Ricardo Quesada
511ec1cc5d
Compiles with improved CCArray
...
Compiles both with std::vector or ccCArray
2013-08-19 17:09:28 -07:00
Timothy Qiu
5ad5cfed7a
Yet another documentation fix.
...
Modified mismatching parameters doc caused by refactoring.
Added the missing doc of some parameters.
Removed Hungarian notation from parts of the code.
2013-08-01 21:40:13 +08:00
Timothy Qiu
5ed8deb9a6
Fixed more documentation errors.
...
Modified mismatching parameters doc caused by refactoring.
Added the missing doc of some parameters.
Fixed incorrect use of doxygen tags.
Removed Hungarian notation from parts of the code.
Replaced 1 tab character with 4 spaces.
2013-08-01 20:55:43 +08:00
boyu0
afde1e57b2
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into 2345 and fix the per premultipied tag
2013-07-30 11:10:05 +08:00
James Chen
343c98af13
Fixing warnings of the order of member variables and fixing errors for tizen projects.
2013-07-29 14:07:57 +08:00
boyu0
304d636deb
Closed #2345 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into 2345
2013-07-29 11:40:18 +08:00
boyu0
cecfc13bc4
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into 2345
2013-07-27 22:06:30 +08:00
James Chen
6c2e6e8cb0
Merge pull request #3253 from metalbass/patch-3
...
Added virtual destructors to some interfaces to fix issue 3095
2013-07-26 05:47:35 -07:00
James Chen
7839f769f2
Merge pull request #3265 from dumganhar/constants_fixes
...
Merge PR https://github.com/cocos2d/cocos2d-x/pull/3261 and updating bindings-generator. It supports 'enum class' type now.
2013-07-25 23:21:29 -07:00
James Chen
d882fc3ef0
Merge pull request #3263 from 2youyouo2/Fix_3.0
...
Fix armature supper fast
2013-07-25 19:58:22 -07:00
2youyou2
7c4460f9e0
Fix armature supper fast
2013-07-26 10:19:19 +08:00
Ricardo Quesada
8bf24f0475
ccGLXXX -> GL::xxx
...
Adds GL namespace. Deprecates the `ccGLFunctionName` functions. New functions are `GL::functionName`
Also, converts the class `DrawPrimitives` into a namespace
2013-07-25 18:42:53 -07:00
Ricardo Quesada
191aaebe2a
More const fixes
...
`Menu::STATE_XXX` -> `Menu::State::XXX`
Removes more Hungarian notation
Removes Configuration::Type <- I added it a few months ago, and it was not being used. It is safe to remove it
2013-07-25 17:47:42 -07:00
Ricardo Quesada
16d0b43181
Constant fixes
...
Director::PROJECTION_2D, 3D,... -> Director::Projection::_2D, _3D, ...
Label::TEXT_ALIGNMENT_... -> Label::HAlignment::...
Label::TEXT_VERTICAL_ALIGNMENT_... -> Label::VAlignment::...
Texture2D::PIXEL_FORMAT_... -> Texture2D::PixelFormat::...
BlendFunc::BLEND_FUNC_DISABLE -> BlendFunc::DISABLE
Also adds more constant for BlendFunc
2013-07-25 13:36:19 -07:00
boyu0
a2b611d8c3
Refactor Image and Texture2D, combine TexturePVR to Image and Texture2D, and delete TexturePVR
2013-07-25 21:35:00 +08:00
minggo
77afae124b
issue #2430:move Texture2D enum into class
2013-07-25 19:52:44 +08:00
metalbass
2982a42fbf
Fixed typo. virutal -> virtual
2013-07-25 13:03:40 +02:00
metalbass
c7329e9301
Added virtual destructors to some interfaces to fix issue 3095
2013-07-25 12:54:51 +02:00
minggo
acdd1cfe9d
issue #2430:move GLProgram enum into class
2013-07-25 17:48:22 +08:00
minggo
658bffbb69
issue #2430:use upper letter for enum item in ccGLStateCache.h
2013-07-25 15:04:13 +08:00
James Chen
762b987ae7
issue #2404 : [Extensions] Updating the file for deprecated methods.
2013-07-24 18:00:40 +08:00
Ricardo Quesada
1f37d4d00a
More best practices fixes and other bug fixes
...
- Adds `CC_REQUIRES_NULL_TERMINATION` to methods that require a NULL at the end
- Removes more Hungarian notations in samples
- s/sprite/scene: fix from previous commit
- `CCLog` -> `log`
- `getLayerNamed` -> `getLayer`
- `getPropertyNamed` -> `getProperty`
- and other small fixes
2013-07-23 15:20:22 -07:00
James Chen
b58d18e20a
More unsinged int -> int in some places where it could be difficult to find underflow bugs. And some warnings fix.
2013-07-22 14:28:19 +08:00
Ricardo Quesada
89d210bdb3
CCAssert -> CCASSERT
...
and other best pracitces like:
capacity and "index" are ints and not unsigned int (google's recomendation).
It is easier to detect underflow bugs like this
plus other minor improvements
2013-07-19 22:01:27 -07:00
boyu0
76e05ee802
Merge https://github.com/cocos2d/cocos2d-x into 2345
2013-07-18 17:47:43 +08:00
Ricardo Quesada
6e25301b43
more best practices fixes
...
- Adds more `const` in getters
- Overriden methods have the `override` keyword
- Reorganizes the structure of the class:
# creators first, then constructor, destructors, init
# then overridden methods
# variables at the end
- removes Hungarian notation from parts of the code
2013-07-17 16:56:19 -07:00
boyu0
70140bb4cb
refactor CCImage and CCTexture2D
2013-07-17 17:12:04 +08:00
Ricardo Quesada
5d499d351d
Some more changes to make the code more c++ friendly:
...
- nodeToParentTransform -> getNodeToParentTransform() (the same for its friends)
- Deprecates the old methods
- adds 'consts' to those methods
- boundingBox() -> getBoundingBox()
- the new one is const
- Deprecates the old method.
- Adds overrides keywords in CCNodeRGBA and CCArmature
- AffineMatrix are mutables
2013-07-16 18:16:04 -07:00
minggo
6abe6fce78
closed #2393 : fix conflicts
2013-07-12 18:04:32 +08:00
minggo
5d9fea1416
issue #2393:mark PointZero RectZero and SizeZero as deprecated
2013-07-12 14:47:36 +08:00
minggo
15096b0716
issue #2393:mark CCPointMake CCSizeMake CCRectMake as deprecated
2013-07-12 14:30:26 +08:00
minggo
bb758df0d0
issue #2393:mark ccp as deprecated
2013-07-12 14:11:55 +08:00
Ricardo Quesada
cf262c28e2
getInstance() / destroyInstance() are used...
...
... instead of sharedXXX / purgeXXX.
They are more C++ friendly, and also easier to remember.
common files + Mac files + iOS files + tests/samples files were updated.
The old methods are deprecated now.
2013-07-11 15:24:23 -07:00
James Chen
596c4c3cf2
issue #2387 : Using static_cast instead of C style cast while iterating CCDictionary.
2013-07-09 14:40:43 +08:00
James Chen
9b9fe67d25
issue #2387 : Using static_cast instead of C style cast in iteration of CCArray.
2013-07-09 14:29:51 +08:00
Ricardo Quesada
9fe9341646
From C++ best practices
...
Uses static_cast<> instead of C casting.
2013-07-08 14:38:14 -07:00
James Chen
e28cf8d258
issue #2129 : Windows doesn't support 'initializer list', using constructor instead.
2013-07-07 21:08:14 +08:00
minggo
04465622b7
issue #2129:remove prefix of types in ccTypes.h
2013-07-05 16:49:22 +08:00
Ricardo Quesada
adaa72fbb4
Adds const to getters
...
Many getters in cocos2d are not declared as const.
This patch adds const to many cocos2d properties, specially in CCNode and
subclasses
2013-07-03 17:22:15 -07:00
James Chen
f1eaabb09f
issue #2322 : Fixing a warning in extensions/CCArmature/utils/CCDataReaderHelper.cpp.
2013-06-23 17:23:14 +08:00
Sam Clegg
3686e8245f
[NaCl] Fix sigslot.h compilation on NaCl ARM
2013-06-20 10:54:11 -07:00
James Chen
cb67ed0227
issue #2129 : Removing CC prefix for extension module.
2013-06-20 14:15:53 +08:00
James Chen
78a5dff06d
issue #2129 : Resetting the namespace of armature to 'cocos2d::extension::armature'.
2013-06-20 12:59:32 +08:00
James Chen
c0d44cb2e4
fixed #2129 : Rename m_iVar to _var, remove CC prefixes.
2013-06-15 14:03:30 +08:00
James Chen
cbcc2022cf
[Extension] RENDER_H --> CC_ARMATURE_GLES_RENDER_H
2013-06-10 14:17:16 +08:00
James Chen
a14df8d28d
issue #2271 : Fixing some memory leaks.
2013-06-10 11:43:43 +08:00
James Chen
6dcaca78d0
[jsoncpp] Value::null -> Value::jsonNull to avoid conflict when compiling with clang++ or high version of gcc since null is defined as a key word.
2013-06-09 18:56:22 +08:00
James Chen
13dd26c85b
[BB] Fixing compilation errors for CocoStudio runtime.
2013-06-09 15:29:51 +08:00
James Chen
56f5e9ca32
Changing namespace Json to CSJson to avoid conflicts.
2013-06-09 10:50:03 +08:00
yinkaile
af819c6db5
Merge branch 'master' of https://github.com/2youyouo2/cocos2d-x
2013-06-08 22:09:34 +08:00