Commit Graph

162 Commits

Author SHA1 Message Date
yangxiao d1a35fe47a make bundle thread safe 2014-12-19 10:21:30 +08:00
lvlong f6bea9b6bb 1.add camera culling.
2.add camera culling sample.
3.fix bug: load .obj file material.
2014-12-18 17:18:22 +08:00
yangxiao 5ad408530c merge cocos 2014-12-15 17:47:05 +08:00
yangxiao 3439b7f68d refactor async load callback funtion 2014-12-05 15:48:46 +08:00
yangxiao c99185b755 add async load test 2014-12-05 15:01:30 +08:00
yangxiao bc57e47ddb add async task callback dipatcher, call it in the main thread 2014-12-04 18:31:10 +08:00
yangxiao f17df4b0bc add createAsync 2014-12-03 17:40:27 +08:00
tangziwen 0d43a8f337 add macro CC_MODEL_VIEWER 2014-11-19 17:01:34 +08:00
tangziwen 63fcdcebdd use dummy texture even if in release mode 2014-11-19 16:16:59 +08:00
yangxiao 0696041ea9 add getMeshArrayByName method 2014-10-25 12:27:03 +08:00
yangxiao f878533f85 load attached sprite from cache 2014-10-24 15:52:24 +08:00
Dhilan007 a5f838496c Move `CCCamera.cpp/h` `CCLight.cpp/h` into 2d 2014-10-20 16:25:24 +08:00
yangxiao 9e1656e5b0 simplify compute global z when it is transparent 2014-10-17 11:52:39 +08:00
XiaoYang ed5f5d7229 Merge pull request #143 from tangziwen/v3
fix Zorder for transparent mesh
2014-10-17 11:14:01 +08:00
tangziwen d14b30ecac fix tab style 2014-10-17 10:59:53 +08:00
tangziwen 69cda9ccae fix duplicate function in create dummy texture 2014-10-17 08:58:05 +08:00
tangziwen f7888d9798 tab style fix 2014-10-15 17:01:56 +08:00
tangziwen 6ed31fa47e fix some dummy texture bugs , supply some comments 2014-10-15 16:25:14 +08:00
tangziwen cd1d2289a6 bug fix 2014-10-15 11:36:44 +08:00
tangziwen 29b255fa36 use a pure red dummy texture to indicate Sprite3d texture missing 2014-10-15 10:39:18 +08:00
tangziwen 473c9e90b2 fix Zorder for transparent mesh 2014-10-14 16:59:41 +08:00
yangxiao d81e4d7a92 fix light uniform array errors, and using shader without light by default fix #8612 2014-10-13 15:17:22 +08:00
Huabing.Xu e69465e428 remove texture unit 4-7, only 0 -3 is reserved 2014-10-10 14:06:37 +08:00
yangxiao dbf564208b move light from 3d to base 2014-09-28 16:02:12 +08:00
yangxiao db2ff49f26 adjust according to minggo 2014-09-26 14:13:26 +08:00
yangxiao e2f1b91117 remove unused variable 2014-09-25 22:25:43 +08:00
yangxiao 90523fc3d5 fix light check 2014-09-25 22:24:47 +08:00
yangxiao ca9eb3d203 support ambient light without normal & optimaze code 2014-09-25 18:32:33 +08:00
yangxiao 8f3f37c2bb auto switch shader according to light status 2014-09-25 17:13:46 +08:00
yangxiao 56313aa895 merge cocos 2014-09-25 11:05:02 +08:00
songchengjiang b51dc584d5 Light optimization 2014-09-23 17:08:28 +08:00
songchengjiang 216c40fe9e Modified Light Shader 2014-09-22 18:08:58 +08:00
yangxiao 5b61e569f5 light mask 2014-09-19 14:50:20 +08:00
yangxiao 25091ca849 add transparent flag to render command 2014-09-18 12:00:44 +08:00
yangxiao 584284c847 merge cocos and rename lighttest 2014-09-17 14:26:57 +08:00
yangxiao c5f6f8de5b share glprogramstate 2014-09-17 13:42:08 +08:00
yangxiao 2e0e4e58c8 support transparent object 2014-09-12 17:57:54 +08:00
yangxiao 3cfc36591c merge cocos 2014-09-11 10:13:57 +08:00
minggo 46d4f487bb Merge pull request #7978 from super626/v3
Calculate Content Size for Sprite3D
2014-09-10 14:06:47 +08:00
Ricardo Quesada 6f3ca63f00 Moved base/CCPlatform* -> platform/CCPlatform* 2014-09-09 17:17:07 -07:00
songchengjiang 4099015421 Sprite3D set default _contentSize by AABB 2014-09-09 17:47:34 +08:00
liuliang c167ed17ee Set the node name 2014-09-03 15:55:11 +08:00
liuliang 278a3441ce Set the node name 2014-09-03 11:43:42 +08:00
minggo 3679d66c8e remove unneeded includes 2014-08-29 15:39:52 +08:00
Ricardo Quesada 3dda35b4ef Adds `std::nothrow` to `new`
Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
2014-08-27 16:31:57 -07:00
yangxiao 8cb3edf91f merge cocos light work 2014-08-27 14:53:39 +08:00
yangxiao fdc0fad935 tmp work 2014-08-27 14:46:24 +08:00
yangxiao 39cc03173b remove unused variable 2014-08-22 14:43:48 +08:00
yangxiao d90572fc10 engine refactor hide concept of submesh 2014-08-22 13:52:03 +08:00
yangxiao 022b7e3fd3 Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3 2014-08-22 13:27:14 +08:00
yangxiao 2d5431353a engine adjust 2014-08-22 13:25:26 +08:00
lvlong 4ce334c0c3 Merge branch 'v3' of github.com:super626/cocos2d-x into merge-bundle 2014-08-21 18:16:21 +08:00
lvlong d00bcbccb0 add texture coord2-7 2014-08-21 18:14:24 +08:00
liuliang 082689971d Modify the model resolution 2014-08-21 11:23:31 +08:00
yangxiao fcf4d79b06 setGLProgramState support 2014-08-20 19:01:04 +08:00
yangxiao bd4aec4bcd support multi-attribs 2014-08-20 18:20:19 +08:00
liuliang df272ee7f5 Modify the parsing 2014-08-20 13:53:15 +08:00
liuliang a27a420a91 Merge branch 'v3' of github.com:super626/cocos2d-x into Meshv3
Conflicts:
	cocos/3d/CCSprite3D.cpp
2014-08-20 11:45:48 +08:00
liuliang c6cd9b029d Modify the parsing 2014-08-20 11:40:04 +08:00
yangxiao 54423efe9f fix reskin 2014-08-19 15:25:00 +08:00
yangxiao b2d43a4167 Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3 2014-08-19 11:56:21 +08:00
yangxiao f2729c7ef2 cache work 2014-08-19 11:56:09 +08:00
lvlong 9c25139895 animation & animations 2014-08-18 20:22:18 +08:00
yangxiao 01c1691a4f deal aabb 2014-08-18 17:02:13 +08:00
yangxiao 30ce92f677 obj work, make code clean 2014-08-18 14:16:34 +08:00
yangxiao cd4da73beb merge, obj not work now 2014-08-18 11:28:57 +08:00
yangxiao 79a55286ce refactor to new model 2014-08-18 11:13:08 +08:00
liuliang 2f816aea2c Modified load static model 2014-08-18 10:32:23 +08:00
yangxiao 1e961e00b7 obj loader work 2014-08-17 22:49:53 +08:00
lvlong da63032a46 draw sub mesh bug 2014-08-16 20:38:00 +08:00
lvlong 9c41b1a826 Merge branch 'v3' of https://github.com/super626/cocos2d-x into merge-bundle 2014-08-16 18:20:29 +08:00
lvlong 4f4b8dc25c for testing 2014-08-16 18:19:41 +08:00
yangxiao fb1b7ca3bb fix skeleton 2014-08-16 18:18:15 +08:00
yangxiao 7159914248 old model work 2014-08-16 16:56:04 +08:00
yangxiao 47d15a4aa1 load 2014-08-16 14:49:38 +08:00
yangxiao ef2db59825 modify render 2014-08-16 14:16:17 +08:00
liuliang 21dcc51c0f Modify the material parsing 2014-08-16 10:41:42 +08:00
liuliang 1b92409d78 Merge branch 'v3' of github.com:super626/cocos2d-x into Meshv3 2014-08-16 09:59:25 +08:00
liuliang f35dd346eb Modify Analytic 2014-08-16 09:59:08 +08:00
yangxiao 3ab7c6b952 create from bundle data 2014-08-15 20:52:45 +08:00
liuliang b4a20feabc Parse the data file 2014-08-15 18:27:28 +08:00
liuliang 0db924d7cd Parse the data file 2014-08-15 18:20:37 +08:00
liuliang c533f66b9f Merge branch 'v3' of github.com:super626/cocos2d-x into Meshv3 2014-08-15 17:46:40 +08:00
liuliang b5665a4723 Modify the binary parsing 2014-08-15 17:46:21 +08:00
yangxiao 2786e63824 Merge branch 'newcode' into obb 2014-08-14 18:58:46 +08:00
yangxiao 84bb22780a merge cocos2d 2014-08-14 17:16:20 +08:00
yangxiao ab783d2702 merge cocos2d 2014-08-14 17:12:39 +08:00
yangxiao 1942a27a5c Merge branch 'newcode' into v3_merge 2014-08-14 13:55:57 +08:00
yangxiao f6da3b76b5 use renderer passed instead of get from global 2014-08-14 10:29:17 +08:00
yangxiao 6ce3b5c20a add mirror test 2014-08-13 17:38:16 +08:00
lvlong f191bebe72 optimize Sprite3D get aabb. 2014-08-12 13:45:06 +08:00
lvlong 8101e2ff1a 1. move drawnode3d to Sprite3DTest
2. add getAABB to sprite3D and mesh
2014-08-08 17:54:39 +08:00
yangxiao 44c501ca2a merge cocos2d 2014-07-31 09:56:23 +08:00
yangxiao 9f1cfbfca5 add skeleton and refactor skin 2014-07-30 18:32:34 +08:00
yangxiao da4ba95806 SubMesh and Attachment 2014-07-29 10:49:06 +08:00
yangxiao ef1f6892e1 deprecated Mesh::create use less parameter ones instead 2014-07-10 10:54:37 +08:00
yangxiao dbea3a4d04 deprecated functions 2014-07-09 14:07:33 +08:00
yangxiao c65e5d6872 simplify shader, bath sprite3D render 2014-06-23 19:08:26 +08:00
yangxiao 7ae06d44a6 cache work 2014-06-16 20:58:13 +08:00
lvlong 4b7f6a6185 static Sprite3D is ok 2014-06-16 19:08:43 +08:00