Commit Graph

77 Commits

Author SHA1 Message Date
walzer 06f639edab update copyright to 2012, update cocos2d version to 2.0.3
1. update all copyright from 2010-2011 to 2010-2012 cocos2d-x.org
2. update COCOS2D_VERSION to 0x00020003
3. update const char* cocos2dVersion() to "cocos2d-2.0-x-2.0.3"
2012-09-24 21:22:20 +08:00
Donald Alan Morrison 4cbd993091 Minor English Spelling Corrections. A few grammar corrections. 2012-09-17 00:02:24 -07:00
ivzave cf67922ee0 remove delete this from init methods 2012-09-05 22:30:44 +04:00
Walzer 685b70e6fb fixed , résolve conflicting "create" functions
1. Following https://docs.google.com/document/d/1eqvYjVah0R9nkjzJ_ga1-_cyjHnizVQ5dyESYNpYM0s/edit?pli=1
2. use CCSequence/CCSpawn::initWithTwoActions, createWithTwoActions instead of initOneTwo, create(one, two).
3. haven't re-generate lua-binding to resolve the conflicts yet.
2012-07-23 22:49:11 +08:00
minggo f9c40f7372 issue : work ok on iOS after adjusting directory structure 2012-07-19 17:22:36 +08:00
James Chen a901b0bb12 fixed : Refactor "createWith***" to "create". 2012-06-27 14:21:29 +08:00
minggo 90448ec7d0 issue #1269:fix some compiling error because of including error header files 2012-06-19 16:20:46 +08:00
James Chen 23574172ff issue : Added create() for static member functions that new an autorelease object, updated cocoa folder. 2012-06-14 16:05:58 +08:00
James Chen ad50d6ee57 fixed : Fixed some warning on win32. 2012-05-29 17:11:33 +08:00
James Chen c5f7f15090 issue : Added extension namespace, all extension classes are in cocos2d::extension namespace, added CCTextureWatcher and CCListView. 2012-04-27 18:47:49 +08:00
minggo 1e20f2b6db fixed : reload image data and recreate buffer of object when backing to foreground 2012-04-24 15:02:18 +08:00
James Chen 230b8a386b issue : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
minggo 04c0d794af fixed : fix the bug that screen becomes black when backing to foreground on Android 2012-04-17 17:55:26 +08:00
James Chen d01f1277af optimize data struct. 2012-04-14 19:11:57 +08:00
James Chen 3c0653ffa7 fixed : 1. Add the render mode which uses VBO without VAO in CCParticleSystemQuad.
2. delete some unused codes for win32 port.
3. Add CC_REBIND_INDICES_BUFFER macro.
2012-04-13 17:24:50 +08:00
James Chen 64665fe7c8 issue : Make ParticleBatchNode works on win32. 2012-04-07 12:02:40 +08:00
James Chen 931c42a621 Updated some files. 2012-04-04 21:58:04 +08:00
James Chen 2b17a7276c issue : Updated CCTextureAtlas.cpp 2012-03-29 14:33:50 +08:00
James Chen a626271b06 issue : Made setupVBO as CCTextureAtlas's member function. 2012-03-28 22:01:12 +08:00
James Chen 0f1ab7ab37 issue : Updated SpriteTest, reverted the last parameter of glDrawElement in CCTextureAtlas.cpp and CCParticleSystemQuad.cpp. 2012-03-27 10:55:13 +08:00
James Chen 7d04254855 issue : Updated some files. 2012-03-26 22:37:09 +08:00
James Chen 0f5efaffd2 issue : Check bugs of SpriteTest. 2012-03-26 18:44:28 +08:00
James Chen 85c13998ee issue : Added CCTransitionProgress class, Updated Texture2dTest, TileMapTest, TransitionsTest. 2012-03-26 16:46:23 +08:00
James Chen 35d93328b9 issue : 1.Fixed a bug of double delete TouchDispatcher.
2. Modified the last parameter of glDrawElements. It will cause crash on some devices if the last parameter which means Indices's pointer is zero.
2012-03-21 21:53:03 +08:00
James Chen 7c0af610ff issue : Added CCArray::copyWithZone implementation. CCDictElement bound check. 2012-03-20 23:30:18 +08:00
minggo 382e4e7eb8 issue : modify code according new code after pull 2012-03-20 17:27:06 +08:00
James Chen e021ae9821 : issue : synchronise cocos2d-iphone-2.0-rc0a, update some files. 2012-03-16 17:56:19 +08:00
James Chen 275891dfb0 issue : synchronise cocos2d-iphone-2.0-rc0a 2012-03-16 13:42:53 +08:00
James Chen 9e89171557 issue : Rename ccGLState to ccGLStateCache, add some ccShader_***_.h, update CCGLProgram class. 2012-03-15 10:42:22 +08:00
James Chen 8aa3f7f9ae issue : TestCases works ok except Box2dTest and ChipmunkTest. 2012-03-14 18:11:25 +08:00
James Chen aefdb852a2 issue : synchronise cocos2d-iphone gles2.0 branch, HelloWorld on win32 works ok. 2012-03-14 14:55:17 +08:00
minggo f0d22ae504 issue : replase assert with CCAssert 2011-11-28 17:28:43 +08:00
U-zhangxm-PC\zhangxm d84b6c25be issue : merge bada branch and fix some error 2011-11-18 18:45:05 +08:00
dumganhar 5704fdc146 Merge branch 'testMP_static_lib' into newest 2011-11-13 01:05:22 +08:00
dumganhar 25ab866557 when CCTextureAtlas::resizeCapacity, should
glDeleteBuffers(2, m_pBuffersVBO);
// initial binding
glGenBuffers(2, &m_pBuffersVBO[0]);
otherwise, CCSpriteBatchNode will have a bug the can't draw more than one sprite on bada 2.0 device.
2011-11-13 00:57:05 +08:00
dumganhar ca3b91855a debug issue 2011-11-10 16:44:58 +08:00
dumganhar a81b078286 fixed a bug in calloc(0) return NULL. 2011-11-08 15:59:51 +08:00
Leon 70a4942ea6 fix some warning 2011-10-19 15:24:19 +08:00
minggo a7e8c36eee invoke this->drawNumberOfQuads(n, 0) in CCTextureAtlas::drawNumberOfQuads(unsigned int n) 2011-08-23 17:04:38 +08:00
Leon 771e2349c5 fix some warnings under xcode 4.0 llvm compiler 2011-08-10 22:39:02 +08:00
minggo f894e00f27 fix a bug of CCProgressTimer when upgrade to rc3 2011-07-06 16:29:56 +08:00
minggo 0d80326392 fixed : upgrade textures to 1.0.0-rc3 2011-07-05 10:47:25 +08:00
minggo 6482f5662b fixed : upgrade label_nodes to 1.0.1-rc3 2011-07-04 10:59:35 +08:00
liswei 1591c7edc8 fixed fix warnings in /Wall flag 2011-06-10 17:51:37 +08:00
minggo 113f1ab2ef fixed : solve a potential issue 2011-05-06 18:09:31 +08:00
walzer 81fa070125 fixed , add copyright of original authors, merge Bin's commit 2011-03-19 14:45:51 +08:00
minggo b5a99f90df issue : rename file names and object names 2011-03-07 17:11:57 +08:00
yangws 804dc4ef7c Merge branch 'upto-0.99.5' of https://github.com/cocos2d/cocos2d-x into upto-0.99.5
Conflicts:
	cocos2dx/platform/CCArchOptimalParticleSystem.h
	cocos2dx/platform/win32/CCXBitmapDC.cpp
	cocos2dx/proj.win32/cocos2d-win32.vcproj
2011-01-19 15:29:08 +08:00
yangws 67c0ad6332 add platform support project on win32.
Move macros, CCXUIImage, ccxCommon, CCXCocos2dDefine, 3rd party libraries, glu, NSLock, ccxConfig from platform/win32 to platform_support.
2011-01-15 18:05:35 +08:00
natural-law 5155980ef9 fixed #309,optimize code. 2011-01-11 13:57:13 +08:00