deal
76c1823ac4
Update JNITest.cpp
2021-12-29 16:22:07 +08:00
halx99
8710707a3e
Fix android ci
2021-12-29 13:44:39 +08:00
deal
a813aac10e
Merge: 6639f55c0f
bec2e07a00
...
Merge pull request #561 from adxeproject/dev
Merge Crash Fix #559 from dev
2021-12-28 21:27:32 +08:00
halx99
13927aa1bc
Fix #559 , match number type for get CURLINFO_RESPONSE_CODE
...
a. On linux x64, will crash with stack protector
Reported by @rh101
Signed-off-by: halx99 <halx99@live.com>
2021-12-28 21:00:45 +08:00
halx99
75e810108b
string_view for cpp-tests
2021-12-28 17:20:17 +08:00
halx99
b0aee13b7f
Committing clang-format changes
2021-12-28 08:06:23 +00:00
halx99
b4af01b592
string_view for tests
2021-12-28 15:58:56 +08:00
halx99
52de9ba400
[HttpClient] Use `byte_buffer` instead `std::vector<char>`
2021-12-10 19:15:48 +08:00
halx99
1ee106007a
Remove all unnecessary nothrow
2021-12-08 00:11:53 +08:00
aismann
67d473e2d1
Improve performance on cpp-tests release version controlling COCOS2D_DEBUG
2021-12-01 15:03:57 +01:00
halx99
aed7ee50f2
Update UnitTest.cpp
2021-11-19 09:21:17 +08:00
halx99
3a855ac97f
Fix unit test
2021-11-11 18:41:59 +08:00
halx99
c6945c44e5
Add `CCValue` int64_t/uint64_t support
2021-11-09 14:29:15 +08:00
halx99
6e1f8f5953
Optimize cmake scripts
2021-10-12 15:39:37 +08:00
halx99
a49bba32ef
Merge: 846231e2f1
cc1d09d04d
...
Merge pull request #521 from adxeproject/refine-lua-loader
Refactor lua loader, reload lua with file name as-is
2021-10-12 14:18:02 +08:00
halx99
8d2dd47cc6
Fix #522
2021-10-12 13:16:27 +08:00
halx99
8dbd1ea335
Remvoe lua 64bit bytecode spec
...
a. since we know how to compile compatible bytecode for both plainlua and LuaJIT
2021-10-11 23:26:25 +08:00
halx99
8d83891f30
Improve lua workflow on windows
...
a. Use working directory as default resource root on windows
b. Don't copy res and scripts to build binary dir on windows
c. Always build plainlua as dll on windows for fast debug
d. Remove 64bit spec search path for lua script
2021-10-07 18:44:34 +08:00
halx99
1deeb87a70
Update copyright notice [skip ci]
2021-10-06 18:47:07 +08:00
halx99
782dc062d3
Fix #516
2021-10-06 11:24:39 +08:00
rh101
c9c003a03f
[setup.py] Add download support. Add NuGet CLI download to tools folder.
...
Download NuGet Microsoft.Web.WebView2 package version 1.0.992.28
Add support for WebView for Windows builds.
2021-10-04 18:55:01 +11:00
aismann
85edbe2d28
Update PhysicsTest.cpp
2021-09-08 10:16:14 +02:00
姒嗘煶鏉?
35b658c90e
Merge: f5663f279c
d73d937894
...
Merge remote-tracking branch 'upstream/dev' into dev
2021-09-05 20:45:32 +08:00
姒嗘煶鏉?
0aff165959
[fix]ScrollView and ListView goes back to the front incorrectly after calling doLayout.
2021-09-05 20:44:14 +08:00
halx99
4a1bdeda0d
Fix #493 , sync uri parse unit test
2021-09-04 00:22:47 +08:00
halx99
a3d51468f7
Fix #492 for win64 require larger stack for cpp-tests: 41
2021-09-03 20:37:34 +08:00
rh101
73ad51b4e0
Windows callback requires `long` return type
2021-09-02 21:21:28 +10:00
rh101
4e7db23d38
Remove getLong() method
...
Change %du to %u, and %lx to %x
Use "stdint.h" instead of <cstdint> for TGAlib.h
2021-09-02 20:30:20 +10:00
姒嗘煶鏉?
64e2cdd8d9
[fix]The problem of inaccurate maximum width limit when using system fonts.
2021-09-02 17:15:03 +08:00
rh101
615fbd5088
More %ld to %d changes
2021-09-02 17:54:13 +10:00
rh101
eba8696d65
Change %ld to %d for 32bit data types
...
Regenerate LUA bindings
2021-09-02 17:46:22 +10:00
rh101
1f668eb783
Fix typo
2021-09-02 17:05:33 +10:00
rh101
60c0a58cfd
Use explicit cast to uintptr_t prior to casting to int type.
2021-09-02 16:52:40 +10:00
rh101
546d7d6c61
Fix for compilation issue due to pointer to int32 conversion.
...
Fix warning.
2021-09-02 16:38:23 +10:00
rh101
89ba502d20
Test code updated with long to int32_t changes
2021-09-02 15:48:05 +10:00
halx99
0a4d3ee73d
Merge: cb81a61530
a762c94904
...
Merge branch 'dev' of https://github.com/adxeproject/adxe into dev
2021-09-01 10:10:46 +08:00
halx99
b7bcdd7164
Fix #486 , re-enable custom shader batch draw
2021-08-31 16:25:45 +08:00
halx99
756ff065c8
Enum compatible [skip ci]
2021-08-31 15:50:18 +08:00
halx99
be5eff1d5a
Refactor layer
...
Reimplement LayerColor and LayerGradient based on sprite for auto batch draw
2021-08-30 19:47:53 +08:00
aismann
74dfe14b16
Merge: 1c05947474
7dd7422abd
...
Merge branch 'adxeproject:dev' into dev
2021-08-27 08:33:22 +02:00
halx99
fc1c901209
Macro compatible
2021-08-27 13:54:05 +08:00
aismann
6632c5c3f6
Debug 64bit build error
...
Severity Code Description Project File Line Suppression State
Error (active) E0075 operand of '*' must be a pointer but has type "bool" cpp-tests D:\______\GitHub\adxe\tests\cpp-tests\Classes\SpineTest\SpineTest.cpp 153
2021-08-27 07:47:22 +02:00
halx99
426aa0db93
Merge: b48133e9c6
c9ebafe501
...
Merge pull request #466 from rh101/fix-sprite-test-crashes
Fixes for crashes in sprite and sprite cache tests
2021-08-19 14:35:44 +08:00
rh101
ad3e3380e2
Fixes for crashes in sprite and sprite cache tests
2021-08-19 15:43:18 +10:00
aismann
18184b1d31
fix
2021-08-18 06:00:43 +02:00
aismann
5f086208a0
Important API change for naming convention
...
rename
class DebugDraw
to
PhysicsDebugNodeBox2D
2021-08-18 05:23:03 +02:00
aismann
288941a63f
cleanup and improvement
2021-08-18 04:16:21 +02:00
rh101
e558b3c976
Fix incorrect reference count check in SpriteFrameCache::removeUnusedSpriteFrames
...
[BaseTest] Ensure unused frames are released before attempting to free unused textures
2021-08-17 15:26:44 +10:00
rh101
c60f66c9bb
Use integer identifier for sprite sheet format.
...
Revert method name addSpriteFramesWithFileAndTexture back to addSpriteFramesWithFile
2021-08-17 14:04:45 +10:00
rh101
7a6734408d
Update sprite sheet API to allow custom sprite sheet texture filename to be used
2021-08-17 09:04:51 +10:00
aismann
39dbbc4713
More improvements ( #455 )
2021-08-14 10:28:28 +08:00
RH
2c0f04c99b
Support custom texture atlas formats ( #284 )
...
* Allow support for custom texture atlas formats other than PLIST.
* Revert usage of emplace_back to push_back to ensure support for older compilers.
* Update test to support SpriteFrameCache::addSpriteFramesWithFile
* Re-add SpriteFrameCache::addSpriteFramesWithFileContent
* Change order of SpriteFramesFromFileContent test back to what it previously was
* Remove sprite sheet and all frames associated with it correctly
* Move sprite loader classes into their own files to clean up CCSpriteFrameCache
* Remove redundant line and update comment
* Fix formatting to match adxe code style
* Fix typo
* Add custom sprite sheet loader test using JSON-array sprite atlas format.
Simplify sprite sheet loader interface by adding identifier to the custom sprite sheet loader implementation.
* Add newline at the end of the file
2021-08-13 14:52:58 +08:00
halx99
3905654659
Fix xcode build warnings
2021-08-12 15:54:16 +08:00
halx99
84a84a8931
Merge: 39eb09daad
861c356bb4
...
Merge pull request #447 from aismann/Box2D_TestBed_improvement
Box2D_TestBed_improvement
2021-08-12 15:34:24 +08:00
aismann
d0a18036b5
Update README.md
2021-08-12 07:03:14 +02:00
aismann
24a99d6e27
update CMakeList.txt
2021-08-12 06:02:01 +02:00
aismann
c94562d417
Box2D_TestBed_improvement
2021-08-12 05:54:06 +02:00
halx99
dc3b5292d7
Xcode Embed Frameworks support
...
refer to: https://gitlab.kitware.com/cmake/cmake/-/issues/22412#note_997156
2021-08-10 11:43:16 +08:00
halx99
48505bc10f
Update cmake link
2021-08-10 10:46:11 +08:00
halx99
50c270e8f5
Merge: 0a682f0dc1
c2b44cc7e1
...
Merge pull request #445 from aismann/Box2D-Basic-Clean-code-and-speed-optimized
Box2D - Basic ready for use (clean code and speed optimized)
2021-08-06 19:40:32 +08:00
aismann
97a6104516
Update README.md
2021-08-06 12:19:45 +02:00
aismann
7ec9850fa2
some beauties
2021-08-06 10:19:54 +02:00
aismann
4c6f9fcc3d
Box2D - Basic ready for use
2021-08-06 09:35:29 +02:00
aismann
b5d0326e6e
Add DebugDraw to Box2DTest, Improve Box2D-Testbed add some new classes to physics-nodes ( #444 )
...
* Update AppDelegate.cpp
Add '*Debug*' on the title
* Update CCPhysicsDebugNodeBox2D.h
* Improve Box2D-TestBed
* improvements
* Update CCPhysicsDebugNodeBox2D.cpp
* Improve the 2d physics stuff
* dirty fix for build android:
* Fix fatal error: 'GLFW/glfw3.h' file not found
* Add DebugDraw to Box2DTest, Improve Box2DTestBed, Add some new physicnodes
* fix settings, unknow labelDebugDraw;
2021-08-05 17:23:55 +08:00
aismann
c612333389
Merge pull request from improve Box2D-TestBed ( #437 )
...
* Update AppDelegate.cpp
Add '*Debug*' on the title
* Update CCPhysicsDebugNodeBox2D.h
* Improve Box2D-TestBed
* improvements
* Update CCPhysicsDebugNodeBox2D.cpp
2021-07-19 18:33:03 +08:00
halx99
d76a43406c
HttpClient cookie support
2021-07-19 12:26:25 +08:00
halx99
ed3a0d05ec
Move GL macros to backend MacrosGL.h
...
a. Fix box2d-testbed crash on macos and ios
b. User should avoid use them at application
2021-07-07 13:52:56 +08:00
aismann
a46bc403ae
Merge pull request #423 from aismann/dev
...
Enable box2d testbed on linux/macos
2021-07-07 02:29:38 +08:00
aismann
76b5bf8038
Merge pull request #419 from aismann/Box2D-TestBed
...
* Starting "Box2D - TextBed" adaption (most demos working)
* fix CMakeList.txt
* Update CMakeLists.txt
* Update CMakeLists.txt
* Update Box2dTest.cpp
* Update tests.h
* Update CCPhysicsDebugNodeBox2D.cpp
* Update controller.cpp
2021-07-06 21:02:47 +08:00
halx99
46a3ec8d6b
Merge: 2f570e4b64
3c25f74ef1
...
Merge pull request #420 from halx99/chipmunk-testbed
Chipmunk testbed adapt non-win platform compile issue
2021-07-06 20:46:56 +08:00
halx99
83bc1b77d6
Update CHANGELOG
2021-07-06 19:01:35 +08:00
halx99
d65529ea93
Fix case for linux
2021-07-06 18:46:07 +08:00
halx99
46d9f5cbf5
ChipmunkTestBed non-win platform adapte
2021-07-06 18:40:24 +08:00
halx99
7e1dd57605
HttpClientTest tag [skip ci]
2021-07-06 11:43:57 +08:00
halx99
0c74a94525
Implement HttpClient::sendSync with std::promise
2021-07-06 11:39:53 +08:00
halx99
3df92d56de
HttpClient handle content type from custom headers
2021-07-05 14:24:04 +08:00
halx99
43f25d5ad7
Downloader background task [ci build]
2021-07-04 19:26:18 +08:00
halx99
97425dc655
Fix #413
2021-07-04 16:40:34 +08:00
halx99
3436c968e2
Remove yasio test since we implement HttpClient based on it [ci build]
2021-07-02 19:02:38 +08:00
aismann
c6bff19863
Chipmunk2D TestBed finished ( #410 )
...
* Improve Chipmunk2D - TestBed
* Code cleanup, keyboard fix, should be finished now (behavior like the original Chipmunk2D - demos with Sokol as renderer)
* Update ChipmunkTestBed.h
* Fix wrong merge
2021-06-30 18:57:41 +08:00
aismann
ad9b41d49c
Update ChipmunkTestBed.h ( #412 )
2021-06-30 17:13:55 +08:00
aismann
9e997a4a52
Improve Chipmunk2D - TestBed ( #404 )
2021-06-30 09:52:54 +08:00
aismann
2f9d7c5d3f
Fix CCPhyhsicsDebugNode Polygon stuff, add all bench tests, ... ( #403 )
...
* Improve Chipmunk2D - TestBed, add same more debug draw stuff and some fixes too.
* Improve Chipmunk2D- TestBed and starting the code cleanup ...
* Fix CCPhyhsicsDebugNode Ploygon stuff, add all bench tests, improve same demos, code cleanup
2021-06-26 17:46:06 +08:00
aismann
86322ba427
Improve Chipmunk2D - TestBed. Starting code cleanup. ( #399 )
...
* Improve Chipmunk2D - TestBed, add same more debug draw stuff and some fixes too.
* Improve Chipmunk2D- TestBed and starting the code cleanup ...
2021-06-25 21:31:13 +08:00
aismann
8577d6f81a
Improve Chipmunk2D - TestBed, add same more debug draw stuff and some fixes too.
2021-06-25 17:01:23 +08:00
halx99
72d1ba9ea6
Merge: df58dd753c
2397d54daf
...
Merge branch 'dev' into Chipmunk2D
2021-06-24 17:04:04 +08:00
aismann
dbcb5816fe
Add springs (draw), add Copyright, improve Chipmunk2d - Testbed
2021-06-24 09:54:02 +02:00
halx99
569b8c5c30
Fix ci [ci build]
2021-06-24 12:48:25 +08:00
halx99
14dc7f05f9
Reimplement HttpClient based on yasio ( #390 )
...
* [WIP] Reimplement HttpClient based on yasio
This change will make HttpClient support concurrency request
* [WIP] Reimplement HttpClient based on yasio
a. timeoutForRead support
b. Improve code
* [WIP] Reimplement HttpClient based on yasio [ci build]
* [WIP] Fix ci [ci build]
* [WIP] Reimplement HttpClient based on yasio [ci build]
PUT,DELETE support
* [WIP] Reimplement HttpClient based on yasio [ci build]
HttpClientTest works
* Update HttpClient.cpp
* HttpClientTest: enable sslVerifaction test
* Update HttpResponse.h
* Sync luabindings [ci build]
* Add chrome UA test
* Fix ci [ci build]
* The timer for read timeout should be associated with per channel
* Remove unused function
* Update url
2021-06-24 12:33:07 +08:00
halx99
36d258f589
Delay scene default camera init, see also #392
...
This change will make sure user can change window or design size before scene init
2021-06-24 02:23:02 +08:00
halx99
de2450d3dd
Fix #392
2021-06-24 01:23:29 +08:00
aismann
289f2b0552
Update CMakeLists.txt
2021-06-24 00:21:36 +08:00
aismann
fcf23d58cd
Improve Chipmunk2D - TestBed, some more examples, keyboard support, display rearange
2021-06-24 00:21:36 +08:00
halx99
510cf21197
Tidy thirdparty [ci build]
2021-06-24 00:04:29 +08:00
aismann
6a0120644c
Update CMakeLists.txt
2021-06-23 17:32:34 +02:00
aismann
5f96756d6d
Improve Chipmunk2D - TestBed, some more examples, keyboard support, display rearange
2021-06-23 17:09:48 +02:00
aismann
ea615e231c
some more Chipmunk2D TestBed examples, mouse interaction, ... ( #389 )
...
* Chipmunk2D - TestBed Add more examples and improve using the original source
* Improve using original chipmunk2d demo code, add more example, add interactions with mouse
2021-06-23 14:25:44 +08:00
aismann
d7b13b36d7
Chipmunk2D - TestBed Add more examples and improve using the original source
2021-06-18 16:52:56 +08:00
halx99
cbb1df02c4
Improve Lua RTTI performance [ci build]
2021-06-18 12:23:10 +08:00
aismann
bd10049c23
Improved Chipmunk2D - TestBed ( #381 )
...
* Improved Chipmunk2D - TestBed
* for windows only (at this moment)
* Update CmakeLists.txt
* fix CmakeLists.txt
* some more fixes
* more fixes
* more fixes
* Create ChipmunkDemo.h
* Fix CMakeList.txt; improve Chipmunk TestBed
2021-06-17 14:22:52 +08:00
aismann
a8f7a7d7c1
Improve the "Physics part" ( #379 )
...
* 1. Add "initial" Chipmunk - TestBed
More demos comes later.
* 2. Removed unused source
* Update CMakeLists.txt
* Some fixes #1
* workaround #1
* workaround #1
2021-06-16 19:34:09 +08:00
halx99
4ec57546f5
Update yasio [ci build]
2021-06-14 22:54:50 +08:00
halx99
3a7d79733f
Update readme guide and fixup [ci build]
2021-06-08 21:53:18 +08:00
halx99
5a6045ab19
Make gradle utils file as shared [ci build]
2021-06-02 06:27:19 +08:00
halx99
dc11adb950
[Gradle] Find ndk with env ANDROID_NDK [ci build]
2021-06-02 05:37:18 +08:00
halx99
84a8ec8e2e
Fix lua build [ci build]
2021-05-24 19:18:15 +08:00
halx99
25b88ff40b
Fix ci [ci build]
2021-05-24 17:20:28 +08:00
halx99
827d384eef
Renaming refactor ( #353 ) [ci build]
2021-05-18 16:40:30 +08:00
halx99
93173d860b
Replace jcenter with mavenCentral [ci build]
2021-05-15 12:15:38 +08:00
halx99
e367689ca9
Gradle Plugin no longer support cmake 3.10.0+
2021-05-15 11:58:56 +08:00
halx99
4a12425a1b
Fix android ci [ci build]
2021-05-15 00:12:41 +08:00
halx99
b68f7b8948
Update gradle stubs [ci build]
...
a. wrapper to 6.9
b. plugin to 4.2.0
2021-05-14 12:11:19 +08:00
halx99
8e6faac1f1
Merge: 3348f10813
3a7bb58045
...
Merge pull request #350 from rh101/fix-cmake-set-property
Fix for CMake error when set_property is called with aliased target
2021-05-05 19:49:30 +08:00
rh101
c3618f8ea6
Extract real target from ALIAS if it exists in order to set property successfully
...
Remove duplicate entries in dependencies lists
2021-05-05 16:04:06 +10:00
halx99
fdf0ebc97f
Make tests could build at external location [ci build]
2021-05-02 17:23:39 +08:00
halx99
0511520281
Merge: 7f1ca55a97
1efe0091a8
...
Merge pull request #347 from rh101/imgui-fix
ImGUI font crash fix when using virtual file system
2021-04-27 23:29:22 -07:00
rh101
e5fa398c67
Load fonts into IMGUI using memory routines rather than allowing it to use its own file handling in order to support FileStream related implementations.
2021-04-28 15:53:37 +10:00
halx99
72fa15f8f3
Fix cpp-tests exit crash when tableView in scrolling [ci build]
2021-04-26 17:55:55 +08:00
rh101
95cf5b5c2b
Merge: 2aa2d69151
b7506fed0c
...
Merge branch 'vfs-support' of https://github.com/rh101/engine-x into vfs-support
2021-04-23 00:01:47 +10:00
rh101
54ffa13dff
Move PosixFileStream class to its own files
...
Update UserDefault to work with FileStream
Fix undefined openFileStream on platforms other than Win32
2021-04-23 00:01:32 +10:00
RH
1e15ed4839
Merge: 2cef9f2e76
844119d162
...
Merge pull request #3 from c4games/master
Sync with master
2021-04-22 21:48:49 +10:00
rh101
7540c06fd3
Use FileStream to write JPG images to disk
2021-04-22 21:36:26 +10:00
halx99
8ed6d34234
Explicit set cmake minimum version at app/build.gradle [ci build]
2021-04-22 11:40:53 +08:00
rh101
2bf12b2226
Add support for virtual file system via custom FileStream and FileUtils implementations.
2021-04-22 03:15:49 +10:00
halx99
473e51cee7
Set cmake min version to 3.10 [ci build]
2021-04-21 14:05:44 +08:00
halx99
c2596efd04
Ensure build native first before compile java code
2021-04-20 20:25:32 +08:00
halx99
1c2daaf4ae
Set gradle-wrapper to 6.8.3 [ci build]
2021-04-08 22:42:15 +08:00
halx99
2a10e85122
fix lua-tests cmake script
2021-03-26 17:10:37 +08:00
halx99
5488a8da20
Fix CMakeLists for separating test projects [ci build]
2021-03-15 09:50:32 +08:00
halx99
6904b9f3f3
Fix depth stencil state/desc ( #321 )
...
* Fix ds state
* fix 3d object not render
* Update DepthStencilStateGL.cpp
* fix ds, not complete
* fix image ref incorrect
* Fix metal captureScreen
* Share ds desc
needs restore properly after non-default render target destroy.
* fix gl compile
* Sync ds desc
* Only set vertex & index buffer once for batch draw
* Add set/get ds desc for renderer
* Refine code style
* Fix RenderTextureTest
a. should restore stencil desc properly
* Sync gl captureNode
* Sync GL
2021-01-31 22:22:52 +08:00
halx99
9cb8963ca3
Merge: aded15aac7
057642921b
...
Merge pull request #311 from aismann/master
Update controller.cpp
2020-12-21 22:19:29 +08:00
halx99
984c164c57
Sync yasio to 3.35.0 [ci build]
2020-12-21 18:12:13 +08:00
aismann
f38b271650
Update controller.cpp
...
"Node: Physics" using Chipmunk2D (hardcoded on e.g.: CCPhysicsBody.cpp)
Maybe a Wiki entry is also usefull?
2020-12-20 07:11:13 +01:00
aismann
0fab6141b6
same/correct wording style
2020-12-03 21:33:52 +01:00
halx99
04db04ad93
Merge: 3f4178cc27
dbf81d7511
...
Merge pull request #295 from aismann/master
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements...
2020-12-02 08:39:58 -08:00
halx99
8b9d5db029
Unify CC_COMPAT_GL to control renderer backend
...
win32: google angle
mac: NSGL
ios: GLES
2020-12-02 03:03:05 -08:00
aismann
fd70034958
Removed CC_ENABLE_CHIPMUNK_INTEGRATION from class CCPhysicsDebugNode
...
CCPhysicsDebugNode.cpp has only the Chipmunk2D implementation
2020-12-01 17:58:34 +01:00
aismann
73b2b175d9
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements too
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CCPhysicsSprite(Box2D/Chipmunk2D) cleanup and small improvements on PhysicsTest
2020-12-01 16:39:28 +01:00
halx99
43f5a305c8
Merge: 079ecdbbec
5e249bf6f8
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Merge pull request #293 from aismann/master
Chipmunk2D and Box2D works together now (add two new classes) and FIX ImGuiEXTTest window size problem
2020-12-01 01:52:47 -08:00
aismann
18cc4a9eb4
Update README.md
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change wiki link: https://github.com/c4games/engine-x-wiki
2020-12-01 10:32:09 +01:00
aismann
91843b3fae
Chipmunk2D and Box2D works together now (add two new classes)
...
add class PhysicsSpriteChipmunk2D
add class PhysicsSpriteBox2D
Improve window size problem with ImGuiEXTTest
2020-12-01 10:15:30 +01:00
Eismann
b51545ac54
Same as on 3.17 (with small changes)
2020-11-23 07:46:09 +01:00
Eismann
e08b35755b
Update Box2dTest.h
2020-11-20 07:05:21 +01:00
Eismann
d126affebf
Update CMakeLists.txt
2020-11-20 06:38:09 +01:00
Eismann
232fea1442
add Box2D to CMakeList
2020-11-20 06:19:30 +01:00
Eismann
7179435c80
Add BOX2D test
...
Add BOX2D test
2020-11-20 04:51:47 +01:00
halx99
a976e217c1
Rollback gradle plugin version 4.0.1, since there is no benefit upgrade to 4.1.0
2020-11-12 22:50:38 +08:00
halx99
db2e468e91
CMake, use file TO_CMAKE_PATH instead string replace [ci build]
2020-11-12 22:47:35 +08:00
halx99
c98313ac4b
Prepre for box2d-2.4.1
2020-11-08 13:11:40 +08:00
halx99
3835174a45
Sync folder for binding generator config
2020-11-01 20:18:50 +08:00
halx99
a4b6361478
fix fairygui-tests ios project file
2020-10-27 00:24:55 -07:00
halx99
f55c974d18
Build android arch arm64-v8a only for ci, fix test case compiling warning
2020-10-26 11:12:55 +08:00
halx99
534b2acc39
Lock name
2020-10-24 21:57:36 +08:00
halx99
0830fe9c14
Only needs updateUniformID when set a unstable uniform variable
2020-10-23 15:07:18 +08:00
halx99
119479b060
Refine ProgramState mat id
2020-10-23 11:37:52 +08:00
halx99
cff35a61b8
Set CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET at toolchain file ios.mini.cmake
2020-10-22 17:50:25 +08:00
halx99
253b82c617
Make setup.py works with python3
2020-10-22 16:53:28 +08:00
halx99
b8a0e0a478
Finsih rename
2020-10-22 10:58:10 +08:00
halx99
2e7546eca4
Update gradle plugin to 4.1.0
2020-10-21 10:55:32 +08:00
halx99
5748bbee85
Reserve extensions 'cocostudio' for esay to migrate exist projects
2020-10-21 10:12:00 +08:00
halx99
8152e6d8ad
cpp-tests for mobile, set resourceSize to 960x640
2020-10-20 16:38:50 +08:00
halx99
9e6b360437
fix lua build link on android
2020-10-19 23:21:40 +08:00
halx99
4c128913c1
Sync SharedLoader template.
2020-10-19 19:19:17 +08:00
halx99
3741bbd7e2
Finish cpp and lua template to use env var 'COCOS2DX_ROOT' to avoid copy whole engine source when new project.
2020-10-19 18:33:10 +08:00
halx99
5dc2626894
Reserve extension GUI for cpp-tests only
2020-10-18 12:31:45 +08:00
halx99
fdf2d5f668
Remove gradle compile lua to fix compile error, needs tools to compile and encrypt lua later
2020-10-18 01:12:11 +08:00
halx99
9019cb0d0f
Use system env var 'COCOS2DX_ROOT' to avoid copy whole engine sources when create new project with template
2020-10-18 01:05:36 +08:00
halx99
d02c9da98b
Use system env var 'COCOS2DX_ROOT' to avoid copy whole engine sources when create new project with template
2020-10-18 01:01:36 +08:00
halx99
b9c58a8420
Refactor modules ( #238 )
2020-10-17 16:32:16 +08:00
halx99
5401bbf821
Simplfy hsv color
2020-10-16 17:23:29 +08:00
halx99
c594e3789c
Refactor programState management ( #236 )
...
1. Add custom program registery
2. Re-enable batch draw for custom program
2020-10-16 16:23:14 +08:00
halx99
cca0739793
Refactor pixel format manipulate ( #217 )
...
* PixelFormat use table
* Correct PixelFormat name to match 'GL_LUMINANCE'
* Up
* fix cube update texture enum
* linux build
* Refine ci
* fix linux build
* Remove unused function, match mtl framebuffer pixel format
* readPixels always RGBA format
* fix ci for linux
* fix linux build
* Remove unused functions
* fix travis
* fix android ci
* Update config.json
* linux glad
* Update CCGLViewImpl-desktop.cpp
* fix linux build
* Fix linux build
* Link issue [skip appveyor][skip travis]
* Update CMakeLists.txt
* Refine GL enums use
* Update test case name [skip appveyor][skip travis]
* fix linux link issue
* for mtl
* fix ci
* Tidy pixelformat enums
* fix ci
* fix rgba8 to abgr4 error
* fix ci
* fix ci for GLES
* Fix linux build, require glibc-2.27+
* Use properly dist for travis [skip appveyor]
* fix linux build [skip appveyor]
* Update install-deps-linux.sh
* Remove unused members for pixel block info, update external to v73
* Sync from compile linux warnings
* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format
* metal doesn't support rgb8 (#3 )
* Update CCTexture2D.cpp
* Refine code
* Pixel Format Descriptor Table
* fix ci
* BGR5A1
* Simplfy texture format convert function name
* Update
* rgba4 match mtl render format
* Add note about RGBA4
* Remove unused function
* fix osx
* Already converted at texture2d
* Clearly comment
* fixup
2020-09-25 11:07:56 +08:00
halx99
ac2e8e4bb6
fix ci
2020-09-17 12:10:08 +08:00
halx99
c0a61434e0
Sync pr from https://github.com/cocos2d/cocos2d-x/pull/20580
2020-09-17 12:05:31 +08:00
halx99
1f30e31b17
Add Label crashing test case for https://github.com/cocos2d/cocos2d-x/issues/20523
2020-09-17 11:49:47 +08:00
halx99
f2e7955724
fix warn [skip appveyor]
2020-09-11 18:46:15 +08:00
halx99
4fc03985d3
Use glMapBuffer if available
2020-09-11 17:32:08 +08:00
halx99
6c2939d235
More clearly programState management
2020-09-09 13:03:31 +08:00
halx99
08ee67158a
fix ident [skip appveyor] [skip travis]
2020-09-08 17:23:15 +08:00
halx99
7f6b6dfa90
Update CMake scripts and readme
2020-09-08 13:44:59 +08:00
halx99
ddbb6bb0b9
Add ImGuiEXT test case for PC platforms
2020-09-08 13:38:16 +08:00
halx99
d66e62e436
ASTC6x6 support and more comment about bpp usage in engine ( #191 )
...
* ASTC6x6 support and more comment abount bpp usage in engine
* fix log output
* Comment astc compression tool download url
* Add command line comment for astcenc tool [skip travis][skip appveyor]
* Add astc_6x6 test image[skip appveyor][skip travis]
* astc_6x6 mtl
* Refine log info[skip appveyor][skip travis]
* Empty line[skip appveyor][skip travis]
2020-09-03 18:01:40 +08:00
halx99
cc53868d27
More clearly ETC1 format, sync enums for ETC1, correct somethings
2020-09-01 11:43:03 +08:00
halx99
09cedf60b2
Improve images decoder
2020-08-31 21:04:47 +08:00
halx99
e96ae229dd
Merge: 5ddc84bbee
539e5ca42c
...
Merge pull request #189 from aismann/patch-8
Update README.md
2020-08-31 04:27:33 -07:00
halx99
a87c0bba78
More clearly data owner when decode images.
2020-08-31 19:24:23 +08:00
halx99
fa5d2d198b
fix resources relative path to avoid test case crash on mobile
2020-08-31 17:39:29 +08:00
halx99
c338472df8
Move copyright notice to header [skip appveyor][skip travis]
2020-08-31 17:35:01 +08:00
halx99
477aa0c185
Clearly CCLOG content
2020-08-31 17:13:04 +08:00
halx99
43f464163c
1. Finish ETC2 support on GL renderer backend
...
2. Improve ASTC compressed format check
2020-08-30 17:58:39 +08:00
halx99
2197bb52cd
Sync missing feature from v3, and API compatible
2020-08-28 16:33:52 +08:00
halx99
4674b1e89d
Remove TMXLayer,TMXMap, remain FastTMXLayer,FastTMXMap enough
2020-08-28 15:42:40 +08:00
halx99
9eb32b634f
Make core lib can be build as dll, fix link issue for external
2020-08-18 12:36:44 +08:00
halx99
a3a231495c
Backport CCValue APIs
2020-08-18 11:33:18 +08:00
halx99
abc9d5f411
fix #146
2020-08-18 10:51:32 +08:00
halx99
f0276f37ae
Update README files [skip appveyor] [skip travis]
2020-08-17 19:09:54 +08:00
halx99
d084d9f61a
Improve shared library for android, remove mojoal,sdl2, still use OpenAL.framework on apple platform, alsoft on other platforms.
2020-08-17 18:45:14 +08:00
halx99
b456364167
Sets Gradle Plugin version to 3.4.0 to fix cmake can't recognize ninja
2020-08-10 15:04:12 +08:00
halx99
d179f7916f
Remove unnecessary code
2020-08-10 00:21:56 +08:00
halx99
0d357b57f8
Optimize YAsioTest, see #150
2020-08-10 00:20:29 +08:00