclei f1376e7caf fix help typo 2014-02-25 15:55:01 +08:00
heliclei a7d636f7bf support touch swipe directive 2014-02-25 15:52:37 +08:00
Wilhansen Li a1b7beb400 Fix spine::Skeleton not updating on re-entry.
Could be done in a tighter manner by scheduling updates in
spine::SkeletonAnimation instead and listening for animation events.
However, this may need a more robust interface on scheduleUpdate and
unscheduleUpdate to work correctly.
2014-02-25 15:36:57 +08:00
James Chen a6b89f1fcc Merge pull request #5459 from dumganhar/develop
More const reference loves in EventDispatcher.
2014-02-25 15:30:22 +08:00
boyu0 d139c752fb issue #4118: add _isDamping to PhysicsBody and fix bugs 2014-02-25 15:27:25 +08:00
James Chen 51808b59e9 More const reference love in EventDispatcher. 2014-02-25 14:31:24 +08:00
heliclei 08fa208cae Merge remote-tracking branch 'upstream/develop' into console-simulate-touch 2014-02-25 14:04:23 +08:00
James Chen 93aa506e33 Merge pull request #5435 from heliclei/fix-console-windows-crash
closed #4098: Fix console crash on windows.
2014-02-25 12:56:11 +08:00
heliclei e09a72f26d add touch swipe 2014-02-25 11:47:53 +08:00
CocosRobot ef18a6edd1 [AUTO] : updating submodule reference to latest autogenerated bindings 2014-02-25 03:14:40 +00:00
heliclei 514cd031b3 Merge remote-tracking branch 'upstream/develop' into fix-console-windows-crash 2014-02-25 11:09:58 +08:00
heliclei 786aae2199 add touch move support 2014-02-25 11:04:59 +08:00
boyu0 7a28f93fbf issue #4118: fix bit mask bug 2014-02-25 10:24:20 +08:00
andyque f88e4be4ce rollback gui filename change 2014-02-25 10:18:45 +08:00
andyque 8359ddd4d4 fix lua bindings error 2014-02-25 10:18:45 +08:00
andyque f92301a872 fix jsb munaul bindings error 2014-02-25 10:18:45 +08:00
andyque bf81591b48 fixed #3829. change namespace gui to ui 2014-02-25 10:18:44 +08:00
James Chen 64ec1611a5 compilation error fix for win32. 2014-02-25 09:45:10 +08:00
Ricardo Quesada 18c3a8dd02 little fixes for sprite 2014-02-24 15:18:07 -08:00
James Chen 21fe4f234b Merge pull request #5382 from boyu0/iss4039_tilemap_objectgroup_fix
closed #4039: fix bug: tilemap <object> x, y, width and height value parse incorrect.
2014-02-24 22:23:05 +08:00
James Chen dfde6938d2 Merge pull request #5452 from dabingnn/develop_CC_SPRITE_DEBUG_DRAW
closed #3818: fix CC_SPRITE_DEBUG_DRAW feature
2014-02-24 21:51:24 +08:00
James Chen b5b9c7f938 Merge pull request #5451 from Dhilan007/develop_movePDC
closed #4123:fixed thread deadlock if new functions are added in callback.
2014-02-24 21:43:37 +08:00
Dhilan007 387bd544bf closed issue#4123:fixed thread deadlock if new functions are added in callback. 2014-02-24 21:08:05 +08:00
boyu0 d15009c510 issue #4039: delete name "converted_x", "converted_y", "converted_width", "converted_height". 2014-02-24 20:14:46 +08:00
James Chen 81e7cec98f Merge pull request #5385 from boyu0/refactor_tilemap_xml_format_index
refactor tilemap xml format index count.
2014-02-24 20:09:11 +08:00
Huabing.Xu f20d487ade closed #3818: fix CC_SPRITE_DEBUG_DRAW feature 2014-02-24 20:02:48 +08:00
heliclei 82935b3309 replace write() with send() 2014-02-24 18:02:13 +08:00
heliclei 2f4e96527b remove unused declare 2014-02-24 17:50:40 +08:00
heliclei 115d3e4a3b Merge remote-tracking branch 'upstream/develop' into fix-console-windows-crash 2014-02-24 17:03:28 +08:00
James Chen 1b91234325 Merge pull request #5283 from seemk/director_cleanup_fix
closed #4099: Fixed crashing when calling CCDirector's end() on win32.
2014-02-24 16:58:34 +08:00
heliclei 9777c6e2a5 use closesocket insteadof close on windows 2014-02-24 16:51:08 +08:00
boyu0 1082f3cad4 issue #4039: change name “position_x”, “position_y”, “size_width”, “size_height” to "converted_x", "converted_y", "converted_width", "converted_height". 2014-02-24 16:39:15 +08:00
boyu0 46abf08a1d issue #4118: add PhysicsBody::setResting() 2014-02-24 16:29:14 +08:00
boyu0 a4cc0edb4a issue #4118: refactor physics update 2014-02-24 16:17:42 +08:00
James Chen 2898909130 Merge pull request #5444 from samuele3hu/developDynamic
issue #3956:Modifyt the mechanism of toluafix_pushusertype_ccobject to pass the real typename to lua
2014-02-24 15:29:23 +08:00
heliclei 5956c3a380 fix compile on windows 2014-02-24 15:05:20 +08:00
James Chen b6a474b832 Merge pull request #5446 from Dhilan007/develop_movePDC
fix compiling error cause by using 'fmaxf'.
2014-02-24 14:48:29 +08:00
heliclei 4a2633933e remove early cleanup 2014-02-24 14:28:19 +08:00
heliclei 02230add0c use closeSocket() on windows 2014-02-24 14:24:14 +08:00
heliclei be45047b6b use send/recv to replace write/read 2014-02-24 12:01:04 +08:00
Dhilan007 b54607bfc9 only using std::max for window. 2014-02-24 11:54:58 +08:00
Dhilan007 d6cd2eb05f fix compiling error cause by using 'fmaxf'. 2014-02-24 11:38:03 +08:00
samuele3hu 82ee8a4abd Add some omitted modifications about “cc.ref” 2014-02-24 10:28:55 +08:00
samuele3hu 8fa8eaf64d issue #3956:Remove some unrelated modification 2014-02-24 10:08:00 +08:00
samuele3hu ac88d70d58 issue #3956:Update the related compile file 2014-02-24 10:01:00 +08:00
samuele3hu a765178a5f Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developDynamic 2014-02-24 09:38:08 +08:00
samuele3hu 8cbe22b12b Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developFix 2014-02-23 20:57:45 +08:00
samuele3hu 5f28e6bd72 Replace “cc.object” with “cc.ref” for lua binding 2014-02-23 20:56:49 +08:00
Ricardo Quesada 902b93185e Merge pull request #5441 from ricardoquesada/api_fixed_for_3d
little performance improvements in culling
2014-02-23 02:03:14 -08:00
Ricardo Quesada f77b92f1d7 performance improvements in culling 2014-02-23 02:02:28 -08:00
CocosRobot e306c53d21 [AUTO] : updating submodule reference to latest autogenerated bindings 2014-02-23 09:21:10 +00:00
Ricardo Quesada 04460750b8 culling working for both 2d and 3d projections 2014-02-23 01:09:52 -08:00
Ricardo Quesada fe1160cd8c changes in API to support 3D 2014-02-22 19:16:42 -08:00
Ricardo Quesada f37c606c4e removes unsued function
keeps the code cleaner
2014-02-22 17:55:03 -08:00
Ricardo Quesada 8ca746af17 Implements AABB culling for sprites 2014-02-22 17:47:56 -08:00
heliclei 92571ebe04 merge upstream/develop 2014-02-22 22:58:24 +08:00
heliclei 5376b6333e fix CCConsole crashed on windows, windows use send/recv(winsock) instead of read/write in unix to do socket i/o, create socketWrite/socketRead to wrap socket i/o function 2014-02-22 22:37:12 +08:00
James Chen e9c1335084 Merge pull request #5434 from Dhilan007/develop_label
closed #3758:fixed character will not aligned on the the baseline when label using distance field.
2014-02-21 18:29:47 +08:00
Dhilan007 821c8a73bc closed #3758:fixed character will not aligned on the the baseline when label using distance field. 2014-02-21 18:09:52 +08:00
samuele3hu 293ea66401 issue #3956:Remove the usage of “tolua.cast” 2014-02-21 16:22:35 +08:00
James Chen 3885772e5f Merge pull request #5263 from boyu0/iss2920_voice_recognition_input_crash_on_ios7
closed #2920: fix bug: voice recognition input crash on ios7
2014-02-21 13:46:31 +08:00
James Chen ac59006ee5 Merge pull request #5431 from dumganhar/develop
closed #4107: Director::setAnimationInterval could not work on Mac platform
2014-02-21 11:58:36 +08:00
James Chen c5bf3950bc closed #4107: Director::setAnimationInterval could not work on Mac platform. Also removed unused files (CCDirectorCaller.h/.mm). 2014-02-21 11:55:37 +08:00
CocosRobot 2eadbefaeb [AUTO] : updating submodule reference to latest autogenerated bindings 2014-02-21 03:48:50 +00:00
James Chen 1ce8f0ed82 Merge pull request #5428 from dumganhar/iss4106-vector-eraseObject
closed #4106: Object which isn't in Vector would also be released when invoking Vector::eraseObject.
2014-02-21 11:37:12 +08:00
James Chen d92e995f8c Merge pull request #5361 from Dhilan007/develop_label
issue #3821: LabelBMFont re-implemented as a wrapper of Label.
2014-02-21 11:36:23 +08:00
James Chen b300cfa1d2 issue #4106: Updates comments for 'Vector::eraseObject' 2014-02-21 11:30:55 +08:00
James Chen c6b2b86fe5 closed #4106: Object which isn't in Vector would also be released when invoking Vector::eraseObject.
Also refactored 'Vector::eraseObject':
1) Removed 'toRelease' parameter, Vector class should manage reference count.
2) Added 'removeAll' parameter to decide wether to remove all elements with the same value or just the first occurrence .
3) Added relevant UnitTest for 'Vector::eraseObject'.
2014-02-21 11:24:37 +08:00
James Chen 2eb1c1bb73 issue #4106: Ref class's constructor should be protected. 2014-02-21 11:21:08 +08:00
samuele3hu e436aa4022 issue #3956:Replace Object with Ref 2014-02-21 10:22:03 +08:00
samuele3hu 555ef20202 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developDynamic
Conflicts:
	cocos/scripting/lua/bindings/LuaBasicConversions.h
	cocos/scripting/lua/bindings/lua_cocos2dx_physics_manual.cpp
2014-02-21 10:10:20 +08:00
Dhilan007 d0e640d966 remove CC prefix. 2014-02-21 09:59:43 +08:00
samuele3hu 3532665520 issue #3956:Change tolua_fix.c to tolua_fix.cpp and modify the toluafix_pushusertype_ccobject function to get real type of object 2014-02-21 09:45:33 +08:00
Dhilan007 54f48b23e6 LabelBMFont re-implemented as a wrapper of Label. 2014-02-20 22:33:52 +08:00
James Chen 0e154a2bec Merge pull request #5425 from dumganhar/develop
closed #2535: TouchScriptHandlerEntry will release twice lua reference
2014-02-20 21:59:33 +08:00
James Chen 68eaa746ea closed #2535: TouchScriptHandlerEntry will release twice lua reference 2014-02-20 21:58:20 +08:00
James Chen 7277046ba8 Merge pull request #5423 from dumganhar/develop
closed #4104: Crash if invoking Array::initWithObjects()
2014-02-20 21:45:51 +08:00
James Chen 23082c0d6c closed #4104: Crash if invoking Array::initWithObjects() 2014-02-20 21:44:40 +08:00
James Chen 30d100296a Merge pull request #5422 from dumganhar/develop
Added virtual and override keywords to Scene::init() method
2014-02-20 21:37:46 +08:00
James Chen 0b6858bdde Added virtual and override keywords to Scene::init() method 2014-02-20 21:37:01 +08:00
CocosRobot 6f2f35ab7a [AUTO] : updating submodule reference to latest autogenerated bindings 2014-02-20 13:11:20 +00:00
James Chen 0658355772 Merge pull request #4415 from HoGarfield/WsThreadHelper
closed #4103: Potential crash when websocket connection closes
2014-02-20 20:44:55 +08:00
James Chen 95143da782 Merge pull request #4990 from daltomi/debug
closed #4102: Uses 'cbegin/cend', 'const std::string' where it's reasonable.
2014-02-20 20:29:56 +08:00
James Chen e9fa65b6f4 closed #4101: No callback is invoked when websocket connection fails 2014-02-20 19:29:53 +08:00
James Chen dc6839d692 Merge commit 'refs/pull/5232/head' of git://github.com/cocos2d/cocos2d-x into merge5232 2014-02-20 19:27:17 +08:00
James Chen 787dade5b0 Merge pull request #5408 from dumganhar/iss4097-disable-script
closed #4097: Adds a macro to disable inserting script binding relevant codes.
2014-02-20 17:57:46 +08:00
CocosRobot 9e061b751a [AUTO] : updating submodule reference to latest autogenerated bindings 2014-02-20 09:52:15 +00:00
James Chen 7970e37bf5 closed #4097: Adds missing include. 2014-02-20 17:23:22 +08:00
samuele3hu e2596bce8b Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developEventTrigger
Conflicts:
	tools/tojs/cocos2dx.ini
	tools/tolua/cocos2dx.ini
2014-02-20 17:20:51 +08:00
James Chen b1e44a7ed6 issue #4097: Enables script bindings by default. 2014-02-20 17:02:20 +08:00
James Chen a218369ecd issue #4097: fix linking error of missing functions. 2014-02-20 17:01:13 +08:00
boyu0 6f7dde3a99 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2920_voice_recognition_input_crash_on_ios7 2014-02-20 16:51:21 +08:00
James Chen 0d8846d876 closed #4097: Adds a macro to disable inserting script binding relevant codes. 2014-02-20 16:40:46 +08:00
James Chen 62e0deaf35 Merge pull request #5384 from wefiends/s3tc_nomipmaps
closed #4096: s3tc compressed textures with no mipmaps fail to be loaded.
2014-02-20 15:58:13 +08:00
James Chen dd74add195 Merge pull request #5386 from heliclei/console-command
add more console commands: resume, pause, stopanimation and startanimation
2014-02-20 15:46:59 +08:00
CocosRobot 01bd61839b [AUTO] : updating submodule reference to latest autogenerated bindings 2014-02-20 07:38:05 +00:00
James Chen e2cb0e3ba5 Reverts auto-generated submodule. 2014-02-20 15:14:55 +08:00
James Chen 0af0ce9032 Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into iss4058-ref-step1
Conflicts:
	cocos/scripting/auto-generated
2014-02-20 15:13:40 +08:00
James Chen 4cf4e15ba6 issue #4058: Adds CCStdC.h. 2014-02-20 15:12:35 +08:00
samuele3hu 7b85ffcb82 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developEventTrigger 2014-02-20 15:11:56 +08:00
samuele3hu 514112921f close #4094:Add deprected support for EGLView and EGLViewProtocol on the lua binding 2014-02-20 15:10:34 +08:00
minggo 196ab2caff Merge pull request #5401 from natural-law/issue3540
Solve the bug: Sometimes RenderTexture not drawn after a background/foreground
2014-02-20 14:46:26 +08:00
zhangbin 9b2c5f71af closed #3540, Solve the bug: Sometimes RenderTexture not drawn after a background/foreground. 2014-02-20 14:43:07 +08:00
James Chen e3d14608df issue #4058: Uses 'void*' instead of 'Ref*' as target of Scheduler. Any class could response scheduler callback now. 2014-02-20 14:11:47 +08:00
Nick Barrios d9cbc5625c CCImage.cpp: If dds header reports 0 mipmaps, force _numberOfMipmaps to 1 to enable software decoding. Set _renderFormat just once for both hardware and software decoding (moved out of "load mipmaps" loop). 2014-02-20 00:48:09 -05:00