halx99
a31ba3caae
Improve meshdata load
...
- Avoid GC alloc when store indices
- Fix indices iterator by IndexArray::for_each
2022-07-04 23:23:33 +08:00
DelinWorks
49508bd13c
Improve function naming.
2022-07-04 17:45:23 +03:00
halx99
0b4363bfc0
Refator sampler name in shader
2022-07-04 21:26:48 +08:00
Turky Mohammed
782e29881f
Update CCBundle3D.cpp
...
Co-authored-by: 涓€绾跨伒 <halx99@live.com>
2022-07-04 08:22:42 +03:00
Turky Mohammed
527fb8968d
Update CCMeshVertexIndexData.cpp [skip ci]
...
Co-authored-by: 涓€绾跨伒 <halx99@live.com>
2022-07-04 08:22:06 +03:00
Turky Mohammed
9f9a0352c3
Update CCBundle3DData.h
...
Co-authored-by: 涓€绾跨伒 <halx99@live.com>
2022-07-04 07:59:14 +03:00
Turky Mohammed
32ff9a9df4
Update CCBundle3DData.h
...
Co-authored-by: 涓€绾跨伒 <halx99@live.com>
2022-07-04 07:57:44 +03:00
DelinWorks
1c427c2199
Update CCBundle3DData.h
2022-07-04 07:36:42 +03:00
DelinWorks
b1f7ab7e5d
Update CCBundle3DData.h
2022-07-04 07:30:16 +03:00
DelinWorks
ecb06265aa
Update CCBundle3DData.h
2022-07-04 07:27:35 +03:00
DelinWorks
0180e8828f
Update CCBundle3D.cpp
2022-07-04 07:25:04 +03:00
DelinWorks
ee6c8f60bd
Update CCBundle3DData.h
2022-07-04 07:23:02 +03:00
DelinWorks
69fc9490b9
Add safety checks.
2022-07-04 06:34:44 +03:00
DelinWorks
449e330b2f
Improve function naming.
2022-07-04 06:23:49 +03:00
DelinWorks
a8d704babe
Improve function naming and add descriptions.
2022-07-04 05:55:29 +03:00
DelinWorks
a95fbd3fe0
Revert "Update CCDirector.h"
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This reverts commit 11200dfac0
.
2022-07-04 05:12:54 +03:00
DelinWorks
6a7a77c604
Update CCDirector.h
2022-07-04 04:58:13 +03:00
halx99
38743291e2
Improve class IndexArray
2022-07-04 09:13:06 +08:00
DelinWorks
c97042be2e
Fix android arm64 incorrect random number generation.
2022-07-04 03:28:55 +03:00
DelinWorks
c529c01b9e
Revert "Update CCBundle3D.cpp [skip ci]"
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This reverts commit 07bbe4e06c
.
2022-07-03 23:25:36 +03:00
DelinWorks
36bfd2b12b
Update CCBundle3D.cpp [skip ci]
2022-07-03 23:25:05 +03:00
DelinWorks
35d3df7075
Fix mobile compilation.
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Treat `CC_ENABLE_CACHE_TEXTURE_DATA` portion of code accordingly.
2022-07-03 22:50:19 +03:00
DelinWorks
3d8b597967
Fix platforms compilation.
2022-07-03 21:01:21 +03:00
DelinWorks
25283190f4
Use enum class instead.
2022-07-03 20:55:40 +03:00
DelinWorks
419435a27f
[skip ci]
2022-07-03 20:50:02 +03:00
DelinWorks
0ff762b835
Move global enums to their own file.
2022-07-03 20:43:55 +03:00
halx99
db36b998d2
Improve class IndexArray
2022-07-03 21:17:49 +08:00
halx99
5f4e2c0463
[WIP] Wrapper IndexArray with byte_buffer
2022-07-03 17:24:10 +08:00
aismann
6209d8db4c
use engine global namespace
2022-07-03 07:26:37 +02:00
halx99
addfea9ec1
Move enum FPSPosition to engine global namespace
2022-07-03 11:24:00 +08:00
halx99
508836ed44
Enable switch fps position on mobile device
2022-07-03 11:17:22 +08:00
DelinWorks
686b74df86
Improve type naming.
2022-07-02 19:46:41 +03:00
DelinWorks
b0e8017972
Update CCDirector.cpp [skip ci]
2022-07-02 18:26:17 +03:00
DelinWorks
2043e4734f
Remove buffers stat and add quad mesh shaders.
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Remove drawn buffers label and Add a simple position_texture_color shader for simple primitives like quads to implement static sprite batching in the future.
2022-07-02 18:22:31 +03:00
aismann
2c96541bef
Remove unused variable and cleanup on windowtest.cpp
2022-07-02 11:29:26 +02:00
aismann
5b43f6883e
Cleanup, last fixes, rename enum FPSPosition
2022-07-02 08:17:24 +02:00
aismann
375449cd72
fix typo
2022-07-02 06:19:47 +02:00
aismann
cd7743f627
add 'no change' check.
2022-07-02 06:02:22 +02:00
aismann
684fb3dcee
FPS display set position should be set by API #695
2022-07-01 17:15:20 +02:00
DelinWorks
d65f9cc931
Fix mesh index formatting.
2022-07-01 14:40:09 +03:00
DelinWorks
3c548943d3
Change shorts to ints
2022-07-01 14:11:00 +03:00
Turky Mohammed
8b22650ac9
Merge: 24c2550a09
8806d7bdf7
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Merge branch 'adxeproject:dev' into improve-3d-renderer
2022-07-01 13:46:04 +03:00
halx99
2ed8c71eb5
Setup vsync for all PC platforms
2022-07-01 17:55:54 +08:00
halx99
7f9511358f
Fix warnings
2022-07-01 13:47:47 +08:00
涓€绾跨伒
5f2225662d
Merge: 9b1edadb2f
6d8aa5e6c1
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Merge pull request #690 from DelinWorks/engine-bug-fixes
[BUG] Fix `getDefaultCamera()` returning nullptr on scene initialization.
2022-07-01 12:17:08 +08:00
halx99
5d86a92813
Fix #689
2022-07-01 12:14:44 +08:00
halx99
f0758b7993
Improve mac fps limit
2022-07-01 11:02:31 +08:00
DelinWorks
89e4fb4b59
Update CCCamera.cpp [skip ci]
2022-07-01 05:59:45 +03:00
DelinWorks
ec3fa15af7
Fix overriding position when applying custom properties. [skip ci]
2022-07-01 05:58:42 +03:00
DelinWorks
7b829e6cff
Use CCASSERT instead.
2022-07-01 05:54:20 +03:00
DelinWorks
8cfbbd75f1
Update CCRenderer.cpp
2022-07-01 04:06:26 +03:00
DelinWorks
5d4b78f9b4
[skip ci]
2022-07-01 03:39:27 +03:00
DelinWorks
b6a80ab5b6
Fix get default camera nullptr on scene initialization.
2022-07-01 03:34:37 +03:00
DelinWorks
28125465d0
Fix typos. [skip ci]
2022-06-30 23:21:21 +03:00
DelinWorks
8485ece883
Update BufferGL.h
2022-06-30 22:43:56 +03:00
DelinWorks
f506e43c67
Update BufferGL.h
2022-06-30 22:26:02 +03:00
DelinWorks
35bd10e707
Add UINT mesh index format support.
2022-06-30 21:44:37 +03:00
halx99
0707b47256
Try fix fps
2022-07-01 01:00:18 +08:00
涓€绾跨伒
b0504b4dd3
Update CCDirector.cpp
2022-06-30 21:06:39 +08:00
涓€绾跨伒
6d2bc9bbf2
Revert "Unify frame rate control logical to director mainLoop"
2022-06-30 21:04:00 +08:00
涓€绾跨伒
5ef42d4e39
Merge: 42fc96bdac
3d1690cc25
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Merge pull request #681 from adxeproject/refactor-layer-new
Use sprite to implement layer color for auto batch draw
2022-06-30 20:13:30 +08:00
涓€绾跨伒
118c1af907
Merge: 752d3150eb
f52bc9472d
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Merge pull request #682 from aismann/poly2tri
poly2tri: Version: git 81612cb (until May 20, 2022)
2022-06-30 19:07:49 +08:00
halx99
adb0a67ba8
Add missing autorelease call
2022-06-30 18:18:24 +08:00
halx99
32f3777128
Fix ci
2022-06-30 18:15:43 +08:00
aismann
9f060fbd99
Version: git 81612cb (until May 20, 2022)
2022-06-30 12:13:55 +02:00
halx99
502d80ede1
Use sprite to implement layer color for auto batch draw
2022-06-30 18:01:29 +08:00
halx99
8314777449
Improve code style
2022-06-30 12:05:28 +08:00
halx99
644f09d5a3
Improve frame rate control
2022-06-29 17:26:22 +08:00
涓€绾跨伒
6d1a2e70e7
Merge: 040a64b920
884a4c3b1d
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Merge pull request #675 from adxeproject/unify-fps-limit
Unify frame rate control logical to director mainLoop
2022-06-28 17:33:00 +08:00
涓€绾跨伒
8b42852d1f
Delete unused comment [skip ci]
2022-06-28 17:14:35 +08:00
涓€绾跨伒
614397d0f4
Merge: 7f795d7a6c
c6c07428bf
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Merge pull request #677 from rh101/rendertarget-fix
Make the render target selectable for RenderTexture
2022-06-28 16:39:59 +08:00
halx99
f8c036e621
Improve frame rate control precision
2022-06-28 16:33:50 +08:00
rh101
75d1bf196a
Ensure the render target is released if it is already set, since the initWithWidthAndHeight method may be called multiple times.
2022-06-28 17:56:17 +10:00
rh101
62af2299a6
Allow the selection of a shared or new render target for each instance of RenderTexture
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Add a method to check if the RenderTexture is using a shared render target
2022-06-28 17:42:33 +10:00
halx99
7417447fc7
Fix ci
2022-06-28 15:03:35 +08:00
halx99
5db31e4125
Unify fps control logical to director mainLoop
2022-06-28 12:39:05 +08:00
halx99
cb8123e7a7
Improve GPUTextureFormat info enums
2022-06-27 15:37:55 +08:00
涓€绾跨伒
9593275451
Merge: 5ffae45e2d
aa372510a4
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Merge pull request #653 from DelinWorks/camera-2d-zoom-feature
[PROPOSAL] Add camera zoom, near, far, fov, aspect features & fix camera anchoring.
2022-06-25 10:15:31 +08:00
halx99
c25552c1b7
Improve code style
2022-06-25 00:36:50 +08:00
halx99
ee3605c991
Improve renderer
2022-06-24 14:18:48 +08:00
涓€绾跨伒
767126e854
glGetTexImage only supported by Natvie GL
2022-06-22 19:09:45 +08:00
halx99
4cf6c52cf4
string_view
2022-06-20 01:49:50 +08:00
DelinWorks
e37d8f9cfd
Use the simple version of create orthographic.
2022-06-17 21:33:06 +03:00
DelinWorks
4b2285353e
Modify orthographic projection rather than scale.
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Modify the orthographic projection of the camera rather than the scale of the Node when in 2D projection.
2022-06-17 21:25:33 +03:00
DelinWorks
2de02067d3
flag camera as Initialized in custom create functions.
2022-06-17 20:41:38 +03:00
halx99
61956d8dd6
Refine enum `Platform` defination to avoid conflict with system macro
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refer to: #661
2022-06-17 22:18:26 +08:00
Turky Mohammed
5a0f0f9073
Merge: 101f09d912
820ad21a46
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Merge branch 'adxeproject:dev' into camera-2d-zoom-feature
2022-06-17 17:16:55 +03:00
DelinWorks
fed10a0197
Add comment. [skip ci]
2022-06-17 17:16:39 +03:00
DelinWorks
6f34e1d96f
GitHub being frustrating as always :/
2022-06-16 19:42:37 +03:00
Turky Mohammed
7c1c0a0f56
Merge: 610711a164
990531ecdc
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Merge branch 'adxeproject:dev' into partical-system-animation
2022-06-16 19:41:56 +03:00
DelinWorks
b1b67564f1
Revert "Fix things..."
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This reverts commit 038fca48e1
.
2022-06-16 19:39:58 +03:00
DelinWorks
1be0a1c99b
Fix things...
2022-06-16 19:38:44 +03:00
DelinWorks
44feb1d398
Revert "Revert! dumb idea."
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This reverts commit 7969deb02a
.
2022-06-16 19:32:52 +03:00
DelinWorks
5816529d9a
Revert! dumb idea.
2022-06-16 19:31:17 +03:00
DelinWorks
ae5d45a9c3
Fix enum class confliction & clean up types.
2022-06-16 18:48:53 +03:00
DelinWorks
fd4bfb0fd5
Apply orthographic zoom values non-destructively.
2022-06-16 16:41:40 +03:00
涓€绾跨伒
c49442229e
Merge: 7fd2fd6dac
2e3c84252d
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Merge pull request #639 from DelinWorks/partical-system-animation
[PROPOSAL] Add Particle System Animations And Improvements
2022-06-16 21:18:57 +08:00
halx99
4301448ba4
Set default encoding to UTF-8 [skip ci]
2022-06-16 21:18:31 +08:00
DelinWorks
5491ca8e6e
Remove useless functions.
2022-06-16 16:16:19 +03:00
DelinWorks
ee6d7d374e
Add fourccId support.
2022-06-16 15:25:43 +03:00
Turky Mohammed
fc2ff5003f
Update CCParticleSystem.h
2022-06-16 14:13:59 +03:00
涓€绾跨伒
3f09748e03
Update version [skip ci]
2022-06-16 19:00:51 +08:00
halx99
51b6e5391f
Fix ci, astc only support sse2 for x86 target
2022-06-16 12:22:39 +08:00
Turky Mohammed
233b1372de
Update RngSeed.hpp [skip ci]
2022-06-16 05:23:41 +03:00
Turky Mohammed
269cc85453
Update RngSeed.hpp [skip ci]
2022-06-16 05:14:56 +03:00
DelinWorks
d85aa026e0
extract RngSeed struct to it's separate class. [skip ci]
2022-06-16 05:01:35 +03:00
DelinWorks
c5eb8db573
Fix fixed fps move stuttering.
2022-06-16 03:55:46 +03:00
DelinWorks
ebbafbd938
Add function versioning. [skip ci]
2022-06-16 00:47:19 +03:00
DelinWorks
73b29e235e
Add cpp_tests and improve system.
2022-06-15 23:04:08 +03:00
halx99
5c9ab14d3e
Fix astc cmake simd check for windows x64
2022-06-15 21:16:51 +08:00
DelinWorks
82722eefc2
Fix rotation override and node base class calls.
...
Make sure Node class calls it's base functions and NOT the ones overridden when changing position, and make sure the rotation set for the camera isn't altered when calling applyCustomProperties().
2022-06-15 16:10:47 +03:00
aismann
a0dfe6e2ab
SimpleSnake small updates
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- CodeCleanup
- MIT License file
- readme update
2022-06-15 07:02:08 +02:00
Turky Mohammed
db6ea424ea
Remove useless code and comments. [skip ci]
2022-06-15 05:25:40 +03:00
DelinWorks
a15572d08a
Fix rotation update & reference deduction.
2022-06-15 05:00:17 +03:00
DelinWorks
2886ada2b6
Fix orthogonal apply custom positioning. [skip ci]
2022-06-15 03:55:57 +03:00
DelinWorks
14666d9c1f
Add position rotation setters & getters override for custom behaviors.
2022-06-15 03:48:26 +03:00
halx99
ce63a440ef
Take care glGetTexImage func pointer check
2022-06-14 15:33:42 +08:00
涓€绾跨伒
b9bc6b7357
cocos2dVersion compatible ( #655 )
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* cocos2dVersion compatible
* Update [skip ci]
2022-06-14 13:33:45 +08:00
DelinWorks
ed7f8c2929
Update CCCamera.cpp [skip ci]
2022-06-14 02:11:40 +03:00
DelinWorks
3e98101dc4
Improve system and fix near plane zoom in.
2022-06-14 01:53:35 +03:00
DelinWorks
9ddbab21a9
Fix other platforms compilation.
2022-06-13 21:33:23 +03:00
DelinWorks
a9f2e29ebf
Add zoom and camera features.
2022-06-13 21:04:24 +03:00
涓€绾跨伒
010172e659
Fix typo [skip ci]
2022-06-13 15:44:25 +08:00
halx99
e3f0f29d1a
Improve code style
2022-06-13 14:28:09 +08:00
halx99
864601764f
Improve code style
2022-06-13 12:46:40 +08:00
halx99
2877a7eb78
Improve code style
2022-06-13 09:45:33 +08:00
halx99
aa5d3b65e0
Improve code style
2022-06-13 09:26:10 +08:00
Turky Mohammed
11c21ddde4
Merge: 31dcd4eb25
bd2cff3dfd
...
Merge branch 'adxeproject:dev' into partical-system-animation
2022-06-13 00:10:42 +03:00
涓€绾跨伒
9b50a8e8c3
Improve text rendering ( #652 )
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* Improve text-rendering
a. Separate outline texture data upload for GL and Metal backend
b. Fix memory leak of FontAtlas::_currentPageDataRGBA
b. Add FontFreeType::setMissingGlyphCharacter for rendering a missing char
d. Improve FontFreetype::renderCharAt with memcpy
2022-06-13 01:44:31 +08:00
涓€绾跨伒
faf0038a53
Update install-deps-linux.sh
2022-06-13 01:13:08 +08:00
Turky Mohammed
87e4fad96c
Merge: a2bea19e1e
3ac444efa6
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Merge branch 'adxeproject:dev' into partical-system-animation
2022-06-12 17:26:54 +03:00
DelinWorks
f6c390296d
Add in-between fill in.
2022-06-12 15:57:11 +03:00
DelinWorks
95b8cd80ef
Add comments.
2022-06-12 15:36:25 +03:00
DelinWorks
8d1e3fccf4
Emplace dummy masks to container.
2022-06-12 15:15:51 +03:00
DelinWorks
4f5bcc797d
Cleanup and add performance logs.
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Somehow not using const reference takes 30 fps away 馃槙
2022-06-12 03:40:13 +03:00
DelinWorks
191d55433d
what? [skip ci]
2022-06-12 03:10:49 +03:00
DelinWorks
c4b2177137
Avoid unnecessary copying of memory.
2022-06-12 02:44:27 +03:00
DelinWorks
49a01563d7
Add emission mask transformations support.
2022-06-12 02:16:15 +03:00
DelinWorks
853b8601d0
Fix RANDOM_KISS rounding crash.
2022-06-12 01:39:11 +03:00
DelinWorks
ce6da8c562
Fix RANDOM_KISS 1.0F Bias
2022-06-12 01:32:29 +03:00
DelinWorks
c241edab27
Add emission mask support.
2022-06-12 00:58:01 +03:00
DelinWorks
237a3ccbad
Improve emission shapes workflow.
...
`ps->addEmissionShape(ParticleSystem::createConeShape({ -2000, 0 }, 400, 90, 50));` is the new workflow.
2022-06-11 18:06:43 +03:00
halx99
0462dbea43
Fix #651
2022-06-11 17:58:02 +08:00
涓€绾跨伒
03c8056078
Merge: 5138d701d6
5c35eda3b9
...
Merge pull request #650 from adxeproject/ndk-r23c
Upgrade android toolsets to ndk-r23c LTS
2022-06-11 16:57:37 +08:00
halx99
89c075f679
Fix ci
2022-06-11 16:21:47 +08:00
halx99
9bf295d8e4
Upgrade android toolsets
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- ndk to r23c
- gradle plugin to 7.2.0
- gradle wrapper to 7.4.2
- config ndk ver at adxetools.gradle
2022-06-11 16:16:47 +08:00
halx99
ddc1a80420
Delete unused comment
2022-06-11 15:30:51 +08:00
halx99
1e33f4ce7b
Fix ci
2022-06-11 10:14:32 +08:00
halx99
9d91b7837d
Fix #648 , remove GB2312 charset handle, only support UNICODE font
2022-06-11 09:50:07 +08:00
halx99
b7e98b0394
Change android log debug info tag
2022-06-11 09:12:40 +08:00
halx99
cb8db3c0da
Remove unused [skip ci]
2022-06-10 17:34:46 +08:00
halx99
8eea58226b
Remove feature filename lookup dictionary
2022-06-09 16:48:59 +08:00
halx99
3816aa314d
Remove ugly feature, fix ci
2022-06-09 16:40:14 +08:00
halx99
0d3e3d3fd8
Improve performance with string_view
2022-06-09 16:30:51 +08:00
halx99
f4b480576c
Improve performance with string_view
2022-06-09 16:19:33 +08:00
halx99
180c256732
Fix Value large integer storage
2022-06-08 16:38:42 +08:00
涓€绾跨伒
d4bfd4cd6c
Cancel downloader with closesocket when shutdown failed
2022-06-08 12:51:46 +08:00
涓€绾跨伒
4c18771e34
Merge: 6943fb9dce
3a3b899636
...
Merge pull request #637 from rh101/fix-screen-blank
Fix Android screen blank issue after unlocking device
2022-06-07 20:05:29 +08:00
Turky Mohammed
a30815f2bf
Merge: c54b142e58
6943fb9dce
...
Merge branch 'adxeproject:dev' into partical-system-animation
2022-06-07 13:04:51 +03:00
DelinWorks
d40192ef7c
Fix indentations.
2022-06-06 19:23:11 +03:00
DelinWorks
399eb0cf20
Fix rectangular torus stretched dimensions.
2022-06-02 22:26:26 +03:00
DelinWorks
905bc64cd6
Add ability to clear emission shapes.
2022-06-02 19:29:19 +03:00
DelinWorks
1157637bda
Add emission shapes support.
2022-06-02 19:26:02 +03:00
DelinWorks
ddd7f781ce
Oops [skip ci]
2022-05-29 08:21:08 +03:00
DelinWorks
b97a097486
Optimize code.
2022-05-29 08:13:22 +03:00
DelinWorks
9b0dc23742
Improve performance.
2022-05-28 20:36:04 +03:00
DelinWorks
3d731e505c
Fix HSV Blending bug.
2022-05-28 20:34:19 +03:00
DelinWorks
c5b50eedfe
Remove useless `_isHSV`
2022-05-27 14:08:25 +03:00
DelinWorks
dee4234e98
Improve allocation safety.
2022-05-27 13:36:38 +03:00
DelinWorks
47b6aad5e1
Make scale in smooth 馃構
2022-05-27 00:29:53 +03:00
DelinWorks
e57f69483a
Add spawn scale in feature.
2022-05-26 22:53:19 +03:00
DelinWorks
4d5d018c60
Put loops inside ifs statements not the opposite 馃ぁ
2022-05-26 21:34:15 +03:00
DelinWorks
7eba4588d6
Add spawn fade in feature.
2022-05-26 19:59:48 +03:00
DelinWorks
b427bfaf74
Fix texture atlas index unintended increment bug. [skip ci]
2022-05-26 16:53:26 +03:00
DelinWorks
5f361ff58b
Conserve memory allocations & Improve animation system.
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Use memory when we need it 馃槧
2022-05-26 15:56:56 +03:00
Turky Mohammed
96d41b83e9
Fix typo in HSV/HSL classes. ( #647 )
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Co-authored-by: 涓€绾跨伒 <halx99@live.com>
2022-05-26 19:25:30 +08:00
DelinWorks
726f40cda8
Add HSV support and remove frame compensation.
2022-05-26 14:00:33 +03:00
涓€绾跨伒
1e2467e6dd
Merge: c6bca8ef86
ced908a1bb
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Merge pull request #646 from DelinWorks/hsv-hsl-cpp-tests
Add `cpp_tests` to HSV/HSL
2022-05-26 04:13:01 +08:00
Turky Mohammed
554ed444c1
Merge: f0d650c6ef
c6bca8ef86
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Merge branch 'adxeproject:dev' into partical-system-animation
2022-05-25 22:04:13 +03:00
Turky Mohammed
409e643df9
Add HSV/HSL color spaces to the engine. ( #642 )
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* Add HSV support.
* Do not use a reference on hsv()
* Add alpha specifier to hsv()
* Rename function hsv() to rgb()
* Update ccTypes.cpp
* Fix angle wrapping
* Fix typo.
* Added HSV & HSL Support with a much better API
* Remove parameter prefixes.
* Fix self assignment.
* Fix self assignment.
* Update core/base/ccTypes.h [skip ci]
* Update core/base/ccTypes.h [skip ci]
Co-authored-by: 涓€绾跨伒 <halx99@live.com>
2022-05-25 20:10:52 +08:00
涓€绾跨伒
b6790e40e4
Merge: 1cdbf8c273
d2e96534d2
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Merge pull request #645 from aismann/patch-1 [skip ci]
Update readme.md
2022-05-25 18:17:43 +08:00
DelinWorks
f23aefc182
Revert "Revert stashed changes temporarily."
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This reverts commit c3ca96bcbc
.
2022-05-25 10:46:54 +03:00
DelinWorks
e6c13ac358
Revert stashed changes temporarily.
2022-05-25 10:20:35 +03:00
涓€绾跨伒
df01924b2d
Update revision
2022-05-25 12:35:30 +08:00
rh101
af0b18a54a
Allow the forced reformatting of RichText contents
2022-05-25 11:42:12 +10:00
DelinWorks
84a52c519f
Improve code and add frame animation independence and null indices.
2022-05-24 11:26:53 +03:00
DelinWorks
38803e0f5b
Improve code and add stutter compensation.
2022-05-24 09:42:27 +03:00
DelinWorks
7bf7c10614
Stop annoying me visual studio 馃槧 ur not helping
2022-05-24 08:58:49 +03:00
DelinWorks
87ec232c10
Add fixed FPS function for particle system.
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Useful for low-end devices.
2022-05-24 00:49:17 +03:00
DelinWorks
dc4f6285d5
Improve code and add useful functions.
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Renamed some variables and functions correctly, added the ability to simulate particles and give them a true random look.
2022-05-24 00:46:38 +03:00
Turky Mohammed
1bcf616d44
Merge: eb8404f1fe
18f58a1925
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Merge branch 'adxeproject:dev' into partical-system-animation
2022-05-23 18:42:36 +03:00
涓€绾跨伒
ebb11194c1
Update CMakeLists.txt ( #641 )
2022-05-23 23:40:37 +08:00
DelinWorks
5358cd431c
Fix particle bursts when using manual emissions.
2022-05-23 18:35:36 +03:00
Turky Mohammed
fe65570561
Merge: 0704503186
843d127a95
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Merge branch 'adxeproject:dev' into partical-system-animation
2022-05-23 17:54:08 +03:00
halx99
60457300b7
Fix ci
2022-05-23 22:06:28 +08:00
Turky Mohammed
d0b551d26b
Merge: 6e1d48835e
193ed82788
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Merge branch 'adxeproject:dev' into partical-system-animation
2022-05-23 16:55:30 +03:00
DelinWorks
5239256b13
Improve particle RNG and add useful functions
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Replaced M11 RNG with KISS RNG which is better and fixes a problem with particle strafing, added the ability to pause the entire particle system (useful for pause menus) and ability to control particle system time speed multiplier 馃挭馃ザ
2022-05-23 16:04:09 +03:00
halx99
71c27f43d8
Fix ios device install problems
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- lua template missing `CFBundleExecute`
- Use `_` instead tests project to avoid unknown error
2022-05-23 17:03:07 +08:00
DelinWorks
6f241e1967
Separate quad animation loop from color loop
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This improves cache hit rate which in turn increases performance 馃ザ
Of course that's viable when you're using pure memory pointer arrays that use simple POD-like data types.
2022-05-23 11:32:54 +03:00
DelinWorks
7ec3e4a184
Improve loops using std::fill_n() [skip ci]
2022-05-23 11:11:55 +03:00