Ming
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cea00ac994
|
fixed #202: change the license
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2010-11-13 04:30:41 +00:00 |
Ming
|
0d8a94845e
|
fixed #202: move unneeded files
|
2010-11-13 03:46:00 +00:00 |
Ming
|
cf6a4fd261
|
fixed #202
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2010-11-13 03:40:41 +00:00 |
Ming
|
416a319344
|
fixed #203
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2010-11-13 03:34:49 +00:00 |
Walzer
|
aaf6a7f1ee
|
makefile for test_uphone arm
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2010-11-13 01:47:25 +00:00 |
Ming
|
0e78c9071a
|
issue #202
|
2010-11-12 10:21:52 +00:00 |
Ming
|
3a5ce078cf
|
issue #202
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2010-11-12 09:44:13 +00:00 |
Ming
|
64ac386384
|
issue #202
|
2010-11-12 09:29:14 +00:00 |
Ming
|
6062cf1558
|
issue #202
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2010-11-12 09:26:01 +00:00 |
Walzer
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ed7d1ca159
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issue #198 now test_uphone & test_win32 directories are remove. "test" stands for them
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2010-11-12 09:24:12 +00:00 |
Ming
|
026713cf76
|
issue #202
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2010-11-12 09:18:54 +00:00 |
Ming
|
0a4e9885f3
|
issue #202
|
2010-11-12 09:16:15 +00:00 |
natural-law
|
f73ecd91bb
|
issue #196
add comment of SimpleAudioEngine code
|
2010-11-12 08:33:50 +00:00 |
Walzer
|
6acbc6dc05
|
issue #198, merge test_uphone & test_win32
|
2010-11-12 08:25:14 +00:00 |
Walzer
|
916b620259
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fixed #201 when load image fails, it will jump a MessageBox now, and return a transparent sprite
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2010-11-12 07:55:28 +00:00 |
natural-law
|
7ec770844b
|
issue #168
debug of TestAudioEngine project
|
2010-11-12 03:51:17 +00:00 |
natural-law
|
70421ccc84
|
issue #168
debug
|
2010-11-12 03:48:51 +00:00 |
natural-law
|
7e0b582ab0
|
issue #168
debug
|
2010-11-12 02:59:38 +00:00 |
natural-law
|
85555c50d7
|
issue #168
debug
|
2010-11-12 02:58:19 +00:00 |
Walzer
|
d842a47e10
|
fix win32 version to sync with uphone-0.9.0-stable
|
2010-11-11 07:26:16 +00:00 |
Walzer
|
4c5bca2869
|
check uphone version can be compiled and run
|
2010-11-11 03:53:04 +00:00 |
Walzer
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94806c9194
|
merge with tag/0.99.4-uphone-0.9.0
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2010-11-11 03:18:58 +00:00 |
natural-law
|
a882532e28
|
issue #189
add a test case for Accelerometer sensor
|
2010-11-10 09:47:06 +00:00 |
natural-law
|
000bdeeb42
|
issue #189
add support of Accelerometer sensor
|
2010-11-10 08:29:52 +00:00 |
yangws
|
0d0de78cb6
|
rename winmain to main
|
2010-11-06 10:06:39 +00:00 |
natural-law
|
c165ad36a7
|
debug
|
2010-11-05 09:29:24 +00:00 |
yangws
|
5858a5ada4
|
|
2010-11-05 06:12:02 +00:00 |
yangws
|
1ca2dd08c9
|
|
2010-11-05 04:05:30 +00:00 |
yangws
|
51cf476ae0
|
|
2010-11-05 04:04:05 +00:00 |
natural-law
|
4469c9439c
|
debug
|
2010-11-05 03:43:01 +00:00 |
yangws
|
60329478fa
|
modify .user files
|
2010-11-05 03:39:55 +00:00 |
Ming
|
fd2aded041
|
fixed #192
|
2010-11-05 02:23:12 +00:00 |
Ming
|
21cdf21918
|
issue #192: add helloworld-android
|
2010-11-04 09:51:28 +00:00 |
Ming
|
0ea2035ec6
|
|
2010-11-04 09:33:31 +00:00 |
Ming
|
ca066d0bac
|
fixed #191
|
2010-11-04 09:32:22 +00:00 |
yangws
|
c792daec63
|
update PowerVR OGLES lib to version 2.0.27.0484
|
2010-11-04 03:59:29 +00:00 |
yangws
|
d630996bd0
|
fixed #187 The reason is call preMailLoop too many times in short time in message loop, use sleep(0) to resolve this problem.
|
2010-11-04 03:51:57 +00:00 |
Walzer
|
f80ea71066
|
fix #188, for win32 version, make glDeleteTextrues before eglDestroyContext
|
2010-11-03 08:00:39 +00:00 |
Walzer
|
200080aea0
|
fix #188 , make eglDestroyContext after glDeleteTexture
|
2010-11-03 06:47:23 +00:00 |
Ming
|
b06f84d332
|
|
2010-11-03 06:13:40 +00:00 |
Ming
|
b0e0d63217
|
|
2010-11-03 06:04:48 +00:00 |
Ming
|
b60fbd82a5
|
added for android
|
2010-11-03 03:01:17 +00:00 |
Ming
|
6853385c8d
|
resolve compile error for android
|
2010-11-03 02:59:07 +00:00 |
Walzer
|
fb477f47f5
|
cleanup the heap when CCXEGLView::create failed
|
2010-10-29 09:27:15 +00:00 |
Walzer
|
4695fa05df
|
egl function errors will show a messagebox now
|
2010-10-29 08:36:34 +00:00 |
Walzer
|
d2d9375376
|
add ccdirector::pause for helloworld
|
2010-10-29 06:48:00 +00:00 |
natural-law
|
c774653018
|
change the comment from Chinese to English.
|
2010-10-29 03:49:54 +00:00 |
Ming
|
a2816a5cec
|
|
2010-10-29 03:15:55 +00:00 |
Ming
|
a5eaf867c0
|
|
2010-10-29 03:14:45 +00:00 |
natural-law
|
2d650eeb73
|
Pause the game when the application is unactived,and resume when the game is active again.
|
2010-10-27 08:25:02 +00:00 |