halx99
964d82e707
Don't include freetype internal header
2022-05-14 15:16:39 +08:00
halx99
c3f40d2b36
Improvements and bug fixes
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Improve ResizableBufferAdapter style
Improve extesnion adxelua
Improve code quality
Fix lua-tests BillBoardTest
Sync texture pixel format enum values for adxelua
Fix luaval_to_vec2 parameter location
Improve windows workflow
Improve cmake scripts
Take care Texture2D::setDefaultAlphaPixelFormat use
2022-05-13 21:06:29 +08:00
halx99
6ea9d930af
Fix incorrect sampler for non-aligned video files
2022-05-09 10:05:33 +08:00
涓€绾跨伒
4893e17e5c
Fix indent
2022-05-07 20:40:54 +08:00
halx99
2749450e05
Fix #627
2022-05-07 20:21:22 +08:00
Turky Mohammed
30b9d4cb5f
Update core/2d/CCMotionStreak.cpp [skip ci]
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Co-authored-by: 涓€绾跨伒 <halx99@live.com>
2022-05-04 10:00:38 +03:00
Turky Mohammed
022686bda7
Update CCMotionStreak.cpp
2022-05-04 09:26:54 +03:00
DelinWorks
670eabbf64
Update CCMotionStreak.cpp
2022-05-03 20:54:44 +03:00
DelinWorks
371d9c7770
Update CCMotionStreak.cpp
2022-05-03 20:14:12 +03:00
DelinWorks
588b5d31ab
Update CCMotionStreak.cpp
2022-05-03 20:10:26 +03:00
DelinWorks
70f3874d49
Update CCMotionStreak.cpp
2022-05-03 20:01:12 +03:00
DelinWorks
89621c5601
Update UIVideoPlayer-win.cpp
2022-05-02 05:35:45 +03:00
halx99
111df39a7d
Add setPlayRate for UIVideoPlayer for windows only
2022-04-28 12:14:08 +08:00
halx99
d86d79eb93
Improve code style [skip ci]
2022-04-28 12:04:23 +08:00
halx99
bddf0aecdb
Improve code style
2022-04-28 12:00:32 +08:00
halx99
680f14a5e2
Improve VS Ninja workflow
2022-04-28 11:43:59 +08:00
halx99
ba66918607
Improve Ninja build with visual studio ide
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a. Disable PCH for Ninja, just a workaround fix compiler always said: can't open xxx.pch files
b. Remove unnecessary definition _WINSOCKAPI_ for Ninja build
2022-04-27 18:48:57 +08:00
halx99
a6e7eb8942
Rename source file name match with class name
2022-04-27 18:24:33 +08:00
Turky Mohammed
bdd69e9d7f
[Fix] Camera masking bug deep child nesting ( #623 )
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Co-authored-by: 涓€绾跨伒 <halx99@live.com>
2022-04-27 16:23:57 +08:00
halx99
6939196d5c
Match compression test images PMA with engine settings
2022-04-26 16:38:59 +08:00
halx99
da1b16432e
Remove duplicated include
2022-04-26 16:33:04 +08:00
涓€绾跨伒
bd79e4965e
Merge: bc16bb1cd3
d71c620fc1
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Merge pull request #622 from shatyuka/dev
Compatible with Ninja
2022-04-26 16:20:11 +08:00
Shatyuka
d9d6509c2b
Compatible with Ninja
2022-04-26 15:16:02 +08:00
halx99
83b8828e8d
Fix missing include
2022-04-26 12:51:01 +08:00
halx99
5412c14e58
Remove duplicated macros
2022-04-25 21:39:49 +08:00
halx99
cc5509f23a
Update copyright notices
2022-04-25 19:15:46 +08:00
halx99
57eefa9d12
Add ktxv1.1 file format for etc2/etc1 support
2022-04-25 19:11:58 +08:00
halx99
5c695d12bf
Alloc astc block_size_descriptor same with original repo
2022-04-25 10:28:34 +08:00
Turky Mohammed
a1ebd965c9
[Fix] Node Camera Masking Design Flaw ( #621 )
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* Update CCNode.cpp
* Add a separate method for assigning mask to children
* Update CCNode.cpp
* Tidy Up Stuff
2022-04-25 09:37:41 +08:00
涓€绾跨伒
821be105dc
MSVC compiler bug?
2022-04-24 22:25:27 +08:00
halx99
96e789f5c8
Reindent code [skip ci]
2022-04-24 21:44:41 +08:00
halx99
21254dcfe0
Try fix windows ci
2022-04-24 21:23:28 +08:00
halx99
cc48a75983
Update astcenc to v3.6
2022-04-24 19:15:08 +08:00
Turky Mohammed
11a3b711c5
Remove annoying logs when adding multiple components to a single node ( #619 )
2022-04-24 10:51:37 +08:00
halx99
4bd1163242
Delete DEPRECATED code
2022-04-23 17:49:42 +08:00
halx99
f4d493651c
All compressed image should do PMA at texture convert tools or GPU fragment shader
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such as astcenc-2.3+(https://github.com/ARM-software/astc-encoder/releases ) with -pp-premultiply
2022-04-23 17:45:07 +08:00
halx99
19b979473c
Delete unused code
2022-04-05 13:58:55 +08:00
halx99
1b0d6d0873
Improve use prebuilt engine libs for windows
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a. Fix msedge webview2 include for win32
b. Fix msedeg webview2 linking for apps which use prebuilt libs
c. Improve optional libs linking for apps which use prebuilt libs
d. Auto build optional libs which not dependent by engine, such as yaml-cpp
2022-04-02 13:50:53 +08:00
halx99
73430a4835
Fix #609
2022-03-24 11:03:17 +08:00
deal
fc03414f37
Update CCBundle3D.h
2022-03-18 22:20:31 +08:00
halx99
a576a42002
Remove CC_CONSTRUCTOR_ACCESS, refer to #603
2022-03-18 21:46:07 +08:00
halx99
f7b4536bae
Fix #602 c++20 compile errors
2022-03-17 09:37:56 +08:00
halx99
43765519aa
Improve shader compatible
2022-03-13 13:07:58 +08:00
halx99
8caed810e0
Fix leak
2022-03-13 12:05:22 +08:00
halx99
d88768e865
Fix #597
2022-02-25 15:04:52 +08:00
halx99
13d90b76ee
Enable video player test case for windows
2022-02-24 18:30:58 +08:00
halx99
ae2fc24f78
Move video player implementation to a unique folder
2022-02-24 18:13:01 +08:00
deal
9afd478ea9
Add windows video play support [render video sample to texture2d] ( #577 )
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* [Draft] Implement windows video player
Based on microsoft media foundation
* Delete pvd
* Shutdown MF media before release player
* Consider MFMediaPlayer ref leak
* Use Microsoft::WRL::ComPtr
* Simplify code
* Improve code and take care COM object refs
* Update UIVideoPlayer-win.cpp
* Delete unused code
* Add play from url support
* Update logic
* Rename ADXE_ENABLE_MFMEDIA to AX_ENABLE_MFMEDIA
* Rescale video render sprite to view node
* Fix warnings
* Don't shallow copy the video context, it's very dangerous
* Fix compile error CC_VIDEOPLAYER_DEBUG_DRAW=1
* Fixup
* [Window video player] play event dispatch
* support switch video file
* Update UIVideoPlayer-win.cpp
* [windows-video-player] keep aspect ratio and full screen support
* Improve code
* Update changelog [skip ci]
* Update README.md
* Update README.md
* Update README.md
* Update README_CN.md
* Update README_CN.md
2022-02-24 17:57:08 +08:00
deal
1028488de2
Fixup
2022-02-23 18:56:26 +08:00
halx99
ba56042bd5
Fix compile error CC_VIDEOPLAYER_DEBUG_DRAW=1
2022-02-23 18:39:02 +08:00