Commit Graph

30192 Commits

Author SHA1 Message Date
samuele3hu 9c550e0a11 Update the Physics3DTest for js and Lua by synchronizing the API. 2015-06-17 13:58:05 +08:00
samuele3hu 2da760b655 Update the NavMesh test case 2015-06-17 09:49:31 +08:00
samuele3hu e20a35508a Update the bindings-generator 2015-06-16 11:38:16 +08:00
samuele3hu a547d6aa33 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_navigation
Conflicts:
	tools/bindings-generator
2015-06-16 11:36:11 +08:00
子龙山人 76baa96e97 Merge pull request #12233 from Furkanzmc/cmake_file_windows_fix
Fix C++ template CMakeLists.txt file to prevent include related errors on Windows
2015-06-16 10:30:32 +08:00
子龙山人 0b5c7d74b7 Merge pull request #12160 from namezero111111/patch-3
Blink::stop() access violation
2015-06-16 10:27:38 +08:00
子龙山人 f6af1713dd Merge pull request #12358 from CocosRobot/update_cocosfiles_1434420355
[AUTO][ci skip]: updating cocos2dx_files.json
2015-06-16 10:06:48 +08:00
CocosRobot 22ce7e6ee7 [AUTO][ci skip]: updating cocos2dx_files.json 2015-06-16 02:05:57 +00:00
子龙山人 b182f66329 Merge pull request #12346 from natural-law/v3
Add scripts for framework compiling.
2015-06-16 10:04:09 +08:00
子龙山人 271e3295eb Merge pull request #12349 from WenhaiLin/v3-37-NotificationNode-crashfix
Fixed NotificationNode might crash program when the program exits.
2015-06-16 09:53:39 +08:00
Ricardo Quesada 42ad7e24a8 Merge pull request #12356 from ricardoquesada/gl_error_check
StateBlock() is public
2015-06-15 18:29:06 -07:00
Ricardo Quesada b167ab3e78 StateBlock() is public 2015-06-15 17:43:37 -07:00
Ricardo Quesada 695c2a7137 Merge pull request #12355 from ricardoquesada/minor_fixes_renderstate
StateBlock::restore() is public
2015-06-15 15:21:41 -07:00
Ricardo Quesada ca3da86da7 StateBlock::restore() is public
It is possible to restore to default state
2015-06-15 14:12:44 -07:00
Ricardo Quesada aeb9642150 Merge pull request #12354 from ricardoquesada/minor_fixes_renderstate
Removes not-needed draws
2015-06-15 12:21:20 -07:00
Ricardo Quesada c17da7e90d Removes not-needed draws 2015-06-15 10:40:47 -07:00
WenhaiLin 3c8d15f6f8 Fixed NotificationNode might crash program when the program exits. 2015-06-15 17:55:00 +08:00
Bin Zhang fb920acccf Add scripts for framework compiling. 2015-06-15 16:33:24 +08:00
子龙山人 86b6ea702a Merge pull request #12342 from WenhaiLin/v3-37-android-studio-fix
[ci skip]Android Studio projects:Fixed compile error.
2015-06-15 14:48:42 +08:00
WenhaiLin 518de1ff57 [ci skip]Android Studio projects:Fixed compile error. 2015-06-15 14:42:45 +08:00
pandamicro bef7e7863e Merge pull request #12339 from pandamicro/v3
[ci skip] Update html5 engine
2015-06-15 13:47:56 +08:00
pandamicro b63973ffb8 Merge pull request #12338 from CocosRobot/update_lua_bindings_1434346950
[ci skip][AUTO]: updating luabinding & jsbinding automatically
2015-06-15 13:47:22 +08:00
CocosRobot 8ec924c206 [ci skip][AUTO]: updating luabinding & jsbinding automatically 2015-06-15 05:46:51 +00:00
pandamicro 8b21d5b219 Update html5 engine 2015-06-15 13:45:09 +08:00
pandamicro ce6b3d7e76 Merge pull request #12337 from CocosRobot/update_cocosfiles_1434346866
[AUTO][ci skip]: updating cocos2dx_files.json
2015-06-15 13:42:56 +08:00
CocosRobot f7ec4b2db5 [AUTO][ci skip]: updating cocos2dx_files.json 2015-06-15 05:41:07 +00:00
pandamicro 0216d05eee Merge pull request #12102 from super626/navigation2
3D Navigation
2015-06-15 13:39:05 +08:00
pandamicro c9c05ff982 Merge pull request #12314 from xiaofeng11/v3_xiaofeng
Fix when button reader bug
2015-06-15 13:13:39 +08:00
pandamicro 0c1347a6cf Merge pull request #12336 from jianglong0156/addResjs
modify js special resource path
2015-06-15 13:12:57 +08:00
yangxiao 16a0ddc74e rename CCNavMeshTool to CCNavMeshUtils 2015-06-15 12:52:55 +08:00
pandamicro d0db40c4a6 Merge pull request #12080 from linshun/v3
issue #12078 added audio, network, physics, platform and storage group.
2015-06-15 12:45:11 +08:00
yangxiao 97ef7974bb create agent in the onEnter 2015-06-15 11:57:05 +08:00
linshun c54d4bab31 issue #12078: renamed platform to platform specific. 2015-06-15 10:46:09 +08:00
linshun efed0da8bc issue #12078: added subgroup of physics 2d. 2015-06-15 10:28:37 +08:00
jianglong0156 10ed5e0b78 modify ios project 2015-06-15 10:03:58 +08:00
jianglong0156 5ff0825468 modify android res copy 2015-06-15 09:55:10 +08:00
jianglong0156 393ad49481 add win32 project resource copy 2015-06-15 09:55:05 +08:00
jianglong0156 6310f74533 modify resource to res/resjs 2015-06-15 09:54:00 +08:00
jianglong0156 f9df298401 modify copy resource to res/resjs 2015-06-15 09:53:53 +08:00
pandamicro 707e9d4d7b Merge pull request #12205 from ffskyfan/v3
Update extension.h, amend a really  dangerous macros that may cause memory allocation error
2015-06-14 20:09:57 +08:00
Ricardo Quesada 97c1d29af9 Merge pull request #12324 from ricardoquesada/state_buffer_fixes
State buffer fixes
2015-06-12 22:02:58 -07:00
Ricardo Quesada 5c419ff7bc compiles on windows 2015-06-12 20:49:20 -07:00
Ricardo Quesada 9b7c12aa38 updates invalidate documentation 2015-06-12 17:44:48 -07:00
Ricardo Quesada a8cf72dc43 pass bits to invalidate 2015-06-12 17:14:09 -07:00
Ricardo Quesada 4278bf51b1 Adds RenderState::StateBlock::invalidate();
handy function to restore the GL state to the default one.
Only use it if calling GL calls directly
2015-06-12 16:47:08 -07:00
Ricardo Quesada 32aae46343 fixes 2015-06-12 15:37:29 -07:00
Ricardo Quesada d9b0b2ca38 more fixes 2015-06-12 15:28:29 -07:00
Ricardo Quesada 2a3347dd49 RenderState: default state fixes
parts of cocos2d code calls GL directly.
This should be avoided since v3.7 since the
`RenderState::StateBlock::_defaultState` won't know that
and the state will be invalid.
In order to fix this issue, after calling GL directly, you should
update the `_defaultState` manually.
2015-06-12 15:03:48 -07:00
子龙山人 38cd74933d Merge pull request #12320 from CocosRobot/update_lua_bindings_1434115258
[ci skip][AUTO]: updating luabinding & jsbinding automatically
2015-06-12 22:42:40 +08:00
pandamicro 9806c09b0e Merge pull request #12299 from WenhaiLin/v3-label-cropped
Label:the texture of character have not cropped if character cross the axis-aligned bounding-box.
2015-06-12 21:33:09 +08:00