Commit Graph

283 Commits

Author SHA1 Message Date
aismann 85edbe2d28 Update PhysicsTest.cpp 2021-09-08 10:16:14 +02:00
姒嗘煶鏉? 35b658c90e Merge: f5663f279c d73d937894
Merge remote-tracking branch 'upstream/dev' into dev
2021-09-05 20:45:32 +08:00
姒嗘煶鏉? 0aff165959 [fix]ScrollView and ListView goes back to the front incorrectly after calling doLayout. 2021-09-05 20:44:14 +08:00
halx99 4a1bdeda0d Fix #493, sync uri parse unit test 2021-09-04 00:22:47 +08:00
rh101 73ad51b4e0 Windows callback requires `long` return type 2021-09-02 21:21:28 +10:00
rh101 4e7db23d38 Remove getLong() method
Change %du to %u, and %lx to %x
Use "stdint.h" instead of <cstdint> for TGAlib.h
2021-09-02 20:30:20 +10:00
姒嗘煶鏉? 64e2cdd8d9 [fix]The problem of inaccurate maximum width limit when using system fonts. 2021-09-02 17:15:03 +08:00
rh101 615fbd5088 More %ld to %d changes 2021-09-02 17:54:13 +10:00
rh101 eba8696d65 Change %ld to %d for 32bit data types
Regenerate LUA bindings
2021-09-02 17:46:22 +10:00
rh101 1f668eb783 Fix typo 2021-09-02 17:05:33 +10:00
rh101 60c0a58cfd Use explicit cast to uintptr_t prior to casting to int type. 2021-09-02 16:52:40 +10:00
rh101 546d7d6c61 Fix for compilation issue due to pointer to int32 conversion.
Fix warning.
2021-09-02 16:38:23 +10:00
rh101 89ba502d20 Test code updated with long to int32_t changes 2021-09-02 15:48:05 +10:00
halx99 0a4d3ee73d Merge: cb81a61530 a762c94904
Merge branch 'dev' of https://github.com/adxeproject/adxe into dev
2021-09-01 10:10:46 +08:00
halx99 b7bcdd7164 Fix #486, re-enable custom shader batch draw 2021-08-31 16:25:45 +08:00
halx99 756ff065c8 Enum compatible [skip ci] 2021-08-31 15:50:18 +08:00
halx99 be5eff1d5a Refactor layer
Reimplement LayerColor and LayerGradient based on sprite for auto batch draw
2021-08-30 19:47:53 +08:00
aismann 74dfe14b16 Merge: 1c05947474 7dd7422abd
Merge branch 'adxeproject:dev' into dev
2021-08-27 08:33:22 +02:00
halx99 fc1c901209 Macro compatible 2021-08-27 13:54:05 +08:00
aismann 6632c5c3f6 Debug 64bit build error
Severity        Code    Description     Project File    Line    Suppression State
Error (active)  E0075   operand of '*' must be a pointer but has type "bool"    cpp-tests       D:\______\GitHub\adxe\tests\cpp-tests\Classes\SpineTest\SpineTest.cpp   153
2021-08-27 07:47:22 +02:00
halx99 426aa0db93 Merge: b48133e9c6 c9ebafe501
Merge pull request #466 from rh101/fix-sprite-test-crashes

Fixes for crashes in sprite and sprite cache tests
2021-08-19 14:35:44 +08:00
rh101 ad3e3380e2 Fixes for crashes in sprite and sprite cache tests 2021-08-19 15:43:18 +10:00
aismann 18184b1d31 fix 2021-08-18 06:00:43 +02:00
aismann 5f086208a0 Important API change for naming convention
rename
class DebugDraw
to
PhysicsDebugNodeBox2D
2021-08-18 05:23:03 +02:00
aismann 288941a63f cleanup and improvement 2021-08-18 04:16:21 +02:00
rh101 e558b3c976 Fix incorrect reference count check in SpriteFrameCache::removeUnusedSpriteFrames
[BaseTest] Ensure unused frames are released before attempting to free unused textures
2021-08-17 15:26:44 +10:00
rh101 c60f66c9bb Use integer identifier for sprite sheet format.
Revert method name addSpriteFramesWithFileAndTexture back to addSpriteFramesWithFile
2021-08-17 14:04:45 +10:00
rh101 7a6734408d Update sprite sheet API to allow custom sprite sheet texture filename to be used 2021-08-17 09:04:51 +10:00
aismann 39dbbc4713 More improvements (#455) 2021-08-14 10:28:28 +08:00
RH 2c0f04c99b Support custom texture atlas formats (#284)
* Allow support for custom texture atlas formats other than PLIST.

* Revert usage of emplace_back to push_back to ensure support for older compilers.

* Update test to support SpriteFrameCache::addSpriteFramesWithFile

* Re-add SpriteFrameCache::addSpriteFramesWithFileContent

* Change order of SpriteFramesFromFileContent test back to what it previously was

* Remove sprite sheet and all frames associated with it correctly

* Move sprite loader classes into their own files to clean up CCSpriteFrameCache

* Remove redundant line and update comment

* Fix formatting to match adxe code style

* Fix typo

* Add custom sprite sheet loader test using JSON-array sprite atlas format.
Simplify sprite sheet loader interface by adding identifier to the custom sprite sheet loader implementation.

* Add newline at the end of the file
2021-08-13 14:52:58 +08:00
halx99 84a84a8931 Merge: 39eb09daad 861c356bb4
Merge pull request #447 from aismann/Box2D_TestBed_improvement

Box2D_TestBed_improvement
2021-08-12 15:34:24 +08:00
aismann d0a18036b5 Update README.md 2021-08-12 07:03:14 +02:00
aismann 24a99d6e27 update CMakeList.txt 2021-08-12 06:02:01 +02:00
aismann c94562d417 Box2D_TestBed_improvement 2021-08-12 05:54:06 +02:00
halx99 50c270e8f5 Merge: 0a682f0dc1 c2b44cc7e1
Merge pull request #445 from aismann/Box2D-Basic-Clean-code-and-speed-optimized

Box2D - Basic ready for use (clean code and speed optimized)
2021-08-06 19:40:32 +08:00
aismann 97a6104516 Update README.md 2021-08-06 12:19:45 +02:00
aismann 7ec9850fa2 some beauties 2021-08-06 10:19:54 +02:00
aismann 4c6f9fcc3d Box2D - Basic ready for use 2021-08-06 09:35:29 +02:00
aismann b5d0326e6e Add DebugDraw to Box2DTest, Improve Box2D-Testbed add some new classes to physics-nodes (#444)
* Update AppDelegate.cpp

Add '*Debug*' on the title

* Update CCPhysicsDebugNodeBox2D.h

* Improve Box2D-TestBed

* improvements

* Update CCPhysicsDebugNodeBox2D.cpp

* Improve the 2d physics stuff

* dirty fix for build android:

* Fix fatal error: 'GLFW/glfw3.h' file not found

* Add DebugDraw to  Box2DTest, Improve Box2DTestBed, Add some new physicnodes

* fix settings, unknow  labelDebugDraw;
2021-08-05 17:23:55 +08:00
aismann c612333389 Merge pull request from improve Box2D-TestBed (#437)
* Update AppDelegate.cpp

Add '*Debug*' on the title

* Update CCPhysicsDebugNodeBox2D.h

* Improve Box2D-TestBed

* improvements

* Update CCPhysicsDebugNodeBox2D.cpp
2021-07-19 18:33:03 +08:00
halx99 d76a43406c HttpClient cookie support 2021-07-19 12:26:25 +08:00
halx99 ed3a0d05ec Move GL macros to backend MacrosGL.h
a. Fix box2d-testbed crash on macos and ios
b. User should avoid use them at application
2021-07-07 13:52:56 +08:00
aismann a46bc403ae Merge pull request #423 from aismann/dev
Enable box2d testbed on linux/macos
2021-07-07 02:29:38 +08:00
aismann 76b5bf8038 Merge pull request #419 from aismann/Box2D-TestBed
* Starting "Box2D - TextBed" adaption (most demos working)

* fix CMakeList.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update Box2dTest.cpp

* Update tests.h

* Update CCPhysicsDebugNodeBox2D.cpp

* Update controller.cpp
2021-07-06 21:02:47 +08:00
halx99 46a3ec8d6b Merge: 2f570e4b64 3c25f74ef1
Merge pull request #420 from halx99/chipmunk-testbed

Chipmunk testbed adapt non-win platform compile issue
2021-07-06 20:46:56 +08:00
halx99 83bc1b77d6 Update CHANGELOG 2021-07-06 19:01:35 +08:00
halx99 46d9f5cbf5 ChipmunkTestBed non-win platform adapte 2021-07-06 18:40:24 +08:00
halx99 7e1dd57605 HttpClientTest tag [skip ci] 2021-07-06 11:43:57 +08:00
halx99 0c74a94525 Implement HttpClient::sendSync with std::promise 2021-07-06 11:39:53 +08:00
halx99 3df92d56de HttpClient handle content type from custom headers 2021-07-05 14:24:04 +08:00
halx99 43f25d5ad7 Downloader background task [ci build] 2021-07-04 19:26:18 +08:00
halx99 97425dc655 Fix #413 2021-07-04 16:40:34 +08:00
halx99 3436c968e2 Remove yasio test since we implement HttpClient based on it [ci build] 2021-07-02 19:02:38 +08:00
aismann c6bff19863 Chipmunk2D TestBed finished (#410)
* Improve Chipmunk2D - TestBed

* Code cleanup, keyboard fix, should be finished now (behavior like the original Chipmunk2D - demos with Sokol as renderer)

* Update ChipmunkTestBed.h

* Fix wrong merge
2021-06-30 18:57:41 +08:00
aismann ad9b41d49c Update ChipmunkTestBed.h (#412) 2021-06-30 17:13:55 +08:00
aismann 9e997a4a52 Improve Chipmunk2D - TestBed (#404) 2021-06-30 09:52:54 +08:00
aismann 2f9d7c5d3f Fix CCPhyhsicsDebugNode Polygon stuff, add all bench tests, ... (#403)
* Improve Chipmunk2D - TestBed, add same more debug draw stuff and some fixes too.

* Improve Chipmunk2D- TestBed and starting the code cleanup ...

* Fix CCPhyhsicsDebugNode Ploygon stuff,  add all bench tests, improve  same demos, code cleanup
2021-06-26 17:46:06 +08:00
aismann 86322ba427 Improve Chipmunk2D - TestBed. Starting code cleanup. (#399)
* Improve Chipmunk2D - TestBed, add same more debug draw stuff and some fixes too.

* Improve Chipmunk2D- TestBed and starting the code cleanup ...
2021-06-25 21:31:13 +08:00
aismann 8577d6f81a Improve Chipmunk2D - TestBed, add same more debug draw stuff and some fixes too. 2021-06-25 17:01:23 +08:00
halx99 72d1ba9ea6 Merge: df58dd753c 2397d54daf
Merge branch 'dev' into Chipmunk2D
2021-06-24 17:04:04 +08:00
aismann dbcb5816fe Add springs (draw), add Copyright, improve Chipmunk2d - Testbed 2021-06-24 09:54:02 +02:00
halx99 569b8c5c30 Fix ci [ci build] 2021-06-24 12:48:25 +08:00
halx99 14dc7f05f9 Reimplement HttpClient based on yasio (#390)
* [WIP] Reimplement HttpClient based on yasio
This change will make HttpClient support concurrency request

* [WIP] Reimplement HttpClient based on yasio
a. timeoutForRead support
b. Improve code

* [WIP] Reimplement HttpClient based on yasio [ci build]

* [WIP] Fix ci [ci build]

* [WIP] Reimplement HttpClient based on yasio [ci build]
PUT,DELETE support

* [WIP] Reimplement HttpClient based on yasio [ci build]
HttpClientTest works

* Update HttpClient.cpp

* HttpClientTest: enable sslVerifaction test

* Update HttpResponse.h

* Sync luabindings [ci build]

* Add chrome UA test

* Fix ci [ci build]

* The timer for read timeout should be associated with per channel

* Remove unused function

* Update url
2021-06-24 12:33:07 +08:00
halx99 36d258f589 Delay scene default camera init, see also #392
This change will make sure user can change window or design size before scene init
2021-06-24 02:23:02 +08:00
halx99 de2450d3dd Fix #392 2021-06-24 01:23:29 +08:00
aismann fcf23d58cd Improve Chipmunk2D - TestBed, some more examples, keyboard support, display rearange 2021-06-24 00:21:36 +08:00
halx99 510cf21197 Tidy thirdparty [ci build] 2021-06-24 00:04:29 +08:00
aismann 5f96756d6d Improve Chipmunk2D - TestBed, some more examples, keyboard support, display rearange 2021-06-23 17:09:48 +02:00
aismann ea615e231c some more Chipmunk2D TestBed examples, mouse interaction, ... (#389)
* Chipmunk2D - TestBed  Add more examples and improve using the original source

* Improve using original chipmunk2d demo code, add more example, add interactions with mouse
2021-06-23 14:25:44 +08:00
aismann d7b13b36d7 Chipmunk2D - TestBed Add more examples and improve using the original source 2021-06-18 16:52:56 +08:00
aismann bd10049c23 Improved Chipmunk2D - TestBed (#381)
* Improved Chipmunk2D - TestBed

* for windows only (at this moment)

* Update CmakeLists.txt

* fix CmakeLists.txt

* some more fixes

* more fixes

* more fixes

* Create ChipmunkDemo.h

* Fix CMakeList.txt; improve Chipmunk TestBed
2021-06-17 14:22:52 +08:00
aismann a8f7a7d7c1 Improve the "Physics part" (#379)
* 1. Add "initial" Chipmunk - TestBed

More demos comes later.

* 2. Removed unused source

* Update CMakeLists.txt

* Some fixes #1

* workaround #1

* workaround #1
2021-06-16 19:34:09 +08:00
halx99 4ec57546f5 Update yasio [ci build] 2021-06-14 22:54:50 +08:00
halx99 25b88ff40b Fix ci [ci build] 2021-05-24 17:20:28 +08:00
halx99 827d384eef Renaming refactor (#353) [ci build] 2021-05-18 16:40:30 +08:00
halx99 8e6faac1f1 Merge: 3348f10813 3a7bb58045
Merge pull request #350 from rh101/fix-cmake-set-property

Fix for CMake error when set_property is called with aliased target
2021-05-05 19:49:30 +08:00
rh101 c3618f8ea6 Extract real target from ALIAS if it exists in order to set property successfully
Remove duplicate entries in dependencies lists
2021-05-05 16:04:06 +10:00
halx99 0511520281 Merge: 7f1ca55a97 1efe0091a8
Merge pull request #347 from rh101/imgui-fix

ImGUI font crash fix when using virtual file system
2021-04-27 23:29:22 -07:00
rh101 e5fa398c67 Load fonts into IMGUI using memory routines rather than allowing it to use its own file handling in order to support FileStream related implementations. 2021-04-28 15:53:37 +10:00
halx99 72fa15f8f3 Fix cpp-tests exit crash when tableView in scrolling [ci build] 2021-04-26 17:55:55 +08:00
rh101 95cf5b5c2b Merge: 2aa2d69151 b7506fed0c
Merge branch 'vfs-support' of https://github.com/rh101/engine-x into vfs-support
2021-04-23 00:01:47 +10:00
rh101 54ffa13dff Move PosixFileStream class to its own files
Update UserDefault to work with FileStream
Fix undefined openFileStream on platforms other than Win32
2021-04-23 00:01:32 +10:00
RH 1e15ed4839 Merge: 2cef9f2e76 844119d162
Merge pull request #3 from c4games/master

Sync with master
2021-04-22 21:48:49 +10:00
rh101 7540c06fd3 Use FileStream to write JPG images to disk 2021-04-22 21:36:26 +10:00
halx99 8ed6d34234 Explicit set cmake minimum version at app/build.gradle [ci build] 2021-04-22 11:40:53 +08:00
rh101 2bf12b2226 Add support for virtual file system via custom FileStream and FileUtils implementations. 2021-04-22 03:15:49 +10:00
halx99 6904b9f3f3 Fix depth stencil state/desc (#321)
* Fix ds state

* fix 3d object not render

* Update DepthStencilStateGL.cpp

* fix ds, not complete

* fix image ref incorrect

* Fix metal captureScreen

* Share ds desc
needs restore properly after non-default render target destroy.

* fix gl compile

* Sync ds desc

* Only set vertex & index buffer once for batch draw

* Add set/get ds desc for renderer

* Refine code style

* Fix RenderTextureTest
a. should restore stencil desc properly

* Sync gl captureNode

* Sync GL
2021-01-31 22:22:52 +08:00
halx99 9cb8963ca3 Merge: aded15aac7 057642921b
Merge pull request #311 from aismann/master

Update controller.cpp
2020-12-21 22:19:29 +08:00
halx99 984c164c57 Sync yasio to 3.35.0 [ci build] 2020-12-21 18:12:13 +08:00
aismann f38b271650 Update controller.cpp
"Node: Physics" using Chipmunk2D (hardcoded on e.g.: CCPhysicsBody.cpp)

Maybe a Wiki entry is also usefull?
2020-12-20 07:11:13 +01:00
aismann 0fab6141b6 same/correct wording style 2020-12-03 21:33:52 +01:00
halx99 04db04ad93 Merge: 3f4178cc27 dbf81d7511
Merge pull request #295 from aismann/master

CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements...
2020-12-02 08:39:58 -08:00
halx99 8b9d5db029 Unify CC_COMPAT_GL to control renderer backend
win32: google angle
mac: NSGL
ios: GLES
2020-12-02 03:03:05 -08:00
aismann fd70034958 Removed CC_ENABLE_CHIPMUNK_INTEGRATION from class CCPhysicsDebugNode
CCPhysicsDebugNode.cpp has only the Chipmunk2D implementation
2020-12-01 17:58:34 +01:00
aismann 73b2b175d9 CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements too
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup and small improvements on PhysicsTest
2020-12-01 16:39:28 +01:00
halx99 43f5a305c8 Merge: 079ecdbbec 5e249bf6f8
Merge pull request #293 from aismann/master

Chipmunk2D and Box2D works together now (add two new classes) and FIX  ImGuiEXTTest window size problem
2020-12-01 01:52:47 -08:00
aismann 18cc4a9eb4 Update README.md
change wiki link:  https://github.com/c4games/engine-x-wiki
2020-12-01 10:32:09 +01:00
aismann 91843b3fae Chipmunk2D and Box2D works together now (add two new classes)
add class PhysicsSpriteChipmunk2D
add class PhysicsSpriteBox2D

Improve window size problem with ImGuiEXTTest
2020-12-01 10:15:30 +01:00
Eismann b51545ac54 Same as on 3.17 (with small changes) 2020-11-23 07:46:09 +01:00
Eismann e08b35755b Update Box2dTest.h 2020-11-20 07:05:21 +01:00
Eismann 232fea1442 add Box2D to CMakeList 2020-11-20 06:19:30 +01:00
Eismann 7179435c80 Add BOX2D test
Add BOX2D test
2020-11-20 04:51:47 +01:00
halx99 c98313ac4b Prepre for box2d-2.4.1 2020-11-08 13:11:40 +08:00
halx99 3835174a45 Sync folder for binding generator config 2020-11-01 20:18:50 +08:00
halx99 f55c974d18 Build android arch arm64-v8a only for ci, fix test case compiling warning 2020-10-26 11:12:55 +08:00
halx99 119479b060 Refine ProgramState mat id 2020-10-23 11:37:52 +08:00
halx99 5748bbee85 Reserve extensions 'cocostudio' for esay to migrate exist projects 2020-10-21 10:12:00 +08:00
halx99 8152e6d8ad cpp-tests for mobile, set resourceSize to 960x640 2020-10-20 16:38:50 +08:00
halx99 5dc2626894 Reserve extension GUI for cpp-tests only 2020-10-18 12:31:45 +08:00
halx99 b9c58a8420 Refactor modules (#238) 2020-10-17 16:32:16 +08:00
halx99 5401bbf821 Simplfy hsv color 2020-10-16 17:23:29 +08:00
halx99 c594e3789c Refactor programState management (#236)
1. Add custom program registery
2. Re-enable batch draw for custom program
2020-10-16 16:23:14 +08:00
halx99 cca0739793 Refactor pixel format manipulate (#217)
* PixelFormat use table

* Correct PixelFormat name to match 'GL_LUMINANCE'

* Up

* fix cube update texture enum

* linux build

* Refine ci

* fix linux build

* Remove unused function, match mtl framebuffer pixel format

* readPixels always RGBA format

* fix ci for linux

* fix linux build

* Remove unused functions

* fix travis

* fix android ci

* Update config.json

* linux glad

* Update CCGLViewImpl-desktop.cpp

* fix linux build

* Fix linux build

* Link issue [skip appveyor][skip travis]

* Update CMakeLists.txt

* Refine GL enums use

* Update test case name [skip appveyor][skip travis]

* fix linux link issue

* for mtl

* fix ci

* Tidy pixelformat enums

* fix ci

* fix rgba8 to abgr4 error

* fix ci

* fix ci for GLES

* Fix linux build, require glibc-2.27+

* Use properly dist for travis [skip appveyor]

* fix linux build [skip appveyor]

* Update install-deps-linux.sh

* Remove unused members for pixel block info, update external to v73

* Sync from compile linux warnings

* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format

* metal doesn't support rgb8 (#3)

* Update CCTexture2D.cpp

* Refine code

* Pixel Format Descriptor Table

* fix ci

* BGR5A1

* Simplfy texture format convert function name

* Update

* rgba4 match mtl render format

* Add note about RGBA4

* Remove unused function

* fix osx

* Already converted at texture2d

* Clearly comment

* fixup
2020-09-25 11:07:56 +08:00
halx99 ac2e8e4bb6 fix ci 2020-09-17 12:10:08 +08:00
halx99 c0a61434e0 Sync pr from https://github.com/cocos2d/cocos2d-x/pull/20580 2020-09-17 12:05:31 +08:00
halx99 1f30e31b17 Add Label crashing test case for https://github.com/cocos2d/cocos2d-x/issues/20523 2020-09-17 11:49:47 +08:00
halx99 f2e7955724 fix warn [skip appveyor] 2020-09-11 18:46:15 +08:00
halx99 4fc03985d3 Use glMapBuffer if available 2020-09-11 17:32:08 +08:00
halx99 6c2939d235 More clearly programState management 2020-09-09 13:03:31 +08:00
halx99 08ee67158a fix ident [skip appveyor] [skip travis] 2020-09-08 17:23:15 +08:00
halx99 ddbb6bb0b9 Add ImGuiEXT test case for PC platforms 2020-09-08 13:38:16 +08:00
halx99 d66e62e436 ASTC6x6 support and more comment about bpp usage in engine (#191)
* ASTC6x6 support and more comment abount bpp usage in engine

* fix log output

* Comment astc compression tool download url

* Add command line comment for astcenc tool [skip travis][skip appveyor]

* Add astc_6x6 test image[skip appveyor][skip travis]

* astc_6x6 mtl

* Refine log info[skip appveyor][skip travis]

* Empty line[skip appveyor][skip travis]
2020-09-03 18:01:40 +08:00
halx99 cc53868d27 More clearly ETC1 format, sync enums for ETC1, correct somethings 2020-09-01 11:43:03 +08:00
halx99 09cedf60b2 Improve images decoder 2020-08-31 21:04:47 +08:00
halx99 e96ae229dd Merge: 5ddc84bbee 539e5ca42c
Merge pull request #189 from aismann/patch-8

Update README.md
2020-08-31 04:27:33 -07:00
halx99 a87c0bba78 More clearly data owner when decode images. 2020-08-31 19:24:23 +08:00
halx99 fa5d2d198b fix resources relative path to avoid test case crash on mobile 2020-08-31 17:39:29 +08:00
halx99 c338472df8 Move copyright notice to header [skip appveyor][skip travis] 2020-08-31 17:35:01 +08:00
halx99 477aa0c185 Clearly CCLOG content 2020-08-31 17:13:04 +08:00
halx99 43f464163c 1. Finish ETC2 support on GL renderer backend
2. Improve ASTC compressed format check
2020-08-30 17:58:39 +08:00
halx99 2197bb52cd Sync missing feature from v3, and API compatible 2020-08-28 16:33:52 +08:00
halx99 4674b1e89d Remove TMXLayer,TMXMap, remain FastTMXLayer,FastTMXMap enough 2020-08-28 15:42:40 +08:00
halx99 a3a231495c Backport CCValue APIs 2020-08-18 11:33:18 +08:00
halx99 d179f7916f Remove unnecessary code 2020-08-10 00:21:56 +08:00
halx99 0d357b57f8 Optimize YAsioTest, see #150 2020-08-10 00:20:29 +08:00
aismann 6cd61aac2f Polygon looks correct now
Tested with Clipper 6.x and new poly2tri
2020-08-08 09:57:17 +02:00
halx99 8b9a6bbbf1 fix android build issues 2020-08-03 20:31:47 +08:00
halx99 1e392c9dfe Refine readme [skip appveyor][skip travis] 2020-08-03 19:12:07 +08:00
halx99 3049b8f751 Huge changes, move spine,dragonbones,cocostudio to extensions folder, future make all extensions pluginable 2020-08-03 17:51:40 +08:00
aismann 400c34fffb The switch to the third monitor was not working 2020-08-03 08:34:19 +02:00
halx99 588e977ef0 Merge: 8cc189fb4d 6fd4d6e4ab
Merge pull request #134 from halx99/fullscreen-mode

Refactor full screen support
2020-08-02 20:03:07 -07:00
halx99 d6958498d4 Unify plist implementation, remove apple specific sources. 2020-08-03 10:48:26 +08:00
halx99 839922bbfe Set full screen before layout renderer elements to ensure VisibleRect is correct with full screen window size 2020-08-02 16:55:21 +08:00
halx99 bd9a409dd7 Add wav testcase 2020-08-01 19:25:39 +08:00
Eismann 5edcd0b97d Add tests for Fullscreen Monitor 3
Add tests for Fullscreen Monitor 3 (if present)
2020-08-01 07:12:29 +02:00
Eismann ba0e91f7e3 Revert "Revert "Update NewAudioEngineTest.cpp""
This reverts commit 379c099b2d.
2020-08-01 06:55:33 +02:00
Eismann 4c36d9477a Revert "Update NewAudioEngineTest.cpp"
This reverts commit 87232d61b1.
2020-08-01 06:54:56 +02:00
Eismann 34b3f1589e Update NewAudioEngineTest.cpp
"wav-samples/8kadpcm.wav" not existing.
2020-08-01 06:49:44 +02:00
halx99 690e89b00e Remove a submodules. 2020-07-20 18:41:45 +08:00
halx99 16a0fd73c3 Merge: db0ed5bd59 a3a65b0320
Merge pull request #109 from halx99/win-utf8

Improve utf-8 path on win32, explicit call wide version of system API.
2020-07-10 16:56:18 +08:00