Commit Graph

138 Commits

Author SHA1 Message Date
halx99 984c164c57 Sync yasio to 3.35.0 [ci build] 2020-12-21 18:12:13 +08:00
aismann f38b271650 Update controller.cpp
"Node: Physics" using Chipmunk2D (hardcoded on e.g.: CCPhysicsBody.cpp)

Maybe a Wiki entry is also usefull?
2020-12-20 07:11:13 +01:00
aismann 0fab6141b6 same/correct wording style 2020-12-03 21:33:52 +01:00
halx99 04db04ad93 Merge: 3f4178cc27 dbf81d7511
Merge pull request #295 from aismann/master

CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements...
2020-12-02 08:39:58 -08:00
halx99 8b9d5db029 Unify CC_COMPAT_GL to control renderer backend
win32: google angle
mac: NSGL
ios: GLES
2020-12-02 03:03:05 -08:00
aismann fd70034958 Removed CC_ENABLE_CHIPMUNK_INTEGRATION from class CCPhysicsDebugNode
CCPhysicsDebugNode.cpp has only the Chipmunk2D implementation
2020-12-01 17:58:34 +01:00
aismann 73b2b175d9 CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements too
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup and small improvements on PhysicsTest
2020-12-01 16:39:28 +01:00
halx99 43f5a305c8 Merge: 079ecdbbec 5e249bf6f8
Merge pull request #293 from aismann/master

Chipmunk2D and Box2D works together now (add two new classes) and FIX  ImGuiEXTTest window size problem
2020-12-01 01:52:47 -08:00
aismann 18cc4a9eb4 Update README.md
change wiki link:  https://github.com/c4games/engine-x-wiki
2020-12-01 10:32:09 +01:00
aismann 91843b3fae Chipmunk2D and Box2D works together now (add two new classes)
add class PhysicsSpriteChipmunk2D
add class PhysicsSpriteBox2D

Improve window size problem with ImGuiEXTTest
2020-12-01 10:15:30 +01:00
Eismann b51545ac54 Same as on 3.17 (with small changes) 2020-11-23 07:46:09 +01:00
Eismann e08b35755b Update Box2dTest.h 2020-11-20 07:05:21 +01:00
Eismann d126affebf Update CMakeLists.txt 2020-11-20 06:38:09 +01:00
Eismann 232fea1442 add Box2D to CMakeList 2020-11-20 06:19:30 +01:00
Eismann 7179435c80 Add BOX2D test
Add BOX2D test
2020-11-20 04:51:47 +01:00
halx99 a976e217c1 Rollback gradle plugin version 4.0.1, since there is no benefit upgrade to 4.1.0 2020-11-12 22:50:38 +08:00
halx99 db2e468e91 CMake, use file TO_CMAKE_PATH instead string replace [ci build] 2020-11-12 22:47:35 +08:00
halx99 c98313ac4b Prepre for box2d-2.4.1 2020-11-08 13:11:40 +08:00
halx99 3835174a45 Sync folder for binding generator config 2020-11-01 20:18:50 +08:00
halx99 a4b6361478 fix fairygui-tests ios project file 2020-10-27 00:24:55 -07:00
halx99 f55c974d18 Build android arch arm64-v8a only for ci, fix test case compiling warning 2020-10-26 11:12:55 +08:00
halx99 534b2acc39 Lock name 2020-10-24 21:57:36 +08:00
halx99 0830fe9c14 Only needs updateUniformID when set a unstable uniform variable 2020-10-23 15:07:18 +08:00
halx99 119479b060 Refine ProgramState mat id 2020-10-23 11:37:52 +08:00
halx99 cff35a61b8 Set CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET at toolchain file ios.mini.cmake 2020-10-22 17:50:25 +08:00
halx99 253b82c617 Make setup.py works with python3 2020-10-22 16:53:28 +08:00
halx99 b8a0e0a478 Finsih rename 2020-10-22 10:58:10 +08:00
halx99 2e7546eca4 Update gradle plugin to 4.1.0 2020-10-21 10:55:32 +08:00
halx99 5748bbee85 Reserve extensions 'cocostudio' for esay to migrate exist projects 2020-10-21 10:12:00 +08:00
halx99 8152e6d8ad cpp-tests for mobile, set resourceSize to 960x640 2020-10-20 16:38:50 +08:00
halx99 9e6b360437 fix lua build link on android 2020-10-19 23:21:40 +08:00
halx99 4c128913c1 Sync SharedLoader template. 2020-10-19 19:19:17 +08:00
halx99 3741bbd7e2 Finish cpp and lua template to use env var 'COCOS2DX_ROOT' to avoid copy whole engine source when new project. 2020-10-19 18:33:10 +08:00
halx99 5dc2626894 Reserve extension GUI for cpp-tests only 2020-10-18 12:31:45 +08:00
halx99 fdf2d5f668 Remove gradle compile lua to fix compile error, needs tools to compile and encrypt lua later 2020-10-18 01:12:11 +08:00
halx99 9019cb0d0f Use system env var 'COCOS2DX_ROOT' to avoid copy whole engine sources when create new project with template 2020-10-18 01:05:36 +08:00
halx99 d02c9da98b Use system env var 'COCOS2DX_ROOT' to avoid copy whole engine sources when create new project with template 2020-10-18 01:01:36 +08:00
halx99 b9c58a8420 Refactor modules (#238) 2020-10-17 16:32:16 +08:00
halx99 5401bbf821 Simplfy hsv color 2020-10-16 17:23:29 +08:00
halx99 c594e3789c Refactor programState management (#236)
1. Add custom program registery
2. Re-enable batch draw for custom program
2020-10-16 16:23:14 +08:00
halx99 cca0739793 Refactor pixel format manipulate (#217)
* PixelFormat use table

* Correct PixelFormat name to match 'GL_LUMINANCE'

* Up

* fix cube update texture enum

* linux build

* Refine ci

* fix linux build

* Remove unused function, match mtl framebuffer pixel format

* readPixels always RGBA format

* fix ci for linux

* fix linux build

* Remove unused functions

* fix travis

* fix android ci

* Update config.json

* linux glad

* Update CCGLViewImpl-desktop.cpp

* fix linux build

* Fix linux build

* Link issue [skip appveyor][skip travis]

* Update CMakeLists.txt

* Refine GL enums use

* Update test case name [skip appveyor][skip travis]

* fix linux link issue

* for mtl

* fix ci

* Tidy pixelformat enums

* fix ci

* fix rgba8 to abgr4 error

* fix ci

* fix ci for GLES

* Fix linux build, require glibc-2.27+

* Use properly dist for travis [skip appveyor]

* fix linux build [skip appveyor]

* Update install-deps-linux.sh

* Remove unused members for pixel block info, update external to v73

* Sync from compile linux warnings

* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format

* metal doesn't support rgb8 (#3)

* Update CCTexture2D.cpp

* Refine code

* Pixel Format Descriptor Table

* fix ci

* BGR5A1

* Simplfy texture format convert function name

* Update

* rgba4 match mtl render format

* Add note about RGBA4

* Remove unused function

* fix osx

* Already converted at texture2d

* Clearly comment

* fixup
2020-09-25 11:07:56 +08:00
halx99 ac2e8e4bb6 fix ci 2020-09-17 12:10:08 +08:00
halx99 c0a61434e0 Sync pr from https://github.com/cocos2d/cocos2d-x/pull/20580 2020-09-17 12:05:31 +08:00
halx99 1f30e31b17 Add Label crashing test case for https://github.com/cocos2d/cocos2d-x/issues/20523 2020-09-17 11:49:47 +08:00
halx99 f2e7955724 fix warn [skip appveyor] 2020-09-11 18:46:15 +08:00
halx99 4fc03985d3 Use glMapBuffer if available 2020-09-11 17:32:08 +08:00
halx99 6c2939d235 More clearly programState management 2020-09-09 13:03:31 +08:00
halx99 08ee67158a fix ident [skip appveyor] [skip travis] 2020-09-08 17:23:15 +08:00
halx99 7f6b6dfa90 Update CMake scripts and readme 2020-09-08 13:44:59 +08:00
halx99 ddbb6bb0b9 Add ImGuiEXT test case for PC platforms 2020-09-08 13:38:16 +08:00