songchengjiang
97f7d21f50
Format
2014-09-01 09:36:07 +08:00
songchengjiang
3f8b430b3e
deleted Meshcommand
2014-09-01 09:33:08 +08:00
songchengjiang
4aa4287d28
test on Android
2014-08-29 17:29:15 +08:00
songchengjiang
34070677ad
Added testing Model Number
2014-08-29 17:11:18 +08:00
songchengjiang
71d722854c
added mesh command
2014-08-29 12:08:28 +08:00
songchengjiang
43eb725c27
resolve conflict
2014-08-29 11:02:34 +08:00
songchengjiang
701d70fb6c
Merge branch 'billboard' of https://github.com/super626/cocos2d-x into billboard
...
Conflicts:
cocos/2d/libcocos2d.vcxproj.filters
2014-08-29 10:58:04 +08:00
songchengjiang
96e6595e95
Added getInverseViewMatrix
2014-08-29 10:42:02 +08:00
yangxiao
18a0f34c5c
Merge branch 'newcode' into billboard
2014-08-29 10:12:00 +08:00
minggo
a125ed0453
Merge pull request #7906 from Teivaz/v3_WP8
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[WP8] Fixed project compilation.
2014-08-29 10:03:25 +08:00
songchengjiang
06e3eb955f
repaired BillBoard Depth Test
2014-08-29 09:30:59 +08:00
Ricardo Quesada
20d22a1c8a
Users new `// MARK: ` feature to mark sections
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Instead of using `#praga mark` which was not compatible with other
compilers, it uses the `// MARK:` which is compatible with all compilers
2014-08-28 14:56:15 -07:00
songchengjiang
e6f055f3fd
calculated Z in View
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Transparent Render
2014-08-28 19:22:01 +08:00
teivaz
1d08acac08
* [WP8] Fixed project compilation. Removed references to deleted source files
2014-08-28 13:47:14 +03:00
CocosRobot
ebe75e702a
[AUTO]: updating luabinding automatically
2014-08-28 08:58:52 +00:00
minggo
6a8270f33b
Merge pull request #7900 from minggo/setposition-optimize
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not create Vec as possible for setting position
2014-08-28 14:31:54 +08:00
minggo
681c3c06f1
Merge pull request #7558 from newnon/v3_actions_by_tag_improvements
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stopAllActionsByTag && removeAllActionsByTag
2014-08-28 14:24:37 +08:00
songchengjiang
7751762893
Merge branch 'billboard' of https://github.com/super626/cocos2d-x into billboard
2014-08-28 13:37:37 +08:00
yangxiao
c5a152708d
clear transparent queue
2014-08-28 13:35:32 +08:00
minggo
9fb977ff99
not create Vec as possible for setting position
2014-08-28 11:41:18 +08:00
minggo
f0f1bf1b92
Merge pull request #7883 from giginet/set-node-name-via-ccs-scene
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Add the feature that CCSSceneReader can load name properties as node names.
2014-08-28 11:14:15 +08:00
songchengjiang
6a2f4c635e
Merge branch 'billboard' of https://github.com/super626/cocos2d-x into billboard
2014-08-28 11:06:02 +08:00
yangxiao
52b2b1d2cb
transparent render queue
2014-08-28 10:53:57 +08:00
minggo
45b382cb1f
Merge pull request #7898 from CocosRobot/update_lua_bindings_1409191992
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[AUTO]: updating luabinding automatically
2014-08-28 10:17:26 +08:00
minggo
d3ce2acff6
Merge pull request #7892 from Dhilan007/v3-androidmk
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Adjust android.mk for cocos2d and related module
2014-08-28 10:16:39 +08:00
CocosRobot
31a9997922
[AUTO]: updating luabinding automatically
2014-08-28 02:15:00 +00:00
minggo
b8447baf73
Merge pull request #7893 from slackmoehrle/glview_fix
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Glview fix
2014-08-28 10:10:17 +08:00
Dhilan007
837e8665b5
remove redundant LOCAL_STATIC_LIBRARIES
2014-08-28 09:46:09 +08:00
Ricardo Quesada
781b0bc478
properties revert back to 10
2014-08-27 16:35:13 -07:00
Ricardo Quesada
3dda35b4ef
Adds `std::nothrow` to `new`
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Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
2014-08-27 16:31:57 -07:00
Slack-Moehrle
1b5413d8b4
comment out [glview release]; and [eaglview release];
2014-08-27 10:42:27 -07:00
Slack-Moehrle
d4d2b8c83e
comment out [glview release]; and [eaglview release];
2014-08-27 10:26:09 -07:00
Dhilan007
bef774a14a
Adjust android.mk for cocos2d and related module
2014-08-27 22:54:28 +08:00
Dhilan007
9135236bb0
Merge branch 'v3_test' of https://github.com/samuele3hu/cocos2d-x into v3-androidmk
2014-08-27 21:15:57 +08:00
samuele3hu
3d5f8de346
Adjust android.mk for cocos2d and related module
2014-08-27 20:58:32 +08:00
yangxiao
a71f42c817
add transparent queue
2014-08-27 17:53:46 +08:00
minggo
17ab047b7d
fix compiling error on windows
2014-08-27 15:13:41 +08:00
minggo
04bfbdd5a1
fix conflict
2014-08-27 13:50:01 +08:00
minggo
d0ca9a4da5
remove unneeded include header files
2014-08-27 13:39:50 +08:00
minggo
ac029c3d0d
Merge pull request #7887 from super626/v3
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2d cull only for default camera
2014-08-27 13:39:13 +08:00
yangxiao
26f7345693
2d cull only for default camera
2014-08-27 12:09:23 +08:00
samuele3hu
7a9a16d6aa
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_test
2014-08-27 11:11:21 +08:00
samuele3hu
471820568f
Update android.mk of cocos and lua-templates
2014-08-27 10:28:04 +08:00
samuele3hu
3759648d3a
Remove the useless aneroid.mk files
2014-08-27 10:21:47 +08:00
samuele3hu
a5a706aa05
Remove the useless win32 project
2014-08-27 10:20:15 +08:00
samuele3hu
33fd605a16
Adjust libcocos2d and libluacocos2d on the win32 platform and adjust related test cases.
2014-08-27 10:18:44 +08:00
minggo
31f406bbdd
Merge pull request #7884 from minggo/cocos2dxrendererjava-onpause-fix
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invoke nativeOnPause after onSurfaceCreated is invoked
2014-08-27 10:17:42 +08:00
minggo
d290076917
invoke nativeOnPause after onSurfaceCreated is invoked
2014-08-27 10:13:03 +08:00
giginet
d07903827d
Add the feature that CCSSceneReader can load name properties as node names.
...
When name property of objects on CocosStudio Scene are set.
They will be loaded and set as Node::name property.
Thanks to this commit. We are enable to access to each nodes on scene via its names.
```cpp
auto scene = cocos2d::cocostudio::SceneReader::getInstance()->createNodeWithSceneFile("Scene.json");
auto object = scene->getChildByName<cocos2d::Sprite *>("objectName");
```
2014-08-27 03:49:07 +09:00
minggo
b9c51e6994
remove unneeded codes
2014-08-26 18:19:28 +08:00