Commit Graph

23264 Commits

Author SHA1 Message Date
minggo 966ea72263 [ci skip] 2014-08-28 14:35:50 +08:00
minggo 56392a080c [ci skip] 2014-08-28 14:33:31 +08:00
minggo 6a8270f33b Merge pull request #7900 from minggo/setposition-optimize
not create Vec as possible for setting position
2014-08-28 14:31:54 +08:00
minggo d3227d0726 [ci skip] 2014-08-28 14:30:01 +08:00
minggo 50bbe6c91b [ci skip] 2014-08-28 14:29:06 +08:00
minggo e4c58267eb [ci skip] 2014-08-28 14:27:20 +08:00
minggo 681c3c06f1 Merge pull request #7558 from newnon/v3_actions_by_tag_improvements
stopAllActionsByTag && removeAllActionsByTag
2014-08-28 14:24:37 +08:00
minggo 2fd6cf8f43 fix compiling error 2014-08-28 13:59:56 +08:00
minggo 9fb977ff99 not create Vec as possible for setting position 2014-08-28 11:41:18 +08:00
minggo 8ecce427aa [ci skip] 2014-08-28 11:17:22 +08:00
minggo f0f1bf1b92 Merge pull request #7883 from giginet/set-node-name-via-ccs-scene
Add the feature that CCSSceneReader can load name properties as node names.
2014-08-28 11:14:15 +08:00
minggo d143754034 [ci skip] 2014-08-28 10:21:43 +08:00
minggo 6fc2affb68 Merge pull request #7899 from CocosRobot/update_cocosfiles_1409192317
[AUTO][ci skip]: updating cocos2dx_files.json
2014-08-28 10:20:26 +08:00
CocosRobot 27b8fd02ad [AUTO][ci skip]: updating cocos2dx_files.json 2014-08-28 02:18:38 +00:00
minggo 45b382cb1f Merge pull request #7898 from CocosRobot/update_lua_bindings_1409191992
[AUTO]: updating luabinding automatically
2014-08-28 10:17:26 +08:00
minggo d3ce2acff6 Merge pull request #7892 from Dhilan007/v3-androidmk
Adjust android.mk for cocos2d and related module
2014-08-28 10:16:39 +08:00
CocosRobot 31a9997922 [AUTO]: updating luabinding automatically 2014-08-28 02:15:00 +00:00
minggo b8447baf73 Merge pull request #7893 from slackmoehrle/glview_fix
Glview fix
2014-08-28 10:10:17 +08:00
minggo 5f20d17bc0 Merge pull request #7896 from ricardoquesada/std_nothrow
Adds `std::nothrow` to the `new` statements
2014-08-28 10:06:55 +08:00
Dhilan007 837e8665b5 remove redundant LOCAL_STATIC_LIBRARIES 2014-08-28 09:46:09 +08:00
Ricardo Quesada 781b0bc478 properties revert back to 10 2014-08-27 16:35:13 -07:00
Ricardo Quesada 3dda35b4ef Adds `std::nothrow` to `new`
Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
2014-08-27 16:31:57 -07:00
Ricardo Quesada d265cd488a Merge pull request #7894 from ricardoquesada/render_texture_fix
Adds ClippingNode bug test case
2014-08-27 10:55:30 -07:00
Ricardo Quesada dbdd2b3e13 Adds ClippingNode bug test case 2014-08-27 10:54:15 -07:00
Slack-Moehrle 1b5413d8b4 comment out [glview release]; and [eaglview release]; 2014-08-27 10:42:27 -07:00
Slack-Moehrle d4d2b8c83e comment out [glview release]; and [eaglview release]; 2014-08-27 10:26:09 -07:00
Dhilan007 bef774a14a Adjust android.mk for cocos2d and related module 2014-08-27 22:54:28 +08:00
Dhilan007 9135236bb0 Merge branch 'v3_test' of https://github.com/samuele3hu/cocos2d-x into v3-androidmk 2014-08-27 21:15:57 +08:00
samuele3hu 3d5f8de346 Adjust android.mk for cocos2d and related module 2014-08-27 20:58:32 +08:00
minggo 491c32b705 Merge pull request #7890 from minggo/compiling-optimize
Compiling optimize
2014-08-27 15:39:08 +08:00
minggo 17ab047b7d fix compiling error on windows 2014-08-27 15:13:41 +08:00
minggo 708fa8f114 [ci skip] 2014-08-27 14:09:06 +08:00
minggo dc5c42a1c9 Merge pull request #7889 from minggo/update-release-note
[ci skip]update release note
2014-08-27 14:07:55 +08:00
minggo 78c78d315c update release note 2014-08-27 14:06:54 +08:00
minggo 04bfbdd5a1 fix conflict 2014-08-27 13:50:01 +08:00
minggo 2efd7eef6c Merge pull request #7888 from CocosRobot/update_cocosfiles_1409118024
[AUTO][ci skip]: updating cocos2dx_files.json
2014-08-27 13:45:02 +08:00
CocosRobot f1914f3fa1 [AUTO][ci skip]: updating cocos2dx_files.json 2014-08-27 05:40:25 +00:00
minggo d0ca9a4da5 remove unneeded include header files 2014-08-27 13:39:50 +08:00
minggo ac029c3d0d Merge pull request #7887 from super626/v3
2d cull only for default camera
2014-08-27 13:39:13 +08:00
yangxiao 26f7345693 2d cull only for default camera 2014-08-27 12:09:23 +08:00
minggo 0d5b792dce Merge pull request #7885 from samuele3hu/v3_test
Module integration on the win32 platform and remove some useless projects
2014-08-27 12:04:06 +08:00
samuele3hu 7a9a16d6aa Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_test 2014-08-27 11:11:21 +08:00
samuele3hu 106cb2e110 Update external config.json 2014-08-27 11:07:41 +08:00
samuele3hu 471820568f Update android.mk of cocos and lua-templates 2014-08-27 10:28:04 +08:00
samuele3hu 3759648d3a Remove the useless aneroid.mk files 2014-08-27 10:21:47 +08:00
samuele3hu a5a706aa05 Remove the useless win32 project 2014-08-27 10:20:15 +08:00
samuele3hu 33fd605a16 Adjust libcocos2d and libluacocos2d on the win32 platform and adjust related test cases. 2014-08-27 10:18:44 +08:00
minggo 31f406bbdd Merge pull request #7884 from minggo/cocos2dxrendererjava-onpause-fix
invoke nativeOnPause after onSurfaceCreated is invoked
2014-08-27 10:17:42 +08:00
minggo d290076917 invoke nativeOnPause after onSurfaceCreated is invoked 2014-08-27 10:13:03 +08:00
giginet d07903827d Add the feature that CCSSceneReader can load name properties as node names.
When name property of objects on CocosStudio Scene are set.
They will be loaded and set as Node::name property.

Thanks to this commit. We are enable to access to each nodes on scene via its names.

```cpp
auto scene = cocos2d::cocostudio::SceneReader::getInstance()->createNodeWithSceneFile("Scene.json");
auto object = scene->getChildByName<cocos2d::Sprite *>("objectName");
```
2014-08-27 03:49:07 +09:00