Commit Graph

14 Commits

Author SHA1 Message Date
Ricardo Quesada 81b06f06a9 Merge branch 'develop' into newRenderer
Conflicts:
	cocos/2d/CCAtlasNode.h
2013-12-05 22:24:41 -08:00
Ricardo Quesada e699a3b765 Uses MV in Quad Command 2013-12-05 19:04:01 -08:00
Huabing.Xu 757f1abc7f 1. protected render command construction/destruction function.
2. use renderCommandPool<T> to allocate and deallocate command
3. use releaseToCommandPool interface to push command back to pool
2013-12-03 14:08:47 +08:00
Huabing.Xu ace75eebce refactor: quad command use a non parameter constructor and a reentrant init function 2013-12-03 11:11:46 +08:00
Nite Luo 8801f508eb Partcle system use the new renderer 2013-12-02 12:13:05 -08:00
Nite Luo 43941bcbe0 Only init render after GLview has been initialized 2013-11-21 16:36:19 -08:00
Nite Luo ab8b61aaec Create NewSpriteBatchNode to use NewRender 2013-11-12 11:18:49 -08:00
Nite Luo f68a2a47e7 Improved batching 2013-11-11 00:14:29 -08:00
Nite Luo 050f3f705e minor code format fix 2013-11-08 13:57:21 -08:00
Nite Luo d7cb4ed219 First attempt for batching 2013-11-07 15:48:37 -08:00
Nite Luo 3421eb8e5d Cleanup the code a bit before implement sprite batching 2013-11-07 10:09:53 -08:00
Nite Luo 21cd03bc13 Remove transform from QuadCommand, NewSprite using world coordinates 2013-11-06 16:39:20 -08:00
Nite Luo 63324db70d Subclass QuadCommand 2013-11-06 14:57:42 -08:00
Nite Luo 3108d499e5 use placeholder logic to generate material id 2013-11-06 14:24:56 -08:00