Commit Graph

204 Commits

Author SHA1 Message Date
Deal(一线灵) 3d23eea8d0
Media engine video texture (#1133)
* VideoPlayer based on new MediaEngine[Win32/UWP]

* Improve MediaEngine interface

* Update readme

* Improve pixel format

* Improve MediaEngine interface

* Ready for PR UWP/Win32

* Ready for PR UWP,Win32

* Update reademe files

* Update readme files

* Update UIVideoPlayer-android.cpp [skip ci]

* Update UIVideoPlayer-ios.mm

* Update MFUtils.cpp

* Fix ci
2023-03-25 08:37:51 +08:00
Turky Mohammed ff8a16350f
[IMPROVEMENT] Fix tilemap camera move and zoom culling (#1134)
* Fix tilemap culling

* Update CCFastTMXLayer.cpp

* Update CCFastTMXLayer.h
2023-03-25 08:33:39 +08:00
Turky Mohammed ed3bb5eaf8
[BUG] Fix TMX Tiled Map `CSV`, `BASE64`, & `ZLIB` incorrect parsing (#1131)
* Fix TMX Tiled Map `CSV`, `BASE64`, & `ZLIB` incorrect parsing

* Revert "Fix TMX Tiled Map `CSV`, `BASE64`, & `ZLIB` incorrect parsing"

This reverts commit 3088123a20.

* Use `std::regex_replace` instead

* Avoid copying strings

* Update CCTMXXMLParser.cpp
2023-03-25 08:33:13 +08:00
RH 3eae9cf0f6
Fix return reference to local temporary value (#1127)
* Fix invalid return type for temporary variable
2023-03-21 21:22:02 +08:00
RH 09d86de9e7
Fix for incorrect tile sprite setup on creation (#1114)
* On tile sprite creation, apply required settings based on tile flags
2023-03-13 08:55:26 +08:00
RH 252308dce0
TiledMap sprite position fix (#1112)
* Correctly store flags and gid with sprite created for tile
Use correct coordinates when displaying sprite for a tile

* Fix up typo and long test titles
2023-03-12 16:15:11 +08:00
Deal(一线灵) b46417809d
Windows Store UWP apps support (#1108)
* [BIG FEATURE] Windows Store UWP apps support

* Fix ci, add uwp for pr-ci

* Fix ci

* Improve ci script

* Fix ci

* Fix ci

* Fix ci

* Fix ci

* Upload uwp appx package artifacts [skip ci]

* Use d2d draw system font text

* Fix ci

* Improve code style
2023-03-11 22:10:18 +08:00
halx99 6e5723b590 Fix compile errors in c++17 2023-03-08 08:34:17 +08:00
Turky Mohammed b68ecc7cd2
[BUG] TileMap flipped/rotated animated tiles incorrect rendering. (#1098)
* Add test cases

* Delete default_hrtf.txt

* Fix rotated/flipped animated tile maps

* Optimize bitwise operations

* improve bitwise operations
2023-03-07 23:26:37 +08:00
Turky Mohammed 4c2856998a
[BUG] TileMap OpenGL pixel-tolerance fix (#1085)
* Update CCFastTMXLayer.cpp

* [skip ci]

* Implement equation into engine

* Update CCFastTMXLayer.cpp [skip ci]

* [correction] fix sub-pixel equation
2023-03-06 22:41:16 +08:00
aismann ee703dc421
removed unused variable: const Vec2 pt (#1079)
const Vec2 pt(so.x / PRECISION, so.y / PRECISION);
2023-02-26 04:29:57 +08:00
halx99 b05f1efb15 Fix #1075 2023-02-25 06:21:23 +08:00
aismann 1b4c7b9976
Visible artifacts on DrawNode::drawCircle() with a corresponding lineWidth > 5 (window resizing issue) (#1050)
* Fix DrawNode::drawCircle() behavior itf the window is resizing.

* Update CCDrawNode.cpp

Tested also with
resourceSize(960, 640) or (1280, 720)
designSize(480, 320) or (400, 320);


Making a deal with the "boss"

* Update drawCircle and Tests

_lineWidth/4  is needed => the circle grow to fast without

---------

Co-authored-by: Deal(一线灵) <halx99@live.com>
2023-02-22 20:02:20 +08:00
Turky Mohammed 2712f0ee2f
Add Anchored Sprite Class (#1040)
* add anchored sprite class

* Add feature tests
2023-02-10 14:07:20 +08:00
halx99 9f94bd461e Fix #1032 2023-01-17 10:06:09 +08:00
aismann b1c5f106ca
Improve drawCircle rendering for big rings (#1013)
* Update HelloWorldScene.cpp

replace   _director->end();  with menuCloseCallback(this);

* Rendering drawCircle
2023-01-06 23:25:31 +08:00
halx99 28eb9e1886 Take care lambda implicit capture std::string_view
refer to: #1002
2023-01-03 23:02:17 +08:00
halx99 59bc12dddf Improve base64 API
Move base64Encode/base64Decode to namespace `ax::utils`
2023-01-01 18:07:18 +08:00
Turky Mohammed eb5ec6047c
[IMPROVEMENT] Remove camera unnecessary perspective option. (#993)
* Fix camera applyZoom when window size changes

* Revert "Fix camera applyZoom when window size changes"

This reverts commit 26154b5ff7.

* Fix pr

* remove camera perspective option

* fix merge conflict

* Update CCCamera.cpp

* Update CCCamera.h
2022-12-29 16:54:26 +08:00
Turky Mohammed d2a3b9a375
[BUG] Fix camera `applyZoom()` when window size changes and remove unnecessary projection code (#992)
* Fix camera applyZoom when window size changes

* Revert "Fix camera applyZoom when window size changes"

This reverts commit 26154b5ff7.

* Fix pr
2022-12-29 16:54:01 +08:00
一线灵|Deal 5fe200ca0a
Fix #983 2022-12-12 19:41:07 +08:00
RH be224656fc
Move getWorldPosition() from Widget to Node class (#978)
* Committing genbindings changes

* Move getWorldPosition() method to Node class to allow world position to be retrieved for any node.
2022-12-07 09:24:46 +08:00
RH 7dba255a1d
Add a pool for GroupCommand rendering commands (#969)
* Committing genbindings changes

* Use a pool of GroupCommand entries to avoid multiple entries of the same group in the render queue in certain scenarios

* Ensure captureNode works as expected.

* Set member variables to default values when init method is called on the GroupCommand

* Explicitly reset the command state when retrieving a GroupCommand from the pool
2022-11-28 08:37:22 +08:00
Vincent Lee 8fa2d738a6
Fix warnings (implicit conversion loses and use of deprecated function) 2022-11-20 09:58:34 +09:00
joilnen 79ee13376f fixing some warnings compilation in linux gcc 12.2.0 2022-11-14 15:46:27 -03:00
Vincent Lee 0508dca83f
Replace use of deprecated sprintf with snprintf 2022-11-14 16:02:16 +09:00
halx99 19e2a77bb4 Fix #958 2022-11-10 21:22:55 +08:00
halx99 07f6b8e23f Improve memory use 2022-11-03 18:01:10 +08:00
RH 4022b1ff2b
Force recalculation of normalized position when assigning new parent to node (#952)
* Committing genbindings changes

* Ensure normalized position is re-calculated if parent node changes
2022-11-03 15:49:34 +08:00
halx99 d2da0d6078 Validate shared VertexLayout from Shader Program 2022-10-20 20:22:28 +08:00
halx99 cebba41a1e Validate shared VertexLayout from Shader Program 2022-10-20 20:19:56 +08:00
halx99 06079a5369 Migrate 2022-10-18 19:17:36 +08:00
halx99 9c7c80aafa Migrate [skip ci] 2022-10-18 19:13:40 +08:00
一线灵|Deal 39b57ae939
Improve code quality (stage1.Oct) (#916)
* Improve code quality

* Add env PULL_REQUEST [skip ci]

* Update build.ps1

* Fix ci [skip ci]

* Update ZipUtils.cpp

* Update build.ps1

* Resolve reviews

* Improve

* Improve code style

* Resolve reviews

* Use pod_vector

* Improve resize growth

* Update CCAnimation3D.cpp

* Update axstd.h [skip ci]
2022-10-13 21:44:42 +08:00
aismann a5810457f1
rename cocos2d to axmol (#920)
* rename cocos2d to axmol

* rename cocos2d.h to axmol.h

* Update Physics3DTest.cpp

replace Sprite3D -> MeshRenderer
2022-10-12 00:15:09 +08:00
一线灵|Deal 573933148c
Improve AutoPolygon::generateTriangles performance (#905) 2022-10-09 18:06:15 +08:00
一线灵|Deal 5645bb241e
Final migrate (#876) 2022-10-01 16:24:52 +08:00
RH 5c1b2d4f16
Fix to ensure Component::onEnter() is called (#867)
* Committing genbindings changes

* Ensure that Component::onEnter() is called if component is added after parent onEnter has been called.

* Code style
2022-09-27 17:32:04 +08:00
halx99 57a76fb2f9 Remove unnecessary APIs 2022-09-26 23:20:54 +08:00
halx99 0e2194a247 Improve code style 2022-09-24 11:01:45 +08:00
halx99 72e6061557 Fix #861 2022-09-23 22:41:30 +08:00
一线灵|Deal c5e4438efc
Update CCAutoPolygon.cpp 2022-09-19 18:22:34 +08:00
aismann 3dddef1bc3
Clipper2 v1 04 (#856)
* Clipper2 v1.04 (and small fixes)

* Update README.md
2022-09-19 14:17:13 +08:00
aismann baceccbb2f #825 2022-09-01 13:51:19 +02:00
aismann 8b6767e9f6 Update CCAutoPolygon.cpp 2022-08-27 18:30:22 +02:00
aismann 898b9cd9af cleanup2 2022-08-27 17:41:12 +02:00
aismann bb05337bfe cleanup 2022-08-27 17:40:03 +02:00
aismann 9d1f2f3487 Replace Clipper1 (all stuff) 2022-08-27 17:00:10 +02:00
halx99 9150b9db83 Migrate cmake files 2022-08-11 15:41:10 +08:00
halx99 3cf19787ce Fix #791 really 2022-08-11 10:52:38 +08:00