John
c259918d03
Optimize cases where loop variable is unecessarily copied in a range-for loop. ( #19637 ) ( #19640 )
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Pass by const reference when appropriate.
2019-04-27 18:20:22 -07:00
leeda
18a6d8241d
update Copyright. might need manual fix later ( #18659 )
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* Copyright use python script updated. might be fix by manual later
* Revert "Copyright use python script updated. might be fix by manual later"
This reverts commit 49e99418e4da1fd02afda448ddeb16210f5e8c71.
* re modify copyright, consider utf-8-sig encoding
* another situation, add Copyright before "Permission is hereby granted"
* Revert "another situation, add Copyright before "Permission is hereby granted""
This reverts commit ee82591d32353c7ce2e146fe51ef447433b47571.
* another situation, add Copyright before Permission is hereby granted
* change "Copyright (c) 2016-2016 Chukong Technologies Inc." to " Copyright (c) 2016 Chukong Technologies Inc."
* script modify copyright, consider is cocos copyright or not
* change "Copyright (c) 2017 Chukong Technologies Inc." to "Copyright (c) 2016 Chukong Technologies Inc."
* manual fix, not fix audio related
* change "2016-2016" to "2016"
2018-01-29 16:25:32 +08:00
Xpol Wan
90456d29ba
Fixes 1605 include path in 541 files
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using the tools/coding-style/include-linter.py with -f options.
2016-03-20 21:53:44 +08:00
geron-cn
0babe85947
add PlayableFrame
2016-01-12 17:21:01 +08:00
geron-cn
f93cfac0f7
rename setAnimationEndCallFunc
2015-09-20 16:24:41 +08:00
geron-cn
0cfc33e4d3
format apis added in https://github.com/cocos2d/cocos2d-x/pull/13770
2015-09-20 12:34:34 +08:00
pandamicro
6bf54a3eda
Merge pull request #13770 from geron-cn/v3
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add Frame End Call Back and Animation Clip End Call Back
2015-09-19 00:24:21 +08:00
geron-cn
e6fb2f8924
fix ReEntry a same frame when scale action's speed.
2015-09-16 15:44:43 +08:00
geron-cn
966e568051
add ActionTimeline Frame End Call Back and Animation Clip End Call Back
2015-09-10 18:29:09 +08:00
zhangcheng
4b8248c015
Optimization of Custom Data.
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replace ComExtensionData to ObjectExtensionData.
2015-07-23 16:30:23 +08:00
geron-cn
c19adbdc3c
fix bug: fix actiontimeline can not step to last frame when loop play
2015-05-27 10:24:50 +08:00
geron-cn
7b376fd384
fix action timeline step over frame when no (loop play && timespeed>1)
2015-04-15 13:32:04 +08:00
pipu
c72c8e865d
To reconstruct object extension data.
2015-03-12 15:47:15 +08:00
geron-cn
390c336a19
FIX animationfio lost after actiontimeline clone
2015-01-27 12:04:14 +08:00
pipu
78b32332d3
Parse InnerActionFrame, AlphaFrame, modify cocostudio editor version number.
2015-01-12 10:55:15 +08:00
geron-cn
70eef1f660
fix play
2014-12-25 17:45:14 +08:00
geron-cn
490b33405d
Merge branch 'v3' of github.com:cocos2d/cocos2d-x into v3_actionline_animationlist
2014-12-25 17:37:05 +08:00
youyou
70052b2a3f
support animation list
2014-12-22 18:57:48 +08:00
joewanchen
c2473b9b99
fix.
2014-12-21 01:03:30 +08:00
kaile.yin
2a86677619
fixed setCurrentFrame
2014-11-24 10:49:22 +08:00
kaile.yin
0f184a4982
add arriving last frame event
2014-10-23 17:38:04 +08:00
kaile.yin
7faf2fe1e6
set tag for ActionTimeline
2014-10-16 18:14:58 +08:00
Ricardo Quesada
3dda35b4ef
Adds `std::nothrow` to `new`
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Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
2014-08-27 16:31:57 -07:00
zhangcheng
6cfc5b72dc
1. CocosStudio adapt to cocos2d-x v3.2.
2014-07-21 17:45:56 +08:00
zhangcheng
af0613cf32
1、fixes warning.
2014-07-09 00:09:35 +08:00
2youyou2
b76127231c
add gotoFrameAndPlay and setCurrentFrame interface
2014-06-30 15:53:12 +08:00
yinkaile
510bc23b16
1.fixed action may shake a little
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2.fixed frame event will emit even they do not in current play section
2014-06-20 11:23:26 +08:00
2youyou2
719fdb712d
add frame event test
2014-06-18 11:22:38 +08:00
2youyou2
806d74b6f9
add change play section test
2014-06-17 15:57:30 +08:00
2youyou2
d2a6782a9e
fixed start frame not right
2014-06-17 11:45:57 +08:00
2youyou2
5bce6b87ea
change ActionTimeline to cocostudio ActionTimeline folder
2014-06-13 18:51:32 +08:00