halx99
96aea0ae6e
Use cmdline-tools instead sdk-tools [ci build]
2021-04-20 22:30:39 +08:00
halx99
3ea8e50d90
Use cmdline-tools instead sdk-tools [ci build]
2021-04-20 21:39:42 +08:00
halx99
0c87f1d4ef
Use cmdline-tools instead sdk-tools [ci build]
2021-04-20 21:02:55 +08:00
halx99
92e0eff6df
Use cmdline-tools instead sdk-tools [ci build]
2021-04-20 20:58:09 +08:00
halx99
98152f235b
Use cmdline-tools instead sdk-tools [ci build]
2021-04-20 20:46:32 +08:00
halx99
76646692fc
Use cmdline-tools instead sdk-tools [ci build]
2021-04-20 20:44:12 +08:00
halx99
e6467fac7b
Refine somethings & improve command cocos python3 support [ci build]
...
a. Change android sdk root env var to `ANDROID_SDK`
b. Change android ndk root env var to `ANDROID_NDK`
2021-04-20 16:13:48 +08:00
halx99
366636e861
Update before-install.sh [ci build]
2021-04-08 23:32:34 +08:00
halx99
c14dafcbaa
Update before-install.sh [ci build]
2021-04-08 23:28:46 +08:00
halx99
e05c59f7e1
Update before-install.sh [ci build]
2021-04-08 23:08:05 +08:00
halx99
984c164c57
Sync yasio to 3.35.0 [ci build]
2020-12-21 18:12:13 +08:00
aismann
f38b271650
Update controller.cpp
...
"Node: Physics" using Chipmunk2D (hardcoded on e.g.: CCPhysicsBody.cpp)
Maybe a Wiki entry is also usefull?
2020-12-20 07:11:13 +01:00
halx99
b92c3d30c4
Update lua bindings source [ci build]
...
cxx17::string_view support
2020-12-16 17:52:17 +08:00
halx99
eb2917fbf6
Merge: d467b647e2
29819491f7
...
Merge branch 'master' of https://github.com/c4games/engine-x
2020-12-16 12:47:04 +08:00
halx99
14f38d0ebc
Sync luabinding config file
2020-12-16 12:46:37 +08:00
halx99
808fdd6494
Update README.md
2020-12-16 12:33:22 +08:00
halx99
0b805564dc
CI don't needs download deps manually [ci build]
2020-11-16 16:02:47 +08:00
halx99
e132a37b2b
fix android nasm version print for ci [ci build]
2020-11-12 18:01:27 +08:00
halx99
efb1474aa7
Install nasm for ci [ci build]
2020-11-12 17:48:31 +08:00
halx99
5a4d0139c5
fix cjson can't use
2020-11-11 15:21:29 +08:00
halx99
ca9608e98a
fix android ci [ci build]
2020-11-09 19:40:43 +08:00
halx99
58e8038ce9
fix ci [ci build]
2020-11-09 18:27:52 +08:00
halx99
98e2af183b
Update run-scripts.sh [ci build]
2020-11-09 17:53:23 +08:00
halx99
47603f0ac6
Now, the lua binding generator should works [ci build]
2020-11-02 16:47:33 +08:00
halx99
6fb929c84f
Sync readme files
2020-11-02 16:40:05 +08:00
halx99
970b2b3a58
Sync tolua template file
2020-11-02 16:38:08 +08:00
halx99
858d600a16
tolua mutli search paths support
2020-11-02 16:37:18 +08:00
halx99
37c64c5971
Sync config files
2020-11-02 12:50:51 +08:00
halx99
d6ca464614
Optimize python scripts
2020-11-02 11:35:44 +08:00
halx99
3835174a45
Sync folder for binding generator config
2020-11-01 20:18:50 +08:00
halx99
f55c974d18
Build android arch arm64-v8a only for ci, fix test case compiling warning
2020-10-26 11:12:55 +08:00
halx99
7b046814fc
Migrate to github ci ( #247 )
2020-10-24 18:41:20 +08:00
halx99
97fe5954de
Python3 no raw_input
2020-10-21 21:37:45 +08:00
halx99
2b52ce5613
Remove unused plugin_jscompile
2020-10-21 21:07:23 +08:00
halx99
2c884eb6df
Also replace so name for proj.android when new project
2020-10-20 16:26:53 +08:00
halx99
51e3208e59
The command 'cocos new' python script now works both 2.x and 3.x
2020-10-20 12:51:04 +08:00
halx99
3741bbd7e2
Finish cpp and lua template to use env var 'COCOS2DX_ROOT' to avoid copy whole engine source when new project.
2020-10-19 18:33:10 +08:00
halx99
b3a9a9fa04
Sync build script
2020-10-08 23:25:32 +08:00
halx99
5afa150982
Sync official v4 tools
2020-10-08 22:32:07 +08:00
halx99
1f8431b7c8
Use pyenv manage python version for travis-ci ( #229 )
2020-10-07 22:45:05 +08:00
halx99
c3822d169b
Android travis ci [skip appveyor] ( #228 )
...
Set python to 2.7.12
2020-10-07 12:35:08 +08:00
halx99
eda4e3e1a2
build mac with alsoft
2020-10-06 16:50:06 +08:00
halx99
cca0739793
Refactor pixel format manipulate ( #217 )
...
* PixelFormat use table
* Correct PixelFormat name to match 'GL_LUMINANCE'
* Up
* fix cube update texture enum
* linux build
* Refine ci
* fix linux build
* Remove unused function, match mtl framebuffer pixel format
* readPixels always RGBA format
* fix ci for linux
* fix linux build
* Remove unused functions
* fix travis
* fix android ci
* Update config.json
* linux glad
* Update CCGLViewImpl-desktop.cpp
* fix linux build
* Fix linux build
* Link issue [skip appveyor][skip travis]
* Update CMakeLists.txt
* Refine GL enums use
* Update test case name [skip appveyor][skip travis]
* fix linux link issue
* for mtl
* fix ci
* Tidy pixelformat enums
* fix ci
* fix rgba8 to abgr4 error
* fix ci
* fix ci for GLES
* Fix linux build, require glibc-2.27+
* Use properly dist for travis [skip appveyor]
* fix linux build [skip appveyor]
* Update install-deps-linux.sh
* Remove unused members for pixel block info, update external to v73
* Sync from compile linux warnings
* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format
* metal doesn't support rgb8 (#3 )
* Update CCTexture2D.cpp
* Refine code
* Pixel Format Descriptor Table
* fix ci
* BGR5A1
* Simplfy texture format convert function name
* Update
* rgba4 match mtl render format
* Add note about RGBA4
* Remove unused function
* fix osx
* Already converted at texture2d
* Clearly comment
* fixup
2020-09-25 11:07:56 +08:00
halx99
6e7e117a0d
RenderTarget abstract, in-progress ( #210 )
...
RenderTarget abstract
2020-09-21 22:10:50 +08:00
halx99
d8f6edd211
fix .travis.yml
2020-09-04 17:19:51 +08:00
halx99
170d8eb0f5
test
2020-09-04 17:03:25 +08:00
halx99
715858a0e0
Enable mac build for ci
2020-09-04 16:47:32 +08:00
halx99
86c70e429b
Improve ios CMake scripts
2020-08-24 01:26:12 -07:00
halx99
10d51d0c22
Update CMake scripts
2020-08-17 19:18:18 +08:00
halx99
ee6c56ddfc
Set CC_USE_ALSOFT_ON_APPLE=ON at travis build script
2020-07-31 15:11:13 +08:00