zhangcheng
709d79ad14
Add first search path to command param.
2016-03-04 13:16:37 +08:00
zhangcheng
c449f61124
Add "-use-local-script" command to control whether to load js script files from simulator local directory.
2016-02-29 13:53:49 +08:00
XiaoFeng
b435f1df86
Fix wrong #endif statement
2015-12-07 10:44:52 +08:00
XiaoFeng
76bd37e109
Add missing export declaration.
2015-12-04 19:40:09 +08:00
XiaoFeng
5a2a343152
update code as comment
2015-11-26 17:38:32 +08:00
XiaoFeng
9811d6efcf
Combine studio change for LuaBinding, jsb and simulator
2015-11-25 21:52:44 +08:00
XiaoFeng
83a48ee501
Fix simulator run time only check screen direction flag, but won't check if size setting need swap
2015-10-19 19:43:10 +08:00
pandamicro
be45e0bc50
Merge pull request #14174 from noshbar/v3
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CPPCheck fixes, correct deallocation, array size.
2015-10-19 10:05:01 +08:00
pandamicro
784dbc4c88
Merge pull request #14158 from cocos2d/revert-14144-v3
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Revert "Remove screen direction check in simulator"
2015-10-18 22:49:09 +08:00
Dirk de la Hunt
88bcaad518
General fixes:
...
- changed some delete operations to be deletions of arrays where applicable
- changed some "free" operations to "delete" where memory was allocated with "new"
CCPUScriptCompiler.cpp:
- added checks to see if temp1 and temp2 are non-null before dereferencing them
FileServer.cpp:
- changed the size of startFlag to be 13, seeing as the strcpy into it copies a string, "RuntimeSend:",
is already 12 characters long, but strcpy() attempts to copy the NULL terminator too.
2015-10-16 21:43:09 +02:00
pandamicro
8915fc6cb9
Revert "Remove screen direction check in simulator to avoid render error"
2015-10-16 11:36:20 +08:00
zhangcheng
3edbf0f4a3
Fix#22934
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Node, Skeleton needs to show at the middle of the simulator.
2015-10-15 19:35:06 +08:00
XiaoFeng
ca8977b6f8
Remove screen direction check in simulator to avoid render error
2015-10-15 10:11:26 +08:00
zhangcheng
613a6f48a9
Node, Skeleton needs to show at the middle of the simulator.
2015-08-04 15:41:12 +08:00
yinjimmy
b1e40a98b0
fix simulator compile error
2015-06-03 22:58:25 +08:00
andyque
81d562803b
upgrade rapidjson to 1.0.2
2015-05-25 11:43:03 +08:00
WenhaiLin
158181d4eb
Console:Fixed crash
2015-05-21 18:14:21 +08:00
WenhaiLin
80367e978d
Console:Fixed crash
2015-05-19 18:33:06 +08:00
yinjimmy
2c0f1c1a50
add lua runtime template
2015-04-21 01:25:44 +08:00
yinjimmy
1e32322350
revert runtime files
2015-04-17 18:26:47 +08:00
yinjimmy
587ee21e4b
revert lua runtime
2015-04-02 18:27:53 +08:00
SunLightJuly
ba55f14fbf
removed runtime in libsimulator
2015-03-10 18:28:59 +08:00
yinjimmy
2042633294
update runtime to 2.0
2015-02-27 14:49:04 +08:00
yusheng.lu
7fde1d0e0d
When reading csd/csb and the simulator's resolution is changed, change the root node's size to fit the simulator windows size. It will make sure the layout component feature works.
2015-01-19 18:10:30 +08:00
dualface
bc75849ac7
update template/runtime version
2015-01-16 23:22:03 +08:00
yinjimmy
43c4f563d8
enable debug for iOS / Android platform
2015-01-12 22:59:46 +08:00
yinjimmy
0978a88b7f
Merge branch 'v3' into combine
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Conflicts:
templates/lua-template-default/frameworks/runtime-src/proj.android/jni/Android.mk
templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/HelloLua.xcodeproj/project.pbxproj
templates/lua-template-default/frameworks/runtime-src/proj.win32/HelloLua.vcxproj
templates/lua-template-runtime/frameworks/runtime-src/Classes/AppDelegate.cpp
templates/lua-template-runtime/frameworks/runtime-src/proj.ios_mac/HelloLua.xcodeproj/project.pbxproj
tools/simulator/frameworks/runtime-src/proj.android/jni/Android.mk
tools/simulator/frameworks/runtime-src/proj.win32/simulator.vcxproj
2015-01-12 17:54:58 +08:00
yinjimmy
53cc07a2f6
Add setEventTrackingEnable for event tracking
2015-01-12 15:18:30 +08:00
yinjimmy
dea3cf9863
move runtime source to libsimulator project
2015-01-12 12:52:44 +08:00