Commit Graph

618 Commits

Author SHA1 Message Date
andyque 9449152caf finish WebView Tests 2014-08-26 22:03:55 +08:00
andyque e12db46866 fix style 2014-08-26 12:08:26 +08:00
andyque 2226d4b420 change WebView namespace and add WebViewTest 2014-08-26 11:39:56 +08:00
samuele3hu 74624f5ba1 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_3_new_module 2014-08-25 11:52:52 +08:00
samuele3hu 893e0b0a08 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_3_new_module
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
2014-08-25 11:45:29 +08:00
samuele3hu c495e5266a Remove useless win32 module project and adjust the related project setting 2014-08-25 09:59:50 +08:00
samuele3hu 281da9f1d7 Integrate libluacocosdenshion,libluacocos3d,libluanetwork,libluacocostudio and libluaextension into libluacocos2d on the iOS/Mac platform and adjust the related test cases 2014-08-25 09:51:08 +08:00
minggo e7050486d3 fix conflict 2014-08-24 18:56:51 +08:00
minggo 030f80a257 one static library for c++ and another one for lua-binding 2014-08-24 03:52:51 -07:00
samuele3hu d1b4d43a0b Remove CCModuleManager.h/cpp and adjust the related project 2014-08-22 15:10:46 +08:00
yangxiao d90572fc10 engine refactor hide concept of submesh 2014-08-22 13:52:03 +08:00
samuele3hu 2f60e610a2 Integrate libcocosdenshion,libcocos3d,libnetwork,libcocostudio and libextension into cocos2d on the iOS/Mac platform 2014-08-22 13:49:21 +08:00
samuele3hu 1ed4c4eab8 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_3_new_module 2014-08-21 15:05:31 +08:00
andyque 9a3c2dc6a4 Merge branch 'ccRandom' of https://github.com/gin0606/cocos2d-x into ccRandom
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
2014-08-20 09:56:16 +08:00
samuele3hu abf6a8b128 Update Xcode project configure 2014-08-19 22:54:57 +08:00
samuele3hu cddb6c9fbd Integrate all module into cocos2d on the iOS/Mac platform 2014-08-19 18:00:34 +08:00
samuele3hu cb3f20ed47 Remove lib search paths for libcocos3d 2014-08-18 15:16:57 +08:00
samuele3hu e0168c373c Add manual lua bindings for 3d and adjust related test case on different platform 2014-08-18 15:04:32 +08:00
samuele3hu 6259aebdab Split cocos3d from cocos2d on the android、win32 and linux platform and adjust the related test project 2014-08-17 23:45:56 +08:00
samuele3hu 85ef11ae56 Split cocos3d from cocos2d on the iOS/Mac platform and adjust the related iOS/Mac test project 2014-08-16 21:51:39 +08:00
minggo f2f8035724 Merge pull request #7708 from super626/obb
AABB, OBB
2014-08-15 15:32:14 +08:00
minggo bf75e9996a separate jpeg, tiff and webp 2014-08-15 14:29:10 +08:00
yangxiao ab783d2702 merge cocos2d 2014-08-14 17:12:39 +08:00
gin0606 17aa2833db Fix xcode warning that cause `getEngine` inline expansion 2014-08-12 18:07:17 +09:00
minggo 46cdd6f8dd Merge pull request #7701 from dabingnn/v3_renderPrimitive
V3 render primitive
2014-08-12 16:11:40 +08:00
yangxiao 510b72d7c8 reset cocos2d project 2014-08-12 15:21:21 +08:00
zhangbin 88382994b9 Modify the gen-prebuilt tools for the lua-bindings modules. 2014-08-12 09:37:51 +08:00
Huabing.Xu 031efaf242 Merge branch 'v3_renderPrimitive' of github.com:dabingnn/cocos2d-x into v3 2014-08-11 14:37:43 +08:00
samuele3hu 3c3c05204f Split files in lua-bindings/script into different module and adjust related project 2014-08-11 12:54:30 +08:00
samuele3hu 47c034af5d Rename experimentalConstants.lua to experimentalUIConstantslua and modify related project configure 2014-08-11 10:25:40 +08:00
lvlong 8101e2ff1a 1. move drawnode3d to Sprite3DTest
2. add getAABB to sprite3D and mesh
2014-08-08 17:54:39 +08:00
samuele3hu 2dacbf6f26 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_module 2014-08-08 16:59:33 +08:00
yangxiao ceb6549ec8 merge cocos2d 2014-08-08 16:25:52 +08:00
samuele3hu 00865c8abb Modify the mechanism that files copy to lua-empty-test and lua-template 2014-08-08 15:22:12 +08:00
yangxiao 97edd303b5 remove DrawNode3D 2014-08-08 15:06:45 +08:00
lvlong 28769c9b15 add obb sample 2014-08-08 11:16:33 +08:00
yangxiao 813e954f4e aabb, obb 2014-08-08 00:00:58 +08:00
gin0606 5349aa7efb Add ccRandom.h 2014-08-07 21:17:36 +09:00
Huabing.Xu ba2ae6826c Merge branch 'v3_migrateFastTMX' into v3_renderPrimitive 2014-08-07 15:36:41 +08:00
yangxiao 3c9483899e camera, cameratest, drawNode3D squash 2014-08-07 15:23:31 +08:00
Huabing.Xu 9978065d00 Merge branch 'v3' of github.com:cocos2d/cocos2d-x into v3_renderPrimitive 2014-08-07 15:13:47 +08:00
martell 495f8ffc14 Moved mingw64 build scripts out of cocos2d-x and into msys2 2014-08-06 15:52:42 +01:00
martell 75911658aa Make CMake More Robust 2014-08-06 15:43:19 +01:00
Huabing.Xu 64c2ede765 IOS work now
reset binding buffer to 0 after drawing
2014-08-06 15:46:35 +08:00
samuele3hu 497847f7e8 Reset cpp-tests/cpp-empty-tests Mac build configure to ‘debug’ and delete some auto-bindings files. 2014-08-06 14:46:30 +08:00
samuele3hu 9912b596f8 Reset lua-empty-test Mac/iOS build configure to ‘debug’ and delete CCModuleManager.h/cpp by mistake 2014-08-06 13:51:46 +08:00
samuele3hu 0daa30419b Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_module
Conflicts:
	cocos/scripting/lua-bindings/auto/api/lua_cocos2dx_auto_api.lua
	cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.cpp
	cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.hpp
	cocos/scripting/lua-bindings/auto/lua_cocos2dx_extension_auto.hpp
	tools/tolua/cocos2dx.ini
2014-08-06 00:37:19 +08:00
samuele3hu 6f763917a7 Delte liblua project for win32 and adjust cocos2d-win32 project 2014-08-06 00:26:02 +08:00
samuele3hu d86a37110d Split module for win32 and adjust related test cases 2014-08-05 19:46:13 +08:00
Huabing.Xu 01b69c9e4f Merge branch 'v3' into v3_migrateFastTMX 2014-08-05 17:30:11 +08:00