Commit Graph

31 Commits

Author SHA1 Message Date
James Chen 759831c1d8 issue : Application::sharedApplication --> Application::getInstance. 2013-07-15 16:24:42 +08:00
Ricardo Quesada cf262c28e2 getInstance() / destroyInstance() are used...
... instead of sharedXXX / purgeXXX.
They are more C++ friendly, and also easier to remember.

common files + Mac files + iOS files + tests/samples files were updated.

The old methods are deprecated now.
2013-07-11 15:24:23 -07:00
James Chen 3e052d5525 issue : Fixing an issue that Xcode doesn't rebuild app when source file updated in dependent static library. 2013-06-25 23:21:06 +08:00
James Chen 8dc8fec180 issue : Updating project configuration, tested on iPad 3. 2013-06-24 18:32:06 +08:00
James Chen b870488aad issue : [iOS] Using Workspace to manage all projects. TBD, also apply to Mac port. 2013-06-24 15:31:18 +08:00
samuele3hu 35f0b07aa6 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into scrollview_develop 2013-06-21 11:16:46 +08:00
James Chen 0879a12516 issue : Re-adds 'CC' prefix to objective-c classes for all projects. 2013-06-21 11:14:03 +08:00
samuele3hu 15c69563e2 issue : Add ScrollView lua binding and test sample 2013-06-20 22:39:30 +08:00
James Chen 1fb9f44d15 issue : Removing CC prefix for samples module. 2013-06-20 14:17:10 +08:00
samuele3hu fb075d7a7d issue : Delete some conflict file and resolve some error 2013-06-20 11:28:16 +08:00
samuele3hu b48cf5997d issue : Add OpenGL lua test samples 2013-06-19 16:40:02 +08:00
samuele3hu 778708426c Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into opengl_develop 2013-06-17 14:38:08 +08:00
samuele3hu 26f1bd5171 issue : Add OpenGL lua binding 2013-06-17 14:19:00 +08:00
minggo cd5bcb87af issue : merge master and fixed some conflicts 2013-06-13 17:54:05 +08:00
samuele3hu 836bfe1d3f issue modify audioEngine table name to AudioEngine 2013-06-08 14:06:19 +08:00
samuele3hu 4be415cc04 issue encapsulate SimpleAudioEngine to audioEngine in lua and modify CocosDenshionTest.lua 2013-06-08 11:23:21 +08:00
samuele3hu e4ec801363 issue add webSocket lua test sample 2013-06-06 22:29:02 +08:00
samuele3hu 6dd077b8bd issue add cocosbuilder lua test sample 2013-06-05 15:17:00 +08:00
samuele3hu 7101bc4377 issue remove simple cocosbuilder sample 2013-06-03 14:59:04 +08:00
samuele3hu afa6b81ba7 issue add cocosbuilder lua bind and add a simple sample 2013-06-03 13:47:12 +08:00
minggo 2cdb48bc22 enable c++11 for iOS projects 2013-06-03 10:57:06 +08:00
Jaroslaw Lewandowski 3f7c506638 Ability to save/retrieve CCData into/from CCUserDefault 2013-05-29 01:06:41 +01:00
minggo 55e4de40f6 make AssetsManagerTest and TestLua run on iOS device 2013-04-28 11:19:03 +08:00
James Chen 631b08e984 Updating project configuration for iOS. 2013-04-25 11:30:35 +08:00
James Chen 6a56bb6d73 issue : [iOS] Using LuaJit for HelloLua and TestLua. 2013-04-17 09:51:28 +08:00
James Chen 57a76a3a86 Using universal config for TestLua. 2013-04-01 17:39:27 +08:00
minggo 07cd6d2bb2 issue #1689:modify lua samples to make them work correctly 2013-02-04 14:50:45 +08:00
James Chen 9ef74bef80 fixed : Deleted CC_ENABLE_CHIPMUNK_INTEGRATION and CC_ENABLE_BOX2D_INTEGRATION in ccConfig.h since they are moved to extension, it doesn't depend on engine any more.
Added platform macro for CCEditBoxImpl* files.
2013-01-05 11:10:24 +08:00
James Chen e670d702a8 issue : Updated TestLua project setting for iOS port. 2012-12-20 21:58:26 +08:00
minggo 65e01b9ade issue #1603:build ok on mac 2012-12-20 18:02:24 +08:00
James Chen 4660e72eda issue : Moved the position of some projects. 2012-12-20 12:58:21 +08:00