* fix reschedule issue
* correct code formatting
* Fix isScheduled
* improve a bit performance of executing functions in cocos thread
* added test to verify reschedule issue
* re-init timer in schedule if timer exists and alive
* fix editbox textChanged event called after fragment loaded
* fix editbox duplicatd text when change text in textChanged callback
* revert changes of placeholder modification
* Added function for calculating md5 hash from Data.
getFileMD5Hash now use getDataMD5Hash.
For example, AssetsManagerEx VerifyCallback.
Get Data from file, check equal size, if equal to get md5 hash.
* Data::isNull check size equal 0
* Build on linux and android.
This permits comments to be visible in tooltips for the variable and it's associated accessor functions
e.g.
//The health of the entity, when this reaches zero the entity is dead
CC_SYNTHESIZE(float, m_health, Health)
Previously the above comment would only be displayed in the tooltip for the member variable
Downloading large file to memory could cause stack overflow and crash, because old code created buffer `char buf[buflen];` in stack.
New code creates buffer in heap.
* remove APP_SHORT_COMMANDS setting (#17722)
some developers report it will cause error on Windows though i can not reproduce it. It is strange, the setting is used to resolve command length limitation on Windows.
* Particle font size should be a const value (#17676)
* Particle font size should be a const value
* Minor fix: CCStencilStateManager.hpp -> CCStencilStateManager.h in xcode project.
* JSB SocketIO.connect supports to pass a CA cert file (#17736)
* JSB SocketIO.connect supports to pass a CA cert file
* The second parameter of SocketIO.connect function is probably a `option` object. JSB just ignores it.
setCharMap, setBMFontFilePath and setTTFConfigInternal use getFontAtlas.
getFontAtlas retain font atlas always.
setFontAtlas not release, if atlas equal current.
For example call Label::setTTFConfig for equal ttfConfig.
* Adding async functions for FileUtils::listFiles and FileUtils::listFilesRecursively.
* Updating CCFileUtils::listFiles and CCFileUtils::listFilesRecursively to not expose their async version to
the JS and Lua scripting layers, due to a bug in the binding generator code.
* Updating comments in CCFileUtils.h to prevent improper JS bindings to be generated.
* Editing the cocos2dx.ini files, to prevent bindings for listFilesRecursivelyAsync and listFilesAsync to be generated.
* Fixes cocos2d build for tvOS.
* Support for the tvOS micro gamepad as a CCController.
* Changes library/header search paths for external libraries from iOS to tvOS.
* Updated 3rd party libraries.
* fixed#17685: [android] Audio in game couldn't be mute while a ring or a call is coming
* Updates comments in AudioEngine-inl.cpp and removes extra empty line in javaactivity-android.cpp
* Puts audio focus relative code to another java file named Cocos2dxAudioFocusManager.java
Renames setAudioFocusLost to setAudioFocus.
* Renames JNI function.
* Register audio focus in onResume and unregister it in onPause.
* fixed#17665: [android] Crash while launching on the devices only support OpenGL ES 2.
Fixes that egl.eglCreateContext may return non-null but EGL10.EGL_NO_CONTEXT value.
It will cause create a EGL env with a EGL_NO_CONTEXT egl context which will cause crash.
* Don’t link with libGLESv1_CM.so