Commit Graph

25 Commits

Author SHA1 Message Date
mogemimi 320ec027f7 Replace CCAssert macros with CCASSERT 2016-05-18 01:49:35 +09:00
mogemimi 8429b34010 Reduce unnecessary c_str() calls 2016-05-04 04:18:25 +09:00
Xpol Wan 90456d29ba Fixes 1605 include path in 541 files
using the tools/coding-style/include-linter.py with -f options.
2016-03-20 21:53:44 +08:00
Jeff Wang 9cbcd00798 some properties should be set 2015-11-18 22:47:26 +08:00
Jeff Wang c1a64e9243 new implementation of EditBoxImpl-win32 2015-11-06 02:14:34 +08:00
mogemimi daa29752db Fix typo in UIEditBox 2015-10-12 13:57:50 +09:00
子龙山人 2e9e660cbb Merge pull request #13220 from zilongshanren/testEditBoxWin32
Improved EditBox implement for platform win32
2015-09-01 10:40:11 +08:00
Jeff Wang b8105349c7 revert to the original state when user cancel input 2015-09-01 00:06:18 +08:00
andyque a35e89225e Re-implement Editbox on Android platform.
This PR also fixed issue:

https://github.com/cocos2d/cocos2d-x/issues/9572

For the new EditBox:

1. Added a ResizeLayout for updating layout when soft keyboard is shown.
This is because some Android devices won't refresh the view and when
the view is panned, the native EditText will turn black. This is really
a hack, but it works for many Android devices from 2.3 to 5.0.

When keyboard is beginning to show, the ResizeLayout's doLayout
method will be called 24 frames per second. Once the keyboard is closed,
or the user begins to input, the doLayout method will be disabled.

2. EditText is working in a different UI thread, so all the data
are passed to GL thread via callbacks in UI thead.

3. It also overrides onKeyDown method in Cocos2dxEditBox.
When the EditText got the focus, users could press back key to exit
the game. This behavior is not allowed. We give developer the choice to
handle back key event manually.
2015-08-07 17:27:15 +08:00
Jeff Wang bbf7e994e7 Improved EditBox implement for platform win32 2015-08-05 17:33:54 +08:00
minggo d0753674b2 Merge pull request #10514 from cpascal/uiEditBox_Win32
Fixed missing ui::EditBox functionalities on Win32
2015-03-16 14:56:49 +08:00
Mazyad Alabduljaleel ce377c4a1e Fix compilation issues on Android and Win 2015-03-06 16:05:05 +04:00
cpascal db9985d7cd Added new line with the left curl bracket. 2015-03-03 20:39:25 +09:00
cpascal a6ee1451f4 changed one more indentation.
I made mistake, (now replacing the spaces to tab)
2015-03-03 13:44:43 +09:00
cpascal 4058e16f16 Added line break & removed function call in compare operator. 2015-03-03 13:40:40 +09:00
Mazyad Alabduljaleel 9d5fdcb973 Support Color4B for editbox text 2015-03-02 15:31:59 +04:00
cpascal 8d9da362e5 changed indentation. 2015-02-23 11:55:27 +09:00
cpascal e7a39287f1 Fixed missing ui::EditBox functionalities on Win32
1. There was 100-byte input limit at ui::EditBoxImplWin::openKeyboard()
2. Implemented MaxLength as LengthFilter, not ByteFilter. (same as
Android's InputFilter - LengthFilter)
3. Users can input unicode characters that is not supported by CP_ACP.
2015-02-16 18:21:26 +09:00
Jialong Zhai b295c8e817 fix indentation 2015-01-23 14:13:36 +08:00
Jialong Zhai 7ef80e9dae Update UIEditBoxImpl-win32.cpp 2015-01-23 14:11:22 +08:00
Dhilan007 ac0fb68989 fix compiling error caused by disable CC_ENABLE_SCRIPT_BINDING 2014-11-14 15:04:32 +08:00
andyque 3c434ec354 remove Win32InputBox.cpp/.h, move them to UIEditBoxImpl-win32.cpp 2014-09-24 17:47:38 +08:00
andyque 53d28168fe remove duplicated Win32InputBox.cpp/.h and add WebViewTest to win32 2014-09-24 16:39:32 +08:00
Ricardo Quesada 6f3ca63f00 Moved base/CCPlatform* -> platform/CCPlatform* 2014-09-09 17:17:07 -07:00
Ricardo Quesada 9082ca18c3 Platform fixed 2014-09-09 16:50:02 -07:00