minggo
398d36b58a
Merge pull request #11788 from joshuastray/spritepolygon
...
SpritePolygon binding and tests for js
2015-05-12 13:46:22 +08:00
Ricardo Quesada
1937431596
Material uses new file format
...
The new file format is easier to read and less error prone
It also fixes many bugs and adds new test cases
2015-05-11 21:31:33 -07:00
joshuastray
7a4ca3fe6a
add new files to project
2015-05-12 10:40:51 +08:00
yangxiao
2391558c96
add physics3d support
2015-05-08 15:49:33 +08:00
Vincent Yang
45e4a2029f
Merge branch 'v3_addClearforCamera' of https://github.com/dabingnn/cocos2d-x into v3_addClearforCamera
2015-05-07 16:23:44 +08:00
Vincent Yang
a8f0ad9d68
Add Scene3DTest.
2015-05-07 16:22:30 +08:00
samuele3hu
23e4e0d4e3
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_7_remove_vs2012
2015-05-07 16:21:03 +08:00
Huabing.Xu
67ec758d15
add clear feature when before draw scene with a camera
2015-05-07 15:09:06 +08:00
samuele3hu
cc4fe9b746
Modify the configuration about js-tests.
2015-05-06 10:52:23 +08:00
Ricardo Quesada
ce95bfe059
Squashed commit of the following:
...
commit 3676fd8b4fe09be74fe10a6e2b8d6043cd016a2a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 11:46:57 2015 -0700
compiles on win32
commit 0b8d30a3f8b2656e714846a62ca8a94b303efbdc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 11:01:04 2015 -0700
compiles on windows!
commit 8cad22273ec2d9b74ef22196afcb8aa2f2bd8a6c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 10:20:13 2015 -0700
windows fix
CALLBACK is defined in windows. Use CALLBACK_FN instead
commit 33eff5c09c30e5ba6c8e61a69d1be0696d0b5d15
Merge: 17c5102 f843466
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 09:51:02 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 17c5102215e60c9e9b8b69ceb6b61b84b657ec91
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 17:05:49 2015 -0700
Material system works Ok.
Deftaul states are being applyied to RenderState::StateBlock::_default
state as well!
commit 3f5285102ef95c77c505d0f2174f8f77b9bd86e1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 15:52:09 2015 -0700
more fixes for material
blending works as expected
commit 347eaea42248eb07bc77844dcee56dcbcf0fbcb2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 12:14:00 2015 -0700
compiles on Android
compiles on Android
commit 5feef67410a6e8408414230887c177a5cc3d8c35
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 11:01:46 2015 -0700
Cmakefiles
works with Cmake again
commit 1366da20efd4f63f683ac9264e18aa71d84bcc71
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat May 2 18:17:50 2015 -0700
Particle3D working Ok with its own uniforms
commit c6cfa32e1f693e6d71d00e0cd9dd9610ca1e7663
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 1 17:32:00 2015 -0700
MeshCommand now works 100% on Material!
commit 92d641e29675ffc58daba48fcdcc5ec6459be02f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 1 15:49:14 2015 -0700
multiple meshes work Ok
commit 842927d18b5605b2fd1bd3a679fc25418c7eeab8
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 1 13:43:56 2015 -0700
Adds `clone` to GLProgramState
commit c4b8e222f8e852254b1f23f0e17c16dfca7cc5ca
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 18:54:34 2015 -0700
adds comment about the glprogramstate bug
commit 2d008ec90557025507e0b17284e60b39fc9b42d3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 18:28:39 2015 -0700
some uniforms moved to Material
commit 11f59f87079a6cb698c7e9b5a55735f6d51cf420
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 16:52:07 2015 -0700
depth test moved to Material!
commit 4dabb53641c293bfe8c417fe3491ec33b33ffc4e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 13:12:28 2015 -0700
Material/Technique/Pass subclass of RenderState
Inheritance of RenderState. Code from GamePlay3D
commit a8b888dc30cf7ab4fae186acec2a366dfb967116
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 12:05:26 2015 -0700
same as v3
commit c026de5318a2a03beed1de6d7a0efda431569a5c
Merge: 4561e3f 254a4b0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 11:37:40 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 4561e3f5763849872d888a3be9ebbdcfb1a7bf9d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 18:02:21 2015 -0700
fixes on blending
commit 1b4cd8fd1c7b2a489b6a52ab6d42548eb7c7fac0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 17:51:05 2015 -0700
better defaults for StateBlock
commit 3a661c35908aa075754d7b9dfac45be1af3b38e9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 17:46:36 2015 -0700
RenderState::bind() binds lots of states
commit 074d5fb4a485e4ac32996c345e314594806e3cf0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 16:40:07 2015 -0700
Adds REnderState parsing in .material
commit 7c0f098b7e2e198aa4a821bfbdec661eeba2587e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 16:06:31 2015 -0700
RenderState added into RenderState
Code based on GamePlay3D. Adds GamePlay3d License.
commit 04a6295ca5839e2e1202881b8a10733685c113d6
Merge: 52c916f 5671818
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 11:27:55 2015 -0700
Merge branch 'v3' into material_system
commit 52c916fb4df04558433b1370102a5e9269f73607
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 18:15:12 2015 -0700
order files alphabetically
order files alphabetically
commit a5f54f0c1ca5d997a87e0231ce1b28d3c8d9ca64
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 17:46:07 2015 -0700
Adds cmake and android support
commit 2432b1dd2ec3c7db78d4d9e5e7b9fbe491b95884
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 16:33:50 2015 -0700
for some reason the callback was crashing
... bug in the callback code?
in any case, we didn't need it and it was making the code slower.
commit 7844d32d04cb411ddae139d9598adcb04b899606
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 14:00:24 2015 -0700
more little fixes
commit 2992a5e0f4a8dfac87d6aab37e101154f8b41519
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 12:11:28 2015 -0700
MeshCommand using Material internally
works
commit 67a435d66b4e554b4d24e462ca2ad42408157e69
Merge: 6dee7ca b9a994f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 10:34:03 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 6dee7cac6a51b4c123aabb111b0f8951082b1507
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 27 17:41:27 2015 -0700
improved readebility of MeshCommand code
commit 3a57eb200f7cba4a17f512060dd3f121d83e32fd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 27 15:41:07 2015 -0700
mesh supports Material
`Mesh` supports `Material`
Now `MeshCommand` needs to implement it correctly.
commit 2fc745c787555fbd5c6b100b0a2833ef0e65ad73
Merge: 05b16f5 bd5f4e0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 27 11:23:28 2015 -0700
Merge branch 'v3' into material_system
commit 05b16f5c6f783ff38b4ae54528f9b949d8bb39a4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 17:40:48 2015 -0700
Adding Material into Mesh
WIP.
commit bc62f1a146ff9ad9864d8ff317f6a9540760066a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 16:39:54 2015 -0700
cosmetic
commit 2f86d50cee15c6af20abb512368aa36dc4ed3ccf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 16:26:41 2015 -0700
moves even more code form Sprite3D to Mesh
commit 04643bed3c277f0a775e962a5c87f550b1a59e74
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 16:15:21 2015 -0700
Moves "draw" from `Sprite3D` to `Mesh`
commit 4bf884cdcb1a8df7522adeab364368493aba11e0
Merge: 2f305fc 2199bf1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 15:00:50 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 2f305fc68ad847fd4bdf855611c6f6f6a4bf63d2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 14:46:28 2015 -0700
cosmetic
commit a697b43a96e5f9440787aa2a1c4e178d98b2e5bc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 23 16:44:21 2015 -0700
revert my changes...
...actually the GLProgramState code was Ok... ouch
commit 36323c62eae2f8dbdcd7e13075758752cce44132
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 23 15:40:54 2015 -0700
parsing GLProgramState validates the attributes
commit a406d6236a78244f73e81ded0b4148199a8677e5
Merge: 3be7fde cf177bb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 23 12:10:31 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 3be7fdee9d88a14916b4f25b1c0b6f50cb619c04
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 17:45:34 2015 -0700
little progress on Sprite3D + Material
GLProgramState needs to decouple Uniforms from Attributes in
`applyGLProgram`.
binding the attributes is something that needs to be done
at a different order.
Perhaps the attributes are part of a VAO or something else.
the method `applyAttributes()` has a variable to avoid that...
but everything looks very hackish.
commit f82496c61c9cb5a0787f883a4fb2d475889fa711
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 15:46:02 2015 -0700
doesn't crash :)
but doesn't show anything either
commit 0593fb09dc987aa2dd22af3a6c3aa8241fedfe5f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 13:35:45 2015 -0700
adding sprit3d test
commit e716da63fe053b48db06f2aed9e0280256dd5f1b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 12:10:32 2015 -0700
MeshCommand: initial draw with Material
commit d758041d81c3e6275997205e6395c46006bcc4ca
Merge: 8cdc99f ca1a95f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 10:41:05 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 8cdc99fca664b0c9c2a536d431ffcc7844d69b3e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 21 21:57:28 2015 -0700
adding Material to MeshCommand
commit 0121872709c5e584b9b9f102e0f8dfc9c836841b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 21 19:39:09 2015 -0700
pre commit before merging MeshCommand
commit 06c0ac2a67e303bde98dff75ac436ec22de59263
Merge: 736feb1 0287b42
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 21 18:19:00 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 736feb1b6495b7411525afb130015bdb31b5c471
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 20 17:22:03 2015 -0700
Pass conforms to create()/init() pattern
commit 6103ffbb8479681b6665e81f0572bc3287919d07
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 20 17:04:19 2015 -0700
defines are strings
better error checking when creating objects
autorelase added in Pass, Material, Technique
commit 1efcbab63c7ca4259d50825144184baee1b577ac
Merge: 5b233bc fd3e38b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 20 11:23:47 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 5b233bc879bd65123092d366257843465ec1d306
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 17 15:31:37 2015 -0700
blur effect works with alpha
commit 836d3c4a0dcc3a363e1b0290e628b7ac2a973c89
Merge: e4c1dd2 425b2b6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 17 15:04:35 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit e4c1dd23d8b28f2631efe30f6cc9da9eda4501bb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 17 15:04:07 2015 -0700
Material, Technique, Pass: they have parent
commit 7c3f258a1c9e4ff319db4e3eebfd39006d673d91
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 21:48:06 2015 -0700
multipass works
commit b73ede73b72d8305f6f9d7898b4a5aa2336e9e32
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 17:31:04 2015 -0700
yeah!
more materials... a lot to do yet
commit d54d24ed185071ce1350bbf71914a64c9f6f228e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 17:06:46 2015 -0700
yeah! works!
commit 1e70cb553148e6c136df42a789bf85184e73762d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 16:43:54 2015 -0700
simple test of material system works!!!
commit c8581dfe9e970a3004254987416d75cccc644ccd
Merge: 83aeec4 5d5fa3d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 13:51:45 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 83aeec41c7933ee46f5763ad64dcdc71a50885dc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 15 18:04:23 2015 -0700
JSON file curated
fixes minor bugs
commit 35f669e7fad6257ff6e60023e95ec757fdfe23f5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 15 17:22:36 2015 -0700
parsers shaders!
including uniforms
commit 3f58bad0b2bc7ebbcfcf74e1eb02048f9d574340
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 14 23:24:18 2015 -0700
Material parses texture
commit 1f678faf9d6c25f6405591f052da511281be8768
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 14 18:22:33 2015 -0700
material parsing almost working
commit 9a79c45fe4d735a772d5e6d9e1f8bcb02546560d
Merge: d0ff296 d54ddbd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 14 09:23:23 2015 -0700
Merge branch 'v3' into material_system
commit d0ff2960f4f9edc4714f9d3edf921f3365d305c7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 13 18:42:42 2015 -0700
json parsing broken
ha... I need to parse the content of the file, to the name of the file.
to be fixed tomorrow
commit e5aab39e5774d997f848155fc7209e9fbbd03bbc
Merge: 81e93fa bc34554
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 13 10:19:11 2015 -0700
Merge branch 'v3' into material_system
commit 81e93faac9d80888e975ee19d7412c54daf439a0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 17:41:12 2015 -0700
Adds more dummy files for material
commit 5552a1e099bcf960d962c5369973ea663f802895
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 17:01:16 2015 -0700
adds empty test
commit 7027c85fb24109f1ed4c50877dbec35618b5b39c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 15:36:24 2015 -0700
more material fixes
multiple passes added in renderer
commit db6745ead9879c6ce66b1921f32bf927421c54d9
Merge: 58d2412 8a160d7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 11:52:30 2015 -0700
Merge branch 'v3' into material_system
commit 58d241266bdbd88162bb7ae9a7e868af173e6375
Merge: 0eccb23 b409f20
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 15:42:35 2015 -0700
Merge branch 'v3' into material_system
commit 0eccb236aa933eb471416258c5bb55a7ca3a24f0
Merge: 83494de 967f35a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 15:18:34 2015 -0700
Merge branch 'cpp_compiles_on_mac' into material_system
commit 83494dedd0f4e7092f0267187cf07bd7de7723c2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 15:09:59 2015 -0700
compiles on Mac
commit cca5b060164182b67df21fa330dce938e17fb324
Merge: dfc3740 09c50c4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 13:54:59 2015 -0700
Merge branch 'v3' into material_system
commit dfc374099ca02e547478d24fa8fd61817a85862c
Merge: fa2152b 64c45fa
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 8 14:16:27 2015 -0700
Merge branch 'v3' into material_system
commit fa2152b3402e3519d35f98309c4acc03b6790370
Merge: 90b7b6f b648d1f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 3 10:15:28 2015 +0800
Merge branch 'v3' into material_system
commit 90b7b6f6540edff156e22fdf38021a5c83194deb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 3 10:13:24 2015 +0800
little changes to pass
commit 7f8b83017f03572a3698f431b6af497d62fcfa25
Merge: 7460614 0779d05
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 2 08:36:43 2015 +0800
Merge branch 'v3' into material_system
commit 7460614dd8b7eff5d8c759be54dd205333b26033
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 2 08:23:17 2015 +0800
small changes
commit fa0354e74983795adafad3bedc9c50f6e8e328c9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Mar 26 18:20:46 2015 -0700
initial Material system
2015-05-05 13:07:32 -07:00
samuele3hu
037c17fe5d
Remove vs2012 support in v3
2015-05-05 16:11:26 +08:00
andyque
866cb77ccd
fix copy extra unneeded lua scripts in cpp-test project
2015-04-30 16:47:00 +08:00
minggo
4acd231f89
merge v3.6
2015-04-30 13:46:08 +08:00
Wenhai Lin
23f8fa817a
[js-tests]Fixed crash on iOS/Mac
2015-04-24 18:14:24 +08:00
WuHao
07349ff588
initial cpp test
2015-04-23 18:03:03 +08:00
zhangbin
61cf0ad28b
Merge branch 'v3' of github.com:cocos2d/cocos2d-x into v3-jsb
2015-04-23 15:46:19 +08:00
WuHao
1ee87140b1
renamed PolySprite to SpritePolygon
2015-04-23 14:34:56 +08:00
samuele3hu
7c77bc9587
Add the PolySprite support and adjust the project setting on the different platform
2015-04-23 00:51:47 +08:00
zhangbin
f75bf93706
Update the js-tests project files.
2015-04-21 15:30:47 +08:00
Wenhai Lin
ed79f66b9f
Fixed compile errors
2015-04-20 17:19:58 +08:00
andyque
e02dad3489
fix ui grayscale shader memory release issue
2015-04-20 17:00:40 +08:00
WenhaiLin
480f9179fa
Split the project files of JSB into separate files.
2015-04-20 15:37:00 +08:00
samuele3hu
067ad6ad60
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_studio2
...
Conflicts:
cocos/scripting/lua-bindings/proj.android/Android.mk
cocos/scripting/lua-bindings/proj.ios_mac/cocos2d_lua_bindings.xcodeproj/project.pbxproj
2015-04-20 10:05:02 +08:00
samuele3hu
b72034a3f6
Add Lua bindings for WebView and related test case
2015-04-17 14:08:47 +08:00
Wenhai Lin
7860f57ef0
Fixed compile errors
2015-04-17 14:00:53 +08:00
Wenhai Lin
03ef9b962a
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3-jsb-merge
2015-04-17 11:47:09 +08:00
WenhaiLin
e50b14b7fb
Add js-tests
2015-04-16 18:07:35 +08:00
andyque
74e762cf94
remove unneeded wp8 related files
2015-04-16 17:45:15 +08:00
zhangbin
1f491cf656
Merge branch 'v3' of github.com:cocos2d/cocos2d-x into v3-jsb
...
Conflicts:
build/cocos2d-wp8.sln
2015-04-16 17:04:07 +08:00
Dale Stammen
b700798287
removed WP8 project files
2015-04-15 07:13:54 -07:00
zhangbin
3641451c47
Update the submodule js-bindings & update solution files for js-bindings.
2015-04-15 13:58:41 +08:00
samuele3hu
63fe17a77a
Fix the crash of lua-game-controller-test iOS
2015-04-09 18:10:15 +08:00
Ricardo Quesada
510d502631
Merge remote-tracking branch 'cocos2d/v3' into xcode_6_3_tests_compiles
2015-04-08 21:59:22 -07:00
Dale Stammen
ec77f3380d
updated freetype include path
2015-04-08 08:02:49 -07:00
minggo
4bcfcb1d09
Merge pull request #11320 from samuele3hu/v3_terrain
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#issue 10819:Add lua bindings for Terrain and two test cases about it.
2015-04-08 11:45:46 +08:00
samuele3hu
3a2601a1f8
Add lua bindings for Terrain and two test cases about it.
2015-04-08 10:03:50 +08:00
andyque
9457904fac
fixed freetype2 include issue
2015-04-07 23:20:02 +08:00
andyque
e4cf3885a5
use prebuilt zlib for android and mac
2015-04-07 23:20:02 +08:00
andyque
b5d0b4df5e
upgrade libraries
2015-04-07 23:20:02 +08:00
minggo
50fa15c0cd
Merge pull request #11301 from samuele3hu/v3_lua_jit
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Add luajit support for iOS 64bit devices and related test cases
2015-04-07 18:17:09 +08:00
samuele3hu
a64e90d469
Update the related project setting for Luajit and related test cases
2015-04-06 22:41:34 +08:00
tangziwen
0193420dfc
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into terrain
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Resovle Conflicts:
cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Shared/libcocos2d_8_1.Shared.vcxitems.filters
2015-04-03 15:45:51 +08:00
samuele3hu
826fe4cf31
Update the Xcode project setting for luajit
2015-04-02 10:07:31 +08:00
pipu
bc7d8f0a09
Add method destroyCocosStudio() for CocoStudio
2015-03-31 19:55:56 +08:00
yangxiao
c6a86ac287
move shader to shaders
2015-03-30 13:45:50 +08:00
yangxiao
b469cfa928
merge cocos
2015-03-30 10:28:14 +08:00
yangxiao
84535feb0c
merge cocos
2015-03-26 11:59:26 +08:00
yangxiao
b6a29d80de
3d particle performance test
2015-03-19 14:43:29 +08:00
Nite Luo
18d716cfd2
Use xcode for jenkins build
2015-03-14 02:08:52 -07:00
pipu
c72c8e865d
To reconstruct object extension data.
2015-03-12 15:47:15 +08:00
Mazyad Alabduljaleel
1dee334f29
added security framework to the tests project
2015-03-10 15:04:29 +04:00
Mazyad Alabduljaleel
983ffd96c7
Now, mac uses ObjC HTTP client
2015-03-10 14:48:57 +04:00
Dale Stammen
35222a8193
Merge branch 'v3' into v3-wp8-fix
2015-03-09 09:20:25 -07:00
Dale Stammen
a828f73ccb
updated expiration date of project certificates
2015-03-09 08:31:06 -07:00
minggo
b8b1c9d018
Merge pull request #9708 from minggo/use-console
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use cocos console in build_native.py and android-build.py
2015-03-09 16:41:56 +08:00
yangxiao
faf299c5a1
make path shorter
2015-03-05 13:24:06 +08:00
yangxiao
3db3d9ae11
merge cocos
2015-03-03 17:23:33 +08:00
yangxiao
db5c098ca8
adjust
2015-03-03 15:13:47 +08:00
yangxiao
6023777133
reset modify
2015-03-03 14:12:12 +08:00
Ray
83a7b8012c
3DParticle Reader and tests
2015-02-26 09:19:14 +08:00
Ray
ff07f62e83
fix CocosStudio 3DReader test resource
2015-02-25 15:49:04 +08:00
Ray
c66a4f28bc
Add CocosStudio UserCameraReader
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fix Sprite3DReader Test
2015-02-25 14:19:08 +08:00
Ray
35e3e8d62d
Sprite3D Reader and tests
2015-02-23 00:34:30 +08:00
Ray
80a5b201f8
3DNode Reader lua Test
2015-02-19 17:28:51 +08:00
Ray
73e40f1c4b
Node3DReader Test
2015-02-19 16:18:54 +08:00
Ray
2f01deee89
3D Editor Reader
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Node3DReader
2015-02-19 12:08:09 +08:00
samuele3hu
3a7cbe9d67
Add Particle3DTest for Lua and update related configure files
2015-02-15 15:56:20 +08:00
minggo
058668711b
fix conflict
2015-02-13 16:44:14 +08:00
minggo
b8e50da05e
only build c++ codes
2015-02-13 15:54:35 +08:00
yangxiao
954fd52493
rename folder and fix warning
2015-02-12 17:54:27 +08:00
yangxiao
8f290b2d24
modify according to minggo
2015-02-12 16:09:08 +08:00
yangxiao
79a0c0152a
add 3d particle (Particle Universe)
2015-02-11 18:14:22 +08:00
yangxiao
66da4e8096
mac work
2015-02-03 17:38:40 +08:00
zhukaixy
ee99700ec1
add test case TextureCube
2015-01-29 09:28:14 +08:00
Huabing.Xu
65b6500491
Merge branch 'v3' into FixCrashOnWin32
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Conflicts:
cocos/2d/CCDrawNode.cpp
cocos/renderer/ccShaders.cpp
2015-01-20 18:09:11 +08:00
Dale Stammen
096fc13c47
added ui shader
2015-01-16 14:57:41 -08:00
minggo
6acfd612cd
Merge pull request #9984 from andyque/fixlinuxCompile
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[ci skip]fix linux compile
2015-01-14 16:11:10 +08:00
andyque
b44f422f4d
remove glfw2
2015-01-14 14:43:01 +08:00
owen
d57509aea9
fix linux compile
2015-01-13 22:22:08 -08:00
huangshiwu
fea492ab4f
DrawNode enable draw different size points
2015-01-13 22:30:50 +08:00
WenhaiLin
2847a940ed
Update project
2015-01-06 14:40:15 +08:00
andyque
5d9274acf5
fix conflicts
2014-12-31 14:22:18 +08:00
andyque
62b1404213
Merge branch 'v3' into update-curl
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Conflicts:
build/cocos2d_tests.xcodeproj/project.pbxproj
2014-12-31 14:04:04 +08:00
Dale Stammen
79e71b6c50
Merge branch 'v3' into wp8-fix2
2014-12-30 21:25:54 -08:00
Dale Stammen
4e4028fc67
added missing files
2014-12-30 21:03:57 -08:00
Dale Stammen
09efe9be04
removed unused winrt CCPlatformDefine.h
2014-12-30 21:03:33 -08:00
huangshiwu
893aded9b7
iOS HttpClient replace libcurl - fix Jenkins compile error
2014-12-31 11:32:35 +08:00
andyque
7a8634ff0e
remove libcurl.dylib
2014-12-31 10:18:44 +08:00
andyque
5caccfd053
upgrade libcurl mac project settings
2014-12-31 10:18:44 +08:00
andyque
60ec08eef4
upgrade libcurl for iOS
2014-12-31 10:18:44 +08:00
huangshiwu
7426b5c4b5
iOS HttpClient replace libcurl
2014-12-31 10:02:14 +08:00
minggo
a1e8dec384
use cocos console in build_native.py and android-build.py
2014-12-30 16:24:16 +08:00
lvlong
f592671df6
Merge branch 'v3' of github.com:cocos2d/cocos2d-x into frustum
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Conflicts:
cocos/2d/libcocos2d.vcxproj.filters
cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.hpp
2014-12-26 13:42:13 +08:00
andyque
29e9ef7edf
Merge branch 'v3' into modifyWidgetDefaultBehavior
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Conflicts:
cocos/2d/libcocos2d.vcxproj.filters
cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Shared/libcocos2d_8_1.Shared.vcxitems.filters
cocos/2d/libcocos2d_wp8.vcxproj.filters
2014-12-25 18:08:07 +08:00
youyou
f678d1027c
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3
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Conflicts:
cocos/editor-support/cocostudio/ActionTimeline/CSLoader.cpp
2014-12-25 12:09:31 +08:00
youyou
3f46f2e641
update project file
2014-12-24 16:22:25 +08:00
kaile.yin
942abfc654
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3
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Conflicts:
cocos/2d/libcocos2d.vcxproj.filters
2014-12-24 10:53:09 +08:00
yusheng.lu
d543f8f6a2
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_armature_reader
2014-12-23 16:12:50 +08:00
andyque
d8f726bc4f
modify widget default behavior
2014-12-23 15:03:31 +08:00
yangxiao
3d77c7535d
merge cocos
2014-12-23 10:35:35 +08:00
yusheng.lu
1e05361873
ios/mac project compeleted
2014-12-22 20:08:27 +08:00
kaile.yin
f792b4ac68
remove same line
2014-12-22 14:08:15 +08:00
kaile.yin
b924dafe83
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3
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Conflicts:
cocos/2d/libcocos2d.vcxproj.filters
tests/cpp-tests/Classes/ExtensionsTest/CocoStudioActionTimelineTest/ActionTimelineTestScene.cpp
2014-12-22 11:14:31 +08:00
lvlong
73a2a6385a
add frustum culling.
2014-12-16 16:34:35 +08:00
mannewalis
c50bf94c59
removing Allocator<T> and inheriting base directly.
2014-12-15 09:34:25 -08:00
yangxiao
5ad408530c
merge cocos
2014-12-15 17:47:05 +08:00
mannewalis
bc7757a366
adding allocator system
2014-12-12 08:57:06 -08:00
kaile.yin
743166f50b
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3
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Conflicts:
cocos/editor-support/cocostudio/ActionTimeline/CSLoader.cpp
tests/cpp-tests/Classes/ExtensionsTest/CocoStudioActionTimelineTest/ActionTimelineTestScene.cpp
2014-12-04 15:32:25 +08:00
minggo
a86bfbf6b0
Merge pull request #9330 from pipu/v3_flatbuffers
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newest V3 flatbuffers
2014-12-04 10:06:42 +08:00
Ricardo Quesada
803d0a268e
By default, use "dwarf with dSYM file" in cpp-tests
2014-12-03 15:07:34 -08:00
kaile.yin
9d49f82eb9
Merge branch 'v3' of https://github.com/2youyouo2/cocos2d-x into v3
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Conflicts:
tools/tolua/cocos2dx.ini
2014-12-03 16:00:32 +08:00
pipu
1cbc0120be
Merge branch 'v3' into v3_flatbuffers
2014-12-01 22:56:18 +08:00
pipu
22b044805c
Add callback parse
2014-12-01 21:50:05 +08:00
pipu
4aea718c13
Delete protobuf-lite in User Head Search Path
2014-12-01 12:56:49 +08:00
pipu
584c7dc7c6
Delete that use protocol buffers
2014-12-01 12:46:29 +08:00
Ricardo Quesada
4a5069244f
Ouch. DEBUG instead of RELEASE for Build on Xcode
2014-11-27 10:54:09 -08:00
Ricardo Quesada
154a059d1c
mend
2014-11-27 10:53:29 -08:00
pipu
e38da9f9b6
Add callback framework using flat buffers
2014-11-27 16:49:19 +08:00
Dhilan007
a92b1733f0
Fix generate apk fail
2014-11-27 16:10:52 +08:00
Dhilan007
4cda033a04
Fixed compiling and linking error of lua tests when using NDK r10 above.
2014-11-27 13:56:15 +08:00
pipu
889f84e540
newest v3 flatbuffers
2014-11-26 13:29:23 +08:00
yangxiao
35020c7c71
async task pool
2014-11-26 11:28:14 +08:00
James Chen
5d21c889aa
Reverts GCC_TREAT_WARNINGS_AS_ERRORS=YES for Xcode project of cpp-tests.
2014-11-25 10:33:16 +08:00
James Chen
2c0445b25d
Updates Xcode project for Math perf test
2014-11-25 10:33:16 +08:00
Ricardo Quesada
9e10d2d32b
Revert "Merge pull request #9193 from pipu/v3_flatbuffers"
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This reverts commit fa22b12628
, reversing
changes made to 8dce62b94c
.
2014-11-24 10:19:53 -08:00
youyou
966100a511
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3
2014-11-24 10:35:51 +08:00
pipu
f3cb80d8f6
Add flat buffers reader and serialize
2014-11-21 15:15:38 +08:00
Ricardo Quesada
15c0b18301
Adds gnutls-dev to linux deps
2014-11-20 12:28:38 -08:00
youyou
769b2cbc75
add file to mac project
2014-11-19 20:06:10 +08:00
Dale Stammen
200cb6d3b4
fixed test solution folder names to enable building project using devenv
2014-11-17 11:52:46 -08:00
Ricardo Quesada
4d2752e84f
fixes how to check for CPU in android-build
2014-11-10 16:08:12 -08:00
Ricardo Quesada
2ec1170943
treat warnings as errors in samples
2014-11-04 15:42:29 -08:00
Dale Stammen
7794314ef1
added missing libcocos2d project file
2014-10-28 21:02:14 -07:00
Dale Stammen
71048fc906
fixed cclight and cccamera file locations
2014-10-23 08:39:36 -07:00
Dale Stammen
93cac681ab
removed DirectX namespace
2014-10-23 08:39:06 -07:00
Dale Stammen
82aad4605e
added missing Assets folder
2014-10-23 08:38:42 -07:00
Dale Stammen
d88a2fb6f1
added windows 8.1 universal app solution
2014-10-23 07:37:25 -07:00
Dhilan007
8993e490e6
Rolling back default build mode of samples to debug on Android
2014-10-21 17:14:47 +08:00
minggo
c255ffd6a6
update release note
2014-10-21 11:18:15 +08:00
Dhilan007
47629aec64
Move `CCCamera.cpp/h` `CCLight.cpp/h` into 2d
2014-10-20 16:42:00 +08:00
samuele3hu
634d42775e
Update CocoStudioUIEditorTest,adjust Xcode project configure and fix some compile warning
2014-10-19 17:00:05 +08:00
samuele3hu
30f375ef07
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_new_spine
2014-10-17 17:37:18 +08:00
samuele3hu
1d6128443a
Update Mac project setting and some lua test cases about UI and ActionTimeline
2014-10-17 17:35:50 +08:00
minggo
31664d979a
Merge pull request #8783 from andyque/adjustUITestProject
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fix scrollView rotate issue
2014-10-17 14:54:32 +08:00
Dhilan007
d997fdc7f7
Default build mode of samples change to release builds
2014-10-17 14:51:34 +08:00
andyque
8161d2ad34
fix scrollView rotate issue
2014-10-17 11:31:00 +08:00
minggo
064f0d9042
Merge pull request #8708 from dabingnn/v3_updateSpine
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V3 update spine
2014-10-16 17:50:07 +08:00
Huabing.Xu
644aa19b2d
Merge branch 'v3' into v3_updateSpine
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Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
2014-10-16 16:48:16 +08:00
huangshiwu
0a04da0a10
Add Default-667h@2x and Default-737h@3x launch images to support iPhone6 and iPhone6+'s native resolution mode
2014-10-16 15:53:12 +08:00
samuele3hu
d997f72be2
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_assetsmanager
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nter
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2014-10-16 10:59:58 +08:00
samuele3hu
3f667fac85
Update the related AssetsManagerEx files and related project configure
2014-10-16 10:28:52 +08:00
minggo
8eed0811fa
Merge pull request #8717 from MSOpenTech/wp8-dll
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New version of WP8 for cocos2d-x v3.3
2014-10-16 09:33:43 +08:00
Huabing.Xu
8135b09c98
Merge branch 'v3' into v3_updateSpine
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Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
2014-10-15 15:55:17 +08:00
minggo
16ad1977b0
Merge pull request #8706 from SunLightJuly/add_ClippingRectangleNode
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Add clipping rectangle node
2014-10-15 15:09:29 +08:00
samuele3hu
6c79ce50d2
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_assetsmanager
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Conflicts:
build/cocos2d_tests.xcodeproj/project.pbxproj
tests/lua-tests/src/AssetsManagerTest/AssetsManagerTest.lua
tests/lua-tests/src/mainMenu.lua
2014-10-15 15:07:30 +08:00
samuele3hu
a0c8ffb943
Modify Xcode project’s configure
2014-10-15 14:32:11 +08:00
samuele3hu
064e159c70
Merge branch 'v3_testMerge' of https://github.com/pandamicro/cocos2d-x into v3_assetsmanager
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Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
cocos/platform/CCFileUtils.cpp
tests/lua-tests/project/CMakeLists.txt
tests/lua-tests/project/Classes/AppDelegate.cpp
tests/lua-tests/project/proj.android/jni/Android.mk
tests/lua-tests/project/proj.win32/lua-tests.win32.vcxproj
2014-10-15 13:41:27 +08:00
SunLightJuly
f2286eaf94
added ClippingRectangleNode
2014-10-15 13:38:14 +08:00
Huabing.Xu
93158a1cfb
update spine runtime and test case
2014-10-15 11:23:02 +08:00
samuele3hu
83d210ce7d
Update the Xcode project setting for related test cases
2014-10-15 11:18:22 +08:00
Dale Stammen
0cfe930078
added new WP8 solution
2014-10-14 16:39:41 -07:00
Dale Stammen
f0117239a6
added updated WP8 shader compiler project files
2014-10-14 16:38:04 -07:00
Dale Stammen
fd638f00b7
removed old WP8 project files
2014-10-14 14:09:52 -07:00
samuele3hu
70aa62a365
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_adjust
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Conflicts:
build/cocos2d_tests.xcodeproj/project.pbxproj
2014-10-15 02:09:12 +08:00
samuele3hu
e0c4ff060a
Update iOS and Mac project setting
2014-10-15 00:44:44 +08:00
samuele3hu
735e86788e
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_adjust
2014-10-14 21:36:44 +08:00
samuele3hu
3b4fbd8fff
Update project setting for lua-tests、lua-empty-test and lua-game-controller-test on the different platform and related test codes
2014-10-14 21:34:55 +08:00
pipu
0a7ddd21d1
Reverting android-build.py
2014-10-13 15:41:55 +08:00
pipu
96c8fde63a
1. Modifying UIButton.cpp
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2. Modifying protocol directory name to "protobuf-lite" for iOS, mac platform
2014-10-13 12:49:15 +08:00
pipu
e7385cd634
Merge branch 'v3_pipu' of https://github.com/pipu/cocos2d-x into v3_pipu
2014-10-12 17:53:07 +08:00
pipu
7d21dcb095
1. fix git error
2014-10-12 17:51:34 +08:00
pipu
9503253a17
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_pipu
2014-10-12 17:44:28 +08:00
pipu
86aee1e548
Modifying cocos2d_lib.xcodeproj, cocos/Android.mk, cocos/editor-support/cocostudio/Android.mk
2014-10-12 15:39:22 +08:00
pipu
a6d17d1c1b
Remove '-' character
2014-10-11 15:53:09 +08:00
samuele3hu
9b9b9d9700
Fix the lua-tests compile error
2014-10-11 14:14:08 +08:00
pipu
583a756d33
Reverting build/cocos2d-win32.vc2012.sln
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Reverting cocos/2d/libcocos2d.vcxproj
2014-10-11 14:13:56 +08:00
SunLightJuly
a36dbf5362
ClippingRegionNode --> ClippingRectangleNode
2014-10-11 11:49:01 +08:00
pipu
b732ce378e
Merge branch 'v3_pipu_protocol_buffers' into merge_test
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Conflicts:
cocos/ui/UIScale9Sprite.cpp
2014-10-11 11:08:46 +08:00
minggo
4d084496a3
Merge pull request #8578 from SunLightJuly/Lua_LoadChunksFromZIP
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added LuaStack::loadChunksFromZIP()
2014-10-10 22:14:55 +08:00
pipu
efe22a0dd7
Modifying protocol buffers for win32 version
2014-10-10 21:55:59 +08:00
SunLightJuly
ba064167a8
modified project files and make files
2014-10-10 18:43:40 +08:00
pipu
d699b5809b
Modifying libprotocolbuf.a as protocolbuffer.a
2014-10-10 12:52:42 +08:00
samuele3hu
f97a7ae52d
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_3D
2014-10-10 09:52:29 +08:00
samuele3hu
115d81574c
Add CameraTest、OBBTest and related lua bindings
2014-10-10 09:49:25 +08:00
pandamicro
a26e91f839
no message
2014-10-09 18:30:39 +08:00
pipu
752eb839c7
Add protocolbuf.a
2014-10-09 18:28:09 +08:00
Ricardo Quesada
d326db427f
removes the `3d_export.h` file
2014-10-08 18:30:23 -07:00
SunLightJuly
763b54e5cb
added LuaStack::loadChunksFromZIP()
2014-10-08 17:30:14 +08:00
martell
c3172bef50
Finalise Windows cmake support for mingw-w64
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Signed-off-by: martell <martellmalone@gmail.com>
2014-10-03 23:22:09 +01:00
yangxiao
d680e58f80
merge cocos resolve conflict
2014-09-30 08:32:37 +08:00
Ricardo Quesada
7a1dac5aa6
Fixes audio issues when using CMake on Mac
2014-09-29 14:07:11 -03:00
samuele3hu
f00187d3bb
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_3D
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Conflicts:
tools/tolua/cocos2dx.ini
2014-09-29 09:48:35 +08:00
yangxiao
dbf564208b
move light from 3d to base
2014-09-28 16:02:12 +08:00
yangxiao
98d9cea774
merge cocos
2014-09-26 15:14:57 +08:00
minggo
ebf0562b84
remove armv7s support on iOS
2014-09-26 10:35:50 +08:00
yangxiao
ca9eb3d203
support ambient light without normal & optimaze code
2014-09-25 18:32:33 +08:00
samuele3hu
38530772ae
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_3D
2014-09-25 15:26:03 +08:00
minggo
2620592d62
Merge pull request #7975 from newnon/v3_openUrl
...
openUrl function for all platform but on windows RT empty function
2014-09-25 13:41:08 +08:00
yangxiao
56313aa895
merge cocos
2014-09-25 11:05:02 +08:00
samuele3hu
2cc48d1f81
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_3D
2014-09-25 10:40:31 +08:00