yangws
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1151cea7dd
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fixed 233 keep the backlight on when the cocos2d-game at foreground.
Signed-off-by: yangws <yangws@cocos2d-x.org>
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2010-12-09 11:41:32 +08:00 |
yangws
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5b51bd049b
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issue #233 prevent KeyLock when playgame on uphone.
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2010-12-04 18:16:09 +08:00 |
yangws
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687fb199fc
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issue #233 stop main loop when application enter background. test ok on emulator
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2010-12-02 18:44:13 +08:00 |
Walzer
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820c2f0714
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issue #211 cocos2d-x back to cocos2dx
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2010-11-18 15:01:42 +00:00 |
Walzer
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b4328354af
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issue #211 cocos2dx -> cocos2d-x
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2010-11-18 14:07:17 +00:00 |
Walzer
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fb25984f12
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rename getShared methods to shared
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2010-11-16 07:12:09 +00:00 |
Walzer
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94806c9194
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merge with tag/0.99.4-uphone-0.9.0
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2010-11-11 03:18:58 +00:00 |
yangws
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2ba7ba409b
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fixed #184 support deviceOrientation on win32 now.
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2010-10-15 08:06:05 +00:00 |
natural-law
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c8e2874c9f
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debug
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2010-10-13 08:21:59 +00:00 |
natural-law
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c4c81dba7e
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issue #165
Update the tests code to 0.99.4 release version
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2010-09-25 03:54:33 +00:00 |
Ming
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6d8cad341d
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issue #131
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2010-09-08 06:11:24 +00:00 |
Ming
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712da80ffb
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2010-09-08 01:33:43 +00:00 |
Walzer
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3d91d1e58d
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update to uphone-sdk-2010.08.26, which adds opengl headers
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2010-08-31 08:53:25 +00:00 |
yangws
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a1ae0f6ede
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call loadExtension in CCXApplication's constructor.
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2010-08-16 04:29:06 +00:00 |
yangws
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7f136d932f
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add statusBarFrame() function in CCXApplication.
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2010-08-10 04:03:05 +00:00 |
yangws
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2283765d42
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On uPhone platform, UpdateWindow in draw loop.
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2010-08-09 05:57:33 +00:00 |
yangws
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08e72de8b4
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issue #34 add setDeviceOrientation in CCXApplication class.
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2010-08-05 02:29:29 +00:00 |
yangws
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27eda1194a
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fixed #22 use user defined message to call CCDirector::preMainLoop, Use PowerVR Win32 GLES Lib to emulate TOPS GLES.
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2010-08-03 03:23:12 +00:00 |