minggo
1d94ce12a2
Merge branch 'const_love' of https://github.com/ricardoquesada/cocos2d-x into const_love
2013-07-04 10:29:56 +08:00
James Chen
3fe56a9b49
Update AUTHORS [ci skip]
2013-07-04 10:24:29 +08:00
James Chen
cf369c0c66
Merge pull request #3052 from smshuja/pivotjoint-class
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Pivotjoint constructor and pointQueryFirst in Space class will return false instead of invalid shape object
2013-07-03 19:21:48 -07:00
James Chen
5b698c88cc
Update AUTHORS [ci skip]
2013-07-04 10:01:26 +08:00
James Chen
8b6915f5f0
Merge pull request #3068 from smilingpoplar/patch-1
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fix CCScale9Sprite for rotated sprite frame
2013-07-03 18:58:52 -07:00
samuele3hu
c5e5c49332
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into execDev
2013-07-04 09:52:28 +08:00
James Chen
31540768eb
Merge pull request #3047 from natural-law/develop
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Add user login/logout plugin UC.
2013-07-03 18:47:16 -07:00
Ricardo Quesada
1d011510af
setTexParams() is passed as a const reference
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All structs (PODs), should be passed as const reference.
eg: Size, Point, ccTexParams, etc... should be passed as const reference.
2013-07-03 17:59:22 -07:00
Ricardo Quesada
216c6eada5
Adds more const in getters
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In Sprite and Texture2D
2013-07-03 17:44:41 -07:00
Ricardo Quesada
adaa72fbb4
Adds const to getters
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Many getters in cocos2d are not declared as const.
This patch adds const to many cocos2d properties, specially in CCNode and
subclasses
2013-07-03 17:22:15 -07:00
Ricardo Quesada
d88a4244b9
Obfuscated Test JS added on iOS and Mac
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new version of game.js. I guess it was autogenerated
2013-07-03 15:29:57 -07:00
Ricardo Quesada
d399a044a9
Adds JS tests for iOS
2013-07-03 14:05:02 -07:00
Ricardo Quesada
22b42bfe7d
SimpleGame and HelloCpp works as expected
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their Info.plist was broken
2013-07-03 13:24:39 -07:00
Ricardo Quesada
77dbe995d4
Merge branch 'develop' into ios_mac_one_project
2013-07-03 11:39:00 -07:00
YangLe
18b662c942
fix CCScale9Sprite for rotated sprite frame
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fix Issue #1145
2013-07-04 00:03:44 +08:00
James Chen
065146c533
Merge pull request #3067 from dumganhar/develop
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Using PositionColor shader when texture is NULL in Sprite.
2013-07-03 08:37:23 -07:00
James Chen
3fa5c776b8
issue #2359 : Using PositionColor shader when texture is NULL in Sprite.
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TODO: PostionTextureColor shader should support empty texture.
2013-07-03 23:34:45 +08:00
Rene Klacan
294f9f34f7
KEYBOARD_SUPPORT renamed to CC_KEYBOARD_SUPPORT
2013-07-03 15:51:24 +02:00
zhangbin
cb9c103689
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop
2013-07-03 18:21:47 +08:00
James Chen
7892f1ac9d
Merge pull request #3053 from dumganhar/iss2285-js-motionstreak
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Adding MotionStreak test for TestJavascript.
2013-07-03 01:36:07 -07:00
James Chen
1a1040bdd5
[manually] Updating auto-generated JS glue codes.
2013-07-03 16:33:34 +08:00
James Chen
75d8e10994
[manual] Updating auto-generated jsbinding glue codes.
2013-07-03 16:27:26 +08:00
James Chen
b441871cd1
Merge pull request #3065 from dumganhar/iss2359-ccontrolswitch
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Sprite will become white block when using CCControlSwitch.
setShaderProgram should not be in Sprite::setTexture since setTexture is not related to shader.
2013-07-03 01:22:14 -07:00
Rene Klacan
92c382be04
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into windows_keyboard_support
2013-07-03 10:19:35 +02:00
James Chen
501afdd2e3
closed #2359 : Sprite will become white block when using CCControlSwitch.
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setShaderProgram should not be in Sprite::setTexture since setTexture is not related to shader.
2013-07-03 16:16:30 +08:00
James Chen
331c688f6f
Merge pull request #3063 from dumganhar/DarraghCoy-selector_cast_safety
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Merge PR#3058: Adding extra safety to selector casting macros
2013-07-03 01:09:09 -07:00
James Chen
ed7e208895
Revert some codes in cocos2d_specifics.cpp.
2013-07-03 16:07:06 +08:00
minggo
63c14b7e19
[ci skip]
2013-07-03 16:01:19 +08:00
minggo
bf47cf55c7
Merge pull request #3059 from jotel/shadow-fix
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Text Shadows fix
2013-07-03 01:00:03 -07:00
minggo
ab5e7b4b61
[ci skip]
2013-07-03 15:44:28 +08:00
minggo
2f88109a96
Merge pull request #3055 from DarraghCoy/add_rect_union_with_rect
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Add Rect::unionWithRect
2013-07-03 00:42:55 -07:00
minggo
3e91ab0133
[ci skip]
2013-07-03 15:31:55 +08:00
minggo
de15064317
Merge pull request #3062 from minggo/iss2346-opengl-error
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Fixed a bug in CCTMXLayer when set uniform
2013-07-03 00:31:10 -07:00
minggo
735ebf0e7f
Merge pull request #3064 from minggo/iss2361-set-bugfix
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fix a crash caused by Set::removeAllObjects()
2013-07-03 00:29:29 -07:00
minggo
f089e62e8f
closed #2361:fix a crsash caused by Set::removeAllObjects
2013-07-03 15:26:58 +08:00
minggo
34d4594df3
Merge pull request #3056 from DarraghCoy/cc_draw_solid_circle
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Add ccDrawSolidCircle
2013-07-03 00:24:20 -07:00
James Chen
72344a318e
closed #2363 : Fixing compilation errors for JS projects.
2013-07-03 14:57:29 +08:00
minggo
1bd5398f91
Merge branch 'cc_draw_solid_circle' of https://github.com/DarraghCoy/cocos2d-x into cc_draw_solid_circle
2013-07-03 14:45:36 +08:00
samuele3hu
5a64c9e1b3
issue #2244:Add some constructor
2013-07-03 14:19:00 +08:00
James Chen
661a934e82
Merge branch 'selector_cast_safety' of https://github.com/DarraghCoy/cocos2d-x into DarraghCoy-selector_cast_safety
2013-07-03 14:06:53 +08:00
samuele3hu
82ba8b0198
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into execDev
2013-07-03 11:20:17 +08:00
minggo
eddd2dd839
[ci skip]
2013-07-03 10:43:04 +08:00
minggo
1519f9dd2f
Merge pull request #3057 from DarraghCoy/ccset_bug_fixes
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Bugfixes to the Set class.
2013-07-02 19:41:29 -07:00
Ricardo Quesada
2b73d0cb5f
ios and mac projects unified in one simple xcode project
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Not finished yet:
- iOS only includes Test Cpp (Simple Game not working yet on iOS)
It is easier to maintain and add more targets, files, etc.
2013-07-02 18:20:38 -07:00
Jaroslaw Lewandowski
d26fa847d8
- Fixing shadows for text with stroke in iOS
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- Improved text shadows in Android (they look the same as in iOS)
2013-07-02 22:45:07 +01:00
Darragh Coy
abbbc3191e
Add extra safety to selector casting macros
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Use static_cast<> instead of C-Style casts in the callfunc0_selector() etc. series of macros as this will allow the compiler to perform more stringent error checking and catch out cases where incompatible function signatures are being casted. This helps prevent very subtle and difficult to track down bugs where the signature of the function being casted is not what Cocos2dx expect - which can cause strange things to happen and corrupt the current stack frame.
2013-07-02 14:36:09 -07:00
Darragh Coy
e6270e64de
Bugfixes to the Set class.
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1: If adding an object to the container then only retain the object again provided it's not already been added. The underlying std::set does not support duplicate entries. (see: www.cocos2d-x.org/boards/6/topics/10876)
2: When removing an object only CC_SAFE_RELEASE it if it was actually contained in the set. (see: http://www.cocos2d-x.org/boards/6/topics/10876 )
3: Fix a bug in 'removeAllObjects' where the underlying std::set container was not being cleared. (see: https://github.com/cocos2d/cocos2d-x/issues/2283 )
2013-07-02 14:24:14 -07:00
Darragh Coy
e247b5d960
Add ccDrawSolidCircle
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Similar to ccDrawCircle() primitives drawing function except the circle is filled.
2013-07-02 13:39:16 -07:00
Darragh Coy
da58f035c5
Add CCRect::unionWithRect
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Add a new CCRect utility function called 'unionWithRect' which computes the minimum rectangle that contains the current rectangle and another given rectangle, similar to to the following .NET function: http://msdn.microsoft.com/en-us/library/ms521839.aspx
2013-07-02 11:39:49 -07:00
James Chen
28b3028646
Updating bindings-generator.
2013-07-02 18:24:31 +08:00