minggo
261f0e4f05
rename some files
2013-09-21 14:40:54 +08:00
minggo
4c9771ba3c
rename some class names to obey cocos2d-x coding style
2013-09-20 19:19:31 +08:00
James Chen
e563c27994
Keypad event fix for js and lua bindings.
2013-09-17 23:21:45 +08:00
James Chen
dd7bfd7b60
Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into new-event-dispatcher-rebase
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Conflicts:
cocos2dx/CCDirector.h
cocos2dx/keyboard_dispatcher/CCKeyboardDispatcher.h
cocos2dx/keypad_dispatcher/CCKeypadDelegate.h
cocos2dx/keypad_dispatcher/CCKeypadDispatcher.h
cocos2dx/layers_scenes_transitions_nodes/CCLayer.h
cocos2dx/menu_nodes/CCMenu.h
cocos2dx/platform/CCAccelerometerDelegate.h
cocos2dx/platform/android/CCAccelerometer.h
cocos2dx/platform/ios/CCAccelerometer.h
cocos2dx/platform/mac/CCAccelerometer.h
cocos2dx/platform/win32/CCAccelerometer.h
cocos2dx/script_support/CCScriptSupport.h
cocos2dx/touch_dispatcher/CCTouchDelegateProtocol.h
cocos2dx/touch_dispatcher/CCTouchDispatcher.h
cocos2dx/touch_dispatcher/CCTouchHandler.h
extensions/CocoStudio/Components/CCInputDelegate.h
2013-09-13 19:06:09 +08:00
samuele3hu
5ddd9ae23c
issue #2784:Delete class destuctor js-binding and lua-binding document
2013-09-13 13:52:42 +08:00
samuele3hu
a34ec99014
issue #2784:Add js-binding and lua-binding document
2013-09-13 11:41:20 +08:00
James Chen
da1101beeb
[Dispatcher] New event dispatcher, first commit.
2013-09-11 22:09:34 +08:00
samuele3hu
6815e01f84
issue #2764:Add TableView lua binding and releated test sample
2013-09-04 14:02:22 +08:00
James Chen
1db847ad7c
issue #2344 : ScriptEngineManager::sharedManager --> ScriptEngineManager::getInstance, ScriptEngineManager::purgeSharedManager --> ScriptEngineManager::destroyInstance
2013-07-22 17:24:54 +08:00
James Chen
0164946779
issue #2344 : ScriptEngineManager::sharedManager --> ScriptEngineManager::getInstance, ScriptEngineManager::purgeSharedManager --> ScriptEngineManager::destroyInstance.
2013-07-22 17:19:31 +08:00
James Chen
2228614748
issue #2344 : JSB also uses 'ScriptEngineManager::sharedManager()->getScriptEngine()->sendEvent(XXX);' now.
2013-07-22 17:12:53 +08:00
Ricardo Quesada
6e25301b43
more best practices fixes
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- Adds more `const` in getters
- Overriden methods have the `override` keyword
- Reorganizes the structure of the class:
# creators first, then constructor, destructors, init
# then overridden methods
# variables at the end
- removes Hungarian notation from parts of the code
2013-07-17 16:56:19 -07:00
samuele3hu
c955a559bf
issue #2377:Del register/unregister function in .cpp and .h files
2013-07-16 09:55:06 +08:00
samuele3hu
cf1cbe1bd6
issue #2377:add scriptHandlerMgr and modify ActionManager.lua
2013-07-10 15:04:00 +08:00
samuele3hu
570f2663f4
issue #2244:Modify ScriptData struct and functions related with sendEvent
2013-07-04 15:44:42 +08:00
samuele3hu
5a64c9e1b3
issue #2244:Add some constructor
2013-07-03 14:19:00 +08:00
samuele3hu
9b08cee01f
issue #22434:make some execute funs into one funs in ScriptEngineProtocol
2013-07-02 15:23:51 +08:00
samuele3hu
fe8e30c3e0
issue #2243:Add a uniform fund in ScriptEngineProtocol
2013-07-01 15:04:14 +08:00
James Chen
93b6328303
issue #2129 : Removing CC prefix for cocos2dx module.
2013-06-20 14:13:12 +08:00
James Chen
c0d44cb2e4
fixed #2129 : Rename m_iVar to _var, remove CC prefixes.
2013-06-15 14:03:30 +08:00
samuele3hu
c2e2be1b1b
issue #2103 add cocosbuilder lua test sample
2013-06-05 15:51:29 +08:00
samuele3hu
6dd077b8bd
issue #2103 add cocosbuilder lua test sample
2013-06-05 15:17:00 +08:00
Sam Clegg
4f6de1bcad
Rename CCScriptSupport::executeAssert -> CCScriptSupport::handleAssert
...
Also remove the first "cond" argument, since it is always false.
2013-05-06 12:25:13 -07:00
dualface
7839ceb45b
add CCLuaObjcBridge
2013-02-02 02:05:52 +08:00
folecr
58874dc7a5
CCAssert uses CC_ASSERT directly
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* ... after call to cc_assert_script_compatible()
* CCAssert will now report the correct line number
2013-01-10 12:26:12 -08:00
James Chen
9bd302e35b
fixed #1627 : VS version check in project file.
2012-12-29 13:54:46 +08:00
dualface
57bccc7e4a
remove CC_LUA_ENGINE_ENABLED macro
2012-12-26 18:33:55 +08:00
dualface
268aa45d2c
rename CCNode:scheduleUpdateScriptHandlerWithPriority() to CCNode::scheduleUpdateWhitPriorityLua()
...
remove unused functions
2012-12-10 16:09:23 +08:00
dualface
c8753f72ef
[scripting] add CCNode::scheduleUpdateScriptHandlerWithPriority()
2012-12-10 13:48:27 +08:00
dualface
e0ee27cb17
[luabinding] fix CCLayer:getScriptTOuchHandlerEntry()
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[luabinding] add CCLayer keypad, accelerometer support
2012-12-02 15:17:34 +08:00
Rohan Kuruvilla
6d59009953
Adding executeAccelerometerEvent for to CCScriptSupport and ScriptingCore
2012-11-16 15:56:29 +08:00
James Chen
21e4f80fbd
Added "executeAccelerometerEvent" for CCScriptEngineProtocol class. Exported Accelerometer event to JS.
2012-11-06 14:18:13 +08:00
walzer
06f639edab
update copyright to 2012, update cocos2d version to 2.0.3
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1. update all copyright from 2010-2011 to 2010-2012 cocos2d-x.org
2. update COCOS2D_VERSION to 0x00020003
3. update const char* cocos2dVersion() to "cocos2d-2.0-x-2.0.3"
2012-09-24 21:22:20 +08:00
Donald Alan Morrison
4cbd993091
Minor English Spelling Corrections. A few grammar corrections.
2012-09-17 00:02:24 -07:00
YuLei
fc3a55a065
[Lua] move LUA_FUNCTION, LUA_TABLE, LUA_STRING declare to CCLuaEngine.h
2012-09-11 15:44:33 +08:00
James Chen
7d8b261ced
fixed #1477 : Abstracts Lua and JS binding protocol, some bugs fixes in lua-binding, adding custom menu on win32 and mac for switching resolutions.
2012-09-11 14:02:33 +08:00
James Chen
ae320b5f9c
stage sth.
2012-09-10 18:38:18 +08:00
YuLei
da79992275
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-02 00:38:57 +08:00
James Chen
9ba5a1bfef
issue #1454 : Removed COCOS2D_JAVASCRIPT macro.
2012-08-31 21:23:23 +08:00
minggo
860d3eff4b
issue #1454 : make js binding work together with lua binding and native codes
2012-08-31 17:55:45 +08:00
James Chen
21547fb96f
Don't make CCScriptEngineProtocol inherits from CCObject since setScriptEngine is invoked only once in AppDelegate.cpp,
...
It will affect the lifecycle of ScriptCore instance, the autorelease pool will be destroyed before destructing ScriptCore.
So a crash will appear on Win32 if you close the game window.
2012-08-29 14:49:04 -07:00
YuLei
2c518e43b2
[Lua] fix CCLayer:registerScriptTouchHandler()
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[Lua] make CCNotificationCenter script support
2012-08-28 12:08:15 +08:00
Rohan Kuruvilla
8d7516a0ef
Test project for cocos2d-x js.
2012-08-27 10:07:31 -07:00
Rohan Kuruvilla
c47d9d4e7c
Adding Touch callbacks and capability to pass this around
2012-08-27 08:43:38 -07:00
Rohan Kuruvilla
0e9ba1173a
Callbacks
2012-08-27 08:43:37 -07:00
YuLei
8b54355aa1
[Lua] update luabinding
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[Lua] add LuaValue, LuaDict, LuaArray
2012-08-25 15:05:59 +08:00
Walzer
9eab0c19f8
add groups to all classes for doxygen
2012-06-20 18:09:11 +08:00
minggo
9ec29d715a
issue #1269:make tests HelloWorld HelloLua and testjs refer subproject cocos2dx
2012-06-19 13:50:11 +08:00
James Chen
595a402c83
fixed #1292:make some function names more readable.
2012-06-15 16:47:30 +08:00
James Chen
08fc714a7f
issue #1310 : Reverted floatr to CCTimer.
2012-06-12 17:07:54 +08:00