DelinWorks
d40192ef7c
Fix indentations.
2022-06-06 19:23:11 +03:00
DelinWorks
399eb0cf20
Fix rectangular torus stretched dimensions.
2022-06-02 22:26:26 +03:00
DelinWorks
905bc64cd6
Add ability to clear emission shapes.
2022-06-02 19:29:19 +03:00
DelinWorks
1157637bda
Add emission shapes support.
2022-06-02 19:26:02 +03:00
DelinWorks
ddd7f781ce
Oops [skip ci]
2022-05-29 08:21:08 +03:00
DelinWorks
b97a097486
Optimize code.
2022-05-29 08:13:22 +03:00
DelinWorks
9b0dc23742
Improve performance.
2022-05-28 20:36:04 +03:00
DelinWorks
3d731e505c
Fix HSV Blending bug.
2022-05-28 20:34:19 +03:00
DelinWorks
c5b50eedfe
Remove useless `_isHSV`
2022-05-27 14:08:25 +03:00
DelinWorks
dee4234e98
Improve allocation safety.
2022-05-27 13:36:38 +03:00
DelinWorks
47b6aad5e1
Make scale in smooth 馃構
2022-05-27 00:29:53 +03:00
DelinWorks
e57f69483a
Add spawn scale in feature.
2022-05-26 22:53:19 +03:00
DelinWorks
4d5d018c60
Put loops inside ifs statements not the opposite 馃ぁ
2022-05-26 21:34:15 +03:00
DelinWorks
7eba4588d6
Add spawn fade in feature.
2022-05-26 19:59:48 +03:00
DelinWorks
b427bfaf74
Fix texture atlas index unintended increment bug. [skip ci]
2022-05-26 16:53:26 +03:00
DelinWorks
5f361ff58b
Conserve memory allocations & Improve animation system.
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Use memory when we need it 馃槧
2022-05-26 15:56:56 +03:00
Turky Mohammed
96d41b83e9
Fix typo in HSV/HSL classes. ( #647 )
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Co-authored-by: 涓€绾跨伒 <halx99@live.com>
2022-05-26 19:25:30 +08:00
DelinWorks
726f40cda8
Add HSV support and remove frame compensation.
2022-05-26 14:00:33 +03:00
涓€绾跨伒
1e2467e6dd
Merge: c6bca8ef86
ced908a1bb
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Merge pull request #646 from DelinWorks/hsv-hsl-cpp-tests
Add `cpp_tests` to HSV/HSL
2022-05-26 04:13:01 +08:00
Turky Mohammed
554ed444c1
Merge: f0d650c6ef
c6bca8ef86
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Merge branch 'adxeproject:dev' into partical-system-animation
2022-05-25 22:04:13 +03:00
DelinWorks
97f9738cc0
Add cpp_tests to HSV/HSL
2022-05-25 20:14:11 +03:00
Turky Mohammed
409e643df9
Add HSV/HSL color spaces to the engine. ( #642 )
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* Add HSV support.
* Do not use a reference on hsv()
* Add alpha specifier to hsv()
* Rename function hsv() to rgb()
* Update ccTypes.cpp
* Fix angle wrapping
* Fix typo.
* Added HSV & HSL Support with a much better API
* Remove parameter prefixes.
* Fix self assignment.
* Fix self assignment.
* Update core/base/ccTypes.h [skip ci]
* Update core/base/ccTypes.h [skip ci]
Co-authored-by: 涓€绾跨伒 <halx99@live.com>
2022-05-25 20:10:52 +08:00
涓€绾跨伒
b6790e40e4
Merge: 1cdbf8c273
d2e96534d2
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Merge pull request #645 from aismann/patch-1 [skip ci]
Update readme.md
2022-05-25 18:17:43 +08:00
DelinWorks
f23aefc182
Revert "Revert stashed changes temporarily."
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This reverts commit c3ca96bcbc
.
2022-05-25 10:46:54 +03:00
DelinWorks
e6c13ac358
Revert stashed changes temporarily.
2022-05-25 10:20:35 +03:00
aismann
66b1421fa7
Update readme
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maybe the folder 'cpp-test' should be also renamed to 'cpp_test'?
2022-05-25 07:07:00 +02:00
涓€绾跨伒
df01924b2d
Update revision
2022-05-25 12:35:30 +08:00
halx99
3123ede6b3
Committing genbindings changes [skip ci]
2022-05-25 02:36:38 +00:00
rh101
af0b18a54a
Allow the forced reformatting of RichText contents
2022-05-25 11:42:12 +10:00
DelinWorks
84a52c519f
Improve code and add frame animation independence and null indices.
2022-05-24 11:26:53 +03:00
DelinWorks
38803e0f5b
Improve code and add stutter compensation.
2022-05-24 09:42:27 +03:00
DelinWorks
7bf7c10614
Stop annoying me visual studio 馃槧 ur not helping
2022-05-24 08:58:49 +03:00
DelinWorks
87ec232c10
Add fixed FPS function for particle system.
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Useful for low-end devices.
2022-05-24 00:49:17 +03:00
DelinWorks
dc4f6285d5
Improve code and add useful functions.
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Renamed some variables and functions correctly, added the ability to simulate particles and give them a true random look.
2022-05-24 00:46:38 +03:00
Turky Mohammed
1bcf616d44
Merge: eb8404f1fe
18f58a1925
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Merge branch 'adxeproject:dev' into partical-system-animation
2022-05-23 18:42:36 +03:00
涓€绾跨伒
ebb11194c1
Update CMakeLists.txt ( #641 )
2022-05-23 23:40:37 +08:00
DelinWorks
e1d9867f2a
Merge: 355eee6aac
3462534181
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Merge branch 'partical-system-animation' of https://github.com/DelinWorks/adxe into partical-system-animation
2022-05-23 18:35:47 +03:00
DelinWorks
5358cd431c
Fix particle bursts when using manual emissions.
2022-05-23 18:35:36 +03:00
Turky Mohammed
fe65570561
Merge: 0704503186
843d127a95
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Merge branch 'adxeproject:dev' into partical-system-animation
2022-05-23 17:54:08 +03:00
halx99
60457300b7
Fix ci
2022-05-23 22:06:28 +08:00
Turky Mohammed
d0b551d26b
Merge: 6e1d48835e
193ed82788
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Merge branch 'adxeproject:dev' into partical-system-animation
2022-05-23 16:55:30 +03:00
DelinWorks
5239256b13
Improve particle RNG and add useful functions
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Replaced M11 RNG with KISS RNG which is better and fixes a problem with particle strafing, added the ability to pause the entire particle system (useful for pause menus) and ability to control particle system time speed multiplier 馃挭馃ザ
2022-05-23 16:04:09 +03:00
halx99
6d48aa055c
Fix github ci scripts
2022-05-23 17:11:10 +08:00
halx99
71c27f43d8
Fix ios device install problems
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- lua template missing `CFBundleExecute`
- Use `_` instead tests project to avoid unknown error
2022-05-23 17:03:07 +08:00
DelinWorks
6f241e1967
Separate quad animation loop from color loop
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This improves cache hit rate which in turn increases performance 馃ザ
Of course that's viable when you're using pure memory pointer arrays that use simple POD-like data types.
2022-05-23 11:32:54 +03:00
DelinWorks
7ec3e4a184
Improve loops using std::fill_n() [skip ci]
2022-05-23 11:11:55 +03:00
DelinWorks
1a9a2540e1
Recheck code and improve it (No CI I trust it 馃ザ) [skip ci]
2022-05-22 20:51:56 +03:00
Turky Mohammed
618a4fa0db
Update core/2d/CCParticleSystem.cpp
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Co-authored-by: 涓€绾跨伒 <halx99@live.com>
2022-05-22 17:51:42 +03:00
Turky Mohammed
8f7bca37d0
Update core/2d/CCParticleSystem.cpp
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Co-authored-by: 涓€绾跨伒 <halx99@live.com>
2022-05-22 17:42:54 +03:00
DelinWorks
a063a8cc86
Use const reference vectors 馃槷
2022-05-22 17:38:43 +03:00