Commit Graph

141 Commits

Author SHA1 Message Date
rh101 4e7db23d38 Remove getLong() method
Change %du to %u, and %lx to %x
Use "stdint.h" instead of <cstdint> for TGAlib.h
2021-09-02 20:30:20 +10:00
姒嗘煶鏉? 64e2cdd8d9 [fix]The problem of inaccurate maximum width limit when using system fonts. 2021-09-02 17:15:03 +08:00
rh101 1922cf5490 FT_StreamRec expects specific method signature with `unsigned long` 2021-09-02 15:55:57 +10:00
rh101 d8fd94db8a Usage of long and unsigned long changed to platform independent fixed-sized types where appropriate. 2021-09-02 15:39:28 +10:00
halx99 1f15fbe192 Remove deprecated stubs 2021-09-02 11:16:36 +08:00
halx99 2178ac49b1 Make override function default parameter same with parent 2021-09-01 11:13:17 +08:00
halx99 3e4d8dd3ac Revert unexpected layer changes 2021-09-01 11:11:32 +08:00
halx99 0a4d3ee73d Merge: cb81a61530 a762c94904
Merge branch 'dev' of https://github.com/adxeproject/adxe into dev
2021-09-01 10:10:46 +08:00
halx99 756ff065c8 Enum compatible [skip ci] 2021-08-31 15:50:18 +08:00
halx99 be5eff1d5a Refactor layer
Reimplement LayerColor and LayerGradient based on sprite for auto batch draw
2021-08-30 19:47:53 +08:00
halx99 5cc2b14697 Merge: 858d46ae65 8e1d7bd85d
Merge commit 'refs/pull/483/head' of https://github.com/adxeproject/adxe into dev
2021-08-30 19:32:05 +08:00
halx99 48a1164168 Update bug_report.md 2021-08-30 10:47:07 +08:00
halx99 eef61007bf Reimplement LayerColor and LayerGradient for auto batch draw 2021-08-29 18:59:09 +08:00
halx99 d72c948937 Revert last commit 2021-08-29 08:06:38 +08:00
halx99 65cd67e64c Set Sprite rect properly when create with empty texture. 2021-08-28 22:11:25 +08:00
halx99 b8d27c0715 Fix comment typo and do clang-format [skip ci] 2021-08-28 20:22:01 +08:00
halx99 481daa0e73 Fix crash problem when load a non-truetype .ttf file. 2021-08-28 18:24:17 +08:00
halx99 fc1c901209 Macro compatible 2021-08-27 13:54:05 +08:00
halx99 73c5f887b5 Merge: 30625f2330 f5af50debd
Merge pull request #475 from adxeproject/win64

Win64 build support [DONE] 馃殌馃帀
2021-08-27 12:34:24 +08:00
aismann 147b4b7946 Update README.md 2021-08-27 06:25:18 +02:00
halx99 5d0565b900 Fix byteorder detect error for win64 and some warnings 2021-08-27 11:27:33 +08:00
rh101 f488de7d6c Fix for dynamic library issue 2021-08-20 14:43:19 +10:00
halx99 426aa0db93 Merge: b48133e9c6 c9ebafe501
Merge pull request #466 from rh101/fix-sprite-test-crashes

Fixes for crashes in sprite and sprite cache tests
2021-08-19 14:35:44 +08:00
rh101 ad3e3380e2 Fixes for crashes in sprite and sprite cache tests 2021-08-19 15:43:18 +10:00
aismann 288941a63f cleanup and improvement 2021-08-18 04:16:21 +02:00
rh101 14a1556c6c Revert check for reference count, since it was correct. [skip ci] 2021-08-17 18:49:14 +10:00
rh101 e558b3c976 Fix incorrect reference count check in SpriteFrameCache::removeUnusedSpriteFrames
[BaseTest] Ensure unused frames are released before attempting to free unused textures
2021-08-17 15:26:44 +10:00
rh101 c60f66c9bb Use integer identifier for sprite sheet format.
Revert method name addSpriteFramesWithFileAndTexture back to addSpriteFramesWithFile
2021-08-17 14:04:45 +10:00
rh101 7a6734408d Update sprite sheet API to allow custom sprite sheet texture filename to be used 2021-08-17 09:04:51 +10:00
aismann 39dbbc4713 More improvements (#455) 2021-08-14 10:28:28 +08:00
RH 2c0f04c99b Support custom texture atlas formats (#284)
* Allow support for custom texture atlas formats other than PLIST.

* Revert usage of emplace_back to push_back to ensure support for older compilers.

* Update test to support SpriteFrameCache::addSpriteFramesWithFile

* Re-add SpriteFrameCache::addSpriteFramesWithFileContent

* Change order of SpriteFramesFromFileContent test back to what it previously was

* Remove sprite sheet and all frames associated with it correctly

* Move sprite loader classes into their own files to clean up CCSpriteFrameCache

* Remove redundant line and update comment

* Fix formatting to match adxe code style

* Fix typo

* Add custom sprite sheet loader test using JSON-array sprite atlas format.
Simplify sprite sheet loader interface by adding identifier to the custom sprite sheet loader implementation.

* Add newline at the end of the file
2021-08-13 14:52:58 +08:00
halx99 d8ad4ab8db Update comment 2021-07-15 17:32:50 +08:00
halx99 36042fdb55 Add new API Node::hitTest 2021-07-15 17:01:57 +08:00
halx99 1699dcc93d Use const ValueMap& for CCParticleSystem init functions 2021-07-15 12:23:50 +08:00
halx99 f9ecb53623 Fix member not initialized [skip ci] 2021-07-07 22:38:58 +08:00
halx99 7d635e2a37 Improve Sprite programState update logic 2021-06-27 21:43:21 +08:00
halx99 10c1ed15ef Refactor dual sampler shader [ci build]
Since not only etc1 could use sepreate RGB, A to two texture samplers, we unify the shader name.
2021-06-27 20:58:50 +08:00
halx99 72d1ba9ea6 Merge: df58dd753c 2397d54daf
Merge branch 'dev' into Chipmunk2D
2021-06-24 17:04:04 +08:00
aismann dbcb5816fe Add springs (draw), add Copyright, improve Chipmunk2d - Testbed 2021-06-24 09:54:02 +02:00
halx99 f4871674df More compatible 2021-06-24 10:21:41 +08:00
halx99 36d258f589 Delay scene default camera init, see also #392
This change will make sure user can change window or design size before scene init
2021-06-24 02:23:02 +08:00
halx99 3c9a18675c Add some comment for pr #384 2021-06-17 21:56:38 +08:00
RH 7d8fe551cc Use TTF scaled metrics to calculate line height (#384) 2021-06-17 21:15:50 +08:00
RH 621a6a16f5 Set global Z value of label debug layer to be the same as the parent label to fix display issue (#378) 2021-06-16 09:18:43 +08:00
halx99 382a12f181 Improve progress timer (#375) 2021-06-13 10:05:30 +08:00
RH 429215ee85 Ensure label underline node has the same global Z value as the label node to fix visibility issue when global Z is not 0. (#373) 2021-06-09 12:09:01 +08:00
RH 56fc4513ef FileStream::size() implemented (#365)
* Add FileStream::size()
Add ZipFile::zfsize()

* Use FileStream::size()
2021-05-31 15:08:44 +08:00
halx99 6ff9a28f78 Better code style 2021-05-24 13:26:56 +08:00
halx99 8e6faac1f1 Merge: 3348f10813 3a7bb58045
Merge pull request #350 from rh101/fix-cmake-set-property

Fix for CMake error when set_property is called with aliased target
2021-05-05 19:49:30 +08:00
rh101 c3618f8ea6 Extract real target from ALIAS if it exists in order to set property successfully
Remove duplicate entries in dependencies lists
2021-05-05 16:04:06 +10:00