HALX99
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9ba25c0fb1
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Refine UserDefault comment
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2020-11-15 12:26:40 +08:00 |
HALX99
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1e0dcb9c3f
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Refine user default comment
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2020-11-15 12:16:54 +08:00 |
halx99
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980ff17f9a
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fix UserDefault doesn't work with encrypt enabled [ci build]
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2020-11-15 11:45:14 +08:00 |
halx99
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f6ceee918d
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fix compile and improve Physics3DConstraint management [ci build]
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2020-11-15 00:48:53 +08:00 |
halx99
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0975901da6
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Update config.json [ci build]
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2020-11-14 13:32:51 +08:00 |
halx99
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ebb6e1963b
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plain include xxhash.h
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2020-11-14 12:22:51 +08:00 |
halx99
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01b4965184
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Add missing JNIEXPORT
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2020-11-13 23:03:05 +08:00 |
Born.Xiao
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fce153cdb1
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Update CCUserDefault.cpp
write with variable size, calculate size use int32_t
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2020-11-12 00:32:33 +08:00 |
halx99
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7d1c669231
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Sets box2d as default physics 2d engine
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2020-11-08 13:20:36 +08:00 |
halx99
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520cc31f1b
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Add cmake option -DLUA_ENGINE=luajit to switch lua engine to luajit [ci build]
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2020-11-07 10:36:22 +08:00 |
HALX99
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d4284b880e
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Update comment
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2020-11-06 09:33:26 +08:00 |
halx99
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a2a7166808
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[Metal] matching depth stencil state
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2020-11-06 08:56:25 +08:00 |
halx99
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8e35201726
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fix #255 [ci build]
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2020-11-05 22:51:33 +08:00 |
halx99
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449d8ce0e2
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fix #255 [ci build]
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2020-11-05 22:24:30 +08:00 |
halx99
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9e99cfe119
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Remove unused shader files [ci build]
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2020-11-04 16:35:12 +08:00 |
halx99
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8b5964504f
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fixup [ci build]
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2020-11-03 12:41:23 +08:00 |
halx99
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043d139669
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Now, the lua binding generator should works [ci build]
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2020-11-02 16:47:33 +08:00 |
halx99
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da1613a9b6
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For scripting binding happy
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2020-11-02 16:35:31 +08:00 |
halx99
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9d0cb09f5d
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Remove Sprite::updateShaders [ci build]
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2020-10-31 20:08:32 +08:00 |
halx99
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b897e61c94
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Improve memory use
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2020-10-29 19:13:36 +08:00 |
halx99
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f27b1201c8
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fix userdefault getBoolForKey incorrect
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2020-10-27 17:27:52 +08:00 |
halx99
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e25931f686
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fix compile
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2020-10-27 17:01:03 +08:00 |
halx99
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a3a92b5d81
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Use DeviceGL to store defaultFBO
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2020-10-27 16:58:37 +08:00 |
halx99
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a0805f52df
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GLES ios compile
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2020-10-27 01:42:05 -07:00 |
halx99
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21d9cbdc11
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DNT printmat by default
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2020-10-27 11:21:03 +08:00 |
halx99
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119740da15
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Sprite::setTexture, programType >= ProgramType::HSV needs update by user manually.
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2020-10-27 11:14:36 +08:00 |
HALX99
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e5a05ab7b8
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Refine DrawNode, should not use Node::_programState for private use (#251)
The follow classes should not reuse Node::_programState, otherwise needs override Node::setProgramState to update programState of pipelineDescriptor:
- DrawNode
- LayerColor
- LayerRadialGradient
- ParticleBatchNode
- ParticleSystemQuad
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2020-10-26 14:49:14 +08:00 |
halx99
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27bdca35f8
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Don't update sprite shader when it's not default
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2020-10-26 13:08:02 +08:00 |
halx99
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863bd35676
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Finish #244
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2020-10-25 16:25:08 +08:00 |
halx99
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975ef2ff61
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Lock name
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2020-10-24 21:57:36 +08:00 |
halx99
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5a6efdf800
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Optimize includes
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2020-10-23 16:40:51 +08:00 |
halx99
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c3625b5774
|
fix android build
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2020-10-23 16:36:24 +08:00 |
halx99
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ebc89adcfc
|
Support specific manually and more clearly comment
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2020-10-23 15:27:03 +08:00 |
halx99
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a14b7cc91e
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Only needs updateUniformID when set a unstable uniform variable
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2020-10-23 15:07:18 +08:00 |
halx99
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8f463be6f9
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Add setUniformID manually for user to avoid calculate uniformID with uniform buffer automatically
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2020-10-23 12:39:30 +08:00 |
halx99
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a8561bba30
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Remove default constructor of ProgramState
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2020-10-23 12:17:36 +08:00 |
halx99
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1fb454a7ee
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Since we have uniformID, CUSTOM_PROGRAM also can batch
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2020-10-23 12:07:37 +08:00 |
halx99
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62108b40b1
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Since v4, no needs callback uniform, so mark setCallbackUniform deprecated
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2020-10-23 11:57:17 +08:00 |
halx99
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2b125c75bd
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Refine ProgramState mat id
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2020-10-23 11:37:52 +08:00 |
halx99
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f50edaa18c
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Simply skip batch for custom program, see #245
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2020-10-23 10:26:45 +08:00 |
halx99
|
b8834bc086
|
Finsih rename
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2020-10-22 10:58:10 +08:00 |
HALX99
|
0a1af78a0e
|
Build pugixml from sources for all platforms (#241)
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2020-10-21 12:28:34 +08:00 |
halx99
|
3b6545b4b4
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Fix CCFileStream write bits
make it behavior same with fopen "wb"
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2020-10-21 10:58:48 +08:00 |
HALX99
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d28891fb62
|
Remove unused converter functions
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2020-10-21 00:35:39 +08:00 |
halx99
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dd98b13a9d
|
Refine pixel format
a. make RGB565, RGB5A1 identical between GL and MTL backend
b. make texture internal format compatible on GLES-2.0 ONLY GPU devices
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2020-10-20 23:27:20 +08:00 |
halx99
|
59b1bd30e8
|
fix rgba4444 enum for gles-2.0 only GPU
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2020-10-20 20:01:18 +08:00 |
halx99
|
190d4cb3e3
|
GLES compatible
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2020-10-20 19:50:34 +08:00 |
halx99
|
8dafaf3b67
|
Remove unused varaibles
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2020-10-20 19:38:33 +08:00 |
halx99
|
cdaed31389
|
fix lua build on android
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2020-10-19 19:56:48 +08:00 |
halx99
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919d48d68e
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Finish cpp and lua template to use env var 'COCOS2DX_ROOT' to avoid copy whole engine source when new project.
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2020-10-19 18:33:10 +08:00 |