halx99
984c164c57
Sync yasio to 3.35.0 [ci build]
2020-12-21 18:12:13 +08:00
aismann
f38b271650
Update controller.cpp
...
"Node: Physics" using Chipmunk2D (hardcoded on e.g.: CCPhysicsBody.cpp)
Maybe a Wiki entry is also usefull?
2020-12-20 07:11:13 +01:00
aismann
0fab6141b6
same/correct wording style
2020-12-03 21:33:52 +01:00
halx99
04db04ad93
Merge: 3f4178cc27
dbf81d7511
...
Merge pull request #295 from aismann/master
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements...
2020-12-02 08:39:58 -08:00
halx99
8b9d5db029
Unify CC_COMPAT_GL to control renderer backend
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win32: google angle
mac: NSGL
ios: GLES
2020-12-02 03:03:05 -08:00
aismann
fd70034958
Removed CC_ENABLE_CHIPMUNK_INTEGRATION from class CCPhysicsDebugNode
...
CCPhysicsDebugNode.cpp has only the Chipmunk2D implementation
2020-12-01 17:58:34 +01:00
aismann
73b2b175d9
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements too
...
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup and small improvements on PhysicsTest
2020-12-01 16:39:28 +01:00
halx99
43f5a305c8
Merge: 079ecdbbec
5e249bf6f8
...
Merge pull request #293 from aismann/master
Chipmunk2D and Box2D works together now (add two new classes) and FIX ImGuiEXTTest window size problem
2020-12-01 01:52:47 -08:00
aismann
18cc4a9eb4
Update README.md
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change wiki link: https://github.com/c4games/engine-x-wiki
2020-12-01 10:32:09 +01:00
aismann
91843b3fae
Chipmunk2D and Box2D works together now (add two new classes)
...
add class PhysicsSpriteChipmunk2D
add class PhysicsSpriteBox2D
Improve window size problem with ImGuiEXTTest
2020-12-01 10:15:30 +01:00
Eismann
b51545ac54
Same as on 3.17 (with small changes)
2020-11-23 07:46:09 +01:00
Eismann
e08b35755b
Update Box2dTest.h
2020-11-20 07:05:21 +01:00
Eismann
d126affebf
Update CMakeLists.txt
2020-11-20 06:38:09 +01:00
Eismann
232fea1442
add Box2D to CMakeList
2020-11-20 06:19:30 +01:00
Eismann
7179435c80
Add BOX2D test
...
Add BOX2D test
2020-11-20 04:51:47 +01:00
halx99
a976e217c1
Rollback gradle plugin version 4.0.1, since there is no benefit upgrade to 4.1.0
2020-11-12 22:50:38 +08:00
halx99
db2e468e91
CMake, use file TO_CMAKE_PATH instead string replace [ci build]
2020-11-12 22:47:35 +08:00
halx99
c98313ac4b
Prepre for box2d-2.4.1
2020-11-08 13:11:40 +08:00
halx99
3835174a45
Sync folder for binding generator config
2020-11-01 20:18:50 +08:00
halx99
a4b6361478
fix fairygui-tests ios project file
2020-10-27 00:24:55 -07:00
halx99
f55c974d18
Build android arch arm64-v8a only for ci, fix test case compiling warning
2020-10-26 11:12:55 +08:00
halx99
534b2acc39
Lock name
2020-10-24 21:57:36 +08:00
halx99
0830fe9c14
Only needs updateUniformID when set a unstable uniform variable
2020-10-23 15:07:18 +08:00
halx99
119479b060
Refine ProgramState mat id
2020-10-23 11:37:52 +08:00
halx99
cff35a61b8
Set CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET at toolchain file ios.mini.cmake
2020-10-22 17:50:25 +08:00
halx99
253b82c617
Make setup.py works with python3
2020-10-22 16:53:28 +08:00
halx99
b8a0e0a478
Finsih rename
2020-10-22 10:58:10 +08:00
halx99
2e7546eca4
Update gradle plugin to 4.1.0
2020-10-21 10:55:32 +08:00
halx99
5748bbee85
Reserve extensions 'cocostudio' for esay to migrate exist projects
2020-10-21 10:12:00 +08:00
halx99
8152e6d8ad
cpp-tests for mobile, set resourceSize to 960x640
2020-10-20 16:38:50 +08:00
halx99
9e6b360437
fix lua build link on android
2020-10-19 23:21:40 +08:00
halx99
4c128913c1
Sync SharedLoader template.
2020-10-19 19:19:17 +08:00
halx99
3741bbd7e2
Finish cpp and lua template to use env var 'COCOS2DX_ROOT' to avoid copy whole engine source when new project.
2020-10-19 18:33:10 +08:00
halx99
5dc2626894
Reserve extension GUI for cpp-tests only
2020-10-18 12:31:45 +08:00
halx99
fdf2d5f668
Remove gradle compile lua to fix compile error, needs tools to compile and encrypt lua later
2020-10-18 01:12:11 +08:00
halx99
9019cb0d0f
Use system env var 'COCOS2DX_ROOT' to avoid copy whole engine sources when create new project with template
2020-10-18 01:05:36 +08:00
halx99
d02c9da98b
Use system env var 'COCOS2DX_ROOT' to avoid copy whole engine sources when create new project with template
2020-10-18 01:01:36 +08:00
halx99
b9c58a8420
Refactor modules ( #238 )
2020-10-17 16:32:16 +08:00
halx99
5401bbf821
Simplfy hsv color
2020-10-16 17:23:29 +08:00
halx99
c594e3789c
Refactor programState management ( #236 )
...
1. Add custom program registery
2. Re-enable batch draw for custom program
2020-10-16 16:23:14 +08:00
halx99
cca0739793
Refactor pixel format manipulate ( #217 )
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* PixelFormat use table
* Correct PixelFormat name to match 'GL_LUMINANCE'
* Up
* fix cube update texture enum
* linux build
* Refine ci
* fix linux build
* Remove unused function, match mtl framebuffer pixel format
* readPixels always RGBA format
* fix ci for linux
* fix linux build
* Remove unused functions
* fix travis
* fix android ci
* Update config.json
* linux glad
* Update CCGLViewImpl-desktop.cpp
* fix linux build
* Fix linux build
* Link issue [skip appveyor][skip travis]
* Update CMakeLists.txt
* Refine GL enums use
* Update test case name [skip appveyor][skip travis]
* fix linux link issue
* for mtl
* fix ci
* Tidy pixelformat enums
* fix ci
* fix rgba8 to abgr4 error
* fix ci
* fix ci for GLES
* Fix linux build, require glibc-2.27+
* Use properly dist for travis [skip appveyor]
* fix linux build [skip appveyor]
* Update install-deps-linux.sh
* Remove unused members for pixel block info, update external to v73
* Sync from compile linux warnings
* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format
* metal doesn't support rgb8 (#3 )
* Update CCTexture2D.cpp
* Refine code
* Pixel Format Descriptor Table
* fix ci
* BGR5A1
* Simplfy texture format convert function name
* Update
* rgba4 match mtl render format
* Add note about RGBA4
* Remove unused function
* fix osx
* Already converted at texture2d
* Clearly comment
* fixup
2020-09-25 11:07:56 +08:00
halx99
ac2e8e4bb6
fix ci
2020-09-17 12:10:08 +08:00
halx99
c0a61434e0
Sync pr from https://github.com/cocos2d/cocos2d-x/pull/20580
2020-09-17 12:05:31 +08:00
halx99
1f30e31b17
Add Label crashing test case for https://github.com/cocos2d/cocos2d-x/issues/20523
2020-09-17 11:49:47 +08:00
halx99
f2e7955724
fix warn [skip appveyor]
2020-09-11 18:46:15 +08:00
halx99
4fc03985d3
Use glMapBuffer if available
2020-09-11 17:32:08 +08:00
halx99
6c2939d235
More clearly programState management
2020-09-09 13:03:31 +08:00
halx99
08ee67158a
fix ident [skip appveyor] [skip travis]
2020-09-08 17:23:15 +08:00
halx99
7f6b6dfa90
Update CMake scripts and readme
2020-09-08 13:44:59 +08:00
halx99
ddbb6bb0b9
Add ImGuiEXT test case for PC platforms
2020-09-08 13:38:16 +08:00