Commit Graph

43 Commits

Author SHA1 Message Date
minggo 261f0e4f05 rename some files 2013-09-21 14:40:54 +08:00
minggo 4c9771ba3c rename some class names to obey cocos2d-x coding style 2013-09-20 19:19:31 +08:00
James Chen dd7bfd7b60 Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into new-event-dispatcher-rebase
Conflicts:
	cocos2dx/CCDirector.h
	cocos2dx/keyboard_dispatcher/CCKeyboardDispatcher.h
	cocos2dx/keypad_dispatcher/CCKeypadDelegate.h
	cocos2dx/keypad_dispatcher/CCKeypadDispatcher.h
	cocos2dx/layers_scenes_transitions_nodes/CCLayer.h
	cocos2dx/menu_nodes/CCMenu.h
	cocos2dx/platform/CCAccelerometerDelegate.h
	cocos2dx/platform/android/CCAccelerometer.h
	cocos2dx/platform/ios/CCAccelerometer.h
	cocos2dx/platform/mac/CCAccelerometer.h
	cocos2dx/platform/win32/CCAccelerometer.h
	cocos2dx/script_support/CCScriptSupport.h
	cocos2dx/touch_dispatcher/CCTouchDelegateProtocol.h
	cocos2dx/touch_dispatcher/CCTouchDispatcher.h
	cocos2dx/touch_dispatcher/CCTouchHandler.h
	extensions/CocoStudio/Components/CCInputDelegate.h
2013-09-13 19:06:09 +08:00
samuele3hu d8bd65b2e8 issue #2784:Add class constructor js-binding document 2013-09-13 16:46:31 +08:00
samuele3hu 5ddd9ae23c issue #2784:Delete class destuctor js-binding and lua-binding document 2013-09-13 13:52:42 +08:00
James Chen fb12c90238 [dispatcher] Using temporary std::vector in handleTouchXXXX. 2013-09-12 20:43:09 +08:00
James Chen 6623879f6d [EventDispatcher] Refactoring Touch, Touch doesn't inherit from Object now. Using std::vector<Touch*> to dispatch event and a little performance improved. 2013-09-12 14:26:39 +08:00
Sergey Shambir d23d486720 Linux: added SDL2 backend as replacement for GLFW.
Initially planned as alternative, made replacement after discussion with
minggo.

Summary:
GLFW v.3 released in June. New version breaks API without real need:
http://cocos2d-x.org/boards/6/topics/31277
Meanwhile SDL2 is very stable. SDL2 used in Steam Runtime and will be
part of Ubuntu SDK, it's supported by other distributions.

Completed:
- OpenGL initialization and window handling with SDL
- Keyboard, IME emulation, mouse and touches support with SDL
- Window title now contains app name on Linux
- Backspace correctly handled with new backend

Note:
- SDL on X11 have no proper multitouch, but backend handles multitouch
events to support future Linux graphics.
2013-07-30 23:08:26 +04:00
James Chen 9b6d3e6090 ResolutionPolicy::EXACTFIT --> ResolutionPolicy::EXACT_FIT 2013-07-26 20:07:41 +08:00
James Chen e16a5f469b issue #2430: Refactoring enum 'ResolutionPolicy'. 2013-07-26 18:18:58 +08:00
James Chen 93b6328303 issue #2129: Removing CC prefix for cocos2dx module. 2013-06-20 14:13:12 +08:00
James Chen c0d44cb2e4 fixed #2129: Rename m_iVar to _var, remove CC prefixes. 2013-06-15 14:03:30 +08:00
James Chen 612a8a309f Merge pull request #2193 from Weeds/feature-screen-dimensions
fixed #2065: Adding kResolutionFixedHeight and kResolutionFixedWidth resolution policy.
2013-04-18 00:31:13 -07:00
sjchao cd3a2be720 change comment type 2013-03-29 17:21:29 +08:00
sjchao 4690a45f3e change a method name
change method name from isScissorEnable() to isScissorEnabled() in
class CCEGLViewProtocal
2013-03-29 17:19:47 +08:00
sjchao 18c43e29b2 change method name from getIsScissorEnable() to isScissorEnable() 2013-03-29 15:32:30 +08:00
chao 253ebe49e4 add getIsScissorEnable() and getScissorRect() for CCEGLViewProtocal 2013-03-29 01:28:26 +08:00
Andre Rudlaff 865a730ef5 added kResolutionFixedHeight and kResolutionFixedWidth resolution policy
These new resolution policies will either ignore the width or height of the
specified design resolution size, but scale the ignored dimension, so it
matches the aspect ratio of the device.

Example:
A device with 854x480 pixels and a design resolution size set to 480x320
and the kResolutionFixedHeight policy, will create an internal canvas of
the size of 570x320px
If the device original size is 800x480 its internal size will be
534x320px
The height for both examples stays the same, the width is adjusted to match
the aspect ratio

Benefits:
- no distortions
- full canvas is usable, the visibility origin is 0/0
- I can use getWinSize() to place objects which is more intuitive
- for objects that should be placed at 0/0 I can use CGPointZero or 0/0 instead
  of the VisibilityRect methods, which is more readable
- using this method projects from the 1.x branch are probably much easier to
  port

Disadvantages:
- it is the developers responsibility to create the game code so that it
  supports multiple aspect ratios
2013-03-18 20:06:01 +01:00
James Chen b3db7e91f8 fixed #1520: Updated some comments. 2012-10-23 14:01:48 +08:00
James Chen f4f63fd824 fixed #1520: Added comments for using multiresolution in HelloCpp. 2012-10-23 10:50:47 +08:00
johnangel a2e1400402 Merge remote branch 'upstream/gles20' into gles20 2012-10-16 08:42:30 +02:00
James Chen e1c0ea761b issue #1486: Removed some unused codes, made it works on WINDOWS. 2012-10-12 09:58:42 +08:00
johnangel 72aa46afe5 Refactoring code 2012-10-08 18:38:04 +02:00
johnangel ad7dacc281 Merge remote branch 'upstream/gles20' into gles20 2012-10-08 16:35:43 +02:00
Sergey Vikhirev 05eb4352e8 Remove retina specific methods and logic 2012-09-24 14:22:02 +04:00
johnangel 778f663e76 Returning setViewName to be able to set game window title 2012-09-19 19:56:58 +02:00
johnangel acac470f7b Fixing GPF when old OpenGL version is detected 2012-09-19 19:36:09 +02:00
Donald Alan Morrison 216ebab0e1 Minor English Spelling Corrections, etc. 2012-09-15 14:19:14 -07:00
Donald Alan Morrison b29f9a7f3b Missed one spelling error. 2012-09-14 15:41:42 -07:00
Donald Alan Morrison 7c750dc9c5 Minor changes to comments. One integer literal changed to float literal. 2012-09-14 15:26:38 -07:00
James Chen 0861877594 kCCResolutionXXX -> kResolutionXXX and estimate whether touch point is contained in GL viewport rectangle. 2012-08-20 16:32:22 +08:00
James Chen 0fce637ec7 issue #1429: First commit CCEditBox support, only valid on IOS. PLZ refer to ExtensionsTest/EditBoxTest. 2012-08-15 14:33:56 +08:00
minggo c34812567f issue #1405: modify macro names and comment and add getVisibleSize and getVisibleOrigin in CCDirector 2012-08-09 10:23:39 +08:00
minggo 5d8f909af4 issue #1405:multi resolution works ok 2012-08-07 14:29:46 +08:00
minggo 426a52447d issue #1405:correct touch coordinate when enable retina with retina supportted device 2012-08-01 18:44:10 +08:00
minggo 0b2396c54b issue #1405:support three type of resolution 2012-08-01 16:56:12 +08:00
Walzer 9eab0c19f8 add groups to all classes for doxygen 2012-06-20 18:09:11 +08:00
minggo b4899ae46d issue #1310: synchronize CCLabelTTF 2012-06-11 14:36:25 +08:00
James Chen c7359ba1a0 fixed #1252: Added CCEGLViewProtocol::getFrameSize() method for getting the real screen size of device. 2012-05-23 11:57:43 +08:00
James Chen 5fc72581cb issue #1204: Removed CCApplication::initInstance. 2012-05-02 17:50:26 +08:00
James Chen 521155e9e2 issue #1177: Added some common methods for CCPoint,CCSize,CCRect. Added MutiTouchTest demo. 2012-04-23 14:30:38 +08:00
James Chen 909a759ff6 issue #1177: Updated android project configuration. 2012-04-20 17:33:28 +08:00
James Chen d1d0fd619a issue #1177: Added CCEGLViewProtocol class as CCEGLView's super class. Updated win32, android project configuration. 2012-04-20 15:23:00 +08:00