Commit Graph

13311 Commits

Author SHA1 Message Date
Arnold 40304860e6
Apply suggestions from code review 2019-03-18 09:33:43 +08:00
Arnold 5146fa3c93
Update cocos/renderer/backend/Types.cpp 2019-03-15 17:28:57 +08:00
Arnold e46e286a18
fix hash function 2019-03-15 17:19:04 +08:00
Arnold 4b5121c70b
Update cocos/renderer/backend/Types.cpp 2019-03-15 17:10:31 +08:00
Arnold c8324db21e
move compiletimedefinations to a sperate func 2019-03-15 16:43:46 +08:00
Arnold e77edfddf5
Update cocos/renderer/CCCustomCommand.h 2019-03-15 15:44:43 +08:00
Arnold c1ba0d866b
remove comments 2019-03-15 15:09:39 +08:00
Arnold e3385e0e58
revert binding 2019-03-15 14:51:33 +08:00
patricejiang 7280457fbb
add callback uniform to metal 2019-03-15 14:44:28 +08:00
patricejiang 9f55e8ee7b
fix macosx compile error 2019-03-15 14:44:28 +08:00
Arnold d75c2f3c5e
add uniform callback 2019-03-15 14:44:28 +08:00
Arnold c35c4e2347
fix ccpass 2019-03-15 14:41:59 +08:00
Arnold 069800b98c
enable test case 2019-03-15 14:41:59 +08:00
coulsonwang 3a3924f76f [Feature] fix CI test fail 2019-03-15 11:13:40 +08:00
CocosRobot#Set 16b2649ba2 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically 2019-03-15 02:48:36 +00:00
minggo 629eebd031
Merge pull request #19498 from PatriceJiang/texture_setTexParams
Texture2D::TexParams fields use backend enum types
2019-03-15 10:43:52 +08:00
coulsonwang ca93a8ba7d [Feature] fix indentation 2019-03-14 16:13:38 +08:00
coulsonwang ff6141559d [Feature] add file 2019-03-14 15:59:51 +08:00
coulsonwang b2387f13de [Feature] add DeviceInfo for querying implementation limits. 2019-03-14 15:58:55 +08:00
Arnold 7fcdf544e7
Update cocos/renderer/backend/Types.h 2019-03-14 11:00:21 +08:00
Arnold de77133821
Update cocos/renderer/CCTexture2D.cpp 2019-03-14 10:59:37 +08:00
minggo 2be80438a6
Merge pull request #19510 from Mee-gu/feature/UpdateTerrain
[Feature] add dummy texture for metal when lightMap is nullptr
2019-03-14 10:52:01 +08:00
minggo 63fde51dc8
Merge pull request #19508 from Mee-gu/feature/UpdateParticle3D
[BugFix] fix particle3D
2019-03-13 18:01:25 +08:00
minggo b91d6171c7
Merge pull request #19488 from Mee-gu/feature/UniformAlignment
[Feature] fix uniform filled in metal
2019-03-13 17:32:35 +08:00
coulsonwang df3637538a [Feature] add dummy texture for metal when lightMap is nullptr 2019-03-13 16:05:02 +08:00
minggo f5380f8efe
Merge pull request #19506 from minggo/rectangleclipping
ClippingRectangleNode works
2019-03-13 15:50:31 +08:00
Arnold 620027c54a
fix comments 2019-03-13 15:42:12 +08:00
Arnold eb771312f5
fix lua compile 2019-03-13 15:34:32 +08:00
minggo 7bae208166
Merge pull request #19505 from minggo/fix-todo
Fix todo
2019-03-13 15:24:49 +08:00
coulsonwang 8e6416bf87 [BugFix] fix particle3D 2019-03-13 15:12:36 +08:00
Arnold fb29eefda6
add setVertexLayout interface 2019-03-13 15:06:30 +08:00
minggo 1d9bde0520 ClippingRectangleNode works 2019-03-13 14:27:47 +08:00
minggo 7ebea45168 fix some todo 2019-03-13 14:11:40 +08:00
minggo 2795427a38 fix todo in CCGrid.cpp 2019-03-13 11:25:46 +08:00
Arnold 1d0107c087
alias backend::SamplerDescriptor 2019-03-13 10:54:26 +08:00
CocosRobot#Set 0ee2dc8c78 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically 2019-03-13 02:14:20 +00:00
coulsonwang 5d5eaf4be1 [feature] fix android compile error 2019-03-13 10:10:15 +08:00
patricejiang 53975ee428
fix android error 2019-03-13 09:56:29 +08:00
coulsonwang a8e54b9b53 [Feature] update attribute setting 2019-03-12 21:05:03 +08:00
Arnold fb87eec3f5
remove texture2d::setSamplerDescriptor 2019-03-12 18:59:12 +08:00
Arnold 70b9031714
fix wrapping 2019-03-12 17:03:01 +08:00
patricejiang 58c40c1cc6
fix android compile error 2019-03-12 16:53:28 +08:00
Arnold 62c6eae7c3
change Texture2D::TexParams fields type 2019-03-12 16:53:28 +08:00
Arnold 475b6e63a5 [bugfix] ClippingNode & CameraBackgroundBrush render order (#19496)
* add groupcommand as a barrier to reorder clipping node renderring

* add comments
2019-03-12 15:41:32 +08:00
coulsonwang d4375db34f [Feature] use glslopt_basic_type 2019-03-12 15:35:42 +08:00
coulsonwang 605975bfa0 [Feature] use references and rename the structure to a more meaningful name 2019-03-12 14:18:16 +08:00
coulsonwang c17d361e50 [Feature] float3 etc in Metal has both sizeof and alignment same as float4, need convert to correct laytout 2019-03-12 11:10:57 +08:00
Arnold a384e38e16 [bugfix] GL vertex attribute layout incorrect (#19484)
* collect OpenGL enum convertion methods

* add testcase for lots of nots

* fix andorid compile error

* move more function to UtilsGL

* use shared pointer

* naming stuff

* move VertexLayouts to CommandBuffer

* fix android compile error

* fix android headers

* add comment

* add comment, fix
2019-03-12 10:37:52 +08:00
coulsonwang 7c6a01affb [Feature] fix uniform filled in metal 2019-03-11 20:52:23 +08:00
Arnold 64f3f1d356 ProgressTimer cache uniforms (#19482)
* cache uniform

* release fix

* reorder vertex attributes
2019-03-11 10:15:33 +08:00
coulsonwang c5c6fa3396 Feature/update sprite3 d test (#19475)
* [BugFix] fix crashed test in metal

* [Feature] add comments

* [Feature] modify ways to get max_vertex_attribute

* [Feature] make it crashed in debug mode
2019-03-08 18:48:12 +08:00
minggo 4854f1c3e7
make travis work (#19478)
* make travis work

* don't compile ios as needing team id
2019-03-08 15:24:47 +08:00
Arnold 0f1e70ac8b [bugfix] add mesh command callbacks (#19477) 2019-03-08 11:06:03 +08:00
minggo e63c4d1ba6
make lua binding work (#19474) 2019-03-07 18:29:06 +08:00
Arnold 8caade49e6 [3d] add meshcommand (#19472) 2019-03-07 17:30:11 +08:00
coulsonwang e69e7e0b30 [Feature] support cubeMapping in metal (#19469) 2019-03-07 11:08:12 +08:00
Arnold f7496948fd [3d] support particle3d (#19464)
* first commit

* fix matrix

* remove used comments

* fix compile error on mac

* self review fix 1

* litte refactor

* use reference:
2019-03-06 17:03:16 +08:00
coulsonwang 776ab98e0b [BugFix] fix fill UnifromBuffer issues (#19462) 2019-03-05 11:19:52 +08:00
coulsonwang c18564cc44 fix depth/stencil validation failed in iPhoneX (#19458) 2019-03-04 15:09:34 +08:00
Arnold 3a55fa3dd6 [3d] add CameraBackgroundBrush (#19454) 2019-03-04 09:14:45 +08:00
Arnold b4f2ed0376 [3d] Sprite3DTest enable test cases (#19447) 2019-02-28 15:20:23 +08:00
minggo a6be522601
make hello lua work 2019-02-28 11:17:05 +08:00
Arnold 7fd82997ef [3d] terrain impl & test case (#19442) 2019-02-27 17:16:25 +08:00
coulsonwang f4170ea89a [Feature] set default scissor rectangle for metal when scissor test disabled (#19441) 2019-02-27 15:02:28 +08:00
coulsonwang cba56e5da7 Feature/save image issue (#19435) 2019-02-27 11:29:20 +08:00
minggo 301b6c5028
skeleton node adaption (#19434) 2019-02-26 14:57:12 +08:00
minggo 1e7a6f7fcf
Issue19416 (#19427)
* use more meaningful names

* remove unneeded types
2019-02-22 14:06:26 +08:00
minggo 2ed60f72cf
Remove gl codes (#19415) 2019-02-20 17:07:31 +08:00
Arnold edf3687af5 [3d] add motionstreak3d (#19414) 2019-02-20 16:56:35 +08:00
minggo 06d7e4eda7
remove CCGLProgram related files (#19408)
* remove CCGLProgram related files

* remove CCGLProgram related header files
2019-02-19 16:06:17 +08:00
Arnold bfc98c6f21 [3d] add billboard (#19407) 2019-02-19 14:56:21 +08:00
minggo 480d964039
removed duplicated shaders (#19406) 2019-02-19 11:57:13 +08:00
Arnold fd1d5d2dd7 [3D] texture cubemap GL & skybox (#19401) 2019-02-19 10:15:24 +08:00
Arnold 512a5f12c1 fix compile error (#19403) 2019-02-18 14:54:12 +08:00
coulsonwang fecac0c02c fix memory leak (#19402) 2019-02-18 13:42:11 +08:00
Arnold 483e96147f [3D] ccpass restore renderer states (#19396)
* save matrix

* save more states
2019-02-15 17:39:02 +08:00
Arnold 8be2a2053f
sync 3d support code (#19392)
* Sprite3D
* DrawNode3D
* active more Sprite3DTest
2019-02-15 14:30:10 +08:00
coulsonwang 193e37a0e0 [BugFix] fix FBO memory issues (#19387) 2019-02-13 10:13:46 +08:00
coulsonwang 6c0e80c954 [Feature] fix android compile error (#19380) 2019-02-13 09:10:22 +08:00
minggo 37b3d04f8d
some fix for gl backend (#19379) 2019-01-31 18:04:30 +08:00
Arnold 5ddf2b7d45
fix android include headers (#19376) 2019-01-31 17:17:14 +08:00
coulsonwang 3d0da9a7ac [Feature] caching render pipeline (#19375)
* [Feature] caching render pipeline

* [BugFix] release render pipeline
2019-01-31 16:31:09 +08:00
coulsonwang 03bb089bfe [Feature] remove unnecessary alloc (#19373) 2019-01-30 23:21:32 +08:00
coulsonwang 64dd7d381f [Feature] fix memory leaks on ClippingNode (#19371) 2019-01-30 18:14:25 +08:00
minggo c78a109bdd
Performance improve (#19370)
* don't set mvp projection every frame

* pretify codes
2019-01-30 17:54:48 +08:00
coulsonwang 2eef8cdbb9 [Feature] Cache RenderCommandEncoder (#19367)
cache render pipeline to improve performance
2019-01-30 14:14:15 +08:00
Arnold fe497933f8 3d support: some test cases works
* hack to make sprite3d test work

* support cull face

* support setting front face winding

* convert depth compare function type

* clean codes

* remove usage of glprogramstate

* pass needed information to Material::draw()

* add 3d textures

* enable animation

* 3D: compile on windows  (#179)

* exclude source files from extensions/

* enable assets and 3D

* run on windows

* update comments

* use std::vector instead of raw pointer void *

* compile on mac

* revert cmake

* fix bufferdata

* add todos

* remove dirty flag from uniform buffer

* argument type const &

* enable more tests

* update shader

* save: failed to compile

* pass compilation

* fix type convert

* save stage

* save stage 2

* remove VertexData & IndexBuffer & VertexBuffer

* comment out _meshCommand

* comment bindPredefinedVertexAttribs()

* fix xcode project file

* simple refactor

* remove unused files

* revert sprite3d testcase position

* revert change

* remove ProgramGL::bindPredefinedVertexAttribs()

* add header <string>

* fix uniform size
2019-01-30 09:35:17 +08:00
coulsonwang fd4589fd68 [BugFix] update drawing information (#19355) 2019-01-25 09:51:40 +08:00
minggo d88fe68bd1
Memory leak (#19358) 2019-01-25 09:20:07 +08:00
coulsonwang 66b0139e39 [BugFix] set the correct depthStencil state (#19356) 2019-01-24 18:31:51 +08:00
minggo 2d0fc63ac6
fix bug when dynamic buffer stop updating data(#19351)
* fix warnings

* fix bug when dynamic buffer stop updating data
2019-01-24 15:56:59 +08:00
coulsonwang 28a453e49d update ui_Grag.frag (#19344)
* update ui_Grag.frag

* [Feature] fix indent
2019-01-23 17:54:24 +08:00
coulsonwang f54f5075e6 [BugFix] enable BlendState (#19342)
* [BugFix] enable BlendState

* [Feature] remove virtual and set it as a protected function
2019-01-23 17:48:17 +08:00
coulsonwang 27724aa4c5 [BugFix] set the correct bufferSize for unifromInfo (#19343) 2019-01-23 17:42:58 +08:00
leda 4f0ef25c6f sync cmake changes into metal-support (#19335)
* sync #19327

* sync #19329
2019-01-23 09:55:55 +08:00
coulsonwang 5c3a6d0ddb [BugFix] clear AttributeInfo vector since vertex layout info may change for different scenarios (#19330) 2019-01-22 10:50:36 +08:00
minggo 8d9bd925c9
metal support for cocos2d-x (#19305)
* remove deprecated files

* remove some deprecated codes

* remove more deprecated codes

* remove ui deprecated codes

* remove more deprecated codes

* remove deprecated codes in ccmenuitem

* remove more deprecated codes in ui

* remove more deprecated codes in ui

* remove more deprecated codes in ui

* remove more deprecated codes

* remove more deprecated codes

* remove more deprecated codes

* remove vr related codes and ignore some modules

* remove allocator

* remove some config

* 【Feature】add back-end project file

* [Feature] add back-end file

* add pipeline descriptor and shader cache

* [Feature] support sprite for backend

* [Feature] remove unneeded code

* [Feature] according to es2.0 spec, you must use clamp-to-edge as  texture wrap mode, and no mipmapping for non-power-of-two texture

* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture

* [Feature] remove macro define to .cpp file

* [Feature] add log info

* [Feature] add PipelineDescriptor for TriangleCommand

* [Feature] add PipelineDescriptor object as member of TriangleCommand

* [Feature] add getPipelineDescriptor method

* add renderbackend

* complete pipeline descriptor

* [Feature] add viewport in RenderCommand

* set viewport when rendrering

* [Feature] occur error when using RendererBackend, to be fixed.

* a workaround to fix black screen on macOS 10.14 (#19090)

* add rendererbackend init function

* fix typo

* [Feature] modify testFile

* [BugFix] modify shader path

* [Feature] set default viewport

* fix projection

* [Feature] modify log info

* [BugFix] change viewport data type to int

* [BugFix] add BindGroup to PipelienDescriptor

* [BugFix] change a_position to vec3 in sprite.vert

* [BugFix] set vertexLayout according to V3F_C4B_T2F structure

* [Feature] revert a_position to vec4

* [Feature] renderer should not use gl codes directly

* [Feature] it's better not use default value parameter

* fix depth test setting

* rendererbackend -> renderer

* clear color and depth at begin

* add metal backend

* metal support normalized attribute

* simplify codes

* update external

* add render pass desctriptor in pipeline descriptor

* fix warnings

* fix crash and memeory leak

* refactor Texture2D

* put pipeline descriptor into render command

* simplify codes

* [Feature] update Sprite

* fix crash when closing app

* [Feature] update SpriteBatchNode and TextureAtlas

* support render texture(not finish)

* [Feature] remove unused code

* make tests work on mac

* fix download-deps path error

* make tests work on iOS

* [Feature] support ttf under normal label effect

* refactor triangle command processing

* let renderer handle more common commands

* refactor backend

* make render texture work

* [Feature] refactor backend for GL

* [Feature]Renaming to make it easy to understand

* [Feature] change warp mode to CLAMP_TO_EDGE

* fix ghost

* simplify visit render queue logic

* support progress timer without rial mode

* support partcile system

* Feature/update label (#149)

* [BugFix] fix compile error

* [Feature] support outline effect in ios

* [Feature] add shader file

* [BugFix] fix begin and end RenderPass

* [Feature] update CustomCommand

* [Feature] revert project.pbxproj

* [Feature] simplify codes

* [BugFix] pack AI88 to RGBA8888 only when outline enable

* [Feature] support shadow effect in Label

* [Feature] support BMFont

* [Feature] support glow effect

* [Feature] simplify shader files

* LabelAtlas work

* handle blend function correctly

* support tile map

* don't share buffer in metal

* alloc buffer size as needed

* support more tilemap

* Merge branch 'minggo/metal-support' into feature/updateLabel

* minggo/metal-support:
  support tile map
  handle blend function correctly
  LabelAtlas work
  Feature/update label (#149)
  support partcile system

# Conflicts:
#	cocos/2d/CCLabel.cpp
#	cocos/2d/CCSprite.cpp
#	cocos/2d/CCSpriteBatchNode.cpp
#	cocos/renderer/CCQuadCommand.cpp
#	cocos/renderer/CCQuadCommand.h

* render texture work without saving file

* use global viewport

* grid3d works

* remove grabber

* tiled3d works

* [BugFix] fix label bug

* [Feature] add updateSubData for buffer

* [Feature] remove setVertexCount

* support depth test

* add callback command

* [Feature] add UITest

* [Feature] update UITest

* [Feature] remove unneeded codes

* fix custom command issue

* fix layer color blend issue

* [BugFix] fix iOS compile error

* [Feature] remove unneeded codes

* [Feature] fix updateVertexBuffer

* layerradial works

* add draw test back

* fix batch issue

* fix compiling error

* [BugFix] support ETC1

* [BugFix] get the correct pipelineDescriptor

* [BugFix]  skip draw when backendTexture nullptr

* clipping node support

* [Feature] add shader files

* fix stencil issue in metal

* [Feature] update UILayoutTest

* [BugFix] skip drawing when vertexCount is zero

* refactor renderer

* add set global z order for stencil manager commands

* fix warnings caused by type

* remove viewport in render command

* [Feature] fix warnings caused by type

* [BugFix] clear vertexCount and indexCount for CustomComand when needed

* [Feature] update clear for CustomCommand

* ios use metal

* fix viewport issue

* fix LayerColorGradient crash

* [cmake] transport to android and windows (#160)

* save point 1

* compile on windows

* run on android

* revert useless change

* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1

* add initGlew

* fix android crash

* add TODO new-renderer

* review update

* revert onGLFWWindowPosCallback

* fix android compiling error

* Impl progress radial (#162)

* progresstimer add radial impl

* default drawType to element

* dec invoke times of createVertexBuffer (#163)

* support depth/stencil format for gl backend

* simplify progress timer codes

* support motionstreak, effect is wrong

* fix motionstreak issue

* [Feature] update Scissor Test (#161)

* [Feature] update Scissor Test

* [Feature] update ScissorTest

* [Feature] rename function

* [Feature] get constant reference if needed

* [Feature] show render status (#164)

* improve performance

* fix depth state

* fill error that triangle vertex/index number bigger than buffer

* fix compiline error in release mode

* fix buffer conflict between CPU and GPU on iOS/macOS

* Renderer refactor (#165)

* use one vertes/index buffer with opengl

* fix error on windows

* custom command support index format config

* CCLayer: compact vertex data structure

* update comment

* fix doc

* support fast tilemap

* pass index format instead

* fix some wrong effect

* fix render texture error

* fix texture per-element size

* fix texture format error

* BlendFunc type refactor, GLenum -> backend::BlendFactor  (#167)

* BlendFunc use backend::BlendFactor as inner field

* update comments

* use int to replace GLenum

* update xcode project fiel

* rename to GLBlendConst

* add ccConstants.h

* update xcode project file

* update copyright

* remove primitive command

* remove CCPrimitive.cpp/.h

* remove deprecated files

* remove unneeded files

* remove multiple view support

* remove multiple view support

* remove the usage of frame buffer in camera

* director don't use frame buffer

* remove FrameBuffer

* remove BatchCommand

* add some api reference

* add physics2d back

* fix crash when close app on mac

* improve render texture

* fix rendertexture issue

* fix rendertexture issue

* simplify codes

* CMake support for mac & ios (#169)

* update cmake

* fix compile error

* update 3rd libs version

* remove CCThread.h/.cpp

* remove ccthread

* use audio engine to implement simple audio engine

* remove unneeded codes

* remove deprecated codes

* remove winrt macro

* remove CC_USE_WIC

* set partcile blend function in more elegant way

* remove unneeded codes

* remove unneeded codes

* cmake works on windows

* update project setting

* improve performance

* GLFloat -> float

* sync v3 cmake improvements into metal-support (#172)

* pick: modern cmake, compile definitions improvement (#19139)

* modern cmake, use target_compile_definitions partly

* simplify macro define, remove USE_*

* modern cmake, macro define

* add physics 2d macro define into ccConfig.h

* remove USE_CHIPMUNK macro in build.gradle

* remove CocosSelectModule.cmake

* shrink useless define

* simplify compile options config, re-add if necessary

* update external for tmp CI test

* un-quote target_compile_options value

* add "-g" parameter only when debug mode

* keep single build type when generator Xcode & VS projecy

* update external for tmp CI tes

* add static_cast<char>(-1), fix -Wc++11-narrowing

* simplify win32 compile define

* not modify code, only improve compile options

# Conflicts:
#	.gitignore
#	cmake/Modules/CocosConfigDepend.cmake
#	cocos/CMakeLists.txt
#	external/config.json
#	tests/cpp-tests/CMakeLists.txt

* modern cmake, improve cmake_compiler_flags (#19145)

* cmake_compiler_flags

* Fix typo

* Fix typo2

* Remove chanages from Android.mk

*  correct lua template cmake build (#19149)

* don't add -Wno-deprecated into jsb target

* correct lua template cmake build

* fix win32 lua template compile error

* prevent cmake in-source-build friendly (#19151)

* pick: Copy resources to "Resources/" on win32 like in linux configuration

* add "/Z7" for cpp-tests on windows

* [cmake] fix iOS xcode property setting failed (#19208)

* fix iOS xcode property setting failed

* use search_depend_libs_recursive at dlls collect

* fix typo

* [cmake] add find_host_library into iOS toolchain file (#19230)

* pick: [lua android] use luajit & template cmake update (#19239)

* increase cmake stability ,  remove tests/CMakeLists.txt (#19261)

* cmake win32 Precompiled header (#19273)

* Precompiled header

* Fix

* Precompiled header for cocos

* Precompiled header jscocos2d

* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)

Related #19289

* little build fix, tests cpp-tests works on mac

* sync v3 build related codes into metal-support (#173)

* strict initialization for std::array

* remove proj.win32 project configs

* modern cmake, cmake_cleanup_remove_unused_variables (#19146)

* Switch travis CI to xenial (#19207)

* Switch travis CI to xenial

* Remove language: android

* Set language: cpp

* Fix java problem

* Update sdkmanager

* Fix sdkmanger

* next sdkmanager fix

* Remove xenial from android

* revert to sdk-tools-{system}-3859397

* Remove linux cmake install

* Update before-install.sh

* Update .travis.yml

* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)

* Simplify install-deps-linux.sh

* Cleanup

* pick: install ninja

* update cocos2d-console submodule

* for metal-support alpha release, we only test cpp

* add HelloCpp into project(Cocos2d-x) for tmp test

* update extenal metal-support-4

* update uniform setting

* [Feature] update BindGroup

* [Feature] empty-test

* [Feature] cpp-test

* [Feature] fix GL compiler error

* [Feature] fix GL crash

* [Feature] empty-test

* [Feature] cpp-tests

* [feature] improve frameRate

* [feature] fix opengl compile error

* [feature] fix opengl compile error

* [BugFix] fix compute maxLocation error

* [Feature] update setting unifrom

* [Feature] fix namespace

* [Feature] remove unneeded code

* [Bugfix] fix project file

* [Feature] update review

* [texture2d] impl texture format support  (#175)

* texture update

* update

* update texture

* commit

* compile on windows

* ddd

* rename

* rename methods

* no crash

* save gl

* save

* save

* rename

* move out pixel format convert functions

* metal crash

* update

* update android

* support gles compressed texture format

* support more compress format

* add more conversion methods

* ss

* save

* update conversion methods

* add PVRTC format support

* reformat

* add marco linux

* fix GL marcro

* pvrtc supported only by ios 8.0+

* remove unused cmake

* revert change

* refactor Texture2D::initWithData

* fix conversion log

* refactor Texture2D::initWithData

* remove some OpenGL constants for PVRTC

* add todo

* fix typo

* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)

* review cpp-tests, and fix part issues on start auto test

* sync png format fix: Node:Particle3D abnormal texture effects #19204

* fix cpp-tests SpritePolygon crash, wrong png format (#19170)

* fix wrong png convert format from sRGB to Gray

* erase plist index if all frames was erased

* test_A8.png have I8 format, fix it

* [CCSpriteCache] allow re-add plist & add testcase (#19175)

* allow re-add plist & add testcase

* remove comments/rename method/update testcase

* fix isSpriteFramesWithFileLoaded & add testcase

* remove used variable

* remove unused variable

* fix double free issues when js/lua-tests exit on iOS (#19236)

* disable part cases, AutoTest works without crash on mac

* update cocos2dx files json, to test cocos new next

* fix spritecache plist parsing issue (#19269)

* [linux] Fix FileUtils::getContents with folder (#19157)

* fix FileUtils::getContents on linux/mac

* use stat.st_mode

* simplify

* [CCFileUtils] win32 getFileSize (#19176)

* win32 getFileSize

* fix stat

* [cpp test-Android]20:FileUtils/2 change title (#19197)

* sync #19200

* sync #19231

* [android lua] improve performance of lua loader (#19234)

* [lua] improve performance of lua loader

* remove cache fix

* Revert "fix spritecache plist parsing issue (#19269)"

This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.

* remove win32 project files ref in template.json

* add metal framework lnk ref into cpp template

* test on iOS, and disable part cases

* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)

* changes AudioCache to use alBufferData instead of alBufferDataStatic

(also makes test 19 faster to trigger openal bugs faster)

The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList

It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).

I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html

They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.

I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.

I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.

* remove hack method "setTimeout" on audio

* AutoTest works on iOS

* support set ios deployment target for root project

* enable all texture2d cases, since Jiang have fixed

* add CCTextureUtils to xcode project file (#176)

* add leak cases for SpriteFrameCache (#177)

* re-add SpriteFrameCache cases

* update template file json

* Update SpriteFrameCacheTest.cpp

* fix compiling error
2019-01-18 15:08:25 +08:00
minggo fb53420b54
reduce cleanning clear buffer times (#19131) 2018-10-24 16:00:33 +08:00
Arnold 6da19d5eaf cache PhysicsJoint* attributes before PhysicsWorld update (#19108)
* use cache

* add unlikely

* fix pbxproj file

* remove unused methods
2018-10-19 18:11:50 +08:00
pyrosphere 411bd0934e Fix project warnings (#19126)
- Update cocos2d_libs Xcode project and turn on recommended warnings
- Fix `int` string formatting using "%zd" instead of "%d"
- Fix loop over reference to avoid object copy
2018-10-19 18:09:31 +08:00
Arnold d63f554bf2 CCLabel: fix fontName attribute (#19095)
* add  method for FontAtlas

* break empty font

* reduce string constrution
2018-10-18 09:00:23 +08:00
Arnold 7770234367 SpriteFrameCache: keep plist filenames when trying to remove sprite (#19083) 2018-10-16 17:06:21 +08:00
CocosRobot d1e6b8ace9 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19123) 2018-10-16 17:01:07 +08:00
Arnold 19c9e922eb cocos2d::JniHelper::* long type convert error (#19101)
* fix type

* remove redundant
2018-10-16 17:00:33 +08:00
Tai-Yuan Kuo 05ae5f7e83 Replace binary_funciton for C++17 Support (#19117) 2018-10-16 16:51:54 +08:00
Arnold b70a6a6def [physics] add pre/post callback in `update()` (#19118)
* add physics update pre/post callback

* update space

* run before simulation
2018-10-16 16:37:51 +08:00
leda 48cce75be4
remove un-elegant prebuilt feature in cmake (#19109)
* remove unclearly cmake prebuilt feature

* reduce useless code

* add project info print
2018-10-12 12:36:17 +08:00
Arnold 1ceb222c7f concat path error (#19075)
when trying to remove dir `test0`, the function will build a pattern
like `"test0*.*"` rather than `test0/*.*`
2018-10-08 11:51:36 +08:00
Arnold 11339c4545 CCConsole: remove fd from _read_set when it is closed by client. (#19066)
* CCConsole: remove fd from _read_set when it is closed by client.

* simplify code

* remove comment
2018-10-08 11:50:28 +08:00
Arnold c61e45103c LUA: cc.downloader binding (#19078) 2018-10-08 10:42:24 +08:00
CocosRobot a59519a4ef [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19082) 2018-09-28 23:38:04 -07:00
gestern 085ae2603f Fix several bugs with button's title (#19073)
* Fix several bugs with button's title:
(a)when using setTitleLabel() the button didn't resolve the corresponded parameters;
(b)bug with measurement accuracy (ignores the fractional part) of the system font and ttf-fonts sizes;
(c)bug with the size of the button title (by default) did not match the value size of the label's typeface;
(d)removes high coupling the typeface parameters of button because it already contains the used label

* Hotfix to call parent `Widget::init()`
2018-09-28 23:26:58 -07:00
dingdekai ebc32043ea [android] fix crash when point JNIEnv is a nullptr in getStringUTFCharsJNI func. (#19079) 2018-09-28 22:58:06 -07:00
leda 98120fb9d8
refactor cmake on use libs (#19054)
* link external build by modern cmake

* use "--whole-archive" for part android spec

* update travis

* update CI, add cmake tests on win32
2018-09-24 20:16:04 -07:00
CocosRobot a504c54a05 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19068) 2018-09-21 10:03:47 +08:00
Arnold 6ea37d4c9d [linux] CCFileUtils::isFileExistInternal should reject a folder (#19062)
* accept regular file only

* simplify code
2018-09-21 10:02:19 +08:00
AIGRIND a6530a5aca Correct last delta time (#18898)
If next delta time was zeroed (via setNextDeltaTimeZero) the last update time was not corrected.
2018-09-20 18:03:30 +08:00
Billy O'Neal 6a52b3ff4a Add missing <functional> header which the standard requires and will be necessary to use std::function in VS2019. (#18989) 2018-09-20 17:49:15 +08:00
Arnold b170daf9d8 fix wrong parameter (#19060) 2018-09-20 15:19:10 +08:00
Arnold 53bed4fda3 DrawNode add isolate flag (#19056)
* add isolate flag

* add comment for DrawNode::visit

* add modifier: const/virtual

* update comment & change initializer
2018-09-20 15:18:03 +08:00
Arnold f8ed20e4b3 Android: CCFileUtils listFiles impl (#19044) 2018-09-19 18:05:16 +08:00
ggggamer 7d840ac6e1 CameraBackgroundDepthBrush should handle opengl recreate event. (#19037) 2018-09-18 09:14:27 +08:00
CocosRobot 16126f2571 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19052) 2018-09-17 12:33:20 +08:00
leda e0210bd870
shorten the android build path, reduce long path error (#19045)
* remove import-add-path

* add module path into gradle

* modify PROP_BUILD_TYPE to ndk-build for tmp test

* import-module uv into ndk-build scripts

* part lib rename in Android.mk

* fix build path error on Lua&JS test project

* shorten all libs name, except external libs related

* "_static" suffix isn't necessary, since all internal build is static

* little catch

* re-change to cmake as default build type

* add both build type into Travis for android

* update external libs name

* fix gradlew cmd error

* update external config
2018-09-17 11:54:39 +08:00
Arnold f352225f14 CCFileUtils: improve thread safety (use single recursive_mutex) (#19046)
* CCFileUtils: add const modifier

* mac: add const

* android: add const

* use recursive_mutex

* win: add const modifier

* mac: revert

* android: add const

* rename __guard__ to mutexGuard
2018-09-17 10:47:41 +08:00
Arnold 3cad2a85d4 remove assert (#19047) 2018-09-17 10:21:43 +08:00
CocosRobot 2c37cc5ac6 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19048) 2018-09-15 19:46:48 +08:00
gestern 368684d13d Android: Adds supporting edge screens (#19043)
* Android: Adds supporting edge screens

* Update CCGLViewImpl-android.h

* getSafeAreaRect(): Specifying indentation

Specifying indentation if the scale factor is different for grid
2018-09-15 16:45:22 +08:00
Arnold d9b2e0519d cocos2d::Data: prevent use after free. (#19034) 2018-09-14 14:36:47 +08:00
minggo 7dcee2bcf9
Remove ccglstatecache (#19013) 2018-09-11 14:39:30 +08:00
verketh 482c9eb8ca add image format check for Image::saveToFile in CCImage-ios.mm (#18986)
IOS保存灰度图崩溃
2018-09-10 16:35:31 +08:00
WangHe 3c8c5139c1 add error check for AVAudioSession setActive. (#19000) 2018-09-10 16:23:40 +08:00
Guilherme Gibertoni 6fb631e68e fix background music may resumes even though the application is on the background (#19005)
If the device is locked or sleeps
Then the application that was running on foreground will be dismissed and trigger a onWindowsFocusChanged(true) event while the game is already on background
2018-09-10 16:06:43 +08:00
ggggamer cf56f96a14 ClassLoader.loadClass use 'Binary names'. (#19011) 2018-09-10 15:06:19 +08:00
ggggamer f91ef9deee Fix some EVENT_RENDERER_RECREATED problem. (#19023)
* fix EVENT_RENDERER_RECREATED problem

* macro

* Event listener should add only once.
2018-09-10 15:04:35 +08:00
CHP 6a442192d4 Fix uninitialized variables problems found by drmemory (#19028) 2018-09-10 11:23:14 +08:00
TankorSmash 768ba5b6af add another xbox 360 configuration (#19032)
This is more a standard wired 360 controller.
2018-09-10 09:52:41 +08:00
Arnold 8d75c07dcb Upgrade dep libs (#19015)
* add libuv
* recompile libwebsocket 2.4.2 with libuv enabled
2018-09-06 16:07:25 +08:00
Arnold f99c81c336 https downloader timeout on win/mac (#18935) 2018-08-31 10:12:04 +08:00
Jeff Wang 925b727bb1 replace setColor with setTextColor for RichElementText (#18985) 2018-08-17 11:52:16 +08:00
CocosRobot e946c11eb3 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#18982) 2018-08-07 11:24:27 +08:00
Jeff Wang 3948e5eece refine EditBox: add support for pressed and disabled image (#18965)
* refine EditBox add support for pressed and disabled image

* add test case

* fix compile error

* fix compatibility

* fix compile warning

* fix test cases

* remove CC_DEPRECATED_ATTRIBUTE mark
2018-08-07 09:29:51 +08:00
tyfkda aacec550c9 Fix out of range access in Label (#18789)
Out of range occurred in some condition
when using `Label` with its `getLetter()` member function.

`Label::recordPlaceholderInfo()` member function is called for
new line (\n) letter in `Label::multilineTextWrap()`,
but the function doesn't set `_lettersInfo[letterIndex].lineIndex`.

But `lineIndex` is used in `Label::updateLabelLetters()`
even if letter is new line.

This change checks `letterInfo.valid` to avoid
accessing `_linesOffsetX[letterInfo.lineIndex]`
for invalid (i.e. `NewLine`) letter.
2018-08-06 14:27:47 +08:00
saumyamukul dfa0360d99 Fix memory leaks (#18564) 2018-08-06 14:17:08 +08:00
ggggamer cddcf545db Node::draw and Node::visit use wrong arg type. (#18970)
Should we use `FLAGS_TRANSFORM_DIRTY` here?
2018-08-06 13:46:31 +08:00
raphael10241024 bad8091e99 fix bug:when download's http request didn't return Content-Length header, downloader will return a negative progress value (#18806) 2018-08-06 13:37:34 +08:00
panzhihao 5693097fce Keep the same performer of CCDownloader #18871 2018-08-06 12:38:14 +08:00
Jimmy Yin 4a3263d294 Lua: Optimize http header setting code (#18904) 2018-08-06 12:37:25 +08:00
Sylvain L. Kamdem d41820b14b Update UIAbstractCheckButton.cpp (#18858)
This factory method to create a checkbox instance was not working (UICheckBox.cpp:79):
CheckBox* CheckBox::create(const std::string& backGround,
                           const std::string& cross,
                           TextureResType texType)
Because the program tries to load missing textures. I just added some exit conditions to avoid it.
2018-08-06 11:46:19 +08:00
Riyachang c8c5fc74f7 Fix: LabelLetter::isVisible always returns false (#18975) 2018-08-06 10:09:48 +08:00