Nite Luo
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143df8af7d
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Fix RenderTexture after merging commandpool
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2013-12-04 15:13:13 -08:00 |
darkdukey
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4b7d0c290a
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Merge pull request #4 from dabingnn/newRendererCommandPool
New renderer command pool
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2013-12-04 15:08:17 -08:00 |
Nite Luo
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f423166471
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Fix bugs with RenderTexture with NewRender
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2013-12-04 15:06:28 -08:00 |
Nite Luo
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ae551ae294
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Convert RenderTexture to use RenderCommands
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2013-12-04 11:54:57 -08:00 |
Huabing.Xu
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cd562676f5
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use block allocation for commands
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2013-12-04 10:39:34 +08:00 |
Huabing.Xu
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757f1abc7f
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1. protected render command construction/destruction function.
2. use renderCommandPool<T> to allocate and deallocate command
3. use releaseToCommandPool interface to push command back to pool
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2013-12-03 14:08:47 +08:00 |
Huabing.Xu
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44f12ce8e4
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add RenderCommandPool head file
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2013-12-03 11:52:51 +08:00 |
Huabing.Xu
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d4b9e0538b
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refactor: group command use a non parameter constructor and a reentrant init function
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2013-12-03 11:24:03 +08:00 |
Huabing.Xu
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d33f05b3f0
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refactor: custom command use a non parameter constructor and a reentrant init function
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2013-12-03 11:17:21 +08:00 |
Huabing.Xu
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ace75eebce
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refactor: quad command use a non parameter constructor and a reentrant init function
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2013-12-03 11:11:46 +08:00 |
Nite Luo
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6862d59bb2
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Add NewRenderTexture to convert RenderTexture to use new renderer
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2013-12-02 17:23:52 -08:00 |
Nite Luo
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8801f508eb
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Partcle system use the new renderer
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2013-12-02 12:13:05 -08:00 |
Nite Luo
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fbadb3329a
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Merge branch 'develop' into newRenderer
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
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2013-12-02 10:55:31 -08:00 |
Huabing.Xu
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80da1dac3f
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add Frustum, AABB, ViewTransform
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2013-11-27 10:34:30 +08:00 |
Nite Luo
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b67ec6618f
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Finish converting LayerColor start working on particle system
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2013-11-22 17:14:24 -08:00 |
Nite Luo
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b02af0cbfe
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Clean up renderer code
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2013-11-22 10:24:52 -08:00 |
Nite Luo
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43941bcbe0
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Only init render after GLview has been initialized
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2013-11-21 16:36:19 -08:00 |
Nite Luo
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db52698b26
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Fix the crash on ios 7
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2013-11-20 20:39:32 -08:00 |
Nite Luo
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0e51504ee6
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Use stack to manage current RenderGroup
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2013-11-20 11:05:01 -08:00 |
Nite Luo
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7ad64ece36
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Add Transform to DrawNode
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2013-11-19 11:06:26 -08:00 |
Nite Luo
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abb011f0ef
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Test clipping node with alpha
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2013-11-18 15:52:47 -08:00 |
Nite Luo
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c288e5ef9c
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Fix Clipping Node
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2013-11-18 14:58:41 -08:00 |
Nite Luo
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f5a8c1d02c
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Fix NewClipNodeTest
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2013-11-15 17:32:29 -08:00 |
Nite Luo
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566767da60
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Add NewDrawNode
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2013-11-15 11:29:11 -08:00 |
Nite Luo
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7ad93d8a94
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Create new clippingNode
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2013-11-14 16:39:03 -08:00 |
Nite Luo
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8d63faa0de
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New Renderer working with RenderStack
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2013-11-14 12:17:54 -08:00 |
Nite Luo
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4f1858fa8a
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Crate NewClipping Node
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2013-11-14 10:35:28 -08:00 |
Nite Luo
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f17af1f319
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Add group command
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2013-11-13 17:31:12 -08:00 |
Nite Luo
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05bc444ccb
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Add some optimization tips
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2013-11-13 10:26:26 -08:00 |
Nite Luo
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ab8b61aaec
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Create NewSpriteBatchNode to use NewRender
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2013-11-12 11:18:49 -08:00 |
Nite Luo
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f6fb48ba56
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Fix crashing bug
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2013-11-11 11:54:08 -08:00 |
Nite Luo
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f68a2a47e7
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Improved batching
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2013-11-11 00:14:29 -08:00 |
Nite Luo
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050f3f705e
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minor code format fix
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2013-11-08 13:57:21 -08:00 |
Nite Luo
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fa9d8fe077
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Add CustomCommand
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2013-11-08 12:06:39 -08:00 |
Nite Luo
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72828acaec
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Add some todo
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2013-11-07 16:53:20 -08:00 |
Nite Luo
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935d2bdebb
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Implement sprite batching
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2013-11-07 16:50:53 -08:00 |
Nite Luo
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d7cb4ed219
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First attempt for batching
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2013-11-07 15:48:37 -08:00 |
Nite Luo
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3421eb8e5d
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Cleanup the code a bit before implement sprite batching
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2013-11-07 10:09:53 -08:00 |
Nite Luo
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21cd03bc13
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Remove transform from QuadCommand, NewSprite using world coordinates
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2013-11-06 16:39:20 -08:00 |
Nite Luo
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63324db70d
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Subclass QuadCommand
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2013-11-06 14:57:42 -08:00 |
Nite Luo
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3108d499e5
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use placeholder logic to generate material id
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2013-11-06 14:24:56 -08:00 |
Nite Luo
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51fb1edc0c
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Fix sorting bug
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2013-11-05 17:00:34 -08:00 |
Nite Luo
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e4ffd250cb
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Simple implementation of RenderCommand and RenderQueue
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2013-11-04 09:14:22 -08:00 |