Commit Graph

1145 Commits

Author SHA1 Message Date
halx99 fbc76a480f Delete .lgtm.yml 2020-11-11 18:53:25 +08:00
halx99 86decdb9a9 Merge: 0a410dbf7f 44fb557458
Merge pull request #258 from wtfdnvxk/patch-2

fix ios readme build device description
2020-11-11 01:36:09 -08:00
halx99 f545b0d259 Merge: d1f0a287ac f5fcd5592c
Merge pull request #257 from wtfdnvxk/patch-1

extend lua by register extensions
2020-11-11 01:25:21 -08:00
wtfdnvxk 11f30dc4a0 fix ios readme build device description
if none arch has been defined,then you can use "xcodebuild  -scheme "lua-empty-test" -sdk  iphonesimulator SYMROOT=." to compile the simulator ,or,You can use 'xcodebuild  -scheme "lua-empty-test" -sdk  iphoneos SYMROOT=.' to build in ios device銆?    The Xcode Architectures will show "Standard architecture"
2020-11-11 17:06:03 +08:00
wtfdnvxk d7b26f54f3 Update lua_module_register.cpp
extend lua by register extensions
2020-11-11 16:53:00 +08:00
halx99 7c8df0d187 Remove ENABLE_CJSON_GLOBAL from cmake 2020-11-11 16:37:33 +08:00
halx99 fccc757431 mandatory yasio for lua bindings 2020-11-11 15:51:46 +08:00
halx99 5a4d0139c5 fix cjson can't use 2020-11-11 15:21:29 +08:00
halx99 9da0c223c6 fix ci for ios [ci build] 2020-11-11 15:07:21 +08:00
halx99 5b3e02edfa fix nasm detect variable CMAKE_ASM_NASM_COMPILER_LOADED not correct [ci build] 2020-11-11 13:51:34 +08:00
halx99 2f5f191ac3 Make nasm compiler optional [ci build] 2020-11-11 13:27:52 +08:00
halx99 35b6346fef Since thirdparty libs README.md have detail license list, licenses folder could be remove 2020-11-11 13:26:54 +08:00
halx99 0cc9295024 Try enable nasm compiler for libjpeg-turbo boost 2020-11-11 10:31:41 +08:00
halx99 a7c632b3d8 Add compiler flags -mfloat-abi=softfp for android armv7? 2020-11-10 14:36:55 +08:00
halx99 ca9608e98a fix android ci [ci build] 2020-11-09 19:40:43 +08:00
halx99 58e8038ce9 fix ci [ci build] 2020-11-09 18:27:52 +08:00
halx99 98e2af183b Update run-scripts.sh [ci build] 2020-11-09 17:53:23 +08:00
halx99 b2d8a4626c Sets box2d as default physics 2d engine 2020-11-08 13:20:36 +08:00
halx99 052558e83d Merge: 5da2894e1b f80a6ef25c
Merge branch 'master' of https://github.com/c4games/engine-x into master
2020-11-08 13:12:06 +08:00
halx99 c98313ac4b Prepre for box2d-2.4.1 2020-11-08 13:11:40 +08:00
halx99 6c09438b38 Add cmake option -DLUA_ENGINE=luajit to switch lua engine to luajit [ci build] 2020-11-07 10:36:22 +08:00
halx99 cd044a2240 Update README for xcode12 build simulator guide 2020-11-07 10:20:59 +08:00
halx99 9f055fcc62 Update README_CN.md 2020-11-06 21:13:56 +08:00
halx99 73380fb4eb Update comment 2020-11-06 09:33:26 +08:00
halx99 17e1ddae83 [Metal] matching depth stencil state 2020-11-06 08:56:25 +08:00
halx99 fcaee3f0f9 fix #255 [ci build] 2020-11-05 22:51:33 +08:00
halx99 fefb5f27fb fix #255 [ci build] 2020-11-05 22:24:30 +08:00
halx99 09fbf76bf5 Create .lgtm.yml 2020-11-05 19:39:02 +08:00
halx99 ba783a7b1f Update extension spine README.md 2020-11-04 23:28:51 +08:00
halx99 7d71da30c0 Tidy extension spine folder structure [ci build] 2020-11-04 23:17:05 +08:00
halx99 5a7c94c971 fix lua bindings [ci build] 2020-11-04 19:35:58 +08:00
halx99 306f74d94e spine-c runtime compatible [ci build] 2020-11-04 19:10:02 +08:00
halx99 5134ed69f0 Remove unused shader files [ci build] 2020-11-04 16:35:12 +08:00
halx99 d76e592ca9 fixup [ci build] 2020-11-03 12:41:23 +08:00
halx99 47603f0ac6 Now, the lua binding generator should works [ci build] 2020-11-02 16:47:33 +08:00
halx99 6fb929c84f Sync readme files 2020-11-02 16:40:05 +08:00
halx99 970b2b3a58 Sync tolua template file 2020-11-02 16:38:08 +08:00
halx99 858d600a16 tolua mutli search paths support 2020-11-02 16:37:18 +08:00
halx99 a7e03fa49f For scripting binding happy 2020-11-02 16:35:31 +08:00
halx99 37c64c5971 Sync config files 2020-11-02 12:50:51 +08:00
halx99 d6ca464614 Optimize python scripts 2020-11-02 11:35:44 +08:00
halx99 3835174a45 Sync folder for binding generator config 2020-11-01 20:18:50 +08:00
halx99 60a6d97d86 Remove Sprite::updateShaders [ci build] 2020-10-31 20:08:32 +08:00
halx99 474d2d2f24 Optimize FUISprite::setGrayed for engine-x 2020-10-31 13:58:47 +08:00
halx99 49b948af28 Improve memory use 2020-10-29 19:13:36 +08:00
halx99 37fe00ea76 Trigger ci build by comment 2020-10-27 18:07:55 +08:00
halx99 09d1fffac7 fix userdefault getBoolForKey incorrect 2020-10-27 17:27:52 +08:00
halx99 865c1e22ac Sync https://github.com/EsotericSoftware/spine-runtimes/pull/1801 2020-10-27 17:08:26 +08:00
halx99 4c05ca5004 fix compile 2020-10-27 17:01:03 +08:00
halx99 a060ef3bcb Use DeviceGL to store defaultFBO 2020-10-27 16:58:37 +08:00