Commit Graph

88 Commits

Author SHA1 Message Date
halx99 964d82e707 Don't include freetype internal header 2022-05-14 15:16:39 +08:00
halx99 c3f40d2b36 Improvements and bug fixes
Improve ResizableBufferAdapter style

Improve extesnion adxelua

Improve code quality

Fix lua-tests BillBoardTest

Sync texture pixel format enum values for adxelua

Fix luaval_to_vec2 parameter location

Improve windows workflow

Improve cmake scripts

Take care Texture2D::setDefaultAlphaPixelFormat use
2022-05-13 21:06:29 +08:00
halx99 6ea9d930af Fix incorrect sampler for non-aligned video files 2022-05-09 10:05:33 +08:00
涓€绾跨伒 4893e17e5c Fix indent 2022-05-07 20:40:54 +08:00
halx99 2749450e05 Fix #627 2022-05-07 20:21:22 +08:00
Turky Mohammed 30b9d4cb5f Update core/2d/CCMotionStreak.cpp [skip ci]
Co-authored-by: 涓€绾跨伒 <halx99@live.com>
2022-05-04 10:00:38 +03:00
Turky Mohammed 022686bda7 Update CCMotionStreak.cpp 2022-05-04 09:26:54 +03:00
DelinWorks 670eabbf64 Update CCMotionStreak.cpp 2022-05-03 20:54:44 +03:00
DelinWorks 371d9c7770 Update CCMotionStreak.cpp 2022-05-03 20:14:12 +03:00
DelinWorks 588b5d31ab Update CCMotionStreak.cpp 2022-05-03 20:10:26 +03:00
DelinWorks 70f3874d49 Update CCMotionStreak.cpp 2022-05-03 20:01:12 +03:00
DelinWorks 89621c5601 Update UIVideoPlayer-win.cpp 2022-05-02 05:35:45 +03:00
halx99 111df39a7d Add setPlayRate for UIVideoPlayer for windows only 2022-04-28 12:14:08 +08:00
halx99 d86d79eb93 Improve code style [skip ci] 2022-04-28 12:04:23 +08:00
halx99 bddf0aecdb Improve code style 2022-04-28 12:00:32 +08:00
halx99 680f14a5e2 Improve VS Ninja workflow 2022-04-28 11:43:59 +08:00
halx99 ba66918607 Improve Ninja build with visual studio ide
a. Disable PCH for Ninja, just a workaround fix compiler always said: can't open xxx.pch files
b. Remove unnecessary definition _WINSOCKAPI_ for Ninja build
2022-04-27 18:48:57 +08:00
halx99 a6e7eb8942 Rename source file name match with class name 2022-04-27 18:24:33 +08:00
Turky Mohammed bdd69e9d7f [Fix] Camera masking bug deep child nesting (#623)
Co-authored-by: 涓€绾跨伒 <halx99@live.com>
2022-04-27 16:23:57 +08:00
halx99 6939196d5c Match compression test images PMA with engine settings 2022-04-26 16:38:59 +08:00
halx99 da1b16432e Remove duplicated include 2022-04-26 16:33:04 +08:00
涓€绾跨伒 bd79e4965e Merge: bc16bb1cd3 d71c620fc1
Merge pull request #622 from shatyuka/dev

Compatible with Ninja
2022-04-26 16:20:11 +08:00
Shatyuka d9d6509c2b Compatible with Ninja 2022-04-26 15:16:02 +08:00
halx99 83b8828e8d Fix missing include 2022-04-26 12:51:01 +08:00
halx99 5412c14e58 Remove duplicated macros 2022-04-25 21:39:49 +08:00
halx99 cc5509f23a Update copyright notices 2022-04-25 19:15:46 +08:00
halx99 57eefa9d12 Add ktxv1.1 file format for etc2/etc1 support 2022-04-25 19:11:58 +08:00
halx99 5c695d12bf Alloc astc block_size_descriptor same with original repo 2022-04-25 10:28:34 +08:00
Turky Mohammed a1ebd965c9 [Fix] Node Camera Masking Design Flaw (#621)
* Update CCNode.cpp

* Add a separate method for assigning mask to children

* Update CCNode.cpp

* Tidy Up Stuff
2022-04-25 09:37:41 +08:00
涓€绾跨伒 821be105dc MSVC compiler bug? 2022-04-24 22:25:27 +08:00
halx99 96e789f5c8 Reindent code [skip ci] 2022-04-24 21:44:41 +08:00
halx99 21254dcfe0 Try fix windows ci 2022-04-24 21:23:28 +08:00
halx99 cc48a75983 Update astcenc to v3.6 2022-04-24 19:15:08 +08:00
Turky Mohammed 11a3b711c5 Remove annoying logs when adding multiple components to a single node (#619) 2022-04-24 10:51:37 +08:00
halx99 4bd1163242 Delete DEPRECATED code 2022-04-23 17:49:42 +08:00
halx99 f4d493651c All compressed image should do PMA at texture convert tools or GPU fragment shader
such as astcenc-2.3+(https://github.com/ARM-software/astc-encoder/releases) with -pp-premultiply
2022-04-23 17:45:07 +08:00
halx99 19b979473c Delete unused code 2022-04-05 13:58:55 +08:00
halx99 1b0d6d0873 Improve use prebuilt engine libs for windows
a. Fix msedge webview2 include for win32
b. Fix msedeg webview2 linking for apps which use prebuilt libs
c. Improve optional libs linking for apps which use prebuilt libs
d. Auto build optional libs which not dependent by engine, such as yaml-cpp
2022-04-02 13:50:53 +08:00
halx99 73430a4835 Fix #609 2022-03-24 11:03:17 +08:00
deal fc03414f37 Update CCBundle3D.h 2022-03-18 22:20:31 +08:00
halx99 a576a42002 Remove CC_CONSTRUCTOR_ACCESS, refer to #603 2022-03-18 21:46:07 +08:00
halx99 f7b4536bae Fix #602 c++20 compile errors 2022-03-17 09:37:56 +08:00
halx99 43765519aa Improve shader compatible 2022-03-13 13:07:58 +08:00
halx99 8caed810e0 Fix leak 2022-03-13 12:05:22 +08:00
halx99 d88768e865 Fix #597 2022-02-25 15:04:52 +08:00
halx99 13d90b76ee Enable video player test case for windows 2022-02-24 18:30:58 +08:00
halx99 ae2fc24f78 Move video player implementation to a unique folder 2022-02-24 18:13:01 +08:00
deal 9afd478ea9 Add windows video play support [render video sample to texture2d] (#577)
* [Draft] Implement windows video player

Based on microsoft media foundation

* Delete pvd

* Shutdown MF media before release player

* Consider MFMediaPlayer ref leak

* Use Microsoft::WRL::ComPtr

* Simplify code

* Improve code and take care COM object refs

* Update UIVideoPlayer-win.cpp

* Delete unused code

* Add play from url support

* Update logic

* Rename ADXE_ENABLE_MFMEDIA to AX_ENABLE_MFMEDIA

* Rescale video render sprite to view node

* Fix warnings

* Don't shallow copy the video context, it's very dangerous

* Fix compile error CC_VIDEOPLAYER_DEBUG_DRAW=1

* Fixup

* [Window video player] play event dispatch

* support switch video file

* Update UIVideoPlayer-win.cpp

* [windows-video-player] keep aspect ratio and full screen support

* Improve code

* Update changelog [skip ci]

* Update README.md

* Update README.md

* Update README.md

* Update README_CN.md

* Update README_CN.md
2022-02-24 17:57:08 +08:00
deal 1028488de2 Fixup 2022-02-23 18:56:26 +08:00
halx99 ba56042bd5 Fix compile error CC_VIDEOPLAYER_DEBUG_DRAW=1 2022-02-23 18:39:02 +08:00