Commit Graph

5644 Commits

Author SHA1 Message Date
songchengjiang 97f7d21f50 Format 2014-09-01 09:36:07 +08:00
songchengjiang 3f8b430b3e deleted Meshcommand 2014-09-01 09:33:08 +08:00
songchengjiang 4aa4287d28 test on Android 2014-08-29 17:29:15 +08:00
songchengjiang 34070677ad Added testing Model Number 2014-08-29 17:11:18 +08:00
songchengjiang 71d722854c added mesh command 2014-08-29 12:08:28 +08:00
songchengjiang 43eb725c27 resolve conflict 2014-08-29 11:02:34 +08:00
songchengjiang 701d70fb6c Merge branch 'billboard' of https://github.com/super626/cocos2d-x into billboard
Conflicts:
	cocos/2d/libcocos2d.vcxproj.filters
2014-08-29 10:58:04 +08:00
songchengjiang 96e6595e95 Added getInverseViewMatrix 2014-08-29 10:42:02 +08:00
yangxiao 18a0f34c5c Merge branch 'newcode' into billboard 2014-08-29 10:12:00 +08:00
minggo a125ed0453 Merge pull request #7906 from Teivaz/v3_WP8
[WP8] Fixed project compilation.
2014-08-29 10:03:25 +08:00
songchengjiang 06e3eb955f repaired BillBoard Depth Test 2014-08-29 09:30:59 +08:00
Ricardo Quesada 20d22a1c8a Users new `// MARK: ` feature to mark sections
Instead of using `#praga mark` which was not compatible with other
compilers, it uses the `// MARK:` which is compatible with all compilers
2014-08-28 14:56:15 -07:00
songchengjiang e6f055f3fd calculated Z in View
Transparent Render
2014-08-28 19:22:01 +08:00
teivaz 1d08acac08 * [WP8] Fixed project compilation. Removed references to deleted source files 2014-08-28 13:47:14 +03:00
CocosRobot ebe75e702a [AUTO]: updating luabinding automatically 2014-08-28 08:58:52 +00:00
minggo 6a8270f33b Merge pull request #7900 from minggo/setposition-optimize
not create Vec as possible for setting position
2014-08-28 14:31:54 +08:00
minggo 681c3c06f1 Merge pull request #7558 from newnon/v3_actions_by_tag_improvements
stopAllActionsByTag && removeAllActionsByTag
2014-08-28 14:24:37 +08:00
songchengjiang 7751762893 Merge branch 'billboard' of https://github.com/super626/cocos2d-x into billboard 2014-08-28 13:37:37 +08:00
yangxiao c5a152708d clear transparent queue 2014-08-28 13:35:32 +08:00
minggo 9fb977ff99 not create Vec as possible for setting position 2014-08-28 11:41:18 +08:00
minggo f0f1bf1b92 Merge pull request #7883 from giginet/set-node-name-via-ccs-scene
Add the feature that CCSSceneReader can load name properties as node names.
2014-08-28 11:14:15 +08:00
songchengjiang 6a2f4c635e Merge branch 'billboard' of https://github.com/super626/cocos2d-x into billboard 2014-08-28 11:06:02 +08:00
yangxiao 52b2b1d2cb transparent render queue 2014-08-28 10:53:57 +08:00
minggo 45b382cb1f Merge pull request #7898 from CocosRobot/update_lua_bindings_1409191992
[AUTO]: updating luabinding automatically
2014-08-28 10:17:26 +08:00
minggo d3ce2acff6 Merge pull request #7892 from Dhilan007/v3-androidmk
Adjust android.mk for cocos2d and related module
2014-08-28 10:16:39 +08:00
CocosRobot 31a9997922 [AUTO]: updating luabinding automatically 2014-08-28 02:15:00 +00:00
minggo b8447baf73 Merge pull request #7893 from slackmoehrle/glview_fix
Glview fix
2014-08-28 10:10:17 +08:00
Dhilan007 837e8665b5 remove redundant LOCAL_STATIC_LIBRARIES 2014-08-28 09:46:09 +08:00
Ricardo Quesada 781b0bc478 properties revert back to 10 2014-08-27 16:35:13 -07:00
Ricardo Quesada 3dda35b4ef Adds `std::nothrow` to `new`
Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
2014-08-27 16:31:57 -07:00
Slack-Moehrle 1b5413d8b4 comment out [glview release]; and [eaglview release]; 2014-08-27 10:42:27 -07:00
Slack-Moehrle d4d2b8c83e comment out [glview release]; and [eaglview release]; 2014-08-27 10:26:09 -07:00
Dhilan007 bef774a14a Adjust android.mk for cocos2d and related module 2014-08-27 22:54:28 +08:00
Dhilan007 9135236bb0 Merge branch 'v3_test' of https://github.com/samuele3hu/cocos2d-x into v3-androidmk 2014-08-27 21:15:57 +08:00
samuele3hu 3d5f8de346 Adjust android.mk for cocos2d and related module 2014-08-27 20:58:32 +08:00
yangxiao a71f42c817 add transparent queue 2014-08-27 17:53:46 +08:00
minggo 17ab047b7d fix compiling error on windows 2014-08-27 15:13:41 +08:00
minggo 04bfbdd5a1 fix conflict 2014-08-27 13:50:01 +08:00
minggo d0ca9a4da5 remove unneeded include header files 2014-08-27 13:39:50 +08:00
minggo ac029c3d0d Merge pull request #7887 from super626/v3
2d cull only for default camera
2014-08-27 13:39:13 +08:00
yangxiao 26f7345693 2d cull only for default camera 2014-08-27 12:09:23 +08:00
samuele3hu 7a9a16d6aa Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_test 2014-08-27 11:11:21 +08:00
samuele3hu 471820568f Update android.mk of cocos and lua-templates 2014-08-27 10:28:04 +08:00
samuele3hu 3759648d3a Remove the useless aneroid.mk files 2014-08-27 10:21:47 +08:00
samuele3hu a5a706aa05 Remove the useless win32 project 2014-08-27 10:20:15 +08:00
samuele3hu 33fd605a16 Adjust libcocos2d and libluacocos2d on the win32 platform and adjust related test cases. 2014-08-27 10:18:44 +08:00
minggo 31f406bbdd Merge pull request #7884 from minggo/cocos2dxrendererjava-onpause-fix
invoke nativeOnPause after onSurfaceCreated is invoked
2014-08-27 10:17:42 +08:00
minggo d290076917 invoke nativeOnPause after onSurfaceCreated is invoked 2014-08-27 10:13:03 +08:00
giginet d07903827d Add the feature that CCSSceneReader can load name properties as node names.
When name property of objects on CocosStudio Scene are set.
They will be loaded and set as Node::name property.

Thanks to this commit. We are enable to access to each nodes on scene via its names.

```cpp
auto scene = cocos2d::cocostudio::SceneReader::getInstance()->createNodeWithSceneFile("Scene.json");
auto object = scene->getChildByName<cocos2d::Sprite *>("objectName");
```
2014-08-27 03:49:07 +09:00
minggo b9c51e6994 remove unneeded codes 2014-08-26 18:19:28 +08:00