Commit Graph

13 Commits

Author SHA1 Message Date
zilongshanren 459b7f30c6 refactoring Android editbox setVisible API
fix set visible issue of android editbox

fix android lower case multiline

revert unkown changes
2016-06-23 18:18:39 +08:00
子龙山人 bac1870d16 fix android editbox custom font file (#15924)
* fix android editbox custom font file

* simplify get real font name on Android
2016-06-23 11:26:32 +08:00
zilongshanren 400e77808c Revert "UIEditBox attachWithIME, detachWithIME make working" 2016-03-22 14:18:39 +08:00
Xpol Wan 90456d29ba Fixes 1605 include path in 541 files
using the tools/coding-style/include-linter.py with -f options.
2016-03-20 21:53:44 +08:00
YooJaehong 7eeccbc771 UIEditBox attachWithIME, detachWithIME make working
(android, iOS tested)
2016-03-17 10:26:53 +09:00
fnz c4b995fe59 updates to JniHelper, refactoring of existing JNI calls 2015-11-27 12:00:33 +03:00
andyque 556175df1e add iOS EditBox multiline support
When the inputMode is ANY, then we use TextView to input.
otherwise we use normal UITextField.

Fixed issue https://github.com/cocos2d/cocos2d-x/issues/13436
2015-09-15 13:52:39 +08:00
andyque c0f40ad4a5 fix Android EditBox font size issue 2015-09-02 18:25:30 +08:00
andyque 367a105a48 refactor EditBox iOS&Android implementation
Fixed issue: https://github.com/cocos2d/cocos2d-x/issues/13616#issuecomment-135742727
2015-08-31 18:36:27 +08:00
andyque a35e89225e Re-implement Editbox on Android platform.
This PR also fixed issue:

https://github.com/cocos2d/cocos2d-x/issues/9572

For the new EditBox:

1. Added a ResizeLayout for updating layout when soft keyboard is shown.
This is because some Android devices won't refresh the view and when
the view is panned, the native EditText will turn black. This is really
a hack, but it works for many Android devices from 2.3 to 5.0.

When keyboard is beginning to show, the ResizeLayout's doLayout
method will be called 24 frames per second. Once the keyboard is closed,
or the user begins to input, the doLayout method will be disabled.

2. EditText is working in a different UI thread, so all the data
are passed to GL thread via callbacks in UI thead.

3. It also overrides onKeyDown method in Cocos2dxEditBox.
When the EditText got the focus, users could press back key to exit
the game. This behavior is not allowed. We give developer the choice to
handle back key event manually.
2015-08-07 17:27:15 +08:00
Mazyad Alabduljaleel ce377c4a1e Fix compilation issues on Android and Win 2015-03-06 16:05:05 +04:00
Mazyad Alabduljaleel 9d5fdcb973 Support Color4B for editbox text 2015-03-02 15:31:59 +04:00
Ricardo Quesada 9082ca18c3 Platform fixed 2014-09-09 16:50:02 -07:00