涓€绾跨伒
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439aff8dcf
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Merge: df27706ad2 698b84d7b2
Merge pull request #720 from axis-project/improve-index-array
Improve IndexArray
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2022-07-07 16:53:18 +08:00 |
DelinWorks
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5d6def0ed8
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Update md files. [skip ci]
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2022-07-07 11:26:13 +03:00 |
DelinWorks
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3b1c7f9d74
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Revert "Revert "Update README.md" [skip ci]"
This reverts commit 54189e0ae3 .
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2022-07-07 11:23:03 +03:00 |
DelinWorks
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74b60b97db
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Revert "Update README.md"
This reverts commit 9e7d44f131 .
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2022-07-07 11:21:55 +03:00 |
DelinWorks
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cd5f676e6f
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Update README.md
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2022-07-07 11:21:42 +03:00 |
halx99
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d2768b9fe8
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Delete unused comments
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2022-07-07 15:41:32 +08:00 |
halx99
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de2c1e576d
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The `operator[]` not good for template use, always use at instead.
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2022-07-07 15:40:16 +08:00 |
halx99
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cdd00c4bc5
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Improve IndexArray implementation
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2022-07-07 14:49:26 +08:00 |
DelinWorks
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6ead71b72c
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Fix shader matrix multiplication.
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2022-07-07 05:38:28 +03:00 |
halx99
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d422dace65
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Merge: fca740889d 8ff01d47c4
Merge branch 'dev' of https://github.com/adxeproject/adxe into improve-index-array
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2022-07-07 10:06:21 +08:00 |
涓€绾跨伒
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3cd56529fb
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Fix ci
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2022-07-07 09:59:21 +08:00 |
涓€绾跨伒
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269b7317e1
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Update CCBundle3DData.h
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2022-07-07 09:52:11 +08:00 |
halx99
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0f5b0ec7c2
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Improve IndexArray
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2022-07-07 09:31:34 +08:00 |
halx99
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222769bf59
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Improve code style
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2022-07-07 09:30:48 +08:00 |
涓€绾跨伒
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5e5b17ab57
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Merge: 38c285b5bf 67f1a7cca2
Merge pull request #719 from aismann/patch-2
Update README.md
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2022-07-06 23:27:15 +08:00 |
涓€绾跨伒
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3c5d1f468f
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Merge: f4897fe14c 043207e9c1
Merge pull request #717 from aismann/ImprovePhysicsTest
Improve look of DebugDraw and feel of LogoSmash, Raycast., etc
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2022-07-06 23:15:07 +08:00 |
aismann
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09522fd81b
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Update README.md
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2022-07-06 17:08:38 +02:00 |
aismann
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415c03362f
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Update README.md
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2022-07-06 16:52:23 +02:00 |
aismann
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4fd3d16dc7
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Improve look of DebugDraw and feel of LogoSmash, Raycast., etc
Its look professional now ;)
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2022-07-06 16:02:41 +02:00 |
涓€绾跨伒
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2dc07ffd6e
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Merge: 7a97ca6ef8 b6c3c43ee0
Merge pull request #716 from aismann/ImprovePhysicsTest
Replacing 'ball' with 'blocks' to see better what happens
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2022-07-06 17:44:17 +08:00 |
halx99
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ab0066dc5c
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Update yasio::byte_buffer
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2022-07-06 16:56:57 +08:00 |
aismann
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0fcaced279
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Replacing 'ball' with 'blocks' to see better what happens
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2022-07-06 10:42:42 +02:00 |
涓€绾跨伒
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cb2b15896f
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Merge: 2457f80090 b28e6d5aa6
Merge pull request #715 from aismann/dev
Rename internal variable '_displayStats' to '_statsDisplay'
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2022-07-06 13:44:55 +08:00 |
涓€绾跨伒
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94673d72ce
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Merge: 1c02999878 9951bbe820
Merge pull request #714 from DelinWorks/improve-engine-types
[IMPROVMENT] Fix & improve `FastRNG.h`
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2022-07-06 13:23:44 +08:00 |
aismann
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cabf2086e4
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Rename internal variable '_displayStats' to '_statsDisplay'
fix #709
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2022-07-06 06:58:24 +02:00 |
Turky Mohammed
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d3c3fe9538
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Merge: b4d04f4df9 1c02999878
Merge branch 'adxeproject:dev' into improve-engine-types
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2022-07-06 07:21:13 +03:00 |
DelinWorks
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b9547e5407
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Update FastRNG.h
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2022-07-06 07:20:40 +03:00 |
aismann
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201c0c7405
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Fix: #712
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2022-07-06 00:21:07 +02:00 |
halx99
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a5e957de9f
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Fix ci
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2022-07-05 23:47:25 +08:00 |
涓€绾跨伒
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a4fdc85c8b
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Merge: 71539ffd89 b8676ef52a
Merge pull request #710 from DelinWorks/improve-engine-types
[IMPROVMENT] Rename `RngSeed` to `FastRNG`.
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2022-07-05 23:07:19 +08:00 |
halx99
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fce00ee71d
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Compatible cocos2d.h
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2022-07-05 23:03:22 +08:00 |
DelinWorks
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8d5133a043
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Update RENAMED_TYPES.md [skip ci]
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2022-07-05 17:29:45 +03:00 |
DelinWorks
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76ba9bf760
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Improve RngSeed.
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2022-07-05 17:21:21 +03:00 |
aismann
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9d4f114b11
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Update SimpleSnakeScene.cpp
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2022-07-05 11:55:22 +02:00 |
halx99
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e1757a275f
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Merge: 3a070cd801 9d2ed962e6
Merge branch 'dev' of https://github.com/adxeproject/adxe into dev
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2022-07-05 15:53:50 +08:00 |
halx99
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6aaff5cda8
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Delete *.obj to avoid missing 3d model .obj
a. build_xxx, out_xxx in .gitignore is enough ignore code .obj
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2022-07-05 15:53:33 +08:00 |
halx99
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36caefd1d0
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Committing genbindings changes
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2022-07-05 07:53:11 +00:00 |
halx99
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f4e524f7a2
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Merge: fb4e263b8b 4f1212e655
Merge branch 'improve-3d-renderer' of https://github.com/DelinWorks/adxe into dev
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2022-07-05 15:42:38 +08:00 |
Turky Mohammed
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656babac78
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[IMPROVMENT] Change class name `Sprite3D` to `MeshRenderer` (#705)
* First draft [skip ci]
* Improve comments [skip ci]
* Rename MeshRendererMaterial to MeshMaterial [skip ci]
* Update dependent classes.
* Replace occurrences of Sprite3D with MeshRenderer.
* Update cpp-tests and extensions.
* Fix compilation.
* Try fixing lua-bindings
* Try fixing lua-bindings
* Update lua_cocos2dx_3d_manual.cpp [skip ci]
* Create RENAMED_TYPES.md
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2022-07-05 14:48:46 +08:00 |
halx99
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5edbfa5448
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[spine] Use currentState to setup shader stubs
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2022-07-05 14:40:18 +08:00 |
halx99
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db7681bb8b
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[Spine] Use backend shader definations
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2022-07-05 14:36:04 +08:00 |
halx99
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ba582903fc
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Spine runtime can use official code
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2022-07-05 14:13:15 +08:00 |
DelinWorks
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845a1d9bd5
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Update CCMeshVertexIndexData.cpp [skip ci]
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2022-07-04 21:15:11 +03:00 |
DelinWorks
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4a7466e1bb
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Update CCMeshVertexIndexData.cpp [skip ci]
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2022-07-04 21:14:33 +03:00 |
DelinWorks
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f3bfe170c1
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Update quad.frag [skip ci]
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2022-07-04 21:13:29 +03:00 |
Turky Mohammed
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2a1d28f9da
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Update quad.frag [skip ci]
Co-authored-by: 涓€绾跨伒 <halx99@live.com>
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2022-07-04 21:12:17 +03:00 |
DelinWorks
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92785c4c2c
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Update CCBundle3DData.h [skip ci]
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2022-07-04 21:09:54 +03:00 |
DelinWorks
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3874d05be8
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Update CCBundle3DData.h [skip ci]
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2022-07-04 21:07:06 +03:00 |
DelinWorks
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3b0a7aed79
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Update CCBundle3DData.h
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2022-07-04 21:05:27 +03:00 |
DelinWorks
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e842aabe1a
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Expose stride conversion functions.
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2022-07-04 20:54:56 +03:00 |