halx99
cf5c4f38c3
No need check GL_ETC1_RGB8_OES for ETC compression formats [skip appveyor][skip travis]
2020-09-01 14:32:52 +08:00
halx99
63487d6c57
Remove unnecessary macro GL_ETC1_RGB8_OES check
2020-09-01 13:39:15 +08:00
halx99
5bda5f97a3
Remove unused comment [skip appveyor][skip travis]
2020-09-01 13:29:41 +08:00
halx99
5bfce4bed4
Add copyright notice [skip appveyor][skip travis]
2020-09-01 13:24:45 +08:00
halx99
6c129165f5
Also decode bmp to RGBA8888 directly
2020-09-01 12:06:21 +08:00
halx99
f3c17427aa
More clearly ETC1 format, sync enums for ETC1, correct somethings
2020-09-01 11:43:03 +08:00
HALX99
4d9206e402
ETC2 feature check for metal
2020-09-01 00:03:49 +08:00
halx99
5e0e017b2a
wrap fowardPixels for hardware decoder
2020-08-31 23:09:42 +08:00
halx99
dffbad412a
Improve images decoder
2020-08-31 21:04:47 +08:00
halx99
aa9e5130e4
More clearly data owner when decode images.
2020-08-31 19:24:23 +08:00
halx99
c119bee507
Move copyright notice to header [skip appveyor][skip travis]
2020-08-31 17:35:01 +08:00
halx99
18037c44de
Clearly CCLOG content
2020-08-31 17:13:04 +08:00
halx99
5cfc6fe7ed
Remove test code [skip appveyor] [skip travis]
2020-08-31 16:31:37 +08:00
halx99
6e4e83581c
Add comment for etc1/etc2 compression tools [skip appveyor][skip travis]
2020-08-31 16:16:13 +08:00
halx99
7872bb1b97
ETC2 Metal support
2020-08-31 15:45:05 +08:00
halx99
201b91e242
Use etc2_decode_image decode etc1 to RGBA8888 [skip appveyor] [skip travis]
...
This can avoid further texture data convert
2020-08-31 15:34:20 +08:00
halx99
fda95bd722
fix compile issue
2020-08-31 15:17:28 +08:00
halx99
4181485b4c
fix compile issue
2020-08-31 14:50:33 +08:00
halx99
4e621693c3
Remove unused file [skip appveyor][skip travis]
2020-08-31 14:48:10 +08:00
halx99
3426d03745
ETC2 software decode support
2020-08-31 14:11:48 +08:00
halx99
e7811e707a
1. Finish ETC2 support on GL renderer backend
...
2. Improve ASTC compressed format check
2020-08-30 17:58:39 +08:00
halx99
5ddf06f3ca
fix CCValue::visit
2020-08-30 17:45:21 +08:00
halx99
989330672e
fix #187
2020-08-30 13:03:32 +08:00
halx99
e6108d111a
Fix ASTC bytesPerRow calculation
2020-08-30 00:11:33 +08:00
halx99
c3b13cfcd6
Clear vector after releaseTextures
2020-08-29 22:00:58 +08:00
halx99
42b50af707
Release old storage textures
2020-08-29 20:07:13 +08:00
halx99
e0be836453
More clearly comment
2020-08-29 19:51:42 +08:00
halx99
ef755ba3ad
More clearly comment for multi-textures support
2020-08-29 17:39:17 +08:00
halx99
59ef3e6ef0
Remove unused comment [skip appveyor][skip travis]
2020-08-29 16:59:15 +08:00
halx99
baa4447973
fix multi-texture2d support
2020-08-29 16:56:48 +08:00
halx99
50fe831d7a
fix ci
2020-08-28 17:26:30 +08:00
halx99
8b7505e171
Sync missing feature from v3, and API compatible
2020-08-28 16:33:52 +08:00
halx99
ae99a5965b
Remove TMXLayer,TMXMap, remain FastTMXLayer,FastTMXMap enough
2020-08-28 15:42:40 +08:00
halx99
fa9b2c3fca
Code improvement
2020-08-28 15:01:25 +08:00
minggo
56e0b77c8c
close keyboard when Done is pressed ( #20341 )
...
* close keyboard when Done is pressed
2020-08-28 14:50:52 +08:00
halx99
1975ad1f94
Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS
2020-08-28 12:57:00 +08:00
halx99
9ae19df7e0
Improve listFiles for win32, use std::move avoid string deep copy
2020-08-28 11:05:32 +08:00
halx99
0fd2364429
fix #179
2020-08-28 11:04:14 +08:00
halx99
f36866a99b
Make logical more clearly
2020-08-27 17:35:30 +08:00
halx99
c1c3faf546
fix mssing sources
2020-08-27 12:44:30 +08:00
halx99
1c76fd48ce
Make UserDefault encrypt/decrypt algorithm can be customlized
2020-08-27 12:37:20 +08:00
halx99
d4aa6900c3
By default, disable stream parsing
2020-08-27 11:40:44 +08:00
halx99
bf3a608c01
freetype stream parsing support, reduce memory use on FontCache
2020-08-27 11:35:55 +08:00
halx99
c3b823586b
Refine code style
2020-08-27 10:19:21 +08:00
halx99
26471dc766
fix ci compile
2020-08-27 00:49:07 +08:00
halx99
fe4d26cea1
Rename PXFileStream to CCFileStream
2020-08-27 00:21:44 +08:00
halx99
1f03e40b59
Merge branch 'master' of https://github.com/c4games/engine-x into master
2020-08-26 12:46:51 +08:00
halx99
6be52c29e7
Sync LayoutHelper APIs
2020-08-26 12:46:41 +08:00
halx99
d54f724f94
finish killCurrentProcess implementation on windows
2020-08-26 10:36:33 +08:00
halx99
3d1b042092
Add utils::killCurrentProcess API to kill game immidiately
2020-08-25 23:12:26 +08:00
HALX99
c596975a93
Merge pull request #171 from halx99/feature-170
...
Add utils::createInstance to instead macro CREATE_FUNC
2020-08-24 23:55:37 -07:00
halx99
1740c444f8
fix warning
2020-08-25 14:47:51 +08:00
halx99
5c850e00ac
fix ci
2020-08-25 14:08:17 +08:00
halx99
d150e7cbc4
Add utils::createInstance to instead macro CREATE_FUNC
2020-08-25 13:49:45 +08:00
halx99
ccc4bcac63
Update al format enum
2020-08-24 19:04:08 +08:00
halx99
a8af2a9344
Improve engine CMakeLists.txt for ios
...
benefit: Now engine can build without ios.toolchain.cmake,
because we solvoe follow issues:
a. fix cmake try_compile failed with arm device without
b. fix try_compile/compile will failed with device on armv7
c. fix thread local storage require:
1. deployment target >= 9.0 (arm64)
2. deployment target == 10.x (armv7)
2020-08-24 15:31:45 +08:00
halx99
4ecc8c7a02
Print al vender and version after initialized
2020-08-20 22:37:34 +08:00
halx99
92c35922da
Naming style [skip appveyor] [skip travis]
2020-08-19 12:26:31 +08:00
halx99
e9ba5420ef
Refine code
2020-08-19 12:10:29 +08:00
halx99
82ceee2fdb
fix label crashing, add private use BatchCommand move constructor to adapte std::vector resize properly
2020-08-19 11:46:13 +08:00
halx99
93b39601f9
Make CustomCommand safe copyable and moveable
2020-08-19 11:42:32 +08:00
halx99
927f05f670
Sync mssing code from official-v3
2020-08-18 14:43:09 +08:00
halx99
a567820461
Improve code quality
2020-08-18 14:29:09 +08:00
halx99
37ddd1cbfa
Consider mutex use, which object dou you want guard?
2020-08-18 12:48:16 +08:00
halx99
3c7ede5859
Make core lib can be build as dll, fix link issue for external
2020-08-18 12:36:44 +08:00
halx99
98bdeef044
Sync fix from https://github.com/cocos2d/cocos2d-x/pull/20518
2020-08-18 12:09:56 +08:00
halx99
9d9067dec4
Backport CCValue APIs
2020-08-18 11:33:18 +08:00
halx99
67ef8bb624
Improve shared library for android, remove mojoal,sdl2, still use OpenAL.framework on apple platform, alsoft on other platforms.
2020-08-17 18:45:14 +08:00
halx99
a8a9040322
Use CC0-1.0 licensed decoder 'minimp3' to replace LGPL licensed decoder 'mpg123'
2020-08-17 14:56:53 +08:00
halx99
185934c45e
Make android listFiles behavior same with other platforms
2020-08-17 12:09:31 +08:00
halx99
25cf91cb14
More clearly check supported pcm format by alsoft extends
2020-08-15 17:48:57 +08:00
halx99
acca2eff1b
Add ios framework required by SDL2, check whether SDL2 support strip it later
2020-08-15 17:47:40 +08:00
halx99
b179975add
Adapte zlib licensed AL library: mojoal
2020-08-14 18:58:44 +08:00
halx99
a0ca3487ed
Cleanup unused code for min support iOS
2020-08-13 23:03:55 +08:00
halx99
b4f0ade233
fix-157
2020-08-13 22:35:41 +08:00
HALX99
d4eea74a85
fix compile issue without alsoft
2020-08-13 00:41:30 +08:00
halx99
79dc84e3d7
fix ci android build issue.
2020-08-12 18:53:33 +08:00
halx99
1d35bd9d0a
Tidy code
2020-08-12 18:40:04 +08:00
halx99
3e2161ea01
Simplify audio source again, merge audio sources
2020-08-12 17:00:07 +08:00
halx99
f88dfdc167
FreeType: Output missing char in .ttf at _DEBUG compiling mode
2020-08-12 14:24:06 +08:00
halx99
19b2c3366f
Sync macro
2020-08-07 23:55:25 +08:00
halx99
175ee0fd18
By default, make cocos2d::log multi-threading safe
2020-08-07 23:52:41 +08:00
aismann
b7b2687758
OpenGL 'works' better...
2020-08-07 08:10:12 +02:00
halx99
44c6fbaf12
Naming style
2020-08-07 00:39:55 +08:00
halx99
c85f1c469a
Make CCValue compatible official cocos2d-x v3/v4
2020-08-06 19:39:50 +08:00
halx99
b6875eb8e0
Sync optimize code from v3
2020-08-06 17:37:34 +08:00
halx99
4eb4660c9d
Reorder members of Node, sizeof(Node) decrease from 640 to 616 on 32bit application
2020-08-06 13:30:35 +08:00
HALX99
137ded73a5
Merge pull request #145 from halx99/spine-3.8
...
Sync spine code and resource to 3.8
2020-08-05 02:38:59 -07:00
halx99
bda1fce2b1
fix console output error on win32, see #144
2020-08-05 17:30:30 +08:00
halx99
f38f76c1a1
Sync spine code and resource to 3.8
2020-08-05 17:04:57 +08:00
halx99
428ff263b3
Add missing optimize from v3
2020-08-05 13:10:37 +08:00
halx99
421cf7b1ad
win32 cover wide API use, remove unused long getFieSize(const std::string&)
2020-08-05 12:24:31 +08:00
halx99
66a198ab2b
utf-8 file path
2020-08-05 12:17:57 +08:00
halx99
0b89fe5f2b
fix lua compile issue
2020-08-04 22:38:57 +08:00
halx99
a45972d5d5
Macro and engine name alias
2020-08-04 14:53:59 +08:00
halx99
2b24a1cb6f
Add ENGINEX_VERSION and improve ABI compatiable
2020-08-04 12:11:36 +08:00
HALX99
70265a7db5
Update CCColorizer.cpp
2020-08-04 01:31:32 +08:00
HALX99
fcb33f8bb0
Update CCColorizer.cpp
2020-08-04 01:01:05 +08:00
HALX99
8e5406039b
Update CCColorizer.h
2020-08-04 00:59:02 +08:00
halx99
b69446964f
fix compile issue
2020-08-04 00:39:48 +08:00
halx99
b2c23feee7
Tidy sources
2020-08-04 00:14:35 +08:00
halx99
5dc9e92fb7
fix android build issues
2020-08-03 20:31:47 +08:00
halx99
b142167560
Huge changes, move spine,dragonbones,cocostudio to extensions folder, future make all extensions pluginable
2020-08-03 17:51:40 +08:00
HALX99
8e72fe24b4
Merge pull request #135 from halx99/unify-plist-ops
...
Unify plist implementation, remove apple specific sources.
2020-08-02 20:22:36 -07:00
halx99
3e95b8ccf3
Unify plist implementation, remove apple specific sources.
2020-08-03 10:48:26 +08:00
halx99
6fd4d6e4ab
Adapte multi monitors
2020-08-03 10:33:04 +08:00
halx99
f396ba9983
Unnecessary space lilne [skip appveyor] [skip travis]
2020-08-02 17:00:35 +08:00
halx99
99432aa171
Optimize param use.
2020-08-02 16:48:19 +08:00
halx99
a624babd09
vidMode need moniter
2020-08-02 16:36:58 +08:00
halx99
020b0ff79c
Update comment [skip appveyor] [skip travis]
2020-08-02 16:24:30 +08:00
halx99
6a133fa1e5
check isFullscreen
2020-08-02 16:22:41 +08:00
halx99
dd226789b3
Provide more useful for setFullscreen with width,height,refreshRate.
2020-08-02 16:18:39 +08:00
halx99
106d8e2ecf
Refactor full screen support, fix different behavior when enter full screen between 1 and >=2 times
2020-08-02 11:54:46 +08:00
halx99
aa59cf6876
Add wav testcase
2020-08-01 19:25:39 +08:00
halx99
fd8f6a01d5
fix #129
2020-08-01 11:23:13 +08:00
halx99
7ecb85019a
fix #127
2020-07-31 17:23:03 +08:00
halx99
82314c2972
Add alconfig.h to choose whether use openal-soft
2020-07-31 17:03:58 +08:00
halx99
2163f9c440
Add missing detect macro CC_USE_ALSOFT_ON_APPLE on apple platform
2020-07-31 16:36:45 +08:00
halx99
95cae56768
Update comment [skip appveyor] [skip travis]
2020-07-31 15:49:50 +08:00
halx99
786eaafe56
Tidy audio source, unify headers: AudioEngineImpl.h AudioPlayer.h
2020-07-31 14:32:08 +08:00
halx99
ccc5cde3d9
Refine message output [skip travis] [skip appveyor]
2020-07-31 11:35:52 +08:00
halx99
005ec45f0a
fix option order
2020-07-31 11:22:42 +08:00
halx99
589225f2e7
[Audio] Use apple system decoder for non .ogg audio files
2020-07-31 00:31:39 +08:00
halx99
594767290d
Add CMAKE option CC_USE_ALSOFT_ON_APPLE to use kcat openal-soft on apple platform, by default currently OFF
2020-07-31 00:06:59 +08:00
halx99
0d8457e9af
Use std::vector<char> to manage pcmData buffer on AudioCache, remove unused source from AudioCache.mm
2020-07-30 18:09:50 +08:00
halx99
e250fe3707
Fix dead-lock when play/stopAll immidiately
2020-07-30 17:26:54 +08:00
halx99
dda5628876
Sync missing fixs from v3, see: https://github.com/cocos2d/cocos2d-x/pull/19240
2020-07-30 17:07:38 +08:00
halx99
58c4fb32c1
Sync fix from v3, see also: https://github.com/cocos2d/cocos2d-x/pull/20509
2020-07-30 10:59:50 +08:00
halx99
a735abaf65
Take care _programState use
2020-07-21 23:11:03 +08:00
halx99
7322e690eb
fix compile issue on iOS
2020-07-21 23:05:25 +08:00
halx99
41ad75bdb3
fix lua link error
2020-07-20 17:00:48 +08:00
HALX99
5686e15746
Merge pull request #109 from halx99/win-utf8
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Improve utf-8 path on win32, explicit call wide version of system API.
2020-07-10 16:56:18 +08:00
HALX99
db0ed5bd59
Merge pull request #111 from halx99/fix-type-error
...
fix type error, well xxhash never generate 0 for validate draw command.
2020-07-10 16:42:57 +08:00
halx99
d20d3fd241
fix type error, well xxhash never generate 0 for validate draw command.
2020-07-10 15:55:31 +08:00
halx99
7b82d47fcf
Correct feature test when use angle backend
2020-07-10 15:16:44 +08:00
halx99
c9e1df125a
Improve utf-8 path on win32, explicit call wide version of system API.
2020-07-10 15:14:16 +08:00
halx99
e5815f9cd8
Adapte glfw-3.4
2020-07-03 11:08:39 +08:00
halx99
bfd1709ab7
Optimzie writeStringToFile
2020-06-14 15:54:55 +08:00
halx99
208bc9fe6f
ios don't support thread local storage
2020-06-14 15:52:15 +08:00
halx99
786ad14b68
fix ios compile error
2020-06-14 13:58:29 +08:00
halx99
93a3452261
finish angle dependencies auto copy for win32, make flatbuffers dep header only
2020-06-14 12:50:20 +08:00
halx99
3d3fea28c6
Support use google angle support on windows.
2020-06-12 12:42:58 +08:00
halx99
cd656f8b8b
fix label not rendering
2020-06-12 11:34:02 +08:00
halx99
9da96e3e1a
Sync from: https://github.com/cocos2d/cocos2d-x/pull/20531
2020-06-12 11:24:10 +08:00
halx99
484e4be579
[Audio] Improve mutex use
2020-06-04 23:11:24 +08:00
HALX99
2d5644be70
Remove unused macro
2020-06-04 12:55:22 +08:00
halx99
2cbb902813
[WAV] Finished MSADPCM & IMA4 compress format support.
2020-06-04 12:26:25 +08:00
halx99
24a1d685b9
Provide framesToBytes instead getBytesPerFrame
2020-06-03 23:09:45 +08:00
halx99
0cf706c2d9
fix enum.
2020-06-02 12:18:12 +08:00
halx99
d6da5a4d32
Use store bitsPerFrame as-is instead bytesPerFrame.
2020-06-02 12:09:51 +08:00
HALX99
a434e0c37d
Optimize, avoid include self.
...
Even through all compiler can handle it, we should not do that include, thanks: https://github.com/cocos2d/cocos2d-x/pull/20525
2020-05-20 08:56:12 +08:00
halx99
d80bb6ecf5
Update copyright
2020-05-19 12:52:34 +08:00
halx99
1e130c4533
Merge branch 'master' of https://github.com/halx99/engine-x
2020-05-19 12:50:25 +08:00
HALX99
b65c4ddadc
Fix ci compile issue.
2020-05-19 12:49:34 +08:00
halx99
8cb24b066f
Fix play some .wav file have tail noise, at non-apple platforms we use mpg123,ogg,wav decoder, so don't need workaround to adjust tail frame.
2020-05-19 12:19:29 +08:00
halx99
e9d974f02b
Remove win32 spec include.
2020-05-19 12:13:34 +08:00
halx99
c5492969a2
Fix wav decoder when Format chunck have EXT info
2020-05-19 11:42:54 +08:00
halx99
94c6e5a47b
Apple platform no alext.h
2020-05-18 18:36:21 +08:00
halx99
df70c7e691
Add all audio source format supported by OpenAL
2020-05-18 17:30:42 +08:00
halx99
5a165dd270
Improve bit depth support, both 8bit, 16bit, 32bit FLT, 64bit DBL
2020-05-18 14:56:13 +08:00
HALX99
34e268ad56
Fix compile error
2020-05-18 10:13:57 +08:00
HALX99
74f03ad435
fix missing include header file
2020-05-18 09:21:52 +08:00
halx99
5a0bdc1e81
fix #89
2020-05-17 17:15:10 +08:00
halx99
6987372798
Optimize wav decoder code
2020-05-17 16:58:54 +08:00
halx99
1a5a2cbe38
Improve StringUtils::format reuseable, see #88
2020-05-15 22:57:33 +08:00
halx99
ffaa65366e
fix typo
2020-05-11 23:00:02 +08:00
halx99
bc4eab96d5
fix #86
2020-05-06 16:28:34 +08:00
halx99
40cb068201
finish issue: #85
2020-05-06 15:42:25 +08:00
HALX99
61b14bf86c
fix memory leak & correct indent
2020-03-30 14:54:13 +08:00
HALX99
39f3dd6586
Remove unused src
2020-03-05 20:47:11 +08:00
halx99
b24d244f6e
Remove unused Android.mk files
2020-03-04 22:59:33 +08:00
HALX99
04ac727c8e
fix ios compile error
2020-03-03 20:05:56 +08:00
halx99
e379fc513d
Refactor CCValue.
2020-03-03 19:24:07 +08:00
halx99
4414e64dd6
Use original c lib minizip-1.2.0
2020-02-28 13:55:25 +08:00
halx99
f91ed91688
Remove unnecessary std::move semantics
2020-02-28 12:10:27 +08:00
halx99
a558bc2198
Optimize & sync sources
2020-02-28 02:15:33 +08:00
halx99
ddb30e881c
Clean JSB sources, optmize script event dispatch.
2020-02-28 02:15:33 +08:00
HALX99
23b3deaa23
Merge pull request #72 from c4games/sync-v3-pr20107
...
Sync v3 pr20107 & fix builtin shaders
2020-02-24 20:59:11 +08:00
HALX99
b350a7abf8
Merge pull request #71 from c4games/sync-v3-pull-19256
...
Sync v3 pr-19256
2020-02-24 19:52:22 +08:00
HALX99
0c291dd470
Merge pull request #70 from c4games/remove-unused-shader
...
Remove unused shader
2020-02-24 17:51:58 +08:00
halx99
d9e6cb8e33
Sync v3 pr20107 & fix builtin shaders, see: https://github.com/cocos2d/cocos2d-x/pull/20107
2020-02-24 17:09:25 +08:00
halx99
f0d60d4a85
Fixup, optimize shader compile log.
2020-02-24 16:27:10 +08:00
halx99
f5eac1eede
Sync v3 pr-19256, see: https://github.com/cocos2d/cocos2d-x/pull/19256
2020-02-24 16:22:40 +08:00
halx99
a7e118ec0b
Remove unused shader
2020-02-24 16:13:49 +08:00
halx99
ab84b8be19
Add missing header
2020-02-23 21:36:36 +08:00
halx99
2086cf04d3
fix indent
2020-02-23 21:31:55 +08:00
halx99
3e0ca066ba
fix #41
2020-02-23 21:27:14 +08:00
HALX99
169fd54f62
Remove duplicated code
2020-02-17 20:21:43 +08:00
HALX99
a5de6b810b
Fix adjust issue at Texture2DGL::initWithZeros
2020-02-17 00:13:56 +08:00
halx99
b76cd80043
Sync for glad
2020-02-16 16:44:14 +08:00
halx99
1f9f27d63f
Use modern gl/gles loader 'glad' to instead 'glew'
2020-02-15 23:51:23 +08:00
HALX99
1d551a1897
Merge pull request #60 from c4games/remove-xxtea
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Remove xxtea, cleanup xxtea reference sources
2020-02-15 23:48:21 +08:00
halx99
d3162956e7
Sync https://github.com/cocos2d/cocos2d-x/pull/20457
2020-02-15 21:38:37 +08:00
halx99
5416b4d34c
Remove xxtea, cleanup xxtea reference sources
2020-02-15 20:54:33 +08:00
HALX99
b8986f339b
Merge pull request #58 from c4games/mmt-ios
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Make multi-meta-textures feature works on Apple Metal.
2020-02-15 20:51:20 +08:00
halx99
e2c4b786b8
Call initWithZeros at constructor once is works
2020-02-15 17:35:44 +08:00
halx99
effc75bd78
Refine sources
2020-02-15 10:48:44 +08:00
halx99
8aee15f7c0
fix ci error
2020-02-15 03:10:01 +08:00
halx99
78f9dfa8ef
Remove unnecessary constructors.
2020-02-15 02:58:41 +08:00
halx99
3bea76ee4d
Refine STMGT
2020-02-15 02:36:02 +08:00